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UU Combinations

This combination really requires more team support than is given, but the pair work extremely well together. Chansey gives it real problems, but every team should have a way to 0HKO it, especially a team with Wailord.

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Wailord @ Choice Specs
Quiet - Water Veil
128 Def / 252 SAtk / 128 SpD
~ Water Spout
~ Hydro Pump
~ Ice Beam
~ Selfdestruct

Wailord is an offensive powerhouse capable of 0HKOing damn near everything with Water Spout. It has a few big problems however. It's extremely slow, it can't break sturdy Bulky Waters or Chansey without Selfdestructing, and gets continually less-useful as it takes damage.

Hypno @ Leftovers
Sassy - Insomnia
252 HP/40 Def/216 SDef
~ Wish
~ Trick Room
~ Toxic
~ Seismic Toss

Enter Hypno.
1.) Hypno can set up Trick Room to make Wailord faster than everything without the need for a scarf.
2.) Hypno can Toxic Bulky waters and stall most out with Wish and Seismic Toss.
3.) Hypno can get Wailord an easy switch in with Wish. Even if it takes entry hazard damage and a weak attack, it will generally come out with full health the next turn.
4.) Hypno covers Wailord well as the bulk of attacks directed at it (grass and electric) are specially orientated.
5.) Hypno can wear down Chansey to the point where it's forced to switch out. This means Wailord may be able to finish it off with Water Spout (35-40% assuming max health), but Chansey is the real bane of this combo.

For this pair to work, a physical wall is really needed. Porygon2 works well, being able to set up Trick room and take Ghost attacks. Of course, something that can reliably take out Chansey too is a great choice.

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Porygon2 @ Leftovers
Quiet - Trace
252 HP/120 Def/136 SAtk
~ Thunderbolt
~ Ice Beam
~ Trick Room
~ Recover
 
Just in to say that when I think combo I think CeleTran (Celebi + Heatran), SkarmBliss (Skarmory + Blissey), and SalaZone (Salamence + Magnezone). Eessentially two pokemon who can play off another. This means (to me) that there are no other team members that should be mentioned. Previous posters "combos" are similar to...

Example Fake Combo:

LO Arcanine + Scarf Blaziken

"After LO Arcanine weakens the team switchin Scarf Blaziken to finish them off. Oh, however you'll need something to counter BulkyWaters, Alteria, ect..."

I don't know perhaps I just didn't fully understand OPs post.
 
Why has no one mentioned Registeel + Slowbro?


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They cover each other's weaknesses almost perfectly, and with Ground almost always being Earthquake, it's as good as resisted by Slowbro. These two provide a solid defensive core for a balanced team to fall back on, and they (almost)always get the job done.

Special fire attacks are an issue, so pairing it with a Flash Fire pokemon can give this even greater Synergy.
 
This means (to me) that there are no other team members that should be mentioned.

You raise a valid point, but there are such a limited number of those. Even something like "SkarmBliss" has trouble with Infernape, so why not mention that and suggest a Cresselia as an optional third partner? No two Pokemon are perfect together, and there will always be holes. A partnership can have a team based around it, but there are too many threats for two Pokemon to handle independantly. I also see nothing wrong with three-four Pokemon combos, although they are a bit clunky.
 
Of course here i come with my Blaziken rant as usual, along with some other nice combo's i have written down for team building purposes and from the analysis I have written. Most of the offensive combos feature one or two of Espeon, Mismagius, and Blaziken simply because i believe have been using them for so long and i have figured out the best ways to abuse their offensive synergy:
Legend:
+ - - - - And
/ - - - - Or

Offensive Combos:
______________________________________________________________
Blaziken + Missy / Espeon
257blaziken.png

Blaziken (M) @ Life Orb
Ability: Blaze
EVs: 236 Atk/20 Spd/252 SAtk
Rash nature (+SAtk, -SDef)
- Superpower
- Hidden Power [Electric]
- Fire Blast
- Vacuum Wave
---
429mismagius.png

Mismagius (M) @ Leftovers
Ability: Levitate
EVs: 48 HP/252 Spd/208 SAtk
Timid nature (+Spd, -Atk)
- Calm Mind
- Shadow Ball
- Hidden Power [Fighting]
- Substitute
---
196espeon.png

