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Vaporeon (Update)

The only problem is that Ice Beam checks none of the Pokemon you listed. You will still need a separate Dragonite, Breloom, and Celebi check because Ice Beam does not work all of the time against them.

Ice Beam has some use, but there are better options; that's all I'm saying. Vaporeon only has 2 moveslots, so he has to use them wisely. That's why Ice Beam should be slashed last or not at all.
 
Seconding RL. Breloom gets hit very hard by Ice Beam, DNite would get KOd after SR and some residual damage, while it can't KO Vappy with anything unboosted. As RL said, Ice Beam forces Celebi to recover which means whoever you switch in (heatran, infernape, etc) doesn't have to risk being Para'd which is HUGE.
 
Breloom can still predict a Surf, Wish, or Protect and then switch in. Ice Beam doesn't really "deter" Dragonite or Breloom from switching in; rather it becomes a complicated prediction game that doesn't work every time for Vaporeon.

I just don't see it as being as "good" as his other options. Heal Bell saves your entire team from status, something few Pokemon have; and Roar phazes out a few notable threats: Suicune, Jirachi, Snorlax, and Specially Defensive Dragonite (who Ice Beam couldn't dream of hurting). It's also nice to know that very few Pokemon are able to set up in Vaporeon's face.

Oh, and Roar also deters Dragonite and Breloom from switching in. You can easily switch to an appropriate counter when you see that they switched in before you roared them.

I'm glad I have an example to show you:

??? Switched in Breloom (lvl 100 Breloom ♂)
Pointed stones dug into the foe's Breloom.
Breloom lost 6% of its health.
Breloom was hurt by Spikes!
Breloom lost 12% of its health.
Vaporeon used Roar.
??? Switched in Infernape (lvl 100 Infernape ♂)
Pointed stones dug into the foe's Infernape.
Infernape lost 12% of its health.
Infernape was hurt by Spikes!
Infernape lost 12% of its health.
Vaporeon's leftovers restored its health a little!
Vaporeon restored 6% of its health.

Super Mario Bro switched in Heatran (lvl 100 Heatran ♂)
Pointed stones dug into Heatran.
Heatran lost 12% of its health.
??? Switched in Breloom (lvl 100 Breloom ♂)
Pointed stones dug into the foe's Breloom.
Breloom lost 6% of its health.
Breloom was hurt by Spikes!
Breloom lost 12% of its health.


So, as you see here, Vaporeon's phazing actually helped me deal with Breloom because I was able to switch into an appropriate counter (Heatran) and gained plenty of momentum. Not to mention, I built up plenty of entry hazards damage against the opposing team in the process.

Phazing with Roar does not require you to make ridiculous predictions like you normally would with Ice Beam.

All in all, Roar outclasses Ice Beam in every way possible. Period.
 
Yeah thats all fine and dandy. Just saying for the team that doesn't have Spikes, Ice Beam just flat out kills Breloom so you don't have to deal with it. Roar can also bring Breloom in. Also, Roar doesn't help against Mixnite, who 2HKOs you with Draco Meteor. Ice Beam is not a bad choice at all for Vaporeon and deserves to be slashed, thats all I'm saying.
 
You are not going to want to keep Vaporeon in if you know a Breloom is lurking around because they can easily come in on Surf or Protect. Ice Beam only works if you nail your prediction, and this does not work all of the time.

Roar eases prediction and is extremely helpful to scout for Vaporeon's counters, and not all are weak to Ice Beam. For example, Rotom doesn't care about Ice Beam, and can set up a Substitute. However, if you Roar out a Rotom trying to switch in, BAM -- switch to your ScarfTar.

Also, any team likes a reliable phazer against Offensive Suicune, Choice Scarf Jirachi, and Curselax; not just spike-stacking teams.

The slashing should go something like this:

HP Electric/Roar/Heal Bell/Toxic/ [Ice Beam (maybe)]
 
Ice Beam definitely needs to get a mention. Completely removing a threat is better than just merely phazing it out, as if you phaze Breloom out, it can still come back in later on and wreak havoc. However, if you Ice Beam as it switches in, it's dead and you won't have to deal with it later on in the match.

And there's no way that many options should be in that moveslot, that is slashitis. I say HP Electric/Toxic definitely, with Heal Bell going into AC. Not sure about Roar/Ice Beam, but one of them should be the 3rd slash.
 
Well, if one of them is the third slash, it should definitely be Roar, which is far more versatile than Ice Beam. Roar allows Vaporeon to scout for counters and shuffle dangerous stat boosters, while Ice Beam is a situational move that doesn't always work if you predict incorrectly.
 
