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Ursaring [GP 2/2]

I looked through all common walls and defensive Pokémon and checked the EVs required to outspeed them. All with minimum neutral Speed and no EVs (except for the 248 list, you know why)

0 Spe EVs
Chansey
Spiritomb
Donphan
Dusclops
Ferroseed
Quagsire
Registeel
Slowbro
Tangrowth

44 Spe EVs
Clefable
Empoleon

84 Spe EVs
Walrein

124 Spe EVs
Hitmontop

164 Spe EVs
Claydol

172 Spe EVs
Nidoqueen

212 Spe EVs
Milotic

248 Spe EVs
Suicune
Cresselia
Gligar

208 Spe EVs (Jolly only)
Deoxy-D

Can't outspeed
Mew
Zapdos
Celebi
So you outspeed many common walls with only 124 EVs, so mention what Pokémon you feel should be mentioned in the AC by looking at this list.
 
wow man, thanks so much. This is pure gold. You really went out of your way to do this, it'll be brilliant for the analysis. I REALLY hope it gets approved now
 
No problem.
But you shouldn't list Jolly. The nature should be Adamant only, as you want to hit as hard as possible (Adamant nature was used when I made that list). Jolly can be mentioned in AC if you want to outspeed Deoxys-D (see list), but that's probably not even worth mentioning at all.
 
Is it even worth it to outspeed Hitmontop? If he comes in he's either going to be Technitop and wreck your shit with mach punch or he's going to intimidate you and hit you with CC. Granted I haven't done any calcs so if you can 2HKO on the switch it's definitely worth it.
 
Is it even worth it to outspeed Hitmontop? If he comes in he's either going to be Technitop and wreck your shit with mach punch or he's going to intimidate you and hit you with CC. Granted I haven't done any calcs so if you can 2HKO on the switch it's definitely worth it.

I think the good reasons are:
a) When he's weakened and you must finish him off with Ursaring and you can't swords dance.
b) When you Swords Danced and he's weakened enough (probably something like 75-80% left is enough to finish Defensive Hitmontop with +2 Facade [counting intimidiate and Guts boost in already], but to check some calcs would be good to be sure).

Yes, those scenarios are situational, but you can't always assume that you must finish Hitmontop at 100%. And you won't even try to Swords Dance with Ursaring when you see opponents Hitmontop in team preview and you'll need something else to check his set first anyway (and maybe weaken him too when you'll want to use Ursaring). But if you have really good dedicated bait (or just counter) for Hitmontop... then yeah, I don't think you need those Speed EVs. But on the other hand you may be forced to face Hitmontop with Ursaring in some matches and those Speed EVs may save you, especially when he's weakened enough.
 
Why is Jolly slashed on the Wallbreaker set? I think you should remove it. I feel like i'm in the minority, but i don't think CB deserves its own set. Its definitely easier for Stall teams to play around and it appears to be inferior to the guts set. Yes the guts set comes with toxic damage which is a pretty big flaw, but just the same CB can't switch moves.

QC APPROVED (1/3)
 
Just use max speed on the guts set. You need all the speed you can get to outspeed the walls you're supposed to be breaking, and its not like Ursaring has much bulk to take advantage of.

QC APPROVED 2/3
 
I'm a bit confused tbh. loads of people have told me i should balance the hp and speed EVs. i initially had max speed, but then they convinced me lol
 
Max Speed Adamant is probably preferred; Deoxys-D doesn't have much on you and you can crunch the bones of most other walls in one or two hits.
 
In my experience Ursaring has always been very versatile when it comes to EV spreads, kinda like Rhyperior. IMO just list a standard 252/252 spread, and then you can expand in AC about different EV spreads and the viability and perks of each

contrib_qc.png


QC 3/3
 
firstly- Cherub Agent, the last bit of the analysis seems to have been cut off.

remove add comments

[Overview]

<p>If you look up the word "power" in the dictionary, you ought can expect to see a picture of Ursaring right next to it. Ursaring's massive base 130 Attack stat, coupled with what is effectively a 140 BP Base Power STAB move and , as well as an expansive physical movepool allows Ursaring to demolish teams that aren't prepared for it. This mighty bear also has two brilliant abilities that allow enable it to take on the role of either a sweeper or a wallbreaker. However, Ursaring isn't perfect; it's held back by rather poor Speed and mediocre bulk. Furthermore, using Ursaring to it's maximum potential forces it to be on a timer, due to the negative consequences of status effects health-draining effect of burn and toxic status conditions.</p>

