UU Cores V3

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Euphonos

inanod ng mga luha; damdamin ay lumaya.
is a Tiering Contributoris a Community Contributor Alumnus
Originally created by Calloflochie; V2 created by dodmen; approved by Sam; now taken over by yours truly.


Banner by LittleRunnerXC

Welcome to the new UU Cores thread! The purpose of this thread is for the community to post and discuss various cores that work well in the metagame.

The most effective cores consist of a group of Pokemon (usually 2-3) that work together toward a specific goal. Common types of cores include offensive, defensive, or balanced. Offensive cores typically are designed to break through opposing teams with Pokemon that wear down each others' checks and counters, often combining wallbreakers and sweepers to perform well. Defensive cores are built around Pokemon that cover each others' weaknesses and provide a team with a solid set of resistances, checks to common metagame threats, and general utility. Balanced, or mixed, cores are made up of a combination of defensive and offensive components and are able to check important threats while still performing well offensively. All types of cores are welcome in this thread :]

A few guidelines:

1. Make sure to test out your core before posting it here to ensure that it performs well in the metagame. Try to keep slashes to a minimum.
2. Include a short (just a few sentences is enough) description/explanation of how your core works and how it is to be used.
3. You can use these sprites.

Here's an example of a well-known UU core, with the Pokemon stolen from the OP of the old thread:

Swampert @ Leftovers
Ability: Torrent
EVs: 240 HP / 16 Atk / 252 Def
Relaxed Nature
- Stealth Rock
- Scald
- Earthquake
- Roar


Crobat @ Black Sludge
Ability: Infiltrator
EVs: 248 HP / 44 Def / 212 Spe
Jolly Nature
- Brave Bird
- U-turn
- Defog
- Roost

These two Pokemon cover each other's weaknesses well. Crobat handles Grass-types, Heracross, and other threats to Swampert while Swampert takes care of Electric-, Rock-, and Steel-types that trouble Crobat. Swampert is EVd to be as physically bulky as possible to take hits from Pokemon such as Mega Aerodactyl and Entei. Crobat is EV'd to outspeed Adamant Feraligatr after one Dragon Dance, while still retaining enough bulk to check threats such as Mega Beedrill and Heracross. They provide their team with good hazard and hazard-clearing support and together, check many relevant threats in the metagame.


You can search the cores by play style and the core used in the past UU metagames by clicking the following below!
OFFENSIVE || DEFENSIVE || BALANCED || ARCHIVE

To-do List:
1. Extracting cores from previous thread. (DONE!)
2. Processing cores posted by players in the previous thread. (ON-GOING)
3. Beautify the banner.
4. Should I make the text more uniform for everything?
 
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Euphonos

inanod ng mga luha; damdamin ay lumaya.
is a Tiering Contributoris a Community Contributor Alumnus
OFFENSIVE CORES:


Blastoise (F) @ Blastoisinite
Ability: Rain Dish
EVs: 200 HP / 252 SpA / 56 Spe
Modest Nature
IVs: 0 Atk
- Hydro Pump
- Dark Pulse
- Rapid Spin
- Ice Beam


Nidoqueen @ Life Orb
Ability: Sheer Force
EVs: 128 HP / 252 SpA / 128 Spe
Modest Nature
IVs: 0 Atk
- Earth Power
- Sludge Wave
- Stealth Rock
- Ice Beam



Nidoqueen (F) @ Life Orb
Ability: Sheer Force
EVs: 96 HP / 252 SpA / 160 Spe
Modest Nature
IVs: 0 Atk
- Stealth Rock
- Earth Power
- Sludge Wave
- Ice Beam


Hydreigon @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Hasty Nature
- Draco Meteor
- Dark Pulse
- Superpower
- Roost




Rock Polish Tyrantrum + Life Orb Mixed Salamence + Toxic Orb Heracross
submitted by Lord of Bays

Tyrantrum @ Life Orb
Ability: Rock Head
EVs: 20 HP / 252 Atk / 236 Spe
Jolly Nature
- Rock Polish
- Head Smash
- Dragon Claw
- Earthquake


Salamence @ Life Orb
Ability: Intimidate
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Draco Meteor
- Hydro Pump
- Flamethrower
- Iron Tail


Heracross @ Toxic Orb
Ability: Guts
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Close Combat
- Megahorn
- Knock Off
- Facade

Rock Polish Tyrantrum is awesome, you basically HAVE to have a bulky Steel- or Ground-type to wall it (none of the Fighting-types in UU are even close to bulky enough to take a Dragon Claw, or even a Head Smash if they try to switch in), and Salamence and Heracross are two of UU's best wallbreakers.

The Salamence set is something I'm really really proud of, because Jesus Christ nobody ever expects it. Hippowdon, Arcanine, Krookodile, PDef Nidoqueen; I've seen them all come in on turn one, stay in, and summarily get OHKO'd by Hydro Pump. It is SO SATISFYING. Draco is obligatory STAB and your best shot against beating bulky waters that want to come in. I used to have Fire Blast, but then I realized that all the Steel-types that Salamence can really mess up get 2HKO'd by Flamethrower anyway and this lets me not have to fuck with missing Fire Blast. Once they realize they can just switch in Florges on my many special attacks, that's when I reveal Iron Tail.

This is basic Status Orb Heracross. The power of Choice Band with the freedom to switch moves, as well as Facade to snipe Crobat on the switch. It also lets you use Heracross as something of a switch-in on bulky waters, since Close Combat and Megahorn will 2HKO even 252/252+ Alomomola, as well as a Knock Off switch-in.




Tornadus + Mega Swampert
submitted by NV

Tornadus (M) @ Damp Rock
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Rain Dance
- Taunt
- U-turn / Tailwind / Focus Blast
- Hurricane


Swampert-Mega @ Swampertite
Ability: Swift Swim
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Waterfall
- Earthquake
- Ice Punch
- Power-Up Punch / Rain Dance

This core not only pairs well offensively, but defensively as well, with Torn resisting Mega Swampert's only weakness and Mega Swampert is immune to Electric type attacks while resisting Rock- type moves and being neutral to Ice- type moves. Tornadus has one of the best utility abilities in Prankster, allowing it to guarantee Rain is set up for Pert before it dies or guarantee hazards aren't set up so it works as a good anti-lead as well. U-turn allows you to bring in Swampert to wreak havoc on the opposing team. Tailwind is another option to support the team as a whole that doesn't benefit from rain. Focus Blast can be used if you want to hit mons that resist its STAB. Hurricane is amazing as it gains 100% accuracy in the rain and hits very hard.

Swampert is an amazing mon, being viable in its non-Mega and its Mega form. Mega Swampert is an amazing bulky attacker with a base 150 Attack and 100 / 110 / 110 defenses, hitting hard while tanking hits. Waterfall and Earthquake are obligatory STAB moves. Ice Punch is standard for Mega Swampert to hit Dragon- types such as Hydreigon that wall Mega Swampert. Power-Up Punch is a good move in the last slot, nabbing a free +1 off a weakened Pokemon allowing Mega Swampert to hit even harder. Rain Dance can be used however in case the rain runs out before Mega Swampert has finished sweeping through the opponent's team.




Slowking + Mega Abomasnow + Choice Band Heracross
submitted by dodmen

Slowking @ Leftovers
Ability: Regenerator
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
- Calm Mind
- Slack Off
- Scald
- Psyshock


Abomasnow @ Abomasite
Ability: Soundproof
EVs: 92 Atk / 252 SpA / 164 Spe
Mild Nature
- Blizzard
- Giga Drain
- Earthquake
- Ice Shard


Heracross @ Choice Band
Ability: Guts
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Close Combat
- Megahorn
- Knock Off
- Earthquake

Cool BO core here that I like to call "Never Enough Suicune Checks". CM Slowking is a great Pokemon to use in this tier as it sets up on a bunch of passive balance cores with stuff like Vaporeon, Gligar, Suicune, Cresselia, etc. It has fantastic synergy with Mega Abomasnow as it's able to take on the Fire- and Steel-types that give Mega Abomasnow trouble, in addition to the Fighting-types (minus opposing Heracross, but at least they don't get a free switch-in on Slowking like they do against other bulky Waters) that can check/revenge kill Mega Abomasnow. Heracross rounds out the core nicely by absorbing status that the other two 'mons hate and putting heavy pressure on dedicated walls. This core answers really well to most of the top threats in the metagame, particularly having solid answers to all the current S-rank mons (Suicune, Mega Aero, and Salamence), as well as being very threatening on its own. Alternatively, you could choose to run Offensive Trick Room Slowking and adjust Mega Abomasnow's EVs accordingly.

For people looking to participate in the Dark Horse Project, this is a cool starting point if you're stuck (Slowking and Abomasnow each fell well under 4% usage for last month), although you'd probably have to replace Heracross with something like Pangoro, Toxicroak, or Machamp. [Euphonos edit: outdated]

Enjoy! [:




Snorlax + Krookodile
submitted by teal6

Snorlax @ Leftovers
Ability: Thick Fat
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Curse
- Body Slam
- Rest
- Sleep Talk


Krookodile @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Pursuit
- Earthquake
- Stone Edge

Pretty simple. As a bunch of people have noticed, Curselax is pretty incredible right now. These two, while sharing a fighting weakness (probably should add Cress or someone for that), can work together to set up a sweep. In this case, because Snorlax isn't carrying Crunch (which, with Sleep Talk, he has better ability to beat Chesnaught), you use Krook to pursuit trap ghosts leading the way for Lax to Curse-up on pretty much any special attacker.




