This is a very interesting discussion given that many points can make each of the 2 elements on the discussion being problematic on its own, but I think screens and linoone arent isolated offenders.
Surprising, isnt it? Yeh, Im the first of thing my constant swings about what to do with linoone and screens and C H E E S E but after some meditation in the end I just screens as an interesting buffer which while super annoying to face and being complicated to prepare for on such a compressed metagame with so many big threats that get such a huge buffer to them... at first it looks ok if we take some threats out of the equation but in the end I think the best course of action will be to still take a look at both on the same suspect and see how they interact as a whole, however... this is dangerous.
Dangerous that on the top of every tier leader head, a dual suspect with an "unhealthy" element like screens and linoone is the ideal one to determine which one is the worse offender but the general voting is a matter of perception and if people feel annoyed enough... the idea start having the flaws... but lets see a bit of linoone
Yes, I will defend my "wrong and pedantic" stance of linoone not being broken, which I firmly believe so, but one thing doesnt have to be necessarily broken in order to see how it negatively affects the metagame as a whole. On a scope of viability linoone is certainly a mon that isnt versatile, a real one trick pony that require considerable and specific support but one that boy, can punish you very hard by making the wrong play or a play that gives it the chance to setup. I think forcing to role a dice everytime like that all the times you see a linoone isnt something really healthy for the metagame as a whole. I personally find playing around linoone a very interesting experience of playing around a ticking bomb that you gotta defuse in time or otherwise it is gonna explode on your face and you will DIE. The idea is kind of exciting but I see how facing that every.single.time since it is becoming scary consistent at this rate can be seen as too much. At least deserve to be taken a look despite the impression that the moment a mon reaches a suspect it gets banned as shit.
Im all out for defining new suspecting parameters for unhealthy elements such as moves and abilities that just affect the flow of the metagame as a whole, think banning veil was a bold but a very good game that helped a lot instead of banning mon after mon until no "viable" veil user is around. Think it was the simplest and most efficient way, dont see why it cant be done for screens if it resorts to that.
In the end, Linoone is a mon that Im indifferent on, a different way to play but not one Id personally defend or miss if it goes so... a suspect would do fine... Id prefer to test both as the same tho but eh, idk. There are some complicated kinks around it that hopefully we can figure out.
Surprising, isnt it? Yeh, Im the first of thing my constant swings about what to do with linoone and screens and C H E E S E but after some meditation in the end I just screens as an interesting buffer which while super annoying to face and being complicated to prepare for on such a compressed metagame with so many big threats that get such a huge buffer to them... at first it looks ok if we take some threats out of the equation but in the end I think the best course of action will be to still take a look at both on the same suspect and see how they interact as a whole, however... this is dangerous.
Dangerous that on the top of every tier leader head, a dual suspect with an "unhealthy" element like screens and linoone is the ideal one to determine which one is the worse offender but the general voting is a matter of perception and if people feel annoyed enough... the idea start having the flaws... but lets see a bit of linoone
Yes, I will defend my "wrong and pedantic" stance of linoone not being broken, which I firmly believe so, but one thing doesnt have to be necessarily broken in order to see how it negatively affects the metagame as a whole. On a scope of viability linoone is certainly a mon that isnt versatile, a real one trick pony that require considerable and specific support but one that boy, can punish you very hard by making the wrong play or a play that gives it the chance to setup. I think forcing to role a dice everytime like that all the times you see a linoone isnt something really healthy for the metagame as a whole. I personally find playing around linoone a very interesting experience of playing around a ticking bomb that you gotta defuse in time or otherwise it is gonna explode on your face and you will DIE. The idea is kind of exciting but I see how facing that every.single.time since it is becoming scary consistent at this rate can be seen as too much. At least deserve to be taken a look despite the impression that the moment a mon reaches a suspect it gets banned as shit.
Im all out for defining new suspecting parameters for unhealthy elements such as moves and abilities that just affect the flow of the metagame as a whole, think banning veil was a bold but a very good game that helped a lot instead of banning mon after mon until no "viable" veil user is around. Think it was the simplest and most efficient way, dont see why it cant be done for screens if it resorts to that.
In the end, Linoone is a mon that Im indifferent on, a different way to play but not one Id personally defend or miss if it goes so... a suspect would do fine... Id prefer to test both as the same tho but eh, idk. There are some complicated kinks around it that hopefully we can figure out.