[SET]
name: Sweeper
move 1: Facade
move 2: Close Combat
move 3: Crunch
move 4: Swords Dance / Protect
item: Toxic Orb
ability: Quick Feet
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>This is Ursaring's best shot at sweeping opposing teams. This is mainly due to a series of interlocking factors. Its ability, Quick Feet, raises Ursaring's speed by 50% when under the effect of it is inflicted with a status condition. As a bonus, Ursaring's STAB move, Facade, also doubles in strength when under the effect of a status condition it is statused. The natural item for Ursaring is therefore a Toxic Orb. A Flame Orb is out of the question, since as Quick Feet does not prevent the Attack drop caused by a burn.</p>

<p>Facade is Ursaring's chosen STAB and main sweeping move. After STAB and Toxic Orb, it reaches a staggering 210 BP, allowing Ursaring to tear through anything that doesn't resist it. Unfortunately for Ursaring, Ghost-, Rock- and Steel-<remove space>type Pokemon aren't exactly uncommon. Unfortunately for them However, Ursaring isn't limited to one move, and has all the tools necessary to make their lives hell. Close Combat is possibly the best Fighting-<remove space>type move out there, and can bring both Rock- and Steel-<remove space>types down in one fell move swoop. Crunch allows Ursaring to bring down the Ghost-<remove space>types that resist take no damage from Facade and Close Combat, cheerfully swiftly OHKOing Mismagius and its other frail Ghost- types counterparts. The last move is to provides utility, making Ursaring's sweep easier. Swords Dance doubles Ursaring's Attack, meaning all but assuring that everything that doesn't outspeed the bear will die. Protect allows for a guaranteed boost from Toxic Orb, but without the ability to double its Attack, Ursaring isn't quite as threatening.</p>

[ADDITIONAL COMMENTS]

<p>Maximum Attack EVs let Ursaring hit as hard as possible, whereas full Speed investment and a Jolly nature let Ursaring outspeed base 105s Speed Pokemon, such as Mismagius, after the boost from Quick Feet. Ursaring may be a very dangerous Pokemon, but even it may need some support from it's teammates to get the job done. A Pokemon that can set<space>up dual screens or Reflect and Light Screen is very beneficial to Ursaring, since it has only because its average bulk and may run into cause it difficulties when setting attempting to set up a Swords Dance. Entry hazards are, just like with any other sweeper, much appreciated As with any other sweeper, Ursaring appreciates entry hazard support, turning which help it turn some 2HKOs into OHKOs, such as especially against sturdier walls like such as Steelix and Donphan. Possibly the best partners for Ursaring are therefore bulky Psychic-<remove space>types, specifically Deoxys-D and Uxie. Both have excellent bulk, can lay down entry hazards, <comma> and can set<space>up dual screens. Deoxys-D is slightly bulkier and has access to Spikes and Recover, whereas Uxie gets the rare Memento, which practically guarantees Ursaring a Swords Dance behind Dual screens, and it also has as well as U-turn, which enables it to bring Ursaring in safely. Both also share excellent synergy with the mighty bear, being able to ; they can switch into Fighting-<remove space>type attacks with impunity, while Ursaring can safely switch into Ghost-<remove space>type attacks aimed at the two of them.</p>
<one space>
[SET]
name: Wallbreaker
move 1: Facade
move 2: Close Combat
move 3: Crunch
move 4: Swords Dance
item: Toxic Orb
ability: Guts
nature: Adamant
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>This may have the same moves as the Quick Feet set, but it plays very differently. Whereas before the previous Ursaring acted as a late-game sweeper, here the big bad bear takes on the role of a very powerful wallbreaker, and being becoming an absolute menace against stall-based teams. The statistics numbers speak for themselves; <semicolon> you have another colon later in the same sentence with a base 130 Attack, an ability that increases the power of its attacks by 50%, the ability to double its Attack in a single turn, <comma> and a 140 Base Power STAB move, only one thing is certain: your opponent is going to feel some serious pain.</p>