Since its incomplete I'll just remove all mentions of Salamence.
[SET]
name: Wish Passer
move 1: Wish
move 2: Protect
move 3: Surf
move 4: Hidden Power Electric / Ice Beam / Toxic
item: Leftovers
Nature: Bold
EVs: 188 HP / 252 Def / 12 Spe / 56 SpD

[SET COMMENTS]

<p>With a great base 130 HP stat, decent defenses, and access to a useful move in Wish, Vaporeon becomes an incredible support member in the OU metagame. Vaporeon can heal those who lack a self-recovery move and generally keeps the team at a good level of health. Pokémon like Dragonite and Gyarados who are constant victims of Stealth Rock appreciate Wish in any case.</p>

<p>Protect is the second most important move of the set, because without it, Vaporeon wouldn't be able to reliably heal itself and keep passing Wishes. Also, Protect is a handy move for scouting purposes and restores HP thanks to Leftovers. Surf is the obligatory STAB move to use, and keeps Gliscor, physically defensive Skarmory, Infernape, and Heatran at bay. The last moveslot has several notable options. With Hidden Power Electric, Vaporeon becomes one of the best counters to Gyarados, even those that carry Taunt, and helps it deal with opposing Water-types. On the other hand, Ice Beam keeps Salamence, Dragonite, and Grass-type Pokémon in general in check. You can also use Toxic, which when coupled with Wish and Protect makes Vaporeon able to Toxic stall numerous Pokémon that it can't harm greatly, such as specially bulky Pokémon and Pokémon resistant to Surf.</p>

[ADDITIONAL COMMENTS]

<p>Vaporeon has two other great moves it can use to help aid its team: Roar and Heal Bell. Vaporeon makes a great user of Roar, stopping several Pokémon from setting up and sweeping. As for Heal Bell, it makes Vaporeon a very effective cleric, curing its team and itself of status effects.</p>

<p>The reason why the EV spread makes special emphasis on Vaporeon's HP and Defense stats is to upgrade its overall bulk and turn it into a more reliable Wish Passer. Making the HP stat divisible by 16 will maximize Leftovers recovery, and the 188 EVs achieve this. The 252 Defense EVs and Bold nature are used in order to improve Vaporeon's physical defense and provide it with the necesary bulk to take hits from the likes of Gyarados and Infernape better. The 12 Speed EVs allow Vaporeon to outspeed all Choice Band Scizor that invest 8 EVs into Speed, while the rest of the EVs are given to Special Defense in order to have a more balanced defensive set. It is worth mentioning that even using 252 HP / 252 Def EVs Vaporeon only has a 3% of chances of not being 2HKOed by physically-based Infernape's Close Combat factoring in SR + Leftovers; therefore, investing the rest of EVs in Special Defense is the advisable thing to do as it will allow Vaporeon to take special attacks slightly better. </p>

<p>Since Vaporeon is an excellent Pokémon in terms of durability, it is a good idea to couple it with an offensive Pokémon that appreciate Wish, such as Salamence and Gyarados. That way, both will have an easier time switching in and more opportunities to set up Dragon Dances. Others that concentrate their strength in their defensive capabilities, such as Celebi and Gliscor, are great partners for Vaporeon too, because they can cover each other's weaknesses very well.</p>

[SET]
name: Choice Specs
move 1: Surf
move 2: Ice Beam
move 3: Hidden Power Electric
move 4: Wish / Signal Beam
item: Choice Specs
Nature: Modest
EVs: 176 Def / 252 SpA / 80 Spe

[SET COMMENTS]

<p>Vaporeon is usually seen as a bulky Wish passer, but many people forget to consider its fantastic 110 base Special Attack. With Choice Specs, Vaporeon becomes an admirable offensive Pokémon that fits very well on offensive teams that could use Wish support.</p>

<p>Surf is Vaporeon's primary attack option, a reliable STAB move that, when boosted by Choice Specs, becomes enormously powerful. Ice Beam and Hidden Power Electric provide additional type coverage, dispatching most Grass- and Water-types who resist Surf, such as Celebi and Gyarados, respectively. Wish is probably the most recommended option for the last slot, giving Vaporeon the opportunity to set up Wish against a threatened opponent that will switch out and heal one of your teammates that better handles the switch-in. Wish can also be used to heal Vaporeon's own health, though use it at your own risk as Vaporeon may be set up on by the opponent. Signal Beam is also another move to consider, mainly designed to annihilate Celebi, although Ice Beam already does a lot of damage to it.</p>

[ADDITIONAL COMMENTS]

<p>The EVs and nature are pretty straightforward. Maximizing Vaporeon's Special Attack is the first detail to consider for the set, so 252 Special Attack EVs and a Modest nature put this stat to the highest possible level, reaching 525 Special Attack. The 80 Speed EVs allow Vaporeon to outspeed most Skarmory that invest in Speed nowadays, particularly ones that use 36 Speed EVs.The rest of the EVs are placed into Vaporeon's Defense, thus making it able to retain some bulk to take a few hits.</p>

