Serial brought up some interesting noms that are worth commenting on and I also have two nominations to share too, that didn't make the initial post.
Ultra Necrozma: A- to A
Ultra Necrozma benefits from the dominance of Dusk Mane, allowing it to prey on opponents assumptions and claim surprise KOs, sweeps or revenge kills with a well timed Ultra Burst, transforming into an entirely different Pokemon with a different set of checks. Even when Ultra is suspected, many common teams are forced to go into their checks for Dusk Mane and lose them to Ultra (eg Pdon, POgre and Ho-Oh) because common Ultra checks (Scarf Xern, Marshadow, Mgar) cannot switch into pre-bursted DM at all, and if it does turn out to be DM then giving away a free double dance often just ends the game.
Offensively, Ultra Necrozma is one of the most powerful Pokemon in the tier, and is able to pick and choose its defensive checks with various Neuroforce boosted coverage moves or powerful STABs. Ultra Necrozma is able to outspeed and take advantage of common Dusk Mane checks such as Primal Groudon, Primal Kyogre and Ho-Oh, with its different primary STAB and Neuroforce-boosted coverage. Common answers to SD Ultra Necrozma on more defensive teams such as Mega Sableye and Arceus-Dark can also be broken through with Outrage and a small amount of chip, which is often easy to force in practice.
Defensively, Ultra brings with it a reduced vulnerability to common Ground-type moves, as well as Fire and Water, while still being able to maintain the perks of Dusk Mane's typing and bulk if necessary, letting it situationally check a huge range of threatening Pokemon, ranging from both Primals, to Steels to Fairies, being able to survive a powerful attack by choosing its typing, before hitting back hard. The access to DM's typing and bulk, and the ability to run various moves like Sunsteel Strike, Stone Edge and Outrage on its Swords Dance set to check or break different threats also gives teams with Ultra a lot of flexibility when building, and the viability of its Calm Mind set grants it an additional level of versatility.
Although Ultra is prone to revenge killing, it can easily claim a KO on a common DM switchin before being forced out. The ubiquity of Dusk Mane also means an opponent could have already sacked their Ultra check, expecting DM, allowing Ultra to sweep. Even when forced out, many checks such as Scarf Xern are easy to punish by switching to the right teammates, allowing Ultra to possibly come in again on a double and nuke another KO with its Z-move. MGar and Pursuit Marsh can prevent this from happening, but if kept at full health Ultra can survive a Marsh Sneak or unboosted MGar Hex (and even Shadow Ball if it has a Calm Mind boost), giving it a chance to outplay this matchup.
All in all, while Ultra is nowhere near as strong as it was initially hyped to be, is still a formidable force that can easily take advantage of the potency of Dusk Mane by exploiting both its base form's common checks and defensive qualities.
Strongly agree, this was going to be one of my nominations and I actually had this drafted up, I’m glad you brought it to light.
This will probably look like a controversial nomination to some, but Ultra Necrozma is the strongest wallbreaker available at the moment, defensively there are almost zero answers to Ultra Necrozma, depending on the coverage it is running, and the uprising of players utilising techs such as Outrage on SD Sets to get past it’s usual checks such as Arceus-Dark and Mega Sableye and this has helped to push Ultra Necrozma further up the threatlist on it’s own.
One of the strongest points about Necrozma is how it has reconstructed how bulkier archetypes such as stall are approached in this metagame these days, moving away from the standard of using Mega Sableye / Lugia, as it simply isn’t enough anymore, but more so, being forced to use Pokemon such as Mega Gengar + Arceus-Dark cores to ensure both Necrozma-DM and Ultra Necrozma are covered as the only workable method stall teams have is to rely on Mega Gengar to trap and revenge-kill Ultra Necrozma to effectively deal with it or risk facing an auto loss dependent on its coverage.
The ability to start off as Necrozma-DM is also an interesting point to bring up for the argument of the rise and I do agree this contributes to its effectiveness for sure as it allows Ultra variants to bypass the normal convention of setting on threats base Necrozma-DM would not be able to, such as Primal Groudon, as it can Swords Dance and burst, meaning the opponent is now facing a +2 Necrozma that doesn’t need any speed boosts to wreck havoc, and also outspeeds the Primal Groudon it just set up on. it also creates some degree of mind games between players, however despite this, the strongest of players will be able to identify Ultra Necrozma teams accordingly most of the time, due to support it will usually require against Xerneas such as additional steels or a bulkier Primal Groudon or an extra steel-type in general to perform the duties of the support steel role. Whether as Necrozma-DM is usually a standalone steel-type on most bulky offenses these days, which makes it safe to assume it is not ultra Necrozma.