<p>Facade is, and always will be, Ursaring's main move. Any wall that doesn't resist Normal-<remove space>type moves will be shattered, especially if Ursaring manages to nab a Swords Dance boost. Close Combat allows Ursaring to wipe out the Rock- and Steel-<remove space>type Pokemon that resist its attacks. Despite not being a STAB move, Ursaring can OHKO , in particular OHKOing the ultimate physical walls, Steelix and Regirock, even if they run a physically- <remove hyphen, insert space>defensive nature. Crunch allows enables Ursaring to bring down the Ghost-<remove space>types that wall his its other moves. Finally, Swords Dance lets Ursaring double its Attack, which essentially means that the game is over essentially concluding the match if the opponent no longer has any Pokemon that can outspeed and KO Ursaring.</p>

[ADDITIONAL COMMENTS]

<p>Ursaring can be EVed in many different ways, but the standard max Attack, max Speed is probably the most effective. This way, Ursaring can outspeed base 85 Pokemon that don't invest in their Speed, notably Suicune, Cresselia, <comma> and Gligar. Another effective spread is 132 HP / 252 Atk / 124 Spe. With this, Ursaring gains some more bulk, and can still outspeed outpace uninvested base 70 Pokemon that don't invest in speed, such as Hitmontop. Because of Ursaring's low Speed, it really appreciates paralysis support, or even Trick Room. If using the latter, run a Brave nature without along with 0 Speed IVs, and move the Speed EVs to HP. In terms of moves, Earthquake is also an option over Close Combat on this set. It Earthquake still has a high chance of KOing Steelix and Regirock, and it doesn't drop Ursaring's defenses, making it less susceptible to priority moves. It's also Ursaring's strongest attack against Spiritomb. The higher Base Power of Close Combat is generally preferred though, since Ursaring will either be going last, meaning that the opponent won't be hitting attacking its reduced defenses, or Ursaring will outspeed and OHKO the wall said opponent before it can attack. Once again, bulky Psychic-<remove space>types are good teammates, and can also provide Ursaring the protection of dual screens, which gives him it more longevity. While walls obviously aren't a problem for this Ursaring set, it is prone to being revenge- <remove hyphen, insert space>killed. Therefore, an all-around bulky Pokemon that can deal with fast and powerful threats is recommended. Registeel is a good option, since as it has many resistances, can provide provided paralysis support, and can switch into powerful attackers like such as Swellow and Raikou without a problem.</p>

<p>As a last note, Ursaring also has the option of running a Flame Orb, since Guts negates the Attack-halving effect of a burn. However, it's this is generally an inferior choice, since the damage stacks quicker in the first three turns than Toxic damage Toxic poison causes less damage than burn in the first three turns, and Ursaring generally isn't going to be staying in for that long anyway, due to being easily revenge- <remove hyphen, insert space>killed.</p>

[Other Options]

<p>Unlike many other physical attackers, Ursaring has a massive physical movepool. It's got has Return and Double Edge for as other Normal- type STAB moves options, but these are only useful if Ursaring is running a Life Orb or Choice Band set, since as Facade simply outclasses them on the chosen listed sets. It Ursaring also has access to a vast array of Fighting-<remove space>type moves, including Focus Punch, Superpower, Hammer Arm, Cross Chop, <comma> and Low Kick. Other useful coverage moves include the elemental punches, Earthquake, Stone Edge, Rock Slide, Seed Bomb and Gunk Shot. Payback deserves a mention for on the Guts set, since it which will often be going last, but Crunch is more reliable.</p>

<p>As far as stat-boosting moves go, Ursaring also has access to Bulk Up, which can be used with Leftovers for a bulkier attacker, but Swords Dance is quicker and generally more efficient effective on such a frail Pokemon. Belly Drum deserves a mention for may have a place on a gimmick set, since it would make Ursaring easily able to OHKO everything, but Swords Dance already gets it Ursaring the KOs it needs.</p>

[Checks and Counters]

<p>Since Ursaring is so powerful, countering it can be quite difficult. Your best bet is to try and prevent it from s

overall pretty good work, and I trust the next gper will be able to catch everything in the missing checks and counters section. so, here you go:

GP Approved (1/2)

contrib_gp.png
 
Amateur GP Check!
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217.gif

[Overview]

<p>If you look up the word "power" in the dictionary, you can expect to see a picture of Ursaring right next to it. Ursaring's massive base 130 Attack stat, coupled with what is effectively a 140 Base Power STAB move, as well as and an expansive physical movepool,[Add Comma] allows Ursaring it to demolish teams that aren't prepared for it. This mighty bear also has two brilliant abilities that enable it to take on the role of either a sweeper or a wallbreaker. However, Ursaring isn't perfect; it's held back by rather poor Speed and mediocre bulk. Furthermore, using Ursaring to it's maximum potential forces it to be on a timer, due to the health-draining effect of burn and toxic status conditions.</p>