<p>Most of the time, offensive teams appreciate Wish support, and Choice Specs Vaporeon is a great candidate for these type of teams, because it doesn't slow down any offensive momentum. Pokémon such as Dragonite and Gliscor are great partners for Vaporeon, since they cover each other's weaknesses very well while maintaining a strong line of offensive power. Offensive partners that defeat Blissey are also good Pokémon to couple Vaporeon with, since she walls Vaporeon with no problems at all. Breloom and Machamp make two fine partners for Vaporeon, since they can easily get rid of Blissey with their respective STAB moves. Entry hazard support is also welcome, as it helps Vaporeon to score more OHKOes as well as helping its whole team in general. Skarmory and Forretress can both set up Spikes and propitiate Vaporeon an important resistance against Grass-type moves. Forretress also has access to Rapid Spin, which is useful as it prevents Vaporeon, as well as your team in general, from getting in contact with entry hazards. On top of this, Forretress has Explosion available to it, allowing it to potentially bring down a dangerous foe.</p>[/QUOTE]
 
A spread of 252hp 220def 24spdef 12 spe gives ever-so-slightly better defenses on both sides than the spread listed for Standard Vaporeon. It still hits a lefties number, and carries advantages such as taking a lower percentage from Seismic Toss.

(note that the difference is so slight that the difference in damage can depend on the move used, so be sure to run multiple calcs if you want to be sure)
 
A spread of 252hp 220def 24spdef 12 spe gives ever-so-slightly better defenses on both sides than the spread listed for Standard Vaporeon. It still hits a lefties number, and carries advantages such as taking a lower percentage from Seismic Toss.

(note that the difference is so slight that the difference in damage can depend on the move used, so be sure to run multiple calcs if you want to be sure)

I'm really really liking this spread. It has a good shot at surviving 2 HP Grass Attacks from LO Heatran while at the same time walling Infernape.
 
I definitely think Hydro Pump deserves a slash in the fourth slot. It significantly increases the damage output of the set, and does achieve some significant things that Surf doesn't

KO phsyically defensive Zapdos with SR
KO 252 / 0 Rotom - A with SR
3HKOes CurseLax
Always 2HKO Blissey at 54% health (60% with Sand Storm). Not hard to set up with Pursuit and Stealth Rock.
Hit's Breloom hard enough that it cant Sub the next turn (guaranteed with SR)
KOs Jolteon without SR
2HKOs CursePert
OHKOs Agiligross with SR
OHKOs CB Scizor
2hko Gyarados with SR


Many of these are things that would conceivably switch in on Vaporeon. This is pretty common stuff, and using Surf in these situations could end in Vaporeon getting set up on or forced out. With SR on the field, even most resists find themselves at 50% health, forced to recover as you switch. Hydro Pump is, imo, the scariest thing about Specs Vaporeon. Also, it's often hitting things on the switch, so it's not going to die horribly from a miss the way Starmie will. Vaporeon has great coverage with Water / Ice / Electric, so running Hydro Pump and Surf on the same set isn't much of an issue.
 
Here is the Baton Pass set writeup that you asked for, Setsuna. I gave it some more testing last night and decided that in the current metagame, 128 Speed EVs are important for outspeeding Jolteon and Aerodactyl when you have +2 Speed. They're also important if you actually decide to use Roar. Otherwise, everything else is as we discussed.

Cheers.
[SET]
name: Baton Pass
move 1: Baton Pass
move 2: Substitute
move 3: Acid Armor / Wish / Aqua Ring
move 4: Surf / Roar
item: Leftovers
ability: Water Absorb
nature: Bold
evs: 252 HP / 128 Def / 128 Spe

[SET COMMENTS]
<p>Baton Pass Vaporeon is a staple of OU Baton Pass teams for its defensive aptitude, 101+ HP Substitutes, and access to numerous support options that Baton Pass teams crave. Vaporeon's capacity to heal its teammates with either Wish or Aqua Ring is fundamental to the team's ability to outlast your opponent's onslaught long enough to finish the chain.</p>

<p>Baton Pass is necessary to pass on both what is sent to Vaporeon and what it sets up. One of the biggest lures of Vaporeon on Baton Pass chains is its base 130 HP stat, which enables the passing of immensely bulky Substitutes. In the third slot, Vaporeon has many options that it can run effectively. Acid Armor buffers your team's Substitutes and your entire chain with added Defense, which will enable Pokemon like Ninjask and Smeargle to accomplish their goals even against physically powerful Pokemon like Metagross and Scizor. Wish provides immense healing the turn after use, which enables it to be Baton Passed to teammates that need the HP. Aqua Ring, unlike Wish, provides a more gradual healing effect that can be included in the Baton Pass chain and passed around to the rest of your team. For the final move, it is recommended that Vaporeon use Surf. Surf has excellent neutral coverage in one move and prevents Vaporeon from being Taunt bait. Roar is usable over Surf for the ability to phaze opposing Skarmory and Vaporeon who typically carry phazing moves of their own, although at the cost of being very vulnerable to Taunt.</p>

