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Metagame USUM Pure Hackmons

sample submission: mamoswine stall

:ho-oh: :audino-mega: :mamoswine: :chansey: :chansey: :blissey:

the big mamoswine stall. to make ransei happy: this team went 31-0 on ladder with as far as im aware the fastest 90 gxe on ladder, i'm not the only person who was using this on ladder as well (i've faced akyrosi using it and i've seen other people mentioning facing the team), and because it has the funny mamoswine it attracts new players or whatever. for people who don't care about that stuff, i will leave replays against competant players below. this is also the first double innards stall.

View attachment 807752i went 31 games before losing, but i don't have that screenshot so you'll have to take my word that i won another 2 games. as far as im aware, this is also the fastest 90 gxe on the usum ladder.
this team manages to have a good matchup into many teams in this metagame, however like every other team it has its bad matchups which i will go over here.

:deoxys-speed: :gengar-mega: :sceptile-mega:

because of ho-oh, rock setters who can get past mamoswine can be can issue, however with mcoat maud you can play around them and they are not an auto loss. there will probably be a replay or 2 showing this. rock setters who get past mamoswine include ng mgar with mgeist as opposed to zap cannon, ng with inferno, ng with horn drill, fissure paired with pursuit, and mold breaker.

:mewtwo-mega-x: :mewtwo-mega-x: :mewtwo-mega-x:

3 guys you need to use innards on. the most obvious example of this is triple mmx because ignoring the innards the team has 0 mmx answers, tho outside of that this is does not happen very often because ho-oh checks sunsteel lacking cfzs or electric. this could also be pursuit guy (like slak) + 2 guys you need to innards, but this is even more rare (i've never even faced it) and you can probably outplay considering it's playing mindgames on scarf innards and you can remove it by getting imposter in and using pursuit a couple of times.

:kartana:

magic guard pursuit. it's not as much of an issue as you would think thanks to max defense innards + scarf timid baton innards but you aren't still completely safe from it. the only magic guards i've seen that can trap it are jolly kartana (it needs jolly to outspeed scarf innards) and deo a.

:groudon-primal: :kartana:

magic guard sweepers with perfect coverage. i wouldn't really be that worried about these, as magic guard sweepers are rare to begin with, and perfect coverage is even rarer. the most common ones are i think pdon (who ho-oh can usually wall because that guy likes freeze dry), and deo a who maud and ho-oh can stomach a hit from to spectral.
:ho-oh: :audino-mega: :mamoswine: :drifblim: :drifblim: :blissey:

i am not submitting this version as a sample, but i think it's worth noting. drifblim is a viable option over innards chansey on this team because with scarf baton it is much tricker to trap, sometimes being able to die to special attackers is actually preferable, and you have mamoswine to (hopefully) keep rocks off. i have actually won games with this too which you will see in the replay section this is not just a funny thought i had.
i would like to mention that yourself could have well got a much larger winstreak if i didn’t get a lucky crit on their 32nd game. If u make anything a sample make it this
EDIT: also yay im competent enough to be shown getting destroyed in the replays 3 times :D tho ig that isn’t saying much when im definitely not the worst person on those replays by a long shot (not naming any1)
 
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Fuck it, if everyone's submitting samples, I might as well submit one as well. https://pokepast.es/8c3f5f1fb2dd6961
It's better than Ash Ketchun and has an appeal to it that might draw in the new player, so its clearly a worthwhile sample. If you want a better team, https://pokepast.es/24c6c89231282894 should be good enough to be sample-worthy, while maintaining the "appeal" factor that's the cause of at least one sample being on the list.
 
https://www.smogon.com/forums/threa...ns-the-2nd-round.3776450/page-2#post-10863615

So, USUM is over as the old gen ladder. That means that this (https://pokepast.es/dae5eafde81e5f81) edition of the favorite sets of high ladder players box is going to be the final one. If you are only hearing about this box now and you want to be in it, dm me in showdown. Once I git gud at ORAS, I might make a box for that too, if no one more deserving like Lycanroc doesn't. rip kartana and innards out and like moldy moves and stuff.
 
SAMPLE SUBMISSION

:sv/chansey: :sv/chansey: :sv/chansey: :sv/chansey: :sv/zygarde-complete: :sv/mewtwo-mega-x:
Imposter spam, we all love it, our favourite low ladder strat even. But I think that in this current meta its actually quite strong. A lot of this meta relies on innards out to improof big attackers, but what happens if you have more imposters than they have innards out? There's no more improofs for these big attackers beyond sash. I haven't played too much with it because I don't have much time to currently, but its felt strong and I've yet to lose a test game.