Mega Beedrill + Magneton + Slurpuff
submitted by Hogg

Beedrill @ Beedrillite
Ability: Swarm
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Poison Jab
- Knock Off
- Protect


Magneton @ Choice Specs
Ability: Magnet Pull
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Volt Switch
- Thunderbolt
- Flash Cannon
- Hidden Power [Grass]


Slurpuff @ Sitrus Berry
Ability: Unburden
Happiness: 0
EVs: 28 HP / 252 Atk / 228 Spe
Jolly Nature
- Belly Drum
- Play Rough
- Frustration
- Drain Punch

Nothing fancy; just a straightforward VoltTurn core with Beedrill and Specs Magneton with the goal of weakening teams for a Slurpuff sweep. Mega-Bee and Magneton are great partners, with Beedrill able to scare off the few Special walls that can wall Specs Magneton, and Magneton completely shredding common switch-ins to Beedrill, especially Crobat, Mega-Aggron, Forretress, and non-EQ Aerodactyl, while also threatening bulky waters like Suicune and Empoleon. Beedrill lures these threats out while Magneton traps them or gets solid damage off with Volt Switch. HP Grass is there primarily for Swampert, who resists Flash Cannon and loves coming in to block your Volt Switch.

Slurpuff is an excellent partner to these two, able to set up on things like Salamence and Scarf Hydreigon (both potentially major threats to the Bee/Mag core), and benefiting greatly from Magneton trapping things like Forretress and MAggron. +6 Play Rough does a minimum of 68.5% to 252/252+ Suicune, meaning that after rocks damage and a single U-turn from Beedrill, Suicune cannot wall Slurpuff. EVs ensure that you outspeed Adamant Stoutland and scarfed base 108s.

For other teammates, you'll obviously want hazard support, since hazards destroy this team, while your own hazards will help bring things into Slurpuff's KO range. You'll also want a way of dealing with EQ M-Aero, who is a serious pain to your VoltTurn core. I've had good success with building out the VoltTurn even further using things like Hydreigon, Crobat or Forretress. That said, this is a fairly simple core to build around, so play with it and see what works for you.




Offensive Heracross (variations) + Choice Band Entei
submitted by iWanka

Heracross @ Choice Band
Ability: Guts
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Close Combat
- Megahorn
- Stone Edge
- Knock Off

[or]


Heracross @ Flame Orb / Toxic Orb
Ability: Guts
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Close Combat
- Swords Dance
- Facade
- Knock Off



Entei @ Choice Band
Ability: Pressure
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Sacred Fire
- Stone Edge
- ExtremeSpeed
- Flare Blitz

Ok so this is a core I've been using for a decent bit since the drops came down. It's a double wall breaking core with entei and hera obvi. These two powerful ass mons compliment each other really nicely. Entei really benefits from Hera coming down as the really only switch ins entei has are bulky waters like vaporeon, cune etc. which dont even like the burn chance tbh, but that is where heracross comes in. Hera doesn't mind switching into waters at all because of guts. in the event you get burned on a choice banded set you are pretty much sitting at a +2 CC and something dies. And the common mon (not as common anymore but still relevant) that is being used as of late to keep hera in check is doublade, which by no means 1. takes a knock off and 2. wants to take a sacred fire from entei. Also any fairy that hera doesn't really handle, entei can handle. Also with the SD orb sets idk how many times of SD'd on an empoleon and then okhod the incoming florges the next turn with facade. I've really never used an offensive core that synergizes as well as these two do. They put fear in opposing cores no doubt at all. And cleaners really benefit from these mons as well due to their hole punching ability. *cough cough* scarf mence *cough cough.*

Ik I have some slashes but the orb sets are becoming more and more common so I thought i might as well include them. But the core works the same either way




Dragalge + Mega Sharpedo
submitted by dodmen

Dragalge @ Draco Plate / Black Sludge
Ability: Adaptability
EVs: 248 HP / 8 Atk / 252 SpA
Modest Nature
- Draco Meteor
- Sludge Wave
- Dragon Tail
- Toxic Spikes


Sharpedo @ Sharpedonite
Ability: Speed Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant / Jolly Nature
- Protect
- Waterfall
- Crunch
- Ice Fang

Dragalge is an incredibly underrated mon that can bring bulky offensive teams a great set of resistances, utility, and power. It's great for wearing down Mega Sharpedo's checks early game with Toxic Spikes, shuffling things with Dragon Tail, and just doing incredible damage with its STABs. Things like Mega Aggron, Forretress, and sometimes even Fairies are forced to switch in a lot of the time, weakening them enough for Shark to finish them off late-game. Dragalge also resists Mega Sharpedo's weaknesses which can be nice to fall back on if you need to pull back from your sweep in a pinch. Standard Sharpedo set, but I'd like to point out that Protect works very well with TSpikes to wear stuff down, one example off the top of my head is Protecting vs. Mienshao to get it into Waterfall range after a round of poison.




Cobalion + Heliolisk
submitted by R0ady

Cobalion @ Leftovers / Lum Berry
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- Close Combat
- Swords Dance
- Stealth Rock / Volt Switch / Stone Edge


Heliolisk @ Life Orb
Ability: Dry Skin
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Thunderbolt
- Hyper Voice
- Grass Knot / Surf

Heliolisk and cobalion make a strong offensive core that can dismantle balance and offense teams. There is only a few mons that beats both of these pokemon at full health (eq aero is annoying but cobal lives, same goes for drill run bee.) Heliolisk in its self is a very hard mon to deal with for some teams, coming in easily on bulky waters and getting a free volt switch, especially when its coverage means that there is n ground type in the tier that can come in on it other than nidoqueen (this has to be at absolute full tho)




Feraligatr + Salamence
submitted by Lord Wallace

Feraligatr @ Life Orb
Ability: Sheer Force
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Waterfall
- Dragon Dance
- Ice Punch
- Crunch



Salamence @ Life Orb
Ability: Intimidate / Moxie
EVs: 252 Atk / 4 SpA / 252 Spe
Jolly Nature
- Outrage
- Dragon Dance
- Earthquake
- Fire Blast / Iron Tail

Fairly standard sets, the last slot on Mence comes down to whether your team is more concerned about weakening Mega Aggro or taking down Florges. Outrage is preferable to Dragon Claw in this case since it does a lot more to Suicune and other bulky Waters that Gatr detests. Don't be afraid to set up early with this core, the whole point is to just punch holes with the first Dancer then sweep with the second one. SD Gatr is also not a bad alternative here if you're worried about stall, though I personally wouldn't recommend it. This core pairs well with something that doesnt mind absorbing Scald or Scald burns, like Heliolisk and Rotom-Mow, as well as a reliable hazard setter, like Krookodile or Nidoqueen. Offensive Nidoqueen in particular is great for smacking Steels and Fairies that trouble Mence and it also does a chunk to Suicune. Mence also really wants a good way to remove hazards, as otherwise Life Orb + Rocks will severely limit it's longevity.




Mienshao + Rotom-Mow
submitted by Lord Wallace

Mienshao @ Choice Scarf
Ability: Reckless
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- High Jump Kick
- Stone Edge
- Knock Off
- U-turn


Rotom-Mow @ Choice Specs / Magnet
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Volt Switch
- Thunderbolt
- Leaf Storm
- Trick / Hidden Power Ice

Probably one of the most agitating VoltTurn duos I've used in UU, Rotom-Mow is a fantastic soft or hard check to almost every bulky Ground, Flying, or Water type that keeps Mienshao from spamming HJK and winning late game. The great thing about this core is that a lot of the stuff that can tank a hit from Specs Rotom-C gets maimed by Mienshao. Blissey, Hydreigon, Porygon-2, Goodra, Abomasnow, Shaymin, Sceptile, Magneton, etc.

But what really makes Rotom-Mow so irritating to deal with is that it's very hard to keep it from maintaining momentum with Volt Switch because no Ground type can really switch into it for fear of catching a Leaf Storm, and the price for mispredicting a Volt Switch with a bulky Ground type is too much to risk when considering Rotom's partner.

Trick is also a fantastic asset at Rotom's disposal to cripple certain walls that cause trouble for this core.




Hydreigon + Cobalion
submitted by Dad's Dad

Hydreigon @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Dark Pulse
- Roost
- Taunt


Cobalion @ Leftovers / Lum Berry
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Iron Head
- Stealth Rock
- Swords Dance

This is an offensive core of Hydreigon and Cobalion. These two have pretty OK type synergy I guess, but they really help beat each others checks/counters. This Hydreigon set struggles with Florges, Mamoswine, Snorlax, and Blissey. Cobalion can beat all these Pokemon set up Stealth Rock to help Hydreigon break other members of the opponents team. SD helps Cobalion not be bait for hazard removers like Mandibuzz and Crobat and truly damage them. Hydreigon helps Cobalion by beating Swampert, Bulky Waters, Fire-Types, Krookodile (Can't OHKO at -1), Nidoqueen, and Doublade. Draco Meteor does a fuckton to these Pokemon and Dark Pulse OHKOs Doublade easily. These two are both weak to Fighting so you can add a Crobat to deal with Fighting-Types.