[ADDITIONAL COMMENTS]
<p>252 HP EVs are used to maximize Substitute HP while also buffering both Vaporeon's physical and special bulkiness. 128 Defense EVs bolster Vaporeon's relatively low Defense stat, especially after an Acid Armor boost. Presumably, before Vaporeon makes a showing in the battle, some Speed has been included in the chain. With Speed, you can afford to set up a Substitute against Pokemon that can do nothing to Vaporeon and either Acid Armor or Baton Pass before the opponent's switch-in to Vaporeon can attack. This is why 128 Speed EVs are important, as they allow Vaporeon to use Baton Pass before Timid Jolteon can do it serious harm or break its Substitute with Thunderbolt. These Speed EVs also help Vaporeon with Roar to phaze Skarmory and opposing Vaporeon before they can phaze you first, if you chose it over Surf. A Bold nature increases Vaporeon's physical bulkiness, while Leftovers adds to its durability over time.</p>

<p>Perhaps the best partner to this Vaporeon is Baton Pass Gliscor for his ability to switch into Electric-type attacks with impunity and continue the chain. Gliscor can not only set up the Speed and Attack boosts that a chain needs, but has access to Taunt and will lure Pokemon and attacks that Vaporeon can take with ease. Baton Pass Zapdos makes an excellent partner for similar reasons with excellent bulk, Agility, and a resistance to Grass-type attacks. Typical recipients for Vaporeon's Substitutes and Defense boosts are physically frail Pokemon that are critical to the success of a Baton Pass chain, such as Smeargle or Ninjask. Vaporeon despises the presence of Toxic Spikes, as they reduce its effectiveness tremendously. This can be most easily ameliorated by Baton Passing Vaporeon a Substitute from the likes of Zapdos or Ninjask, although other options include Rapid Spin or using a grounded Poison-type. Tragically, there are no effective Rapid Spin users or grounded Poison-type Pokemon that can keep a Baton Pass chain alive, so you would be making a sacrifice to remove Toxic Spikes from play entirely.</p>
 
Hm, I'm seeing now that there's not much of a point to adding 12 speed to Vappy. First of all, it's speed creeping, and that's a no-no. Second of all, there are benefits to being slower than Scizor, such as hitting the switch-in with Surf.

It should probably be:

Bold
252 HP/252 Def/4 SpD

or

Bold
192 HP/252 Def/64 SpD
 
Vaporeon shouldn't be running 12 speed EVs, as that's speed creep in trying to outrun CB Scizor.

Also, I don't think "propitiate" should be used in the comments. It's a rather odd word to see in our analyses and its definition is stretched by your usage, as Vaporeon doesn't gain a Grass resistance.
 
12 speed EVs is fine. It outspeeds "leftovers" on CB Scizor. Outspeeding "leftovers" is fine. If the 8 EVs were specifically to outrun 4 Spe Vaporeon, then it would be an issue. However, on a 248 HP / 252 Atk set, 8 Spe is leftover EVs.
 
Nah, cuz then Scizor can take 8 EVs out of Atk and move it to Speed to outspeed Vaporeon, which is Speed creep.

Those 8 EVs on Scizor should go elsewhere, but that's for another discussion.
 
Personally, I would put those 8 EVs in Defense since in Scizor vs. Scizor, the slower Scizor often wins, but I'm just saying that "outspeeding leftovers" is ok.
 
12 speed EVs is fine. It outspeeds "leftovers" on CB Scizor. Outspeeding "leftovers" is fine. If the 8 EVs were specifically to outrun 4 Spe Vaporeon, then it would be an issue. However, on a 248 HP / 252 Atk set, 8 Spe is leftover EVs.

Based on the thread on Speed Creep, this is what we're trying to avoid. We don't want any slow spreads trying to outrun other slow spreads, especially within the same speed tier.
 
How come Calm isn't slashed on the baton pass spread? Vappy would like to take special hits better, especially since its defense is already going through the roof with acid armor.

Also, I still don't understand why 192 HP EVs are not being used. I thought it was best to use Leftovers + 1...?
 
Sorry this took as long as it did to get up, but I was taking care of other stuff on the site that it kind of took backburner for a bit. Fear not, though, for here it is.
[Overview]
<p>Vaporeon is among the few who can claim to be the true bulky Water-type Pokemon of DPP OU. In a metagame rife with residual damage from sandstorm, entry hazards, and more, having a bulky Water-type Pokemon with the ability to pass Wish is invaluable to the success of a team. Within a tier of heavyweights, Vaporeon shines as one of the few bulky Water-types that take minuscule damage from Grass Knot, making it a terrific Infernape counter. Vaporeon is also the best Water-type to switch into other Water-type Pokemon due to its immunity to Water-type attacks.</p>