Replay vs Anson with his sample submission (bar a different Gengar set and my Zygod was also slightly different because I copied a set and forgot to change it until i saw it in this match)
this is my only replay I'm sorry I don't have much time to play

The Team:
:chansey: #1 - Basic scarf imposter, in my opinion the best imposter in the meta by far because it isn't reliant on speed ties.
:chansey: #2 - Shed shell to counter trapping revenge killers.
:chansey: #3 - Eviolite for the bulk
:chansey: #4 - Innards out because it can help in scenarios where imposter is hard to switch in and can allow me to run other mons without needing a dedicated improof.
:zygarde-complete: This is for hazard control and blanket checking weaker attackers, such as pbond Gengar. Having a bulky bouncer is crucial to make sure you don't lose the hazard game.
:mewtwo-mega-x: Shadow tag mmx beats every commonly used selfproof sweeper (arceus, hoopa, greninja, etc) with its stab + LSF. Additionally it can trap and kill meta threats like Kart and Slak. In my test games its been far more useful than I could have ever expected.


Why I Think it's a Good Sample:
To me, sample teams have 2 requirements. The first is that the team is good, and the second is that the team can be picked up by new players to help them learn the meta. The best team in the world could be a horrible sample if new players won't be able to pilot it. I've already talked about why I think its a good team, so here I'm going to talk about why I think its a good choice to help players learn the meta.

#1 - The team doesn't require that much skill to pick up and be able to use effectively. Imposter spam has been known to be slightly braindead for some time, but it's also known to be extremely annoying for people to face with just 6 imposters and 0 thought. I firmly believe a beginner could pick this up and have a chance to win against more experienced players.

#2 - Imposter spam relies heavily on positioning, while having several crutches for if you mess it up. I think its important to have a team that can teach new players how to position their mons without autolosing for messing it up.

#3 - Imposter spam teaches new players about scouting, and about what sets are common on specific mons and what to expect. This can help new players get a grasp of what mons do without using them themselves, and can teach players how to apply the information they've gathered about opponents to their strategy and positioning.
 
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Hey, why not, I'll post a sample submission too.

Pheromosa Psyspam Offence

:mewtwo-mega-y: :pheromosa: :mewtwo-mega-y: :deoxys-attack: :mewtwo-mega-x: :blissey:

This team is a cumulation of the experience I've gained over the last few months with psyspam strategies - which I have to say is a ridiculously fun playstyle.

This team is mostly standard psyspam:
:mewtwo-mega-y: Psychic terrain mmy that can set up rocks, integral to breaking sashes. Ltbts is an early game nuke that can quickly remove bulkier leads. Parting shot acts as a pivot and helps remove weaknesses to stag without sacrificing terrain extender for shed shell.
:mewtwo-mega-y: Innards is a fundemental aspect of psyspam teams. Mmy is a great option for innards alongside bliss as it's harder to predict, and has offensive pressure by acting as a setup sweeper.
:mewtwo-mega-x: Fairly normal huge power sweeper self-proofed with lum berry (a little awkward but also helps against no guard, which can be an iffy matchup). Mainly functions here as a late game sweeper taking advantage of the psychic terrain.
:blissey: It's innards blissey, it needs no explanation>

These two sets are a little unconventional, but are both very fun and I love them:
:pheromosa: Speed control is integral to a functioning psyspam team. Scarf phero outspeeds a huge amount of the meta even if the opponent is +2. Spectral might seem a little weird but it comes in clutch as removing many setup sweepers while being able to click into innards. Sacred sword is helpful against harvest and many other mons that don't like a STAB hp fighting-type move. U-turn for pivoting and pin missile for a quick answer to an otherwise problematic no guard lead.
:deoxys-attack: A really cool magic guard set that packs surprise factor and removes innards to let phero and mmx clean up the rest. I think I made a post on the specifics of this set a while ago, but it performs even better than usual in psyspam where it is otherwise terrified of slak.

This would be a cool sample to see added as it is a a bit more of a modern version of gold's team (ik that's a bit of a stretch but stay with me), and introduces new players to a really fun archetype, and can show them what sort of sets they are likely to encounter when playing against it.
 
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Sample submissions have been horrible LMAO. People should not be submitting teams with rando sets + no impproofing. But who am I to speak? I'm just a Pure Hackmons player that is not part of THE oligarchal community.

SAMPLE SUBMISSION

Team Name: Wonder Guard Yveltal Offense

:sm/kyurem-white::sm/mewtwo-mega-x::sm/deoxys-speed::sm/blissey::sm/yveltal::sm/kartana:

This is just a typical offense team in Gen 7 PH, built off of the basis of aeroslop, and can be associated with Kyurem-White :kyurem-white: Offense. I can see why this team won't be added to the community samples, as both teams share many similarities, however-this is Gen 7 Pure Hackmons. Many offensive teams do share many fundamental aspects. This team is made of the Mewtwo-Mega-X :mewtwo-mega-x: and Wonder Guard Yveltal :yveltal: core.