Hydreigon + Doublade
submitted by Dipic


Hydreigon @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Dark Pulse
- Roost
- Taunt


Doublade @ Eviolite
Ability: No Guard
EVs: 240 HP / 252 Atk / 16 SpD
Adamant Nature / Brave Nature
- Swords Dance
- Shadow Sneak
- Sacred Sword
- Iron Head / Gyro Ball

After messing around with the core provided by Dad's Dad I felt like at times the core could easily be exploited by Fairy-type attacks on the Cobalion switch. So to tighten up the core I replaced Cob with Doublade which creates perfect defensive synergy between the two, covering one another's weaknesses and Doublade also brings along a STAB priority move. You can run Adamant or Brave based on the final move slot, I preferably have been running Iron Head since this is mainly a Florges killer which doesn't have great speed.




Trick Room Slowking + Dragalge
submitted by malinowski

Slowking @ Colbur Berry
Ability: Regenerator
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk / 0 Spe
- Psyshock
- Scald
- Nasty Plot / Ice Beam
- Trick Room


Dragalge @ Draco Plate / Life Orb
Ability: Adaptability
EVs: 208 HP / 248 SpA / 52 Spe
Modest Nature
- Draco Meteor
- Sludge Wave
- Dragon Tail / Haze
- Toxic Spikes / Focus Blast

I thought an offensive Slowking set would be fit me fine, because idk, I like Slowking a lot in UU meta. so I tried a fav one set: TR NP Colbur Berry Slowking. It setup in front of every knock off user in the game and OHKO them all back (idk if i rly do but u get the points). The problem is Slowking usually won't take more than 2-3 hits before going down, so I figured I could bring some other mon that could benefit from TR after King has done his job. Dragalge came perfectly, since STAB Dragon/Poison does tons even to things like Forretress, that love to try to predict a switch on Sludge Wave. Luring fat Steel types to catch a STAB Adaptability Draco Meteor is the best thing I could ask for a Slurpuff sweep n_n

what got me surprise is that those two itself could break entire offensive teams if played right. they have a cool offensive type synergy, and under Trick Room it can break most Offensive cores that were used over the suspect, especially those relying in setup mons like Slurpuff, Salamence, Mega Swampert or Lucario.

Some set explanation: you bring Slowking in, safely if possible, and setup TR, simple as that. I slashed Ice Beam on NP just because Hydreigon, that counters Slowking hard. besides that, NP usually makes Slowking a good wallbreaker against fat stuff like Reuniclus or Snorlax, while giving some strong backup for a sweep. Dragalge also handles Hydreigon well under TR, so you are not in a bad position if Slowking happens to die. About Dragalge, personally I like Dtail/Tspikes as filler options: Tspikes for some residual damage for setup mons like Feraligatr, while Dtail phaze them out, thinking that they could setup in from a -2 mon. But Haze and Focus Blast are some options that I guess could work too.




Mega Sharpedo + Nidoqueen + Heracross
submitted by Pheonixmaster1

Sharpedo-Mega @ Sharpedonite
Ability: Speed Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Waterfall
- Crunch
- Ice Fang
- Protect


Nidoqueen (F) @ Life Orb
Ability: Sheer Force
EVs: 128 HP / 252 SpA / 128 Spe
Modest Nature
IVs: 0 Atk
- Sludge Wave
- Earth Power
- Ice Beam
- Stealth Rock


Heracross @ Choice Band
Ability: Guts
EVs: 40 HP / 252 Atk / 216 Spe
Jolly Nature
- Close Combat
- Megahorn
- Knock Off
- Stone Edge

An offensive core which has good type synergy and can wallbreak.Mega Sharpedo is a fantastic late game cleaner however it needs some prior weakening & hazards on the opposing team.Nidoqueen sets up stealth rocks & serves as a fighting,electric & fairy check.Both Nidoqueen & Sharpedeo dislike fat water types so Heracross which is known to slay water types in the tier does its job.Mega Sharpedo hates bulky steel & water type mons and faster fighting types such as Cobalion so Heracross & Nidoqueen cover that up for sharpedo respectively.For teammates a flying & fire check is recommended.




Swords Dance Pangoro + Doublade
submitted by BrandonBeast

Pangoro @ Lum Berry
Ability: Iron Fist
EVs: 32 HP / 252 Atk / 224 Spe
Adamant Nature
- Swords Dance
- Drain Punch
- Knock Off
- Gunk Shot


Doublade @ Eviolite
Ability: No Guard
EVs: 240 HP / 252 Atk / 16 SpD
Adamant Nature
- Swords Dance
- Shadow Sneak
- Iron Head
- Sacred Sword

These two compliment each other almost perfectly. Doublade helps Pangoro by beating Fighting types and Flying types (and Fairy Types too!), while Pangoro beats Dark types and to an extent, Steel types, and destroys Stall. There are some things that beat this core, like Infernape, and this core is pretty slow, so it may need paralysis support or faster teammates to help it. But overall, it's a pretty nice core, and Pangoro needs more love, so yeah.
 
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Euphonos

inanod ng mga luha; damdamin ay lumaya.
is a Tiering Contributoris a Community Contributor Alumnus
DEFENSIVE CORES:


Florges + Mega Aggron + Salamence
submitted by malinowski

Florges (F) @ Leftovers
Ability: Flower Veil
EVs: 248 HP / 236 Def / 24 SpD
Bold Nature
- Moonblast
- Wish
- Protect
- Aromatherapy


Aggron @ Aggronite
Ability: Sturdy
EVs: 252 HP / 136 Def / 120 SpD
Impish Nature
- Stealth Rock
- Heavy Slam
- Earthquake
- Roar


Salamence @ Leftovers
Ability: Intimidate
EVs: 248 HP / 232 Def / 28 Spe
Impish Nature
- Defog
- Dragon Tail
- Toxic
- Roost

a defensive core i find out these days: Defensive Florges, Fatmence and Mega Aggron making a Fairy-Steel-Dragon core, which is nice. M-Aggron offer you a check to mons like M-Aero and Crobat, while setuping on both. Fatmence takes care of huge portion of the meta, checking on both physical and special sides thanks to his great stats and defensive typing. It also provide Defog, phasing and residual damage. Finally, Florges who check great portion of the meta, while providing Cleric support. Pretty effective rn and might be even better when Serp goes out. [Euphonos edit: outdated statement]




Aromatisse + Blissey
submitted by RowDog

Aromatisse @ Leftovers
Ability: Aroma Veil
EVs: 252 HP / 252 Def / 4 SpA
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Moonblast
- Wish
- Protect
- Aromatherapy


Blissey @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Seismic Toss
- Wish
- Protect / Soft-Boiled
- Stealth Rock / Toxic

This core basically single handedly checks every mon in the tier without attack investment or a boosting move and more, making it an excellent addition for most stall teams. Blissey is already a god at walling the good majority of the tiers special attackers, but struggles a lot with Physical Fighting-type, which Aromatisse handles the majority of in the tier. It also handles most mixed Hydreigon aimed at destroying Blissey and other Dragon and Dark-types. In return Blissey walls a lot of Poison-types that give Aromatisse problems. The core also gives a lot support in 2 giant wish passers to keep themselves and the team healthy way into the late game as well as good status control in Aromatherapy and Natural Cure and even SR if Blissey chooses to run it, meaning the only thing really needed to add is hazard removal and the rest of the team is free to be pretty much whatever. There are still quite a few threats though that give this core lots of trouble, notably CM Chande and Reun as well as others which the team will have to deal with, but there are still 4 team slots remaining that make this core really easy to build defensive teams with.




Suicune + Blissey + Crobat
submitted by Lapras!

Suicune @ Leftovers
Ability: Pressure
EVs: 240 HP / 252 Def / 16 Spe
Bold Nature
- Scald
- Calm Mind
- Rest
- Roar


Blissey (F) @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Wish
- Softboiled
- Seismic Toss
- Heal Bell / Stealth Rock / Toxic


Crobat @ Black Sludge
Ability: Infiltrator
EVs: 248 HP / 60 Def / 200 Spe
Jolly Nature
- Brave Bird
- Taunt
- Defog
- Roost

This is a stall core I have seen a lot of people use and I use it on many of my own teams. Blissey and Suicune get great synergy together due to their immense special and physical bulk, respectively. Crobat checks the fighting types the other two struggle against and breaks down opposing stall teams, while also providing hazard removal. The best thing about this core is how flexible it can be and how easy it is to put on teams. Blissey's movepool means she can provide either hazards or cleric support in addition to wish support, and likewise Bat has plenty of other options like Taunt + Toxic or Taunt + U-turn.
 
Last edited:

Euphonos

inanod ng mga luha; damdamin ay lumaya.
is a Tiering Contributoris a Community Contributor Alumnus
BALANCED CORES:


Suicune + Umbreon + Crobat
submitted by kokoloko

Suicune @ Leftovers
Ability: Pressure
EVs: 240 HP / 252 Def / 16 Spe
Bold Nature
IVs: 0 Atk
- Scald
- Ice Beam
- Rest
- Calm Mind


Umbreon @ Leftovers
Ability: Synchronize
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Foul Play
- Protect
- Wish
- Heal Bell


Crobat @ Black Sludge
Ability: Inner Focus
EVs: 128 HP / 172 Atk / 4 SpD / 204 Spe
Jolly Nature
- Brave Bird
- Taunt
- Roost
- Defog

an old core i used to use a lot on balance teams, but it still works wonders. suicune gives you a strong wincon and defensive pivot, crobat gives you hazard control and an answer to the myriad of fighting types in uu (even with hera gone, mienshao and machamp are huge threats) and umbreon marries them perfectly by providing heal bell and wish support and having fantastic defensive synergy with the two. pair this core with a wallbreaking stealth rock user, a scarfer, and a set up sweeper that can break stall, and you have a pretty strong balanced team right there.