I do feel that the revenge-killing aspect is what holds Ultra Necrozma back from higher ranks, after it has Ultra Bursted it is quite prone to Mega Gengar teams (something Rock Polish Necrozma-DM is able to bypass) or Yveltal Sucker Punch or Choice Scarf sets and this is what really pulls Ultra Necrozma down, if it was faster than Mega Gengar, this would probably be a truly meta defining Pokemon in its own right.
Arceus-Dark: B+ to A- (or somewhere higher in B+)
Ice Beam Arceus-Dark is one of the few Pokemon that can safely check DD Zygarde backed up by the support of Shadow Tag, and is also one of the best switchins to Calm Mind Lunala. Both are currently massive threats to Balance and Stall, and I think Arceus-Dark's ability to cover them both, in addition to what it normally does, means it deserves a small raise.
Agree, though this is usually an Arceus forme where it’s viability usually fluctuates depending on metagame trends, it’s probably at the peak of it’s viability at the moment. As you have pointed out, it is absolutely one of the only stops to Lunala defensively, which is important for any team that desires a strong defensive backbone or a bulky offense team that wouldn’t benefit from running Yveltal. Zygarde bulky offenses that usually use Mega Gengar / Shadow Tag users as its partner have been dominating the metagame and for good reason, Arceus-Dark is the only Arceus forme that is able to compress dealing with these top of the list threats into one slot and do a relatively good job of it.
It is probably one of the strongest support Arceus-formes next to Arceus-Water at the moment. It is effective at compression and is also capable of running Stealth Rock sets such as Arceus-Water, which is something I have been utilising in UPL and general Ubers games at the moment, which is really important, as it can free up slots for other team members and allows for more breathing space in the teambuilding process. alongside this, due to the presence of shadow tag users such as Gothitelle, Arceus-Dark is probably one of the few support Arceus that is comfortably able to perform the Defog support role and not worry about the matchup against Gothitelle team, which in itself is a huge advantage over its other support Arceus counterparts such as Arceus-Water or Arceus-Ground.
Magearna: A to A-
I think that Magearna just isn't good enough on many bulky offenses where its commonly run to justify its ranking right now. Its always been a safe switchin to Xern and Yveltal, while also allowing a safe switchin for Pdon/Steels/Ho-Oh. However, common reactive switchins to what it invites in such as Mence/Groundceus/Ogre etc. often just can't switch into Pdon/DM as much as Magearna can switch into Xerneas/Yveltal/etc. Bulky offenses have many ways to check what Magearna checks in a fashion that doesn't lose as much momentum as Magearna does to a Pdon coming in on Volt Switch. While Ground switch-ins can be punished with good hazards or Toxic damage, this limits Magearna's splashability as it can't really function well as a blanket check to special attackers without that kind of support.
It still shines on more defensive teams where its teammates can more securely switch into the threats it invites in, or can afford to run utility moves that punish Pdon coming in on Volt Switch, and appreciate Magearna bringing unique utility and being untrappable. However, its a lot less effective outside of those teams, and I believe this more limited niche warrants a drop to A-, where somewhat similar mons like Ferrothorn and Toxapex reside.
This is a nomination I am really on the fence about and I could see a good argument for dropping it, it’s simply a pure reactive Pokemon in a metagame that sees more proactive playing as days go by.
I have never been a strong Magearna fan, but you can get away from the passiveness, with the Choice Specs set gaining a small amount of traction, which is probably gonna be an uncommon taste for some, but it really pulls Magearna away from some of negative traits, and provides a bit more versatility and making the Pokemon less one dimensional, it allows it to apply some pressure to common switch ins that would otherwise punish it, allowing it to get some game changing damage on Pokemon such as Primal Groudon. Though I do agree that Pokemon such as Ho-Oh or a predicted Magearna switch in from the opponent can lead to a punish. Though most defensive steels suffer from this problem as a whole.
It’s defensive traits are what I feel give a good choice to consider on teams that need a Yveltal / Xerneas stop, which is what gives it an edge over Ferrothorn as a defensive steel, however as a whole, I feel like Ferrothorn has much more useful utility such as Leech Seed or Spikes, which makes it attractable over considering Magearna if one decides to go with a purely defensive steel-type.
