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Scizor can learn Silver Wind via breeding and it is a powerfull move, it can boost all stats.
Silver Wind is a special move. It's practically useless on Scizor.
I used to have a stall team and the battle never finish due this rule. How many turns to a battle end due this clause?
Weren't you the one saying that you'd "love to play without rules" :psysly:

The battle is infinite. Your only option if you're on the receiving end is to forfeit, or to stay in the game until the other player gets bored.

For reference, so far the longest smogon battle has been on the range of over 1k turns. And that wasn't with any endless shenenigan, it was a legitimate OU tournament battle.
 
I used to have a stall team and the battle never finish due this rule. How many turns to a battle end due this clause?
Even if the battle lasts a loooong time, as long as PP is being consumed it doesn’t activate the clause. So your Blissey or something will eventually run out of Soft-Boiled PP. True endless battles, the ones that activate the clause, are only possible through specific things like that Slowbro set.

There is also a 1000 turn limit that will make the battle automatically a draw.
 
Silver Wind is a special move. It's practically useless on Scizor.
Ohhh I was thinking in my Scizor of the 3rd generation. But for late generations Scizor can have X scissor. Also a strong bug move and physical.

Weren't you the one saying that you'd "love to play without rules" :psysly:
Haha love is a bit to strong, I was just wonder how this game should be without rules, but I'm already playing National Dex AG and making some strategies ^^


For reference, so far the longest smogon battle has been on the range of over 1k turns. And that wasn't with any endless shenenigan, it was a legitimate OU tournament battle.
1k turns and the battle didn't finish due this clause? So this clause isn't working (what is god haha)
My longest battle took 148 turns and I already thought it is too much: https://replay.pokemonshowdown.com/oumonotype-139440601
 
1k turns and the battle didn't finish due this clause? So this clause isn't working (what is god haha)
My longest battle took 148 turns and I already thought it is too much:
The clause kicks in when a battle is completely, utterly endless, like when a Slowbro traps its opponent and constantly Recycles Leppa Berries while using Slack Off to heal itself and Heal Pulse to heal the opponent. This was just a stall versus stall match that went on extremely long because both teams are extremely passive and had a lot of switching. That battle caused the 1000 turn limit to be implemented in addition to the Endless Battle Clause.
 
1k turns and the battle didn't finish due this clause? So this clause isn't working (what is god haha)
My longest battle took 148 turns and I already thought it is too much: https://replay.pokemonshowdown.com/oumonotype-139440601
Thing is, there was no stalling at play, both players were one misplay from losing the match, and pride wouldnt let either of them give up.
If you're curious of that battle and why the 1k turn limit was implemented, here's a smol documentary from a smogoner much more culturate than me.

Was a good meme though.
 
Recycle+Harvest+Leppa Berry+healing move has been a thing for generations now.

In Gen III, any two weak Pokemon with Leftovers will fail to do enough Struggle damage to outpace the Leftovers recovery, because Struggle didn't deal 25% recoil at that point. I've ended up trapped in several endless battles in Emerald's Frontier with mons like Cradily, Wobbuffet, and Blissey (in the Factory, mainly).
Leppa Berry Recycle
Possibly combined with Block and Heal Pulse
whoa. Pokemon players are extremely creative lol.

Yeah, and it does that job amazingly even with a 70-power U-turn. Bug Bite may not be used often, but it does get used, and it being much stronger than U-turn provides a more interesting tradeoff than if it was just the same move but it didn't switch.

Bug bite is entirely useless compared to U-turn for Scizor. Scizor is mostly used as a balanced pivot. Actually U turn is poorly distributed among bug types. Only a few bug types can learn it and even fewer of them are physical attackers. Scizor is one of the few bug types in OU/UU that uses U turn so nerfing u-turn to 60 won't gonna affect other bug types.

But for late generations Scizor can have X scissor. Also a strong bug move and physical.


Technician Scizor does more damage from a 60 BP U turn than X scissor. Plus U turn Pivots.

Also why can't Scizor learn lunge or leech life?
 
whoa. Pokemon players are extremely creative lol.
Don't underestimate the ability of humans to be creative when their objective is to make someone else's life miserable.
That's something we're very good at since the dawn of time, and videogames aren't an exception.
Also why can't Scizor learn lunge or leech life?
Good question, ask GameFreaks.