Espeon (M) @ Leftovers
Ability: Synchronize
EVs: 8 HP/252 Spd/248 SAtk
Timid nature (+Spd, -Atk)
- Psychic
- Signal Beam
- Calm Mind
- Substitute
---

Whats so special?: Well, here is the basic strategy. Send your standard SubCM sweeper out, and scout what your opponent has counterwise by using substitute. If your opponent has Chansey, Steelix, or Registeel as their counter, then switch to Blaziken immediately. Blaziken tears these walls apart, so this puts your opponent in a dilema: Either switch out, and Risk one of their other Pokemon gets easily OHKOed/2HKOed, or stay in and risk getting OHKOed. Next time missy or Espeon can come in, dont bother using Substitute, just immediately switch to Blaziken, and rinse and repeat untill your opponent is forced to sacrifice its wall. Once the wall falls, Espeon and Missy are free to sweep. SubPeteya Yanmega works here too, btw.
______________________________________________________________
Missy + Espeon

429mismagius.png

Mismagius (M) @ Choice Specs
Ability: Synchronize
EVs: 252 Spd/252 SAtk/4 SDef
Timid nature (+Spd, -Atk)
- Thunderbolt
- Trick
- Shadow Ball
- Hidden Power Ground / Fighting
---
196espeon.png

Espeon (M) @ Life Orb
Ability: Synchronize
EVs: 252 Spd/252 SAtk/4 SDef
Timid nature (+Spd, -Atk)
- Psychic
- Signal Beam
- Hidden Power [Ground]
- Calm Mind
---
Whats so special?: Well, Choice Specs Missy is adept at luring out Pokmeon such as Crobat, Drapion, Honchkrow, Registeel and Steelix, but can easily KO these Pokemon as well (HP ground for Drapion, Steelix, Registeel | Thunderbolt for Crobat / Honchkrow | Shadow Ball to do basic Specs sweeping / killing duties). If Chansey or Registeel decide to come in once they figure out you are Choice Specs, throw them a trick. This works on Registeel as well. Once your opponents Missy counters are out of the way, guess who can sweep? Espeon! Espeon can sweep easily because Missy and Espeon share similar counters. I prefer CM + 3 Attacks offensive Espeon, because it can easily 2HKO Regirock and even Registeel with some residual damage. Yes, Yanmega also works here.
______________________________________________________________
Espeon + Blaziken + Missy

196espeon.png

Espeon (M) @ Choice Specs
Ability: Synchronize
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Psychic
- Trick
- Hidden Power [Ground]
- Baton Pass
---
257blaziken.png

Blaziken (M) @ Life Orb
Ability: Blaze
EVs: 236 Atk/20 Spd/252 SAtk
Rash nature (+SAtk, -SDef)
- Superpower
- Hidden Power [Electric]
- Fire Blast
- Vacuum Wave
---
429mismagius.png

Mismagius (M) @ Leftovers
Ability: Levitate
EVs: 44 HP/252 Spd/212 SAtk
Timid nature (+Spd, -Atk)
- Calm Mind
- Shadow Ball
- Hidden Power [Fighting]
- Substitute
---

What is so special?: Yea, this looks exactly like the previous combo, and it works similar. The difference here is that Espeon can Baton Pass AND Trick, while also hurting Steel-types and Drapion with HP Ground. With Baton Pass, Espeon can easily scout the opponents Espeon checks, and send out a counter. Usually, your opponent will need to send out Steelix, Chansey or Registeel (or a Dark-type). So who do you send out? None other than the Fire Chicken himself. With a Free attack your opponent will be forced to lose a pokemon or let the wall die, and you basically rinse and repeat. If they seem to have a good Blaziken check, or Blaziken faints, or you see an opportunity, you can also trick the wall / Counter Choice Specs, and make them utterly useless. After walls / counters are gone, Missy sweeps. Note: Yanmega works here too.
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EspyJump + Blaziken

196espeon.png

Espeon (M) @ Leftovers
Ability: Synchronize
EVs: 8 HP/252 Spd/248 SAtk
Timid nature (+Spd, -Atk)
- Psychic
- Calm Mind
- Substitute
- Baton Pass
---
257blaziken.png

Blaziken (M) @ Life Orb
Ability: Blaze
EVs: 172 Atk/84 Spd/252 SAtk
Rash nature (+SAtk, -SDef)
- Superpower
- Hidden Power [Electric]
- Flamethrower
- Agility
---