<p>Despite its unique attributes as a Water-type, Vaporeon has serious issues with specific and common moves and threats. Vaporeon is deathly afraid of Toxic, as unlike Suicune, it will typically be unable to Rest away the status. Additionally, Vaporeon has issues with its inability to instantly heal itself like Milotic, which can be exploited by opponents. Given Vaporeon's essential support role on teams that use it, Vaporeon is often the primary target to KO immediately; teams tend to collapse after Vaporeon has been felled. If you choose Vaporeon for your team, it's important to do so with its specialties in mind, but either way it will perform the chosen job admirably.</p>

[Optional Changes]
<p>Vaporeon has some interesting options that it can use in its sets, but generally what you see is what you get in the above sets. Muddy Water can be used over Surf just about anywhere for its secondary effect, but the reduced accuracy is an enormous turnoff. Haze can be useful as a means of removing stat boosts from last-Pokemon Suicune, but generally Roar is the better choice for racking up entry hazard damage in the earlier game. Heal Bell is cute for supporting the team and keeping Vaporeon safe from status, Toxic in particular, but most sets simply do not have room for it and other Pokemon function better as dedicated clerics. Fake Tears can be useful for forcing additional switches, but Vaporeon almost always has more useful things to be doing with its moveslots. A set based around Curse could work in some instances, but Umbreon does it better, and that says something because Umbreon barely does it well at all in the first place.</p>
 
pink = additions, changes
strikeout = removals
blue = comments, mainly on comment, suggestions

[OVERVIEW]
<p>Vaporeon is among the few who can claim to be a true bulky Water-type Pokemon of DPP OU. In a metagame rife with residual damage from sandstorm, entry hazards, and more, having a bulky Water-type Pokemon with the ability to pass Wish is invaluable to the success of a team. Within a tier of heavyweights, Vaporeon shines as one of the few bulky Water-types that take minuscule damage from Grass Knot, making it a terrific Infernape counter. Vaporeon is also the best Water-type to switch into other Water-type Pokemon due to its immunity to Water-type attacks Water Absorb.</p>

<p>Despite its unique attributes as a Water-type, Vaporeon has serious issues with specific and common moves and threats. Vaporeon is deathly afraid of Toxic, as unlike Suicune, it will typically be unable to Rest away the status. Additionally, Vaporeon has issues with its inability to instantly heal itself like Milotic, which can be exploited by opponents. Given Vaporeon's essential support role on teams that use it, Vaporeon is often the primary target to KO immediately; teams tend to collapse after Vaporeon has been felled. If you choose Vaporeon for your team, it's important to do so with its specialties in mind, but either way it will perform the chosen job admirably.</p>

[SET]
name: Wish Passer
move 1: Wish
move 2: Protect
move 3: Surf
move 4: Hidden Power Electric / Ice Beam / Toxic
item: Leftovers
Nature: Bold
EVs: 188 HP / 252 Def / 68 SpD

[SET COMMENTS]
<p>With a great base 130 HP stat, decent defenses, and access to a useful move in Wish, Vaporeon becomes an incredible support member in the OU metagame. Vaporeon can heal those who lack a self-recovery move and generally keeps the team at a good level of health. Pokemon like Dragonite and Gyarados, who are constant victims of Stealth Rock, appreciate Wish in any case.</p>

<p>Protect is the second most important move of the set, because without it, Vaporeon wouldn't be able to reliably heal itself and keep passing Wishes it allows Vaporeon to reliably heal itself and keep passing Wishes. Also, Protect is a handy move for scouting purposes, and restores HP thanks to Leftovers. Surf is the obligatory STAB move to use, and keeps Gliscor, physically defensive Skarmory, Infernape, and Heatran at bay. The last moveslot has several notable options. With Hidden Power Electric, Vaporeon becomes one of the best counters to Gyarados, even those who carry Taunt, and helps it deal with opposing Water-types. On the other hand, Ice Beam keeps Dragonite, and Grass-type Pokemon in general, in check. One can also use Toxic, which when coupled with Wish and Protect makes Vaporeon able to Toxic stall numerous Pokemon that it can't harm greatly, such as specially bulky Pokemon and Pokemon resistant to Surf.</p>

[ADDITIONAL COMMENTS]
<p>Vaporeon has two other great moves it can use to help aid its team: Roar and Heal Bell. Vaporeon makes a great user of Roar, stopping several Pokemon from setting up and sweeping. As for Heal Bell, it makes Vaporeon a very effective cleric, curing its team and itself of status effects.</p>

<p>The reason why the EV spread makes special emphasis on Vaporeon's HP and Defense stats is to upgrade enhance its overall bulk and turn it into a more reliable Wish Passer. Making the HP stat divisible by 16 will maximize Leftovers recovery, and the 188 EVs achieve this. The 252 Defense EVs and Bold nature are used in order to improve Vaporeon's physical defense and provide it with the necesary bulk to take hits from the likes of Gyarados and Infernape better. It is worth mentioning that even using 252 HP / 252 Def EVs Vaporeon only has a 3% of chances of not being 2HKOed by physically-based Infernape's Close Combat, factoring in SR + Leftovers; therefore, investing the rest of EVs in Special Defense is the advisable thing to do as this will allow Vaporeon to take special attacks slightly better.</p>

