ok now i see why people want usum ladder removed these people are psychotic
They'd still be psychotic even with ORAS over USUM, the same goes for all the dogshit sets on ladder. Those aren't created by the format, they're merely flavored by it.
Now, to move to a more productive topic, let's discuss my man Slaking. Got a problem? Slaking can and will solve it. It can be Innards, Magic Guard, Huge Power, Wonder Guard, and more. It can sweep teams, revenge mons, spam CFZs, change your tires, file your taxes, and do it all twice on Tuesday. Slaking can run any coverage move in the game, has STAB Extreme Speed, has bulk to spare, the HP to tank stuff like MMY Innards from full, the SpA to run mixed CFZs to snipe would-be walls, and the speed to be an immense threat with webs support or at +2. Evoboost 3a Slaking can pick and choose what beats it, and with even a little bit of support or tactical play, it can easily shred offense when given a single turn. 4a Slaking can also rip apart stall in a number of ways, such as fitting on coverage moves that shred through their WGs, using MG+Pursuit to remove Innards to let a different mon clean them up, or just being the different mon with HarvSlak(though HarvSlak is bad, so don't use it). You can viable run Liquidation, Thousand Arrows, Plasma Fists, Close Combat, Play Rough, Knock Off, and more, as coverage on your HP/Sweeper Slakings, and your opponent doesn't know what you have until you click it.
Now, you might be wondering, what is the point of all of this, am I just going to stream of consciousness yap about Slaking? The answers to those questions are respectively; I'm getting to it, and no. The primary goal of this post is to get people to consider alternative sets for Slaking, and maybe even use Slaking more on their teams.
The first thing that I would like to mention is how effective MG Slaking is, and
I would like to request Magic Guard be added to the list of abilities on the VR.
The main reason to use MG Slaking over a different MG pokemon is that Slaking is a very versatile mon, and you can adapt the set to do anything you need, while also having good bulk. The main thing it has over other MGs like Deo-A and MMY are its bulk, which lets it run things like Extreme Evoboost sets, while still being able to punch through walls with CFZs or coverage, and destroy Innards. The main thing it has over Kartana as a MG is its bulk(again), and the ability to actually run mixed sets. It's also a better user of Spectral Thief, because it can't have buffs stolen back from it. This does come at the cost of not having a Spore immunity however, so you should decide accordingly. In addition to this, it also can run general-use tools like Extreme Speed, allowing you to snipe weakened offensive threats like NG users(specifically, Mosa, Deo-S, MMY, and MLop), general offensive threats like Smash users, and the sort, while also keeping Pursuit to punish Innards hard, and the capacity to tech in whatever you need for the situation.
The big reason to use MG Slaking over other Slaking sets is the reason I originally used it on my Slaking spam team: its checks are vastly different from other Slaking sets, and it can remove walls for your other physical threats like Kartana, MMX, Deo-A, Mosa, Slaking, etc.
Overall, I think that MG Slaking is an underrated pokemon that combines both anti-offense and stallbreaking capabilities quite neatly.
The second thing that I would like to bring up is that I feel that Slaking is an S- tier threat, and others agree, so
I would like to nominate Slaking to S- on the VR, and Regigigas to A+, because I think Gigas is one subrank below Slaking.
In my opinion and my experience, Slaking is one of the best and most versatile pokemon in the tier, and I think that its place on the VR should reflect such. It might be slower than MMX or Kartana, but it sports an incredibly punishing priority option that makes it a very scary pokemon for offensive structures lacking Psychic Terrain. In addition to this, Slaking is still incredibly good at punishing fatter structures, because HP Sunsteel hits insanely hard, and Slaking can fit coverage for anything that would dare try to check it. In addition to Extreme Speed meaning offense has to be cautious of the sloth, and Sunsteel+coverage making stall sweat, Slaking can still run unorthodox strategies and sets effectively. As mentioned above, MG Slaking is a very versatile set, capable of either going fully offensive, being a setup sweeper, doing a bit of both, or doing its own thing entirely, and I think that's emblematic of Slaking as a whole. HP 4a is incredibly hard to wall, while HP Espeed can rip through offensive teams; Innards can keep up offensive pressure while still being able to trade with No Guard; MG can swiss army knife its way through whatever you need it to, whether that be Innards, common walls to your other mons, or weakened offense teams, while also having the potential to be a late-game sweeper that can just click Evoboost and win; WG has serious bulk, that can combine with Evoboost to be both an early-game RKer, and a late-game wincon, and I feel like that's just scratching the surface of Slaking's capabilities.
Overall, I think that each one of Slaking's sets is independently very threatening, and would be a B+ set at worst, but when you combine all of them, and add in how disparate the counterplay to each set is, I think that it more than makes the case for Slaking to S-.
P.S.: I will be back with some more VR noms later, and possibly a team to make
Eyeos play, for the content.