Mega Ampharos + Vaporeon + Gligar
submitted by Jellied Eels

Ampharos @ Ampharosite
Ability: Static
EVs: 192 HP / 252 SpA / 64 Spe
Modest Nature
IVs: 0 Atk
- Thunderbolt
- Volt Switch
- Dragon Pulse
- Heal Bell


Vaporeon @ Leftovers
Ability: Water Absorb
EVs: 248 HP / 112 Def / 148 SpD**
Calm Nature
- Scald
- Wish
- Protect
- Baton Pass


Gligar @ Eviolite
Ability: Immunity / Hyper Cutter
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Stealth Rock / Defog
- Earthquake
- U-turn
- Roost

Basically this is a 3-mon pivot core that has been popping up a lot on the ladder recently (variants are PhDef M-Amph + SpDef Gligar / PhDef Vap + SpDef Gligar on more offensive teams) that gives BO / Semi Stall / VoltTurn a flexible defensive core adapted to the rather offensive nature of the meta rn. All three pokemons have teh momentum moves and between them cover a lot of the usual utility (basically you still need SR OR hazard removal - I personally find myself using Defog Gligar on these cores a lot more because the only spinner / defogger you really synergize with are Blasters and Empoleon), including a reliable Volt Switch switch-in which I find über important currently, while providing checks to a good portion of the meta. Keep in mind you can play this defensive core very aggressively with teh momentum moves so apparent big threats like LO Shao, the increasingly popular Kyurem, SubCM HP Ice Kou, DD Haxorus, etc can't just whack you around like they normally would.

I find this kind of dynamic core sweet because of the advantageous match-up against both offense and those switch-heavy pink teams ala Bob the bro, very nice to ladder consistently with :)

**On Vaporeon, I run a lot of SpDef cause scary Nidos but tbh you're kinda weak to a well-played Krook with this spread so it's up to you




Tentacruel + Chandelure + Hydreigon
submitted by GULLY

Tentacruel @ Black Sludge
Ability: Liquid Ooze
EVs: 232 HP / 252 Def / 24 Spe
Bold Nature
IVs: 0 Atk
- Rapid Spin
- Toxic Spikes
- Scald
- Acid Spray


Chandelure @ Leftovers
Ability: Flash Fire
EVs: 192 HP / 64 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Flamethrower
- Calm Mind
- Substitute


Hydreigon @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Dark Pulse
- Draco Meteor
- Roost
- Taunt

This is a very nice balance/bulky offense core that helps take care of each others checks and has overall nice synergy. With Starmie and Raikou gone Tentas viability has shot up it fits well on a good amount of team arches and is very reliable in doing it job, getting rid of and setting up hazards. T spikes and Sub CMers like Suicune etc. love each other, I opted to go with Chandy for this bc it helps beat Forre and gets rid of unneeded type stacking that I could of had if I went with cune. This core of these two mons can take care of stall extremely well. I rounded it out with Hydrei, one can run a scarf or lo set depending on what their team needs. Hydrei and Chandy have beautiful synergy same with Hydrei and Tenta. The taunt set is very good against wishers or rock setters like Krook and Pert that you already wall. Its good to run things that fuck up offense like Entei Lucario etc. since this core really takes a dump on balance well enough. Try it out see what u think.




Slowking + Florges
submitted by Slate.

Slowking @ Leftovers
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Calm Mind
- Slack Off
- Scald
- Psyshock


Florges (F) @ Leftovers
Ability: Flower Veil
EVs: 252 HP / 232 Def / 24 SpD
Calm Nature
- Wish
- Protect
- Moonblast
- Aromatherapy

Slowking is a quite effective 'mon in the current meta; with Mega Ampharos dropping to an all-time low in viability (excluding the period of time where the tier was ruled by Mega Altaria and the sort), Raikou and Celebi gone, and people resorting to things like Heliolisk to check Suicune, something that beats both Suicune and the tier's influx of fighting-types barring Heracross is welcome to any balanced team. This is a defensive CM set which sets up on Suicune and beats a lot of stuff with Scald + Psyshock. Regenerator + Wish + Slack Off means it never dies, but florges is here mostly to keep it status-healthy, meaning it aromatherapy's away any Toxic or Burn that may be present on Slowking to stop a CM sweep. In addition, Florges takes Knock Offs and strong Bug-type attacks for Slowking, as well as beating every Electric-type in the tier and including electric types used from lower tiers (Rotom-C, Heliolisk, Jolteon.) It also beats the majority of the grass types in the tier barring Roserade and Shaymin with Seed Flare drops. Slowking beats nearly everything Florges struggles with, setting up on the Nidos, beating every Steel-type in the tier, as well as getting free CMs on Crobat. This core is very weak to Roserade and Shaymin and physical Grass-types, so a Steel-type like Mega Aggron or a bulky Flying-type like Crobat is welcome (I am using Crobat on my team, but with no item Acrobatics to deal with Beedrill-M better, which this core also struggles with.) However, I think you will find that with proper team support, this core can form a strong foundation for a good balance team in the current metagame. Keep you eye on Slowking, it's truly a brilliant 'mon in this meta. Especially if Serperior is banned as a result of the suspect test, which is another thing that this core struggles with, esp. Slowking, and the permanent removal of Serperior will make Slowking much better than ever before.




Forretress + Krookodile
submitted by kokoloko

Forretress (F) @ Leftovers
Ability: Overcoat
EVs: 248 HP / 96 Def / 164 SpD
Relaxed Nature
IVs: 0 Spe
- Gyro Ball
- Volt Switch
- Spikes / Toxic Spikes
- Rapid Spin


Krookodile (M) @ Black Glasses
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Earthquake
- Stealth Rock
- Pursuit

another balance/bulky offense hazard control core that has been pretty popular recently, usually paired w/ florges due to defensive synergy w/ these two. forry has a hard time spinning against any team w/ a ghost and doesn't really want to run both spin and rocks because it hardly gets a chance to do both against more offensive teams, so a pokemon w/ pursuit and rocks makes perfect sense as a partner. pretty cool, just needs a solid answer to fires.




Mega Abomasnow + Rhyperior + Cresselia
submitted by teal6

Abomasnow @ Abomasite
Ability: Soundproof
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Ice Shard
- Swords Dance
- Seed Bomb
- Earthquake



Rhyperior @ Leftovers
Ability: Solid Rock
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Stealth Rock
- Earthquake
- Rock Blast
- Roar / Toxic



Cresselia (F) @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
- Calm Mind
- Moonblast / Psyshock
- Moonlight
- Substitute

My opinion on why it is a strong core of mons:
  • Two potential win conditions
  • Bulky mons, so allow for a lot of switchins
  • All three mons can run different, yet still viable sets, allowing for you to surprised your opponent
  • Capitalize on the popularity of current top tier threats
Now for matchup against UU's current top threats -

    • Abomasnow - If it has prior damage, Abomasnow can beat it with priority Ice Shard. MAero can't switch in reliably at all to MSnow.
    • Rhyperior - If it lacks Aqua Tail, MAero can't do anything to it. Even if it has it, Rhyp can't be OHKOd and can OHKO in return, with Rock Blast or Stone Edge.
    • Cresselia - Can beat 1v1 usually, can lose to Taunt/Hone Claw varieties, but will usually scare out
    • Abomasnow - Can OHKO with Ice Shard
    • Rhyperior - Walls physical sets and will beat with STAB rock moves, but loses to Special sets
    • Cresselia - Can beat either set and potentially use as setup fodder
    • Abomasnow - Can beat 1v1, if you're feeling extra special you can use it to get up an SD on as well
    • Rhyperior - Loses
    • Cresselia - Can beat 1v1 if it has Psyshock, will often scare out if you avoid showing Moonblast as mono-attack due to possibility of letting a +6/+6 Cress behind a sub come to fruition
    • Abomasnow - Can pick off with Shard with prior damage
    • Rhyperior - Walls it, can set up rocks on it
    • Cresselia - Walls it completely, if it doesn't have taunt can use as fodder
    • Abomasnow - Loses, can EQ on the switch for great damage though
    • Rhyperior - Can take Fire moves extremely well, doesn't want to get burned but can still win 1v1 if it is
    • Cresselia - Can beat 1v1 as well, can Moonlight off any damage and PP stall Sacred Fire, often forcing a switch

These are just some examples of the S and A+ mons that this core can deal with relatively well. Of course, there may be some prediction/scouting involved (most notably there, Aqua Tail on MAero), but overall I think that these three deal with the current meta sufficiently.

Both MSnow and Cress are win conditions, with teams constantly having to keep to flow in their favor in order to avoid a setup sweep. One notable lacking of this core is the decreased healing in Moonlight, however.