<p>Since Vaporeon is an excellent Pokemon in terms of durability very durable, it is a good idea to couple it with offensive Pokemon who appreciate Wish, such as Dragonite and Gyarados. That way, both will have an easier time switching in and more opportunities to set up Dragon Dances ??? Vaporeon doesn't DD. Confusing wording. Others who concentrate their strength in their defensive capabilities on defense, such as Celebi and Gliscor, are great partners for Vaporeon too, because they can cover each other's weaknesses very well.</p>

[SET]
name: Choice Specs
move 1: Surf
move 2: Ice Beam
move 3: Hidden Power Electric
move 4: Wish / Signal Beam
item: Choice Specs
Nature: Modest
EVs: 208 Def / 252 SpA / 48 Spe

[SET COMMENTS]
<p>Vaporeon is usually seen as a bulky Wish passer, but many people forget to consider its fantastic 110 base Special Attack. With Choice Specs, Vaporeon becomes an admirable offensive Pokemon that fits very well on offensive teams that could use Wish support.</p>

<p>Surf is Vaporeon's primary attack option, a reliable STAB move that, when boosted by Choice Specs, becomes enormously powerful. Ice Beam and Hidden Power Electric provide additional type coverage, dispatching most Grass- and Water-types who resist Surf, such as Celebi and Gyarados, respectively. Wish is probably the most recommended option for the last slot, giving as it gives Vaporeon the opportunity to set up Wish against a threatened opponent who will switch out and heal one of its teammates that better handles the opponent's switch-in. Wish can also be used to heal Vaporeon's own health, though use it at your own risk as Vaporeon may be set up on by the opponent. Signal Beam is also another move to consider, mainly designed to annihilate Celebi, although Ice Beam already does a lot of damage to it.</p>

[ADDITIONAL COMMENTS]
<p>The EVs and nature are pretty straightforward. Maximizing Vaporeon's Special Attack is the first detail to consider for the set, so 252 Special Attack EVs and a Modest nature put this stat to the highest possible level, reaching 525 Special Attack. The 48 Speed EVs allow Vaporeon to outspeed minimum Speed Skarmory. The rest of the EVs are placed into Vaporeon's Defense, thus making it able to retain some bulk to take a few hits.</p>

<p>Most of the time, offensive teams appreciate Wish support, and Choice Specs Vaporeon is a great candidate for these type of teams, because it doesn't slow down any offensive momentum. Pokemon such as Dragonite and Gliscor are great partners for Vaporeon, since they cover each other's weaknesses very well while maintaining a strong line of offensive power. Offensive partners who defeat Blissey are also good Pokemon to couple Vaporeon with, since she walls Vaporeon with no problems at all. Breloom and Machamp make two fine partners for Vaporeon, since they can easily get rid of Blissey with their respective STAB moves. Entry hazard support is also welcome, as it helps Vaporeon to score more OHKOes as well as while helping its whole team in general. Skarmory and Forretress can both set up Spikes and propitiate Vaporeon an important resistance against Grass-type moves cover Vaporeon's Grass weakness.Forretress also has access to Rapid Spin, which is useful as it prevents Vaporeon, as well as your team in general, from getting in contact with entry hazards. On top of this, Forretress has Explosion available to it, allowing it to potentially bring down a dangerous foe.</p>

[SET]
name: Baton Pass
move 1: Baton Pass
move 2: Substitute
move 3: Acid Armor / Wish / Aqua Ring
move 4: Surf / Roar
item: Leftovers
ability: Water Absorb
nature: Bold
evs: 252 HP / 128 Def / 128 Spe

[SET COMMENTS]
<p>Baton Pass Vaporeon is a staple of OU Baton Pass teams for its defensive aptitude, 101+ HP Substitutes, and access to numerous support options that Baton Pass teams crave. Vaporeon's capacity to heal its teammates with either Wish or Aqua Ring is fundamental to the team's ability to outlast your opponent's onslaught long enough to finish the chain.</p>

<p>Baton Pass is necessary to pass on both what is sent to Vaporeon and what it sets up. One of the biggest lures of Vaporeon on Baton Pass chains is its base 130 HP stat, which enables the passing of immensely bulky Substitutes. In the third slot, Vaporeon has many options that it can run effectively. Acid Armor buffers your team's Substitutes and your entire chain with added Defense, which will enable Pokemon like Ninjask and Smeargle to accomplish their goals even against physically powerful Pokemon like Metagross and Scizor. Wish provides immense healing the turn after use, which enables it to be Baton Passed to teammates that need the HP. Aqua Ring, unlike Wish, provides a more gradual healing effect that can be included in the Baton Pass chain and passed around to the rest of your team. For the final move, it is recommended that Vaporeon use Surf. Surf has excellent neutral coverage in one move and prevents Vaporeon from being Taunt bait. Roar is usable over Surf for the ability to phaze opposing Skarmory and Vaporeon, who typically carry phazing moves of their own, although at the cost of being very vulnerable to Taunt.</p>