[SET]
name: Sweeper
move 1: Facade
move 2: Close Combat
move 3: Crunch
move 4: Swords Dance / Protect
item: Toxic Orb
ability: Quick Feet
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>This is Ursaring's best shot at sweeping opposing teams. This is mainly due to a series of interlocking factors. Its ability, Quick Feet, raises Ursaring's speed by 50% when it is inflicted with a status condition. As a bonus, Ursaring's STAB move, Facade, also doubles in strength when it is statused. The natural item for Ursaring is therefore a Toxic Orb. A Flame Orb is out of the question, as Quick Feet does not prevent the Attack drop caused by a burn.</p>

<p>Facade is Ursaring's chosen STAB and main sweeping move. After STAB and Toxic Orb, it reaches a staggering 210 BP, allowing Ursaring to tear through anything that doesn't resist it. Unfortunately for Ursaring, Ghost-, Rock- and Steel-type Pokemon aren't exactly uncommon. However, Ursaring isn't limited to one move, and has all the tools necessary to make their lives hell. Close Combat is possibly the best Fighting-type move out there, and can bring both Rock- and Steel-types down in one fell swoop. Crunch allows Ursaring to bring down the Ghost-types that take no damage from Facade and Close Combat, swiftly OHKOing Mismagius and its other frail counterparts. The last move provides utility, making Ursaring's sweep easier. Swords Dance doubles Ursaring's Attack, all but assuring that everything that doesn't outspeed the bear will die. Protect allows for a guaranteed boost from Toxic Orb, but without the ability to double its Attack, Ursaring isn't quite as threatening.</p>

[ADDITIONAL COMMENTS]

<p>Maximum Attack EVs let Ursaring hit as hard as possible, whereas full Speed investment and a Jolly nature let Ursaring outspeed outpace [Speed kind of sounds redundant there] base 105 Speed Pokemon, such as Mismagius, after the boost from Quick Feet. Ursaring may be a very dangerous Pokemon, but even it the mighty bear [Lol, something like it. Make the inflection in your writing come across!] may can need require [Preference I guess] some support from it's teammates to get the job done. A Pokemon that can set up dual screens is very beneficial to Ursaring, because its average bulk may cause it difficulties when attempting to set up a Swords Dance. As with any other sweeper, Ursaring appreciates entry hazard support, which can help it turn some 2HKOs into OHKOs, especially against sturdier walls such as Steelix and Donphan. Possibly the best partners for Ursaring are Therefore,[Add Comma] the most ideal partners for Ursaring are [Fragmentation thing. Just sounds a tad more natural] bulky Psychic-types, specifically Deoxys-D and Uxie. Both have excellent bulk, can lay down entry hazards, and can set up dual screens. Deoxys-D is slightly bulkier and has access to Spikes and Recover, whereas Uxie gets the rare Memento, which practically guarantees Ursaring a Swords Dance behind screens,.[Remove Comma / Add Period] Uxie can also use as well as [Sentence dragged on a bit] U-turn, which enables it to bring Ursaring in safely. Both also share excellent synergy with the mighty bear; they can switch into Fighting-type attacks with impunity, while Ursaring can safely switch into Ghost-type attacks aimed at the two of them.</p>

[SET]
name: Wallbreaker
move 1: Facade
move 2: Close Combat
move 3: Crunch
move 4: Swords Dance
item: Toxic Orb
ability: Guts
nature: Adamant
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>This set may have the same moves as the Quick Feet set, but it plays very differently. Whereas [I guess its preference, but "whereas" is normally used in immediate comparison EG "...x, whereas x..."] the previous Ursaring acted as a late-game sweeper, here the big bad bear this set [Bit too long] takes on the role of a very powerful wallbreaker, becoming an absolute menace against stall-based teams. The numbers speak for themselves; with a base 130 Attack, an ability that increases the power of its attacks by 50%, the ability to double its Attack in a single turn, and a 140 Base Power STAB move, only one thing is certain: your opponent is going to feel some serious pain.</p>