Whats so special?: The resistances Agility Blaziken has work amazingly well with Espeon. Espeon can set up a Calm Mind (one or two is enough even), and when your opponent sends out their Pokemon using a bug or dark attack, or even Steel-type from Registeel, thats when you easily switch to Blaziken. With your opponent scared shitless, against Blaziken with a couple Calm Minds and a subtitute, you can basically Agility and OHKO everything. Superpower takes out Chansey, and also helps with the odd Gastrodon / Quagsire.
_______________________________________________________________
Espeon + Crobat / Ambipom

196espeon.png

Espeon (M) @ Choice Specs
Ability: Synchronize
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Psychic
- Trick
- Hidden Power [Ground]
- Baton Pass
---
169crobat.png

Crobat (M) @ Leftovers
Ability: Inner Focus
EVs: 104 HP/152 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Brave Bird
- Taunt
- U-turn
- Roost
---
424ambipom.png

Ambipom (M) @ Silk Scarf
Ability: Technician
EVs: 252 Atk/4 Def/252 Spd
Jolly nature (+Spd, -SAtk)
-Fake Out
-Taunt
-U-turn
-Double Hit
---
Whats so special?: Many people are fermilliar with the Scizor+Jolteon combo in UU, well this is my version of it in UU. Basically, Espeon lures out Pokemon that are easily tauntable and forced out by either Ambipom or Crobat. Crobat lures out Pokemon such as Rhydon, Registeel and Regirock who are trick bait, or are hit hard by HP Ground. Advanced trainers can predict a U-turn as well, and send out their Blaziken / Hariyama to take it. Ambipom lures out similar Pokemon, who once they are Taunted usually switch out, but Ambipom also lures out Pokemon such as Hitmontop and Hariyama more often. Espeon can force out almost all of these opponents who with switch back to whichever Pokemon can deal with Specs Espeon, which is when you Baton Pass back to Crobat / Ambipom. Rinse and repeat. Note: Swellow works here too.
______________________________________________________________

Defensive Combos:
208steelix.png
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169crobat.png

Steelix + Milotic + Crobat

These Pokemon's sets dont matter really, its about their stats and resistances. Its just simply an amazing defensive core, it resists EVERYTHING!
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379registeel.png
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080slowbro.png
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146moltres.png

Registeel + Slowbro + Moltres

Registeel needs to be Specially defensive, Slowbro needs to be Physically defensive, and Moltres needs Roost, but thats it. Similar to the other set, this Combo resists everything (minus electric..but..lol) and can throw status, strong stab attacks or stealth rock around. Registeel and Slowbro work fine w.o moltres, but Moltres just adds the extra little resistance to special Fire attacks, and Ground attacks thats needed.
______________________________________________________________
492shaymin.png
377regirock.png

Shaymin + Regirock

Similar, but more offensive than the other two. Regirock is bulky enough to take any Rock-type attack no-sweat. They resist everything except for Fighting, Bug, Dark and Rock. Shaymin is definitely a Pokemon you want to be in the battle most of the time, with its amazing damage and 1v1ing power. Regirock can take Moltres and Crobat out, while sponging a few hits of its own.
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The list honestly goes on and on!


EDIT: Damn you Erazor, posting while im posting! I guess mine has Moltres so..meh.
 
Unfortunately, Slowbro can survive even a +6 ThunderPunch at full health, and Milotic an survive a +6 Earthquake.

Well, a positive max hp\ max def Slowbro takes 91.88% - 108.12% from a +6 Charizard's thunderpunch (and not always Slowbro runs max hp) while a positive max hp\ max def Milotic takes 113.96% - 134.01% from the same thunderpunch.
So, in the case of Slowbro, a single previous switch into SR means a sure OHKO and even at full health Bellyzard has a 50% of OHKOing it.
 