Cobalion + Jellicent
submitted by Cactrune

Cobalion @ Leftovers / Shuca Berry
Ability: Justified
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Iron Head
- Substitute / Stealth Rock / Magnet Rise


Jellicent @ Leftovers / Colbur Berry
Ability: Water Absorb
EVs: 252 HP / 128 Def / 128 Spe
Bold Nature
IVs: 0 Atk
- Recover
- Hex / Scald
- Will-O-Wisp
- Taunt

Jellicent can't really help Cobalion against powerful Ghost-types, but it can help it with almost everything else that checks Cobalion thanks to its incredibly diverse set of utility moves, typing, and utility. Taunt stops stall and bulky setup sweepers alike, while Will-O-Wisp allows Jellicent to wear down Pokemon and cripple offensive teams. If you choose Hex (which I recommend), bulky Psychic-types don't really stand a chance against you either. Jellicent also checks a few other Pokemon that are troublesome in general but don't necessarily scare Cobalion as much, including CurseLax and opposing Cobalion. Leftovers is a cool item for any defensive Pokemon to have, but Colbur Berry can sometimes be better to prevent you from being Pursuit-Trapped, while also giving you a chance to Will-O-Wisp Knock Off users like Krookodile, Mamoswine, Beedrill, etc. This Pokemon takes on a lot of different threats, and it brings lots of utility to the table on top of that.

This core is pretty effective against a large portion of the meta, but it still has a few roadblocks that can prevent it from being truly great. Ghost-types do severe damage to this core, and Chandelure in particular can singlehandedly destroy it, so a Ghost-check like Porygon2, Krookodile, or Hydreigon is helpful. Grass-types are also threatening, because neither Jellicent nor Cobalion can really damage them. Finally, despite Jellicent's Fire and Fighting-resistances, you should probably pack additional checks to Pokemon such as Entei, Heracross, Infernape, and Lucario, because Jellicent's physical bulk isn't the best. Florges works well as a teammate because it can absorb most Fighting attacks and heal these two whenever status gets them.
 
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Euphonos

inanod ng mga luha; damdamin ay lumaya.
is a Tiering Contributoris a Community Contributor Alumnus
ARCHIVED CORES:


Alakazam + Forretress + Dugtrio
submitted by aim

Alakazam @ Focus Sash
Ability: Magic Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Focus Blast / Hidden Power Ice / Dazzling Gleam
- Psychic
- Shadow Ball
- Encore


Forretress @ Leftovers
Ability: Sturdy
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
IVs: 0 Spe
- Volt Switch
- Rapid Spin
- Spikes
- Gyro Ball


Dugtrio @ Choice Band
Ability: Arena Trap
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Memento
- Pursuit
- Stone Edge

I love spikes + Alakazam. With its amazing special attack and speed, it is really able to abuse its powerful attacks and the constant damage that spikes puts out. Forretress is an excellent partner as it is easily able to get up hazards vs a lot of the tier, especially because SP Def Forre, and can volt-switch out on Empoleon who tries to defog. Trapping is probably my favorite strategy in UU and even though Jirachi has long left the tier, getting rid of pokemon that can remove hazards as well as prevent Alakazam from smacking is pretty nichze so that's why Duggy fits so well. I choose Pursuit over Sucker Punch just in-case my opponent brings in a Chandelure on a volt-switch. Since ghost types can no longer be trapped, I can "trap" them with pursuit and get rid of it, allowing for an easier spin as well as relieving pressure on the rest of my members. Memento is nice for an SD Luc with BP as it can deal with Aerodactyl which could otherwise cause problems for this core if Fore is low enough. Focus Blast/HP Ice/Dazzling Gleam all work on Zam. Gleam is good if you don't wanna miss vs Hydreigon as well as have a nice hit on dragons in general. Hp ice is good for catching spdef gligar on the switch 2hk0ing it and preventing it from getting rid of your hazards as well as checking a DD mence due to magic guard + focus Sash. Pretty solid core. Encore Zam is extremely underrated and very nice vs balance and fat teams.




Hippowdon + Stoutland + Mega Aerodactyl
submitted by Sacri'

Hippowdon @ Smooth Rock
Ability: Sand Stream
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Stealth Rock
- Slack Off
- Earthquake
- Ice Fang / Rock Slide / Toxic


Stoutland @ Choice Band
Ability: Sand Rush
Happiness: 0
EVs: 252 Atk / 252 Spe
Adamant Nature
- Wild Charge
- Frustration
- Crunch
- Superpower


Aerodactyl-Mega @ Aerodactylite
Ability: Tough Claws
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Stone Edge
- Roost
- Aerial Ace
- Pursuit / Earthquake / Aqua Tail

Probably the most played core in a sandstorm team and it's easy to understand why. Hippodown can set the Sandstorm easily thanks to it's great bulk and access to reliable recovery move, Slack Off. I like use Ice fang to check Salamence otherwise Rock Slide and Toxic are fine options too. With the sand Stoutland outspeeds the entire curent metagame barring rarely scarf like Crobat (lol) and got a great offensive power with the choice band so he can easily late game sweep. Aerodactyl is one of the greatest pokemon in the UU tier, although he is even more useful seeing as its special bulk roses on the sandstorm, allowing it to check the likes of Shaymin, Hydreigon and Pidgeot-M. Pursuit is a great option to trap chandelure that can be a huge pain for Stoutland's sweep.

For the teammates, these 3 mons really appreciate support given by scald spongers, such as Shaymin, Heracross and even Reuniclus. However, Roserade is also a nice one as it set ups spikes and makes Stoutland's work way easier.




Suicune + Mega Pidgeot + Rotom-Mow
submitted by Jimmy L

Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Scald
- Rest
- Sleep Talk
- Calm Mind


Pidgeot @ Pidgeotite
Ability: Keen Eye
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Roost
- Hurricane
- Heat Wave
- Defog


Rotom-Mow @ Leftovers
Ability: Levitate
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Volt Switch
- Will-O-Wisp
- Leaf Storm
- Pain Split

This is a balance core I've been using lately. The original plan was for Mega-bird and Suicune with Mega-Pidgeot having a fantastic STAB in Hurricane and Suicune dealing with mega-Aero for it. However, this core left me incredibly susceptible to electric moves. Adding Rotom-C to this core checks most electric types in the tier. My only concern was Heliolisk carrying HP ice/flamethrower but even then it isn't a huge concern.

If I go down the list of top A and S threats, this core deals with the majority of them.


252 Atk Mega Aerodactyl Stone Edge vs. 252 HP / 252+ Def Suicune: 109-130 (26.9 - 32.1%) -- 51.8% chance to 4HKO after Leftovers recovery
252 Atk Tough Claws Mega Aerodactyl Aerial Ace vs. 252 HP / 252+ Def Suicune: 88-105 (21.7 - 25.9%) -- possible 5HKO after Leftovers recovery
4 SpA Suicune Scald vs. 0 HP / 0 SpD Mega Aerodactyl: 168-198 (55.8 - 65.7%) -- guaranteed 2HKO


252+ Atk Salamence Outrage vs. 252 HP / 252+ Def Suicune: 145-172 (35.8 - 42.5%) -- 94.5% chance to 3HKO after Leftovers recovery
All while Suicune can set up/rest off the damage

0 SpA Rotom-C Leaf Storm vs. 252 HP / 0 SpD Suicune: 258-306 (63.8 - 75.7%) -- guaranteed 2HKO after Leftovers recovery
This one is a little more difficult as it could depend on the switch.


252 SpA Alakazam Psychic vs. 252 HP / 252+ SpD Rotom-C: 105-124 (34.5 - 40.7%) -- 54.7% chance to 3HKO after Leftovers recovery
252 SpA Alakazam Shadow Ball vs. 252 HP / 252+ SpD Rotom-C: 62-74 (20.3 - 24.3%) -- possible 6HKO after Leftovers recovery
0 SpA Rotom-C Leaf Storm vs. 0 HP / 0 SpD Alakazam: 153-180 (60.9 - 71.7%) -- guaranteed 2HKO

Suicune for Entei / Mega-Bird for Hera/Mien

For Cress, I pair this core with Krook/any other physical dark type. And Suicune can set up on it.

252 SpA Hydreigon Draco Meteor vs. 252 HP / 252+ SpD Rotom-C: 142-168 (46.7 - 55.2%) -- 11.7% chance to 2HKO after Leftovers recovery

Funnily enough, other Mega-Bird's can give me an issue.
 