That said, being based on mantises or on wasp mimicking mantispidaes, and specifically being one made of metal, these insects are not known to drink blood (so not learning Leech Life makes sense), nor to have actual stingers or point appendages to perform a lunge with.
Rather, they have claws and focus on cutting, which is why they mainly learn cutting and slashing based attacks.
 
Scizor can learn Silver Wind via breeding and it is a powerfull move, it can boost all stats.
Sorry for the bluntness, but Silver Wind is hot garbage.

60BP as your main damage option is the kind of thing you run with around Gym 3, not in a competitive match. 5pp is extremely easy to play around, especially since Bug is a lackluster offensive type at best.
The 10% omniboost chance is also not something you should rely on and will not save a Scizor from getting torched by strong Fire attacks, especially since again, it lacks a powerful reliable STAB option with more than 70BP in Gen 3.

Silver was only passable in Gen 3 by sheer lack of options besides Hidden Power Bug, and that was generally a terrible idea. Furthermore, that gen did not have Technician.

After Gen 3, it's a special move and therefore completely useless on Scizor.
 
Silver was only passable in Gen 3 by sheer lack of options besides Hidden Power Bug
Maybe because a lack of better options, Silver Wind is the best bug move of gen3.
I used both in my playthrough in Leaf Green as in Pokemon showdown my Scizor with Silver Wind. It's not that bad move, and can kill a Celebi.
And it's a hard move to obtain, since you need to breeding. It's make this move more special.
And my Scizor have 8pp to use Silver Wind, I used 3 pp up.
 
Bug bite is entirely useless compared to U-turn for Scizor.
Although it is not very useful in any tier with Toxapex, it is a decent option on SD sets in Gen 6 OU and Gen 7 UU as it is generally the best option against bulky Waters (I also think it has some use in Gen 5 OU, IDK about Gen 8 UU). Even if it had Technician U-Turn, it would not necessarily use that move on SD sets because you often want to stay in and sweep.
Actually U turn is poorly distributed among bug types. Only a few bug types can learn it and even fewer of them are physical attackers. Scizor is one of the few bug types in OU/UU that uses U turn so nerfing u-turn to 60 won't gonna affect other bug types.
OU isn't the only tier that exists. I don't see why you want to nerf Beedrill, Genesect, Ninjask, Pheromosa, and any future Bug-types with U-Turn just to give Scizor a buff when it's already done very well competitively for at least 5 generations in a row. Weren't you complaining about the Bug typing needing a buff?
 
Speaking of creative, Moody sucks.

Not just because +2 on a random stat is busted, even with the Gen VIII nerf that prevents it from boosting evasion.

But also because optimal Moody sets are similar:
- Substitute
- a disruptive move like Spore or Disable
- one attack with almost no immunities like Ice Beam (haha Shedinja go brrr) or Power Trip (frick)

The fourth move varies, it's either Protect or any Protect variant, or a boosting move (e.g., Shell Smash on Smeargle).

It's also really random in terms of flavor. Smeargle I guess fits because it's an artist and people love tortured artists for some reason, and I guess Bidoof and Bibarel are meant to be silly Sweepers, but the Remoraid and Snorunt line? Why do they have this Ability?

In hindsight, it's great there are no other Pokémon with this Ability after Generation V. This Ability is a mistake.
 
It's also really random in terms of flavor. Smeargle I guess fits because it's an artist and people love tortured artists for some reason, and I guess Bidoof and Bibarel are meant to be silly Sweepers, but the Remoraid and Snorunt line? Why do they have this Ability?
Moody's name in Japanese is "Sudden Impulse" so I think the thing with Smeargle is less "tortured artist" and more "ADHD as fuck artist". Still doesn't really explain any of the other mons get it.
 
Moody's name in Japanese is "Sudden Impulse" so I think the thing with Smeargle is less "tortured artist" and more "ADHD as fuck artist". Still doesn't really explain any of the other mons get it.
If not ADHD, maybe the idea of just "inspiration suddenly hits" which is followed by a montage of them throwing paint at a canvas before panning back to a finished work that somehow came from those random strokes.