<p>Facade is, and always will be, Ursaring's main move. Any wall that doesn't resist Normal-type moves will be shattered, especially if Ursaring manages to nab a Swords Dance boost. Close Combat allows Ursaring to wipe out the Rock- and Steel-type Pokemon that resist its attacks, in particular most notably [Preference] OHKOing the ultimate physical walls Steelix and Regirock, even if they run a physically defensive nature. Crunch enables Ursaring to bring down the Ghost-types that wall its other moves. Finally, Swords Dance lets Ursaring double its Attack, essentially concluding the match if the opponent no longer has any Pokemon that can outspeed and KO Ursaring.</p>

[ADDITIONAL COMMENTS]

<p>Ursaring can be EVed in many different ways, but the standard max Attack, max Speed spread is probably the most effective. This way, Ursaring can outspeed base 85 Pokemon that don't invest in their Speed, notably Suicune, Cresselia, and Gligar. Another effective spread is 132 HP / 252 Atk / 124 Spe. With this these EVs, Ursaring gains some more bulk, and can still outpace uninvested base 70 Pokemon, such as Hitmontop. Because of Ursaring's low Speed, it really appreciates paralysis support, or even Trick Room. If using the latter, run a Brave nature along with 0 Speed IVs, and move the Speed EVs to HP. In terms of moves, Earthquake is an option over Close Combat on this set. Earthquake still has a high chance of KOing Steelix and Regirock, and it doesn't drop Ursaring's defenses, making it less susceptible to priority moves. It's Earthquake is [Fragmentation] also Ursaring's strongest attack against Spiritomb. The higher Base Power of Close Combat is generally preferred though, since Ursaring will either be going last, meaning that the opponent won't be attacking its reduced defenses, or Ursaring will outspeed and OHKO said opponent before it can attack. Once again, bulky Psychic-types are good teammates, and can also provide Ursaring the protection of dual screens, which gives it more longevity. While walls obviously aren't a problem for this Ursaring set, it is prone to being revenge killed. Therefore, an all-around bulky Pokemon that can deal with fast and powerful threats is recommended. Registeel is a good option as it has many resistances, can provide provide paralysis support, and can switch into powerful attackers such as Swellow and Raikou without a problem.</p>

<p>As a last note, Ursaring also has the option of running a Flame Orb, since Guts negates the Attack-halving effect of a burn. However, this is generally an inferior choice, since Toxic poison causes less damage than burn in the first three turns, and Ursaring generally isn't going to be staying in for that long anyway, due to being easily revenge killed.</p>

[Other Options]

<p>Unlike many other physical attackers, Ursaring has a massive physical movepool. It has Return and Double Edge as other STAB options, but these are only useful if Ursaring is running a Life Orb or Choice Band set, as Facade simply outclasses them on the listed sets. Ursaring also has access to a vast array of Fighting-type moves, including Focus Punch, Superpower, Hammer Arm, Cross Chop, and Low Kick. Other useful coverage moves include the elemental punches, Earthquake, Stone Edge, Rock Slide, Seed Bomb and Gunk Shot. Payback deserves a mention on the Guts set, which will often be going last, but Crunch is more reliable.</p>

<p>As far as stat-boosting moves go, Ursaring also has access to Bulk Up, which can be used with Leftovers for a bulkier attacker, but Swords Dance is quicker and generally more effective on such a frail Pokemon. Belly Drum may have a place on a gimmick set, since it would make Ursaring easily able to OHKO everything, but Swords Dance already gets Ursaring the KOs it needs.</p>

[Checks and Counters]

<p>Since Ursaring is so powerful, countering it can be quite difficult. Your best bet is to try and prevent it from setting up in the first place, because after a boost Ursaring isn't easily stopped. The best way to bring Ursaring down is through passive damage, since it takes damage from all entry hazards and its health will be sapped by the status Orbs,.[Remove Comma / Add Period] or Otherwise, Ursaring can be defeated [Putting them both in one sentence sounds strange] by utilizing a revenge killer. The sweeper set can be outsped by the vast majority of Choice Scarf users, such as Heracross who can promptly OHKO Ursaring, whereas the wallbreaker set can be outpaced by most offensive Pokemon.</p>

Well written, well set out, not too many errors. Most of the stuff in there is preference.

Good job! :)
 
Thanks for the amateur check Shame That. However, there were a couple of things I was a little reluctant to change, so if you don't mind I'd like another official GPer to have a look at your check and recommend the changes I should implement.
 