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Shadestep

volition immanent
is a Community Contributor Alumnusis a Tiering Contributor Alumnus
Bulky Offense / Balance

+


Cobalion @ Leftovers / Shuca Berry
Ability: Justified
EVs: 252 Atk / 252 Spe / 4 HP
Jolly Nature
- Stealth Rock / Magnet Rise
- Swords Dance
- Close Combat
- Iron Head

Slowking @ Choice Specs
Ability: Regenerator
EVs: 236 HP / 252 SpA / 20 Spe
Modest Nature
IVs: 0 Atk
- Psyshock
- Scald
- Flamethrower
- Ice Beam

pretty cool Balance / BO core I found and used a bit when scrolling through old teams a bit lately. pretty cookie-cutterish, slowking to eat up fighting and fire hits, cobalion to take knock offs and whatever else tries to wall/damage slowking.
Specs slowking is actually strong as shit (psyshock 2HKOs Blissey after rocks + a little bit of prior dmg) and Cobalion helps to break the things that slowking struggles with (umbreon, porygon2 etc) and slowking shits on gligar and salamence, who are both supposed to wall Cobalion.

edit: user aquadext just told me that i appearantly copied an old core which i did not and am very sorry if this core has already been posted before, feel free to delete if u want/need to
 

Here is a nice defensive core that I used in one of my RMTs. The core has the same type synergy as dodmen's Crobat Krook core that everyone loves but sacrifices some offensive pressure for bulk and Toxic Spikes. You have got to try it out. Let me know what you think. :)
@


Ability: Overcoat
EVs: 248 HP / 152 Def / 100 SpD / 8 Spe
Bold Nature
IVs: 0 Atk
Foul Play
Taunt

Defog

Roost


@


Ability: Sheer Force
EVs: 252 HP / 116 Def / 128 SpA / 12 Spe
Bold Nature
IVs: 0 Atk
Toxic Spikes
Stealth Rock

Ice Beam

Earth Power

Mandibuzz
  • Psychic Immunity
  • Ground Immunity
  • Hazard Removal
  • Taunt
Mandibuzz works along side Nidoqueen pretty effectively having the immunities that are super effective to Nidoqueen. Not only does Mandibuzz support in it's typing but also in the role it plays with Nido. Mandibuzz can easily Taunt the defogger that wants to get rid of the hazard spam. Rocky Helmet is very useful as it punishes knock off users and well as Rapid Spin. More than once I have seen Mandibuzz prevent the hazard removal because rocky helmet made the rapid spinner faint. Defog is there for overall team support. It, of course, is very useful even though Nido is not weak to T-spikes or Stealth Rocks and likes to set up hazards of it's own. Mandibuzz is great at taking the special hits for Nidoqueen. Special threats like Mega Sceptile and Draco Salamence are compensated for my Mandibuzz's special side.

Nidoqueen
  • Electric Immunity
  • Fighting Resist
  • Rock Resist
  • Hazards
Nidoqueen with bulk is pretty underrated. It switches into a great amount of fighting types with ease and sets up a hazard of choice. Most defoggers and rapid spinners cant beat Nidoqueen one on one making this method of hazard setting pretty effective. The electric immunity along with Rocky Helmet Mandibuzz is a killer way to deter volt turn spam. Choiced electric types no longer safely go for their stabs on Mandibuzz. The rock resist is also pretty useful for pokemon like Mega Aerodactyl and Tyrantrum. Nidoqueen has moves to hit each of them super effectively or can just scare them out to set up hazards. Below are some images of Nido being a rock resist and Mandibuzz defogging effectively.
upload_2015-10-22_16-12-6.png

The core is made to wither down the opposing team so a late game sweeper can clean up. This makes the core fit best on a balanced team but can be used on bulky offense pretty well. I do think this core is highly effective but cannot stand on its own. There is a fire and ice weakness between the two. Having some sort of water check would make the core so much better. Yty it out for yourselves and enjoy it!
 
Balanced Core:
Suicune + Shedinja + Dugtrio

Sets:


Suicune @ Leftovers
Ability: Pressure
EVs: 236 HP / 252 Def / 20 Spe
Bold Nature
IVs: 0 Atk
- Scald
- Calm Mind
- Rest
- Roar / Sleep Talk


Shedinja @ Focus Sash
Ability: Wonder Guard
EVs: 252 Atk / 4 SpD / 252 Spe
Lonely Nature
IVs: 0 HP / 0 Def / 0 SpA
- Swords Dance
- Shadow Sneak
- X-Scissor
- Protect


Dugtrio @ Life Orb
Ability: Arena Trap
EVs: 232 Atk / 52 SpA / 224 Spe
Naive Nature
- Earthquake
- Aerial Ace
- Substitute / Sucker Punch / Memento
- Sludge Wave

Description:
This core preys on the fact that most teams only have a limited number of checks for both Shedinja, and Suicune. By using Dugtrio to eliminate one or more of them, it opens a path for one of these two mons to do their thing. Suicune is standard Crocune/Roar CM Cune, and the Shedinja is running Swords Dance. The EV spread on Suicune allows it to hit a Leftovers number, as well as heavily creeping other Cunes, and things that try to creep Cune to phase it out. Swords Dance on Shedinja is the preferred move to beat mons such as CM Florges and opposing Crocunes one on one. The Dugtrio set is really the only interesting part. Mixed Life Orb OHKOs Defensive Whimsicott after rocks, and OHKOs Guts Heracross with Aerial Ace. Earthquake hits all the 'usual' targets that Dugtrio is here to hit, such as Heliolisk and Toxicroak. The loss of power from investing in SpA EVs is usually not too noticeable, as it either easily OHKOs anyways, or would've been a 2HKO regardless. The slight drop in Speed EVs is completely unnoticeable, as it doesn't lose out on any speed tiers, and still outspeeds Whimsicott. The only thing you lose out on is speed tying with Sceptile before mega evolution, but that's not exactly a position you want to be in with Dugtrio in the first place.

As for the slashed moves, they can be changed depending on the rest of your team. Roar CM Cune vs. Crocune is a well-covered topic, so I'll stay away from that, but do note that Roarcune is this core's only way to handle Bulk Up Tornadus. As for Duggy's slashes, Substitute is the preferred option, allowing Dugtrio to check Toxicroak by avoiding Sucker Punch as well as to scout for coverage. However, Memento can be used to provide easy setup for the other two mons, or Sucker Punch can also be used as a last ditch effort versus all out attackers or choiced locked attackers.

Shedinja covers Suicune's checks in a unique way, as a large number of them are mono-attacking or dual stab setup sweepers. Reuniclus, Florges, Suicunes without Roar, Curselax, Slurpuff, and CM Cresselia are all dunked on by Shedinja, and Toxicroak is taken care of either through Sucker Punch mind games, or bopping it with Dugtrio. Cobalion is also hard walled by Shedinja, unless it's one of like two Stone Edge SD Cobalion's ever used by anyone.

(In case you were wondering, Shedinja is EV'd to give Porygon and Porygon-Z a boost to Attack rather than Special Attack, hence the Lonely Nature and SpD Investment.)

Threats to the Core:
Hazards: The obvious problem whenever Shedinja is involved, this team absolutely needs hazard support, both in keeping them up on the opponent's side of the field, and in keeping them off your side.

Mega Abomasnow: This thing kills Shedinja with Hail damage, bops Duggy with an Ice Shard, and sets up all over Suicune. Team support is definitely needed to deal with this mon.

Mega Ampharos: Despite the presence of Dugtrio, this mon is still a threat to any team including Shedinja. Dugtrio only 2HKOs with Earthquake, and Amphy easily OHKOs it back with Dragon Pulse.

Roar Suicune: More of an annoyance than anything, just make sure you have a check to this, like every other team in UU has to. :P

Calcs:
232 Atk Life Orb Dugtrio Aerial Ace vs. 0 HP / 4 Def Heracross: 307-364 (101.9 - 120.9%) -- guaranteed OHKO
52 SpA Life Orb Dugtrio Sludge Wave vs. 248 HP / 8 SpD Whimsicott: 286-338 (88.5 - 104.6%) -- guaranteed OHKO after Stealth Rock
52 SpA Life Orb Dugtrio Sludge Wave vs. 0 HP / 0 SpD Whimsicott: 286-338 (109.5 - 129.5%) -- guaranteed OHKO
 
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Balanced/Bulky Offense Core
I've seen this core a lot recently, and let me tell you, it's for a good reason. These three Pokemon are all great in their own right, but together they are even more powerful, forming what I believe to be one of UU's very best cores. The main reason is that it's such a versatile core that it can be switched up to fit whatever type of team you want to have, ranging from HO to Balance. Of course, if you know me, you know that Balance is my MO, so I tend to like some of the bulkier sets, but those aren't the only sets that work.

Krookodile is the most one-dimensional member of the core in my opinion; most of its sets are pretty similar and have the same basic goals, which are to disrupt the opponent until they can't fight back anymore. It can set up rocks while also spamming STAB Knock Off and Earthquake (two great moves), and it can put down the bulky Psychic and Ghost-types that can sometimes give Cobalion problems. The sets I prefer using here are either the Stealth Rock set (Dread Plate or Earth Plate is fine for the item) or the Choice Band set, which is a lot stronger but sometimes misses switching moves.


Salamence provides yet another Intimidate user, which helps the core out immensely with a number of physical attackers. This guy is the most versatile member of the core, hands down, and looking at its moves you can see why. You can run Scarf, Dragon Dance, Life Orb with or without Defog, Bulky Dragon Dance, and even the stally FatMence set. All of these sets bring something to the table, but all of them are vital in checking Fire and Fighting-types, both of which can give the other members of this core a lot of trouble. Special LO Mence is the most popular right now, and its attacks synergize well with the physical attacks of Krookodile and Cobalion, but as i mentioned, there are many other possible sets that you can run.


Tying it all up is Cobalion, a jack of many trades. It provides some vital help against the Fairy, Ice, and (some) Normal-types that tend to disrupt Salamence and Krookodile while they're trying to do their work. Cobalion's stats lend themselves very well to its newfound star status within UU, and it complements the other bruisers in the core very nicely. It too can run a lot of things, spanning from Swords Dance and/or Rock Polish to a bulky pivot set to a mixed lure set. The sky's the limit with this thing, and the fact that checks Mamoswine, Abomasnow, Snorlax, Beedrill, Aerodactyl, and other key threats just makes it better.