Side note: Mega Launcher is a very bland and badly design Ability. The name makes it sound like it would have some relation to attacks based on Projectiles or an artillery concept, which its only 2 Lines of users seem to support thematically. Despite this, the boost is specifically limited to moves with "Pulse" in the name plus Aura Sphere, to the point of including Origin Pulse despite neither user being able to learn it. Compare to Strong Jaw, which is available to about 8 Pokemon lines and encompasses twice as many moves because they went with things that were also biting thematically rather than literally just "Bite" and the Fang moves. If that would be too wide of a net for Mega Launcher then perhaps it should have been renamed (Mega Launcher also appearing to be the translation of the Japanese Ability name) to reflect the specifics. On top of this, it seems incredibly boring as essentially a signature ability for Mega Blastoise (who had to have most of the eligible moves added in the same gen) and Clawitzer, when at that point widening the umbrella was probably safe enough since they remain the only 2 users of the ability (or the only one for Clawitzer now that Megas have been un-Pokemoned).
 
Compare to Strong Jaw, which is available to about 8 Pokemon lines and encompasses twice as many moves because they went with things that were also biting thematically rather than literally just "Bite" and the Fang moves.

... but that's exactly what they did with Strong Jaw, encompass all moves that have something related to biting or teeth in the name.

They did the same thing with Mega Launcher, which affects all "hadou" moves.
 
... but that's exactly what they did with Strong Jaw, encompass all moves that have something related to biting or teeth in the name.

They did the same thing with Mega Launcher, which affects all "hadou" moves.
I was referring to the fact that stuff like Crunch, Fishious Rend (albeit it's Gill Bite in Japanese) or Jaw Lock got included, whereas Mega Launcher casts a wide net but it seems to be down to specifically the word "Pulse" or Hadou as it were being in the moniker, rather than the themed action. Like, if we're including non-learnable moves for the users, Octazooka or Mud Bomb would probably fit, and the restriction to energy attacks is doubly bizarre because one of the main users (not sure what Clawitzer falls under beyond its dex describing "Cannonballs of water") very clearly is designed around a Physical Launching method with Blastoise's cannons, as opposed to several of these moves seeming designed more as abstract Ki/Energy attacks like you'd see fictional Martial Artists fire out of their hands or brain (as Lucario's Dragon Pulse is depicted in the anime vs actual Dragons doing a Mouth Blast).

Strong Jaw stuck to a much narrower theme but didn't have (as many) egregious exclusions or an implementation that seems like they just CTRL+F'd exactly one term. Mega Launcher feels like they could have given Clawitzer and Blastoise different abilities without much issue because beyond literally the name, the moves feel flimsy at best in fitting their Physical designs and theme.
 
Anyone that religiously plays Pokemon and uses "weeb" as an insult is the absolute pinnacle of hypocrisy.

I think an important reality is that Pokemon fans want to play the games and have a good time, whether amongst themselves or with friends, but that doesn't mean the games provide that to them simply by existing and being purchased. If players observe issues with new Pokemon titles, they don't necessarily have to buy into it, but their criticism is still worth considering in those cases because they are still consumers who were turned away by changes and may want to come back if things improve. I don't buy/accept the "Pokemon is a Kids IP" justification with regards to adult player criticism, because the existence of events like VGC, spin-offs like Unite and Masters, Multimedia like the Card Game, and a swathe of nostalgic references across all of them seem very much designed to keep some Adult audience on-board alongside other media making their income off the younger demographic.

This is pretty much why I have zero issue calling out Pokemon's lack of good game design, story writing, sluggish UI and so many other things about it in reference to both older and newer monster collectors. Especially since there's no rule or law against that and it's perfectly reasonable to do with just about any other game genre to see how they tackle overlapping features for their genre, such as an FPS game's aim sensitivity or a platformer game's running and jumping momentum. I'll stand by that comparing Pokemon to other monster collectors holds far more water than VGC Champion Wolfey using Mario Kart and Monopoly to justify why random crits are a good thing. Some like to throw around that "This monster collector is different" to try to debunk such criticisms and while true, there are certainly way more differences between a monster collector, a racing party game and a capitalist simulation board game to make a good argument around a random crit mechanic. The games don't just exist, they also put forth an effort to make their game mean something and DON'T justify things by being a kid's game. It's also why I choose to borrow Pokemon games or buy them used so I don't support them, can still play and enjoy them, can still give more educated criticism and use my money to instead support things like indie monster collectors.

