Ursaring has the highest Attack stat of any Normal-type at base 130, allowing it to KO some Pokemon that its main competitors Snorlax and Kangaskhan cannot. It also has a decent Special Attack and special movepool, letting it perform as a niche mixed attacker. Unfortunately, Ursaring's positives end there, as it still faces far too much competition in all of its roles. Other Normal-types such as Porygon2, Snorlax, and even Tauros mostly outclass Ursaring due to their superior bulk, coverage, or Speed. As a Curse phazer, Ursaring is usually outdone by Rhydon and Kangaskhan, where the former sports better physical bulk and a Ground/Rock typing and the latter making up for its worse Attack with better overall bulk, allowing it to stay in longer. Ursaring's subpar bulk and Normal typing also provide its team with no useful defensive utility, and since Snorlax is often considered mandatory on OU teams, both can create a big Fighting-type weakness for its team together. Due to these traits, Ursaring should rarely, if ever, be considered on a serious team.
move 1: Curse
move 2: Return
move 3: Earthquake / Rest
move 4: Roar
Curse raises Ursaring's Attack and Defense by one stage and also lowers its Speed by one stage, allowing it to potentially phaze other Roar users such as Steelix while being able to deal and withstand more damage. Return is Ursaring's strongest STAB move and can do a considerable amount of damage to anything that doesn't resist it. Earthquake gives Ursaring coverage to help take down Rock-types that would otherwise wall it. Roar allows Ursaring to beat enemy Curse users as long as it gets a Curse boost first. With the Speed drop from Curse, Roar also allows Ursaring to get around Pokemon that would otherwise counter it through phazing such as Skarmory. However, this strategy is ruined if Ursaring gets poisoned, so it can elect to use Rest instead of Earthquake. If it selects Roar while asleep and is slower, it will still block enemy phazing attempts. Leftovers gives Ursaring essential passive recovery. This set faces heavy competition for a teamslot from Kangaskhan, whose superior bulk better suits the Curse phazer role and mostly makes up for its significantly lower Attack stat.
move 1: Return
move 2: Curse
move 3: Rest
move 4: Sleep Talk
Rest fully restores Ursaring's health, and Sleep Talk randomly selects a move to take advantage of the two turn sleep caused by Rest. Return is Ursaring's strongest STAB attack and most efficient move, but Earthquake can be run to hit Steel- and Rock-types that would otherwise wall it. Curse increases Ursaring's bulk and power at the cost of Speed. Sadly, Ursaring is completely outclassed as a RestTalk user by Snorlax because, despite its higher Attack, Ursaring is not bulky enough to effectively wall any threat and lacks Double-Edge or Body Slam. Ursaring also does not effectively work as a substitute for Curse Snorlax due to these traits.
A mixed attacker set with Return / Earthquake / Dynamic Punch with Fire Punch, Thunder Punch, or Zap Cannon can be run. However, this set is mostly outclassed by Snorlax and Porygon2, which have better bulk and access to Flamethrower and Fire Blast for the former and Ice Beam for the latter, though Dynamic Punch has the benefit of KOing Tyranitar, which Porygon2 struggles to do. Counter takes advantage of Ursaring's rather average bulk to potentially KO threats such as +1 Attack Skarmory and Steelix, but this can take the slot of an important move, so it is difficult to fit on any set. Incorrectly predicting can lead to the opponent boosting freely, spreading status, or phazing Ursaring, so it is rather risky. When paired with Berserk Gene, Hyper Beam is an extremely powerful STAB move that can land a surprise KO on Pokemon that stay in on Ursaring. However, using Hyper Beam immediately renders Ursaring immobile for a single turn, which can give the opponent a free turn to boost, set up Spikes, or status Ursaring. Berserk Gene also has the issue of confusion, which can hurt Ursaring quite a bit if it is unlucky. Thief hinders some of Ursaring's common checks and counters such as Skarmory and Steelix by removing their Leftovers to reduce their longevity, something that Kangaskhan and Snorlax cannot do. However, Thief is very weak and is only able to be used once before becoming useless.
Checks and Counters
**Steel-types**: Forretress, Steelix, and Skarmory completely wall any of Ursaring's sets barring its mixed set. Steelix has such high bulk that it takes Ursaring two Curse boosts just to 2HKO it with Earthquake, and Steelix can retaliate by phazing or setting up on Ursaring. Skarmory laughs at Ursaring's Return and is immune to Earthquake. Skarmory can phaze Ursaring in return, which can be an issue for Ursaring, as it lacks the bulk and resistances to switch in often. Forretress takes neutral damage from Earthquake and requires Ursaring to use Curse four times to get a guaranteed 2HKO. Forretress can also set up Spikes and cripple Ursaring with Toxic.
**Rock-types**: If Ursaring is not running Earthquake, it is walled by popular Rock-types such as Tyranitar and Rhydon. These Pokemon are also able to threaten Ursaring with their high Attack and STAB moves.
**Cloyster**: Cloyster can take advantage of Ursaring by easily tanking its attacks, setting up Spikes, and using Toxic or Surf on it before either using Explosion or switching to the appropriate counter to Ursaring.
**Miltank and Umbreon**: Due to Ursaring's lack of access to Body Slam and Double-Edge, it doesn't have a STAB option that would allow it to potentially get past Miltank or Umbreon. They can negate any Attack boosts with Growl or Charm and heal off any damage, allowing both to run Ursaring out of PP or weaken it for a teammate to finish it off.
- Written by: [[Oldamar999,453750]]
- Quality checked by: [[Earthworm,15210], [Jorgen,53302]]
- Grammar checked by: [[Estronic,240732], [The Dutch Plumberjack,232216]]