I can see strong arguments for this Pokémon to drop, but overall I feel like it’s a nomination that could go either way, but overall I feel like I would have to abstain from the nomination, as I neither agree or disagree strong enough.
My own nominations
Xerneas to S- (above Marshadow)
Xerneas is the most versatile than it ever has been since the start of the USM Ubers metagame, with it’s most popular set being Choice Scarf amongst users. A good portion of teams such as balance and bulky offense have a strong requirement for fairy-types due to the abundance positive qualities they are able to bring to a team.
Xerneas is arguably the strongest Fairy type in terms of offensive presence with sets like Geomancy being the flagship of it’s offensive sets, but Calm Mind + Z-Crystal Techs are also promising. While also being the most dominant terms of team support at the moment, what makes it stand out and superior as a support fairy when compared to Arceus-Fairy,it has vital moves for balance and bulky offense archetypes support in such as Aromatherapy and Defog. Both of these moves Choice Scarf Xerneas is able to use these moves, effectively on the types of teams it fits, furthermore, this cements Choice Scarf for being one of the most dominating Xerneas sets in the metagame right now, as unlike other support fairies it is able to provide more of a offensive presence and revenge kill important offensive threats such as Marshadow and Ultra Necrozma. In commonplace, Arceus-Fairy can find itself folding to Ultra Necrozma, due to its sheer power and superior speed making it out of reach for Arceus-Fairy, a notable threat Scarf Xerneas is capable of revenge killing.
The amount of support Xerneas is able to provide is very beneficial, meaning teams are able to make much use of the Arceus slot, allowing for the accommodation of stronger support Arceus such as Arceus-Water, which allows for Ho-oh security, something quite a few Arceus-Fairy teams suffer from, as I feel most Arceus-Fairy teams require forced teammates such as Mega Salamence or risk being Ho-Oh weak. They also have the option of going offensive such as Swords Dance/Calm Mind Arceus-Ground.
Scarf Xerneas, still arguably face the threat of Mega Gengar like Arceus-Fairy, but I feel Xerneas is probably the one least prone to this, losing a support Arceus to Gengar can be very deterrent to a team, Mega Gengar forces ultimatums against Xerneas in later parts of the game, it either risks pulling off the much needed Aromatherapy in exchange of being trapped by Mega Gengar or it can click Moonblast and deter it from switching in, but compromise the rest of the team and this alone, means it requires a good tangent of high level play to be successful.
Though I still feel this is a factor and taking everything into weight, I feel Xerneas is worthy of S-.
Mega Salamence to A (below Arceus-Ground)
Mega Salamence is probably at the lowest it has been since ORAS. With the initial Aerilate damage nerf at the beginning of SM, the current metagame is as ideal for Mega Salamence. While Dragon Dance is still on the threatlist, Mega Salamence checks are being naturally built into teams , with more checks being introduced with USM Offensive variants are requiring more team support to function than before, therefore becoming more of a utility mega with Defog. Due to the rise of Dragon Dance Zygarde, more teams are packing support Arceus, and Arceus such as Ice Beam Arceus-Water, Arceus-Dark, Arceus-Ground and Arceus-Fairy, Ice coverage is also becoming common practice on Pokemon such as Marshadow and Primal Groudon. Mega Salamence also doesn’t actually beat many physical attackers either, offensive Arceus have been on a decline since the introduction of SM. Ultra Necrozma and Necrozma-DM, Marshadow are all able to threaten Mega Salamence, Dusk Mane is also bulky enough to trade out Mega Salamence. Overall teams are more than prepared for Mega Salamence than they have been.
The issue with the utility set is, it’s defensive capabilities become somewhat limited and shaky when Stealth Rock is up, meaning if it has to switch into a target such as Primal Groudon, it doesn’t really get any benefit out of it and infact actually lose a turn, due to the fact it is forced to roost. numerous Stealth Rock users are actually capable of threatening Mega Salamence either naturally such as Arceus-Fairy or with the aforementioned ice coverage such as Arceus-Water or Primal Groudon, making it a ineffective defogger in the long run against some matchups
Despite all this, it can be a considerable threat when given the chance, that it is essential that teams don't leave it off their threatlist.
This will probably be my last big post for a bit, while the meta tries to settle again, but eventually I will give my views of the metagame and post future nominations, but there isn’t much to say until a good period of time after UPL concludes.