[Overview]


<p>If you look up the word "power" in the dictionary, you can expect to see a picture of Ursaring right next to it. Ursaring's massive base 130 Attack stat, coupled with what is effectively a 140 Base Power STAB move, as well as and an expansive physical movepool allows Ursaring it to demolish teams that aren't prepared for it. This mighty bear also has two brilliant abilities that enable it to take on the role of either a sweeper or a wallbreaker. However, Ursaring isn't perfect; it's held back by rather poor Speed and mediocre bulk. Furthermore, using Ursaring to it's maximum potential forces it to be on a timer, due to the health-draining effect of burn and toxic status conditions.</p>

[SET]
name: Sweeper
move 1: Facade
move 2: Close Combat
move 3: Crunch
move 4: Swords Dance / Protect
item: Toxic Orb
ability: Quick Feet
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>This is Ursaring's best shot at sweeping opposing teams. This is mainly due to a series of interlocking factors. Its ability, Quick Feet, raises Ursaring's speed by 50% when it is inflicted with a status condition. As a bonus, Ursaring's STAB move, Facade, also doubles in strength power when it is statused. The natural item for Ursaring is therefore a Toxic Orb. A Flame Orb is out of the question, as Quick Feet does not prevent the Attack drop caused by a burn.</p>

<p>Facade is Ursaring's chosen STAB and main sweeping move. After STAB and Toxic Orb, it reaches a staggering 210 BP, allowing Ursaring to tear through anything that doesn't resist it. Unfortunately for Ursaring, Ghost-, Rock- and Steel-type Pokemon aren't exactly uncommon. However, Ursaring isn't limited to one move, and has all the tools necessary to make their lives hell. Close Combat is possibly the best Fighting-type move out there, and can bring both Rock- and Steel-types down in one fell swoop. Crunch allows Ursaring to bring down the Ghost-types that take no damage from Facade and Close Combat, swiftly OHKOing Mismagius and its other frail counterparts. The last move provides utility, making allowing Ursaring's to sweep with ease easier. Swords Dance doubles Ursaring's Attack, all but assuring that everything that doesn't outspeed the bear will die. Protect allows for a guaranteed boost from Toxic Orb, but without the ability to double its Attack, Ursaring isn't quite as threatening.</p>

[ADDITIONAL COMMENTS]

<p>Maximum Attack EVs let Ursaring hit as hard as possible, whereas full Speed investment and a Jolly nature let Ursaring outspeed outpace [Speed kind of sounds redundant there] base 105 Speed Pokemon, such as Mismagius, after the a boost from Quick Feet. Ursaring may be a very dangerous Pokemon, but even it the mighty bear may can need require [Preference I guess] some support from it's teammates to get the job done. A Pokemon that can set up dual screens is very beneficial to Ursaring, because its average bulk may cause it difficulties when attempting to set up a with Swords Dance. As with any other sweeper, Ursaring appreciates entry hazard support, which can help it turn some 2HKOs into OHKOs, especially against sturdier walls such as Steelix and Donphan. Possibly the best partners for Ursaring are Therefore,[Add Comma] the most ideal partners for Ursaring are [Fragmentation thing. Just sounds a tad more natural] bulky Psychic-types, specifically Deoxys-D and Uxie. Both have excellent bulk, can lay down entry hazards, and can set up dual screens. Deoxys-D is slightly bulkier and has access to Spikes and Recover, whereas Uxie gets the rare Memento, which practically guarantees Ursaring a Swords Dance behind screens,.[Remove Comma / Add Period] Uxie can also use as well as [Sentence dragged on a bit] U-turn, which enables it to bring Ursaring in safely. Both also share excellent synergy with the mighty bear; they can switch into Fighting-type attacks with impunity, while Ursaring can safely switch into Ghost-type attacks aimed at the two of them.</p>

[SET]
name: Wallbreaker
move 1: Facade
move 2: Close Combat
move 3: Crunch
move 4: Swords Dance
item: Toxic Orb
ability: Guts
nature: Adamant
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>This set may have the same moves as the Quick Feet set, but it plays very differently. Whereas [I guess its preference, but "whereas" is normally used in immediate comparison EG "...x, whereas x..."] the previous Ursaring acted as a late-game sweeper, here the big bad bear this set [Bit too long] takes on the role of a very powerful wallbreaker, becoming an absolute menace against stall-based teams. The numbers speak for themselves; with a base 130 Attack, an ability that increases the power of its attacks by 50%, the ability to double its Attack in a single turn, and a 140 Base Power STAB move, only one thing is certain: your opponent is going to feel some serious pain.</p>