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IMO a seriously undervalued team up.
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Mismagius@ Colbur Berry
Timid
160 HP / 128 SpA / 220 Spe
~ Will-O-Wisp
~ Thunder Wave
~ Shadow Ball
~ Thunderbolt / Hidden Power Fighting

Bascially Mismagius' job is to start off pretty early in the game and well, status things. T-wave the speedies, WOW The stronger slower ones.
Then if the time feels right, bring in the Super UU.
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Rampardos@Focus sash
Adamant
4 HP / 252 Atk / 252 Spe
~ Rock Polish
~ Stone Edge
~ Earthquake
~ Endeavor
With that 165 Base attack nobody is going to be a little scared of this guy. Switch him in, preferably after somthing has died or against somthing he has no reason to fear like A Sludge Bombing Venusaur. Fearing the Earthquake, it will most likely switch (this is just an example). This gives you a chance to Rock Polish, setting your speed at 430, blisteringly fast and able to outspeed all of UU's threats, providing theres no Choice Scarf. Usually you can gain an OHKO, though if you don't or they outspeed activating Focus Sash, you now have a good switch in with Mismagius. It avoids EQs, Quick Attacks and Mach punches, and it seems to take neutral special hits really well.
Colbur Berry might seem like a bit of an odd choice For Mag, but with every Night Slash, Sucker Punch and Crunch it's saved me from there is no other item in my opinion.
 
Just in to say that when I think combo I think CeleTran (Celebi + Heatran), SkarmBliss (Skarmory + Blissey), and SalaZone (Salamence + Magnezone). Eessentially two pokemon who can play off another. This means (to me) that there are no other team members that should be mentioned. Previous posters "combos" are similar to...

Example Fake Combo:

LO Arcanine + Scarf Blaziken

"After LO Arcanine weakens the team switchin Scarf Blaziken to finish them off. Oh, however you'll need something to counter BulkyWaters, Alteria, ect..."

I don't know perhaps I just didn't fully understand OPs post.

No, post dependent combos by all means. There are very very few two Pokemon combos that can cover all threats by themselves - for example, the CeleTran and SkarmBliss you posted will both have trouble with Tyranitar, and so something else is usually run with them to deal with it. This is especially true with offensive combos, as if the whole defensive metagame could be covered with just two Pokemon, everybody would run them.

Anyway, time for the "SkarmBliss" of UU:

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Chansey @ Leftovers
Calm - Natural Cure
252 Def / 252 SpD / 4 Spe
~ Seismic Toss
~ Toxic
~ Softboiled
~ Aromatherapy

Spiritomb @ Leftovers
Bold - Pressure
252 HP / 252 Def / 4 SpD
~ Will-O-Wisp
~ Shadow Ball
~ Rest
~ Sleep Talk

You don't get much simpler than this as far as defensive strategies go - take special hits with Chansey, take physical hits with Spiritomb, and predict perfectly vs Blaziken for 10 turns. This combination usually forms the core of quite a few stall teams in the tier. Aromatherapy Chansey is helpful for waking Spiritomb up from Rest, but a Wish support Chansey is similarly effective in keeping its partners alive. Spiritomb is bulky, but it won't be tanking hits from things it doesn't resist for too long. Rhydon Stone Edges, Honchkrow Brave Birds, Torterra Wood Hammers, all wear it down faster than it can generally recover off the damage. Having another physically bulky Pokemon is just as important as it is in OU, and similarly as in OU, Chansey can pretty much wall all the special attackers bar Mismagius and a few others, so the need for another special wall isn't too great.

If you can get some entry hazards up, this simple combination can drive opponents up the wall, especially since Spiritomb is also probably the best spinblocker in UU. Now it's just a matter of naming it - "ChanTomb", "SpiriSey", "ChanSpirit"... all sound as bad as each other >_<
 
No, post dependent combos by all means. There are very very few two Pokemon combos that can cover all threats by themselves - for example, the CeleTran and SkarmBliss you posted will both have trouble with Tyranitar, and so something else is usually run with them to deal with it. This is especially true with offensive combos, as if the whole defensive metagame could be covered with just two Pokemon, everybody would run them.

Anyway, time for the "SkarmBliss" of UU:

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Chansey @ Leftovers
Calm - Natural Cure
252 Def / 252 SpD / 4 Spe
~ Seismic Toss
~ Toxic
~ Softboiled
~ Aromatherapy

Spiritomb @ Leftovers
Bold - Pressure
252 HP / 252 Def / 4 SpD
~ Will-O-Wisp
~ Shadow Ball
~ Rest
~ Sleep Talk

You don't get much simpler than this as far as defensive strategies go - take special hits with Chansey, take physical hits with Spiritomb, and predict perfectly vs Blaziken for 10 turns. This combination usually forms the core of quite a few stall teams in the tier. Aromatherapy Chansey is helpful for waking Spiritomb up from Rest, but a Wish support Chansey is similarly effective in keeping its partners alive. Spiritomb is bulky, but it won't be tanking hits from things it doesn't resist for too long. Rhydon Stone Edges, Honchkrow Brave Birds, Torterra Wood Hammers, all wear it down faster than it can generally recover off the damage. Having another physically bulky Pokemon is just as important as it is in OU, and similarly as in OU, Chansey can pretty much wall all the special attackers bar Mismagius and a few others, so the need for another special wall isn't too great.