Teammates for this core should include at least one other resistance to Ice, Fighting and Fire, as having only one of each on this core is kind of undesirable. A better answer to Suicune and Alomomola than Salamence is also pretty helpful, as they both check Cobalion and Krookodile pretty decently. I also recommend a sturdier Fairy switch-in than Cobalion, whose pitiful special defense and lack of an actual Fairy resistance don't really help it check Fairies. Anyway, hope you enjoyed this post, and I can't wait to see what else comes out of this thread.[/hide]​
 

Manipulative

Camila <3
is a Tutor Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnus
Offensive Hazards Core:



Salamence (M) @ Life Orb
Ability: Intimidate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Draco Meteor
- Defog
- Roost




Cobalion @ Leftovers
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- Close Combat
- Swords Dance
- Stealth Rock




Pretty self explanatory. Salamence and Cobalion have great type synergy, covering all of each other's weaknesses, and provide a solid amount of offensive pressure, on top of being there for hazard control. Intimidate always comes in handy. Both of these are just good in general, being top tier mons.
 
This is a core from the old thread. I don't know if you only chose good ones from the old thread or not Euphonos , but I'm gonna post this anyways.





Hydreigon @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Taunt
- Roost
- Dark Pulse
- Dragon Pulse/Draco Meteor

Chandelure @ Leftovers
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Subsitute
- Calm Mind
- Shadow Ball
- Flamethrower/Fire Blast

This set has breaking stall in mind, while easily fitting into an offensive team. The two not only has almost perfect type synergy, but dismantles stall at the same time. Hydreigon can hit very hard with it's dual STABs and Life Orb, while simultaneously keeping stall at bay with Taunt. Roost keeps it healthy throughout the game so that it can outlast long stall battles. Chandelure provides Hydreigon with resistances to Fairy, Bug, and Ice moves and an immunity to Fighting moves. In return, Hydreigon takes Dark, Ghost, Water, and Ground moves. Chandelure acts as a sweeper in this core, setting up a Substitute that stall won't be able to break through with status, and can set up Calm Minds until a sweep is immenent.

This set doesn't deal with offensive teams very well, and also struggles against the Fairy- and Dark-types in the tier. A great Pokemon that can deal with these are Toxicroak. Toxicroak's dual STABs can help deal with these Pokemon, while Sucker Punch outpaces high speed threats often found on offensive teams. In addition, Toxicroak also synergizes well with the core due to it's typing. Another Pokemon that works well with the core is Forretress. Forretress's Gyro Ball can deal a nice chunk of damage to Fairy-types. It can also lay down Toxic Spikes, Spikes and/or Stealth Rock to chip down stall teams even furthur. It synergizes with the core with no issues as well.
 

freezai

Live for the Applause
is a Tiering Contributor


Pretty cool offensive core as the set up duo both set up and punish each others weaknesses. Houndoom is plagued by water types and specially defensive walls like Blissey. This is where Toxicroak comes in with dry skin to whoop water types and also can bop Special walls with drain punch and gunk shot. Conversely, Houndoom and Mence can switch into other attacks directed at Toxicroak with relative ease. Salamence provides Defog support for Doom and also provides Intimidate support with good bulk for an offesnive mon. Salamence provides a ground immunity for the core as it would otherwise destroy doom+croak.

Houndoom-Mega @ Houndoominite
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Hasty Nature
- Dark Pulse
- Fire Blast
- Flame Charge
- Nasty Plot

Toxicroak @ Life Orb
Ability: Dry Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Sucker Punch
- Gunk Shot
- Drain Punch

Salamence @ Life Orb
Ability: Intimidate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Defog
- Roost
- Draco Meteor
- Fire Blast
 

Euphonos

inanod ng mga luha; damdamin ay lumaya.
is a Tiering Contributoris a Community Contributor Alumnus
Allow me to post two of the most trusted cores I have in my arsenal; these might be very useful in building your teams!


Core #1: A Defensive Core containing Salamence, Empoleon, and Granbull.

Dragon-Fairy-Steel core is one of the most popular cores ever formulated, and I've devised a selection of Pokemon to fulfill such a core. I liked this core so much because first, this is designed to remove all Entry Hazards whenever possible (and, incidentally, stop any Pokemon from setting up through this core) through Salamence and Empoleon; next, this is designed to soften almost all Physical attacks as if they are butter, through the dual Intimidate core from Salamence and Granbull; finally, they have the tools to aid the longevity of each Pokemon in the team, and that's why Wish from Salamence and Heal Bell from Granbull are very integral to this tried-and-trusted core since my good old team's inception, even while they reside in Pokemon Online! This core will definitely unlock a hazard-weak Pokemon's potential to the fullest once all the hazards are eliminated.


Salamence @ Leftovers
Ability: Intimidate
EVs: 216 HP / 40 Atk / 252 Def
Impish Nature
- Wish
- Protect
- Dragon Tail
- Defog


Empoleon @ Leftovers
Ability: Torrent
EVs: 240 HP / 252 SpD / 16 Spe
Calm Nature
IVs: 0 Atk
- Stealth Rock
- Defog
- Scald
- Roar


Granbull @ Leftovers
Ability: Intimidate
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Thunder Wave / Toxic
- Heal Bell
- Play Rough
- Low Kick / Earthquake


Bonus: Christo The Gr8 devised this core with Mega Pidgeot > Salamence during UUPL finals match vs. Mencemeat, and Omfuga immediately recognized that the team Christo built was "oddly" reminiscent of my team (because it has a Shedinja that stirred controversy during that time, hehe.)



Core #2: A Balanced Core containing Swampert, Roserade, and Forretress, extracted from Christo The Gr8's Aerolyn team.

This core focuses on putting almost every hazard (bar Sticky Web) to the opposition, and these three Pokemon have the necessary qualities for such a strategy. Type-wise, they have great defensive synergy between each other (it has some concerns from Flying and Ground attacks, though), and they use their natural bulk to sponge any hit aimed at them. Add a Taunt user to this core, and the opposing team will start succumbing to all the hazards laid by this core.


Swampert @ Leftovers
Ability: Torrent
EVs: 240 HP / 252 Def / 16 SpD
Relaxed Nature
- Stealth Rock
- Scald
- Earthquake
- Roar


Roserade @ Black Sludge
Ability: Natural Cure
EVs: 224 HP / 96 SpA / 188 Spe*
Modest Nature
IVs: 0 Atk**
- Sleep Powder / Hidden Power Fire**
- Toxic Spikes
- Giga Drain
- Sludge Bomb


Forretress @ Leftovers
Ability: Overcoat
EVs: 248 HP / 8 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Spikes
- Rapid Spin
- Gyro Ball
- Volt Switch


*Roserade's EV spread is very flexible, you may opt to run different EV spreads as you wish. My EV spread on Roserade is designed to outrun from the likes of Jolly Cloyster and to reach Roserade's Special Attack to a certain jump point.
**If Hidden Power Fire is used over Sleep Powder, make sure its IVs are programmed to it (still, 0 IV's on Attack is needed to minimize damage from Foul Play).
 
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Claiming the first Zapdos core



Zapdos @ Life Orb
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Heat Wave
- Roost
- Hidden Power [Ice]

Swampert @ Leftovers
Ability: Torrent
EVs: 240 HP / 16 Atk / 252 Def
Relaxed Nature
- Stealth Rock
- Earthquake
- Scald
- Roar


I came up with when building a balance team with Zapdos on it, and I found it to be a great core, especially all of the rock, electric, and Ice types that threaten dos are stopped cold by pert, while dos kills all of the water and grass types that threaten Pert. The core focuses on Pert setting up rocks so Dos can break past many mons while being able to build momentum. If a defogger is added to the mix to help Zapdos get in, it could be a nightmare for teams that do not want to lose momentum.
 
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Cheryl.

Celesteela is Life
upload_2015-11-3_18-26-44.png
upload_2015-11-3_18-29-14.png

Zapdos + Mega Swampert

I know Zapdos just joined UU yesterday, but I feel like this is gonna be a good core right off the bat. Zapdos has trouble with Electric, Rock, and Ice types (and Grounds), and Mega Swampert remedys most of this by walling Electrics and rocks, and can beat Ground types as well, and Rain-boosted Waterfall can do work against most Ice types. Zapdos helps Mega Swamp with Grasses with Heat Wave, and can cause momentum with Volt Switch if you choose to use it. Overall, while this core may have problems with stuff like Mega Abomasnow, that can be helped by teammates like Entei. Overall, I hope this core is of help to you! Enjoy!

Sets:

Zapdos Life Orb
Timid Nature
- Thunderbolt / Volt Switch
- Heat Wave
- Hidden Power Grass
- Roost

Swampert @Swampertite
Jolly Nature
- Rain Dance
- Earthquake
- Waterfall
- Ice Punch
 
Ok, so this core was effective before Zapdos drop and honestly I can see it still working on this new meta.