<p>Facade is, and always will be, Ursaring's main move. Any wall that doesn't resist Normal-type moves will be shattered, especially if Ursaring manages to nab gain a Swords Dance boost. Close Combat allows Ursaring to wipe out the Rock- and Steel-type Pokemon that resist its STAB attacks, in particular most notably [Preference] OHKOing the ultimate physical walls Steelix and Regirock, even if they run a physically defensive nature. Crunch enables Ursaring to bring down the Ghost-types that wall its other moves. Finally, Swords Dance lets Ursaring double its Attack, essentially concluding the match if the opponent no longer has any Pokemon that can outspeed and KO Ursaring, or a Pokemon with priority.</p>

[ADDITIONAL COMMENTS]

<p>Ursaring can be EVed in many different ways, but the standard max Attack, max Speed spread is probably the most effective. This way, Ursaring can outspeed base 85 Speed Pokemon that don't invest in their Speed, notably Suicune, Cresselia, and Gligar. Another effective spread is 132 HP / 252 Atk / 124 Spe. With this these EVs, Ursaring gains some more bulk, and can still outpace uninvested base 70 Pokemon, such as Hitmontop. Because of Ursaring's low Speed, it really appreciates paralysis support, or even Trick Room. If using the latter, run a Brave nature along with 0 Speed IVs, and move the Speed EVs to HP. In terms of moves, Earthquake is an option over Close Combat on this set. Earthquake still has a high chance of KOing Steelix and Regirock, and it doesn't drop Ursaring's defenses, making it less susceptible to priority moves. It's Earthquake is [Fragmentation] also Ursaring's strongest attack against Spiritomb. The higher Base Power of Close Combat is generally preferred though, since Ursaring will either be going last, meaning that the opponent won't be attacking its reduced defenses, or Ursaring will outspeed and OHKO said opponent before it can attack. Once again, bulky Psychic-types are good teammates, and can also provide Ursaring the protection of dual screens, which gives it more longevity. While walls obviously aren't a problem for this Ursaring set, it is prone to being revenge killed. Therefore, an all-around bulky Pokemon that can deal with fast and powerful threats is recommended. Registeel is a good option as it has many resistances, can provide provide paralysis support, and can switch into powerful attackers such as Swellow and Raikou without a problem.</p>

<p>As a last note, Ursaring also has the option of running a Flame Orb, since Guts negates the Attack-halving effect of a burn. However, this is generally an inferior choice, since Toxic poison causes less damage than burn in the first three turns, and Ursaring generally isn't going to be staying in for that long anyway, due to being easily revenge killed.</p>

[Other Options]

<p>Unlike many other physical attackers, Ursaring has a massive physical movepool. It has Return and Double Edge as other STAB options, but these are only useful if Ursaring is running a Life Orb or Choice Band set, as Facade simply outclasses them on the listed sets. Ursaring also has access to a vast array of Fighting-type moves, including Focus Punch, Superpower, Hammer Arm, Cross Chop, and Low Kick. Other useful coverage moves include the elemental punches, Earthquake, Stone Edge, Rock Slide, Seed Bomb and Gunk Shot. Payback deserves a mention on the Guts set, which will often be going last, but Crunch is more reliable.</p>

<p>As far as stat-boosting moves go, Ursaring also has access to Bulk Up, which can be used with Leftovers for a bulkier attacker, but Swords Dance is quicker and generally more effective on such a frail Pokemon. Belly Drum may have a place on a gimmick set, since it would make Ursaring easily able to OHKO everything, but Swords Dance already gets Ursaring the KOs it needs.</p>

[Checks and Counters]

<p>Since Ursaring is so powerful, countering it can be quite difficult. Your best bet is to try and prevent it from setting up in the first place, because after a boost Ursaring isn't easily stopped. The best way to bring Ursaring down is through passive damage, since it takes damage from all entry hazards and its health will be sapped by the status Orbs,.[Remove Comma / Add Period] or Otherwise, Ursaring can be defeated [Putting them both in one sentence sounds strange] by utilizing a revenge killer. The sweeper set can be outsped by the vast majority of Choice Scarf users, such as Heracross who can promptly OHKO Ursaring, whereas the wallbreaker set can be outpaced by most offensive Pokemon.</p>


done on top of shame that's check

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