Explanation of each mon:

Kyurem-White :kyurem-white:: Kyurem-White serves as a Deoxys-Speed hard impproof. It has a natural immunity to Sheer Cold and Magic Bounce helps blocks back Sing and Stealth Rocks. Moongeist Beam and Sunsteel Strike create amazing coverage, and Freeze Dry helps hit Water types. Kyurem-White struggles against many things, however, such as Wonder Guard Audino-Mega :audino-mega:. Even with a +2 Sunsteel Strike, Audino-Mega lives the hit comfortably and pivots into a revenge killer, such as Huge Power Slaking :slaking:. Kyurem-White can get momentum off however, where inexperienced players that lead Imposter Chansey :chansey:/Blissey :blissey: into our team's Deoxys-Speed :deoxys-speed: lead. We immediately hard switch into Kyurem-White and can bounce back a Sing and even get off a Shell Smash freely while Imposter switches.

Mewtwo-Mega-X :mewtwo-mega-x:: Mewtwo-Mega-X has fallen off a cliff, but I still believe in its Leppa Huge Power CFZ's set. Light That Burns The Sky annihilates non-Dark types and non-resists, and Close Combat helps hit most Psychic resists. Shell Smash can be swapped out for miscellaneous coverage that Wonder Guard Yveltal is immune to, including Searing Shot :victini:, First Impression :golisopod:, Liquidation :kingler:, and more.

Deoxys-Speed :deoxys-speed:: Deoxys-Speed is the team's primary lead, and Stealth Rocks setter. Sing helps wear down opposing teams for other members of the team to sweep. Sheer Cold can clean up unprepared teams with Wonder Guards :shedinja: and Innards Out :pyukumuku: taken down. Baton Pass is solely used for pivoting.

Blissey :blissey:: Not much to say, it's a stand Innards Out set that sacrifices itself to kill opposing wallbreakers. Haze helps annoy setup sweepers that try to PP Stall it/boost up and click a special move to waste heal PP. Shell Smash and Baton Pass creates a fun set that can occasionally help setup one of the other wallbreakers on the team.

Yveltal :yveltal:: A Wonder Guard Pokemon that is heavily underrated with a natural Photon immunity. This Pokemon self-proofs (unless it is Pixie Plate Imposter), and has only a few liabilities being weak to Stealth Rocks and Fairy-Weak.

Kartana :kartana:: Not a big fan of Wonder Guard Kartana, specifically having to run Fire Memory and not Focus Sash. Focus Sash allows for the ability to tank at least one hit, but now Kartana becomes a full glass cannon that also can not hit hard enough because of no Huge Power. Nonetheless, it's natural Spore immunity and ability to self-proof allows it be used.

Team Notes: Lead Deoxys-Speed, hard switch Blissey when in a dangerous situation where an opposing wallbreaker has gotten haywire. However, do be careful of saccing Blissey as there is only one Innards on this team, so make sure you choose wisely.

Blissey -> Go anything really LMAO? Kartana maybe for Spore.
Deoxys-Speed -> Go Kyurem-White, or Blissey if an emergency
Kyurem-White -> Blissey
Mewtwo-Mega-X -> Yveltal
Yveltal -> Stay in
Kartana -> Stay in
 
illusion kartana offense
:muk-alola: :kartana: :giratina-origin: :arceus: :gengar-mega: :mewtwo-mega-y:
Eyeos have fun

synopsis
wg smash arceus behind a sub with tspikes up is broken thumbsup
kartana is there to lure every arc (and mgar) check (wg normals yveltal etc) in and kill them and also troll spore guys thinking ur an mmy

weaknesses
muk being actually blind LOVELY KISS IS A 3/4THS ROLL FUCKING HIT YOUR SHIT MAN

adding onto the above if you either miss lovely kiss or dont get enough sleep turns to subpass to arc the team can randomly lose to no guard endgames

if rocks go up the gimmick is kinda ruined

tina randomly doesnt die to unboosted slaking/regigigas which can potentially be game ending if you arent careful

this mmy fucking sucks

other options
pdon > kart (rocks neutral so it can maybe trick more people in exchange for dogshit power)
some other offensive innards > tina (no you cant do blobs the team kinda lacks breaking power)

effectiveness
i tricked like 3 guys on bottom ladder with kartana then i malded to something and stopped playing
 
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