[ADDITIONAL COMMENTS]
<p>252 HP EVs are used to maximize Substitute HP while also buffering both Vaporeon's physical and special bulkiness. 128 Defense EVs bolster Vaporeon's relatively low Defense stat, especially after an Acid Armor boost. Presumably, before Vaporeon makes a showing in the battle, some Speed has been included in the chain. With Speed, you can afford to set up a Substitute against Pokemon that can do nothing to Vaporeon and either Acid Armor or Baton Pass before the opponent's switch-in to Vaporeon can attack. This is why 128 Speed EVs are important, as they allow Vaporeon to use Baton Pass before Timid Jolteon can do it serious harm or break its Substitute with Thunderbolt at +2 Speed. These Speed EVs also help Vaporeon with Roar to phaze Skarmory and opposing Vaporeon before they can phaze you first, if you chose it over Surf ensure Roar beats opposing Skarmory and Vaporeon Roars, if applicable. A Bold nature increases Vaporeon's physical bulkiness, while Leftovers adds to its durability over time.</p>

<p>Perhaps the best partner to this Vaporeon is Baton Pass Gliscor for his ability to switch into Electric-type attacks with impunity and continue the chain. Gliscor can not only set up the Speed and Attack boosts that a chain needs, but has access to Taunt and will lure Pokemon and attacks that Vaporeon can take with ease. Baton Pass Zapdos makes an excellent partner for similar reasons with excellent impressive bulk, Agility, and a resistance to Grass-type attacks. Typical recipients for Vaporeon's Substitutes and Defense boosts are physically frail Pokemon that are critical to the success of a Baton Pass chain, such as Smeargle or Ninjask. Vaporeon despises the presence of Toxic Spikes, as they reduce its effectiveness tremendously. This can be most easily ameliorated by Baton Passing Vaporeon a Substitute from the likes of Zapdos or Ninjask, although other options include Rapid Spin or using a grounded Poison-type. Tragically, there are no effective Rapid Spin users or grounded Poison-type Pokemon that can keep a Baton Pass chain alive, so you would be making a sacrifice to remove Toxic Spikes from play entirely.</p>


[TEAM OPTIONS]
<p>Vaporeon is most commonly seen on stall and balance teams in conjunction with defensive Pokemon such as Gliscor and Celebi. Both provide Vaporeon with a very welcome resistance to Electric- and Grass-type moves, respectively. In addition to this, Gliscor can set up Stealth Rock, which Vaporeon greatly benefits from due to its ability to utilize Roar and function as an effective phazer its ability to phaze effectively and rack up residual damage. Celebi and Shaymin, on the other hand, can deal with opposing bulky Water-type Pokemon thanks to their bulk and STAB Grass-type moves. They can also check enemy Grass-type Pokemon if they run Hidden Power Fire. Vaporeon makes a great partner to Heatran for absorbing the Water-type attacks aimed at it, while Heatran gladly intercepts any Grass-type move intended for Vaporeon. In the offensive department, Pokemon such as Dragonite and Scizor benefit greatly from Vaporeon's Wish and its overall defensive prowess. Dragonite can act as a potent wallbreaker with Wish support, which Vaporeon can easily pass thanks to the good synergy that it maintains with this Dragon-type Pokemon. Scizor's typing pairs well with Vaporeon, as it can switch in on Grass-type moves coming from the likes of Shaymin, Celebi, or Roserade, and threaten them with STAB U-turns or Bullet Punch, while Vaporeon sponges Fire attacks.</p>

<p>Entry hazard support isn't necessary, but it is very useful since Vaporeon can force many switches with Roar and its defensive presence. With Protect, Vaporeon also stalls well, so Toxic Spikes are worth considering. Forretress and Roserade synergize well with Vaporeon and have access to Toxic Spikes, which will help Vaporeon against Grass-types, Water-types, and Blissey. Skarmory is another solid option to consider, as it can switch in on Pokemon such as Celebi and Shaymin that threaten Vaporeon and proceed to lay down Spikes.</p>