Krookodile @ Dread Plate/Life Orb
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Knock Off
- Earthquake
- Pursuit/Superpower

Jellicent (F) @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 132 Def / 124 Spe
Bold Nature
IVs: 0 Atk
- Will-O-Wisp
- Scald/Hex
- Taunt
- Recover

Florges @ Leftovers
Ability: Flower Veil
EVs: 252 HP / 248 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Moonblast
- Calm Mind
- Synthesis
- Aromatherapy


Florges, Jellicent and Krookodile makes an effective balance core for most buildings. They have great defensive synergy: the Krookodile/Jellicent combo works great right now, as it is able to check a myriad of UU threats, especially top tier threats like Reuniclus (besides Energy Ball lol), Mega Aero, Cobalion, Entei and Florges, while not being setup bait for many others. Dread Plate Rocks Krookodile is its best set atm, since Krookodile force a lot of switches and have plenty of chances to setup. Knock Off/Earthquake deserves no explanation, while Pursuit is great to trap and kill psychics and ghost types. Superpower is a great coverage option more than ever, since it can catch those bastard Shuca users that think that can outsmart you. Jellicent has amazing ability, typing and bulk, with a great supportive movepool, which lets it shutdown offensive threats and fat walls. Florges finish this core acting as a cleric, with much needed Aroma support since Jelli often will get burned when facing mons like Entei, and as a wincon. Florges + those two is also capable of shutdown any Mence variation, from Offensive Defogger to DD Moxie Mence, that have been increasing in popularity thanks to Fortune Favors The Brave. It also takes care of Mega Sharpedo, that otherwise threats this core pretty heavily.

Since Jellicent is imho the premier spinblocker right now, hazard stack is a great option for those three mons. For example, with Tspikes support, you can drop Scald for Hex on Jelli. This way, you won't lose your ability to counter Fire types, while being much stronger against opposing Jellis and Reuniclus.

I have this one replay against LilOu that is pretty cool tbh because we were both using a Krook + Jelli core, so you can see how it fairs in two different team archetypes.

http://replay.pokemonshowdown.com/uu-287276457

 
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Starmei

You thought you could challenge me?
is a Tiering Contributor Alumnus

Zapdos @ Expert Belt/Life Orb
Ability: Pressure
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Thunderbolt/Volt Switch
- Heat Wave
- Hidden Power [Grass]
- Roost

Mamoswine @ Life Orb
Ability: Thick Fat
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Icicle Crash
- Earthquake
- Ice Shard
- Stealth Rock


Zapdos + Mamoswine
Pretty fun offensive core that I've been playing around with. Works kinda similarly to Zapdos + Swampert posted above, they're able to check a lot of Pokemon that threaten/wall/check the other - Zapdos can help mamo vs bulky waters like Suicune, Pert & also things like Forre. Kinda new to UU here so cut me a little slack but they seem to pair well together. VS/Tbolt can be switched at will, Ebelt Zapdos was just something I was experimenting with, seemed to work pretty well so I slashed it. Hope everything else is pretty self explanatory n_n
 
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Amoongod​

Suicune
This damn core is honestly so good I don't get why its not used so much. Ive been using it for ages now and its never failed me. Suicune is able to take ice and fire moves that are a problemo for Amoonlord. Walls mega blastoise, Darmanitan,Aerodactyl-Mega,Entei,Mamoswine,Arcanine,Cloyster (sometimes unless mfw flinches),Crobat,Infernape (unless special), Special Salamence and 99% of bulky waters which aren't really a problem but Amoon-the-saviour doesn't like burns.
Amoonguss is able to wall most stuff that suicune is unable to because of its great resistance to electric and 4x resistance to grass moves. It walls, well not really walls, but spores which is amazing, Mega Ampharos, Chesnaught, Doublade ( Suicune can wall this but doesnt really like those +4 Sacred swords when you don't get the scald burns you want because scald is so bad), Heliolisk which is one of the really annoying counters (King-Amoon takes about 70% from Life Orb Heliolisk and spores that thing), Feraligatr!!, Mienshao, Sceptile-Mega ( takes 2 dragon pulses and sludge bomb should 2hko but no one runs sludge bomb) Mega absol, Mega sharpedo,Mega Swampert and Whimsicott (ez clear smog OHKO lol)
Amoongod (Amoonguss) @ Black Sludge
Ability: Regenerator
EVs: 236 HP / 252 Def / 16 Spe
Bold Nature
IVs: 0 Atk
- Spore
- Foul Play
- Clear Smog
- Giga Drain
Max bulk, 16 Spe to outspeed base 30s and spore and for clear smogging base 30s (Snorlax, although curse reduces speed and Reuniclus)
CANCER DOGE (Suicune) @ Leftovers
Ability: Pressure
EVs: 236 HP / 252 Def / 16 Spe
Bold Nature
- Scald
- Sleep Talk
- Rest
- Calm Mind
4 Spe to outspeed taunters is enough mfw
DONT GIVE THAT SUICUNE 200 Fudging speed evs to speed creep other Suicunes and also make sure to keep the leftovers on the Suicune if you see a team with Mega Blastoise because you need them to wall Mega Baetoise.
DEEZ NUTS HAH GOTTEM! Have fun with the core
 
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Cheryl.

Celesteela is Life
+
Roserade + Tyrantrum Offensive Core

Oh my jesus have I been loving this here core. Since I've been testing out the stupidly high power of Specs Roserade on the now reset ladder, I wanted to pair it up with something that can use Roserade's wallbreaking and use the weakened mons to sweep, while also adding some synergy, so I went with Dragon Dance Tyrantrum, my favorite Tyrantrum set. Tyrantrum already hits stuff hard with Head Smash and Outrage, so these two can also be classified as a wallbreaking core. Tyrantrum also checks Flying types and Fire types for Roserade, as Specs Roserade's best counter, I've seen, is Crobat. (Gets 2HKOed by HP Fire after Stealth Rocks tho, holy shit, and Sludge Bomb has a chance to 2HKO Crobat after Rocks as well). Roserade also helps Tyrantrum by taking on Bulky Waters and killing everything. There are a few weaknesses with this core, though. Ice types like Kyurem or Mega Glailie completely destroy Roserade + Tyrantrum, so you might want something like Cobalion or Empoleon to beat those. (Empoleon can also take on Fire types if Tyrantrum is dead.) Steel types are also a bit of a problem for this core, although Tyrantrum has Earthquake and Roserade has HP Fire/Ground and an extremely powerful Leaf Storm. But, nonetheless, try to run a Steel check to be safe. I hope you guys enjoy this core, and spread the word of the criminally underrated Specs Roserade!!!

Roserade @ Choice Specs
Ability: Technician
EVs: 252 SpA / 252 Spe / 4 Def
Modest Nature
- Leaf Storm
- Sludge Bomb
- Hidden Power Ground / Hidden Power Fire
- Dazzling Gleam

Tyrantrum @ Lum Berry
Ability: Rock Head
EVs: 252 Atk / 252 Spe / 4 SpD
Adamant Nature
- Dragon Dance
- Head Smash
- Outrage
- Earthquake

EDIT: the sets can be interchangable if you want. You can use specially defensive Rose or LO Rose if you want, you can use CB or Rock Polish Tyrantrum if you want, the good thing about this core is even with the sets, the core is still really reliable. I'm just putting the sets I'm using in my newest team.
 
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Starmei

You thought you could challenge me?
is a Tiering Contributor Alumnus
+
Roserade + Tyrantrum Offensive Core
Oh my jesus have I been loving this here core. Since I've been testing out the stupidly high power of Specs Roserade on the now reset ladder, I wanted to pair it up with something that can use Roserade's wallbreaking and use the weakened mons to sweep, while also adding some synergy, so I went with Dragon Dance Tyrantrum, my favorite Tyrantrum set. Tyrantrum already hits stuff hard with Head Smash and Outrage, so these two can also be classified as a wallbreaking core. Tyrantrum also checks Flying types and Fire types for Roserade, as Specs Roserade's best counter, I've seen, is Crobat. (Gets 2HKOed by HP Fire after Stealth Rocks tho, holy shit, and Sludge Bomb has a chance to 2HKO Crobat after Rocks as well). Roserade also helps Tyrantrum by taking on Bulky Waters and killing everything. There are a few weaknesses with this core, though. Ice types like Kyurem or Mega Glailie completely destroy Roserade + Tyrantrum, so you might want something like Cobalion or Empoleon to beat those. (Empoleon can also take on Fire types if Tyrantrum is dead.) Steel types are also a bit of a problem for this core, although Tyrantrum has Earthquake and Roserade has HP Fire/Ground and an extremely powerful Leaf Storm. But, nonetheless, try to run a Steel check to be safe. I hope you guys enjoy this core, and spread the word of the criminally underrated Specs Roserade!!!

Roserade @ Choice Specs
Ability: Technician
EVs: 252 SpA / 252 Spe / 4 Def
Modest Nature
- Leaf Storm
- Sludge Bomb
- Hidden Power Ground / Hidden Power Fire
- Dazzling Gleam

Tyrantrum @ Lum Berry
Ability: Rock Head
EVs: 252 Atk / 252 Spe / 4 SpD
Adamant Nature
- Dragon Dance
- Head Smash
- Outrage
- Earthquake
http://play.pokemonshowdown.com/sprites/xyani/roserade.gif

http://play.pokemonshowdown.com/sprites/xyani/tyrantrum.gif

I'll just leave these here because the sprites you used hurt my eyes o-o
feel free to use them
 
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