If you can get some entry hazards up, this simple combination can drive opponents up the wall, especially since Spiritomb is also probably the best spinblocker in UU. Now it's just a matter of naming it - "ChanTomb", "SpiriSey", "ChanSpirit"... all sound as bad as each other >_<

@ Bolded: Hehe :)

This combo is terribly annoying, especially because even with Blaziken, a Fire Blast miss on Spiritomb makes Blaziken need to run out of Fire Blast PP to even KO Spiritomb.
 
I found that you can counter Chansey+Spiritomb with this Pokemon.
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Yeah, Kangaskhan. Scrappy grants her the ability to SubPunch the two to death. Hammer Arm works as well.​
 
Defensive core, Physical and Special wall:

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Weezing @ Leftovers
Bold - Levitate
EVs: 252 HP / 252 Def / 4 SpA
~ Flamethrower
~ Thunderbolt
~ Will-o-Wisp
~ Pain Split

Weaknesses: Psychic
Resistances: Bug, Fighting, Grass, Poison
Immunities: Ground

***

Umbreon @ Leftovers
Sassy - Synchonize
EVs: 252 HP / 4 Def / 252 SpD
~ Wish
~ Payback
~ Yawn / Toxic
~ Protect

Weaknesses: Bug, Fighting
Resistances: Dark, Ghost
Immunities: Psychic

-

As you can see, the two of them cover each other's weaknesses perfectly while having barely any weaknesses at all to begin with, which is great. The actual movesets can be moved around a bit, however the ones shown above are the ones that I (usually) use when I use the two together.

There's barely anything that can beat both of these Pokemon together, especially if you can predict well. Medicham is probably the biggest threat having STAB Fighting and Psychic moves, but if you can get a Toxic in with Umbreon, it'll faint quickly from switching back and forth, especially if you use Protect in between. If a Blaziken runs Vacuum Wave, it's a threat as well, but as well as Medicham, Blaziken usually has Life Orb, and if not that, a choice item, which means careful prediction can generally get you out of trouble.

But add this guy to the picture and it's game over:

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With no weaknesses and immunities to both Fighting and Psychic, Spiritomb will easily take care of anything that Weezing and Umbreon take, including Medicham and Blaziken.

Try this out sometime. =)

Copied LR's format cause I was lazy
Sorry for retarded grammar mistakes and what not, haven't proofread

-

edit: okay I just realized this is simliar to SDS's post lol

but different nonetheless
 
Actually, contrary to what you just said, Spiritomb has no weapons with which to attempt to touch Blaziken, which resists Dark Pulse and is immune to WoW. You're much better off with something awesome like Altaria, which resists Fighting and Fire, or Slowbro, which resists all three (Fire, Fighting, Psychic).
 
you could always run toxic over wow on spiritomb, but otherwise sds has a good point. however, the point really is to pp stall blaziken out of fire blast with pressure.
 
Swords Dance Absol still beats all three lol (not to mention mixed Blaziken, anything with Leech Seed, other shit)
 
Defensive :
Certainly not new, but for the sake of having it posted:
thi_altaria.gif
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resists/ is immune to everything but ice

loves to be used with:
thi_chansey.gif
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to give you this:
Well I cant figure out how to post the team builder page (lol)
Only 7 weakness for the whole team (1 x4 ice weakness, 2 fighting weak, 2 Psychic weak)
Just as many immunities (7)
A resistance to every type except ice

Offensive :
thi_altaria.gif
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same strategy as in OU with Salamence and Magnezone
DD altaria brings in their steelix or registeel very quickly and magnezone then traps it and can magnet rise and/ or hp fire to most likely kill/ severly injure their primary counter to DD Altaria. Hitmontop can cause problems with intimidate, but the most common spinner versions cannot beat altaria by himself. Regirock can also beat DD Altaria unless it gets multiple DD's or it is very weakened. Added bonus of resisting every type in the game!
 
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