In reference to your comment, another dumb shill statement I see get thrown around is that Pokemon "accomplishes what it sets out to do".

What does that even mean?
That just being a monster collector that exists is all it takes provided it has the Pokemon logo?
Next, you might as well praise your own lungs for accomplishing what they set out to do with breathing.

Heart Gold and Soul Silver accomplished what they set out to do which is be MORE than just a remake as the devs themselves said. It shows in how heavily it's praised with content and extras like PokeAthlon and the PokeWalker setting out on its attempt to be a Digimon-esque VPET game that puts the PokeBall Plus to complete shame.

Pokemon ORAS accomplished what it set out to do, as the devs themselves admitted they intended for it to have less content and anything even remotely special so people could spend their better games. It got heavily criticized for lacking things like a Battle Frontier.

Accomplishing what you set out to do doesn't make the goal praiseworthy.
 
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Speaking of creative, Moody sucks.

Not just because +2 on a random stat is busted, even with the Gen VIII nerf that prevents it from boosting evasion.

But also because optimal Moody sets are similar:
- Substitute
- a disruptive move like Spore or Disable
- one attack with almost no immunities like Ice Beam (haha Shedinja go brrr) or Power Trip (frick)

The fourth move varies, it's either Protect or any Protect variant, or a boosting move (e.g., Shell Smash on Smeargle).

It's also really random in terms of flavor. Smeargle I guess fits because it's an artist and people love tortured artists for some reason, and I guess Bidoof and Bibarel are meant to be silly Sweepers, but the Remoraid and Snorunt line? Why do they have this Ability?

In hindsight, it's great there are no other Pokémon with this Ability after Generation V. This Ability is a mistake.
I agree. This ability is beyond broken just because it is so easy to stall out turns in this game. At the very least, its possibly the best buff that Pokemon like Octillery and Glalie could have gotten, as they went to being low-tiers to on par with, if not stronger than Ubers like Kyogre and Calyrax. However, even in this regard, this just relegates these Pokemon to the boring Sub Protect strategy until they are omniboosted enough and can sweep w/ DMax.
 
If not ADHD, maybe the idea of just "inspiration suddenly hits" which is followed by a montage of them throwing paint at a canvas before panning back to a finished work that somehow came from those random strokes.


Side note: Mega Launcher is a very bland and badly design Ability. The name makes it sound like it would have some relation to attacks based on Projectiles or an artillery concept, which its only 2 Lines of users seem to support thematically. Despite this, the boost is specifically limited to moves with "Pulse" in the name plus Aura Sphere, to the point of including Origin Pulse despite neither user being able to learn it. Compare to Strong Jaw, which is available to about 8 Pokemon lines and encompasses twice as many moves because they went with things that were also biting thematically rather than literally just "Bite" and the Fang moves. If that would be too wide of a net for Mega Launcher then perhaps it should have been renamed (Mega Launcher also appearing to be the translation of the Japanese Ability name) to reflect the specifics. On top of this, it seems incredibly boring as essentially a signature ability for Mega Blastoise (who had to have most of the eligible moves added in the same gen) and Clawitzer, when at that point widening the umbrella was probably safe enough since they remain the only 2 users of the ability (or the only one for Clawitzer now that Megas have been un-Pokemoned).

This ability seems to have been made with Lucario in mind, considering how he gets near all pulse moves, and he doesn't get it ://///

I wonder if Mega Lucario would've remained Ubers tier with Mega Launcher instead of Adaptability
 
Mega Launcher and Bulletproof not sharing the same list of affected moves is absurd.
Mega Launcher's category actually existed before Mega Launcher itself (and since Bulletproof was introduced in Gen 6, it also existed before the ball-and-bomb category). Pulse moves became a thing in Gen 5, where they and Flying-type attacks had the unique ability to hit non-adjacent opponents in triple battles.

Still doesn't explain why they gave this ability to specifically pulse moves and not more general projectile moves.
 
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