[OPTIONAL CHANGES]
<p>Vaporeon has some interesting options that it can use in its sets, but generally what you see is what you get in the above sets. Muddy Water can be used over Surf just about anywhere for its secondary effect, but the reduced accuracy is an enormous turnoff. Haze can be useful as a means of removing stat boosts from last-Pokemon Suicune, but generally Roar is the better choice for racking up entry hazard damage in the earlier game. Heal Bell is cute usable for supporting the team and keeping Vaporeon safe from status, Toxic in particular, but most sets simply do not have room for it and other Pokemon function better as dedicated clerics. Fake Tears can be useful for forcing additional switches, but Vaporeon almost always has more useful things to be doing with its moveslots. A set based around Curse could work in some instances, but Umbreon does it better, and that says something because Umbreon barely does it well at all in the first place.</p>

[COUNTERS]
<p>Various Pokemon can be a menace to Vaporeon. Grass-types, such as Shaymin, Celebi, Breloom, and Roserade, who can switch in with very little care if Vaporeon lacks Ice Beam. Similarly, Electric-types like Rotom-A, Jolteon, and Zapdos can get in on neutral Surf with their respectable bulk and use their STAB moves to hit Vaporeon for super effective damage, and in some cases, score the OHKO. Opposing Vaporeon make great switch-ins, since Vaporeon lacks ways to significantly damage itself without the help of Toxic. Without Hidden Power Electric, Taunt Gyarados has free reign to set up Dragon Dances, and the likes of Empoleon and Tentacruel will have no problems switching in and setting up as well. Roar helps a lot against Kingdra, who can otherwise use Dragon Dance on Roar without anything to worry about; Roar is also a good option to deal with bulky Water-types such as Calm Mind Suicune and the aforementioned Empoleon. Blissey, of course, is a nightmare for Vaporeon since she can sponge all of its attacks thanks to her massive HP and Special Defense stats; however, Toxic can seriously threaten Blissey and eventually force her to switch out.</p>


gp2.png


Good work here, Setsuna (and Rising_Dusk)! In general, I felt you could word some things more concisely, but the analysis isn't too long or anything.
 
Yay first GP check

[OVERVIEW]

<p>Vaporeon is among the few Pokemon who can claim to be the a true bulky Water-type Pokemon of DPP OU. In a metagame rife with residual damage from sandstorm, entry hazards, and more, having a bulky Water-type Pokemon with the ability to pass Wish is invaluable to the success of a any team. Within a tier of heavyweights, Vaporeon shines as one of the few Water-types that take minuscule damage from Grass Knot, making it a terrific Infernape counter. Vaporeon is also the best Water-type to switch into other Water-type Pokemon due to its ability, Water Absorb.</p>

<p>Despite its unique attributes as a Water-type, Vaporeon has serious issues with specific and common various moves and threats. Vaporeon is deathly afraid of Toxic, as unlike Suicune, it will typically be unable to Rest away the status. Additionally, Vaporeon has issues with its inability to instantly heal itself like Milotic, which can be exploited by opponents. Given Vaporeon's essential support role on teams that use it, Vaporeon is often the primary target to KO immediately opponent's first target, given Vaporeon's essential support role on teams that use it; teams tend to collapse after Vaporeon has been felled. If you choose Vaporeon for your team, it's important to do so with its specialties in mind, but either way in any case it will perform the chosen job admirably.</p>

[SET]
name: Wish Passer
move 1: Wish
move 2: Protect
move 3: Surf
move 4: Hidden Power Electric / Ice Beam / Toxic
item: Leftovers
Nature: Bold
EVs: 188 HP / 252 Def / 68 SpD

[SET COMMENTS]

<p>With a great base 130 HP stat, decent defenses, and access to a useful move in Wish, Vaporeon becomes an incredible support member in the OU metagame. Vaporeon can heal those who lack a self-recovery move and generally keeps the team at a good level of health. Pokemon like Dragonite and Gyarados, who are constant victims of Stealth Rock, appreciate Wish in any case.</p>

<p>Protect is the second most important move of the set, because it allows Vaporeon to reliably heal itself and keep passing Wishes. Also, Protect is a handy move for scouting purposes and restores HP thanks to Leftovers. Surf is the obligatory STAB move to use, and keeps Gliscor, physically defensive Skarmory, Infernape, and Heatran at bay. The last moveslot has several notable options. With Hidden Power Electric, Vaporeon becomes one of the best counters to Gyarados, even those who carry Taunt, and helps it can deal with other opposing Water-types. On the other hand, Ice Beam keeps Dragonite, and Grass-type Pokemon in general, in check. One You can also use Toxic, which when coupled with Wish and Protect makes Vaporeon able to Toxic stall numerous Pokemon that it can't harm greatly, such as specially bulky Pokemon and Pokemon resistant to Surf who resist Surf.</p>

[ADDITIONAL COMMENTS]

<p>Vaporeon has two other great moves it can use to help aid its team: Roar and Heal Bell. Vaporeon makes a great user of Roar, stopping several Pokemon from setting up and sweeping. As for Heal Bell, it makes Vaporeon a very effective cleric, curing its team and itself of status effects ailments.</p>

<p>The reason why the EV spread makes special emphasis on Vaporeon's HP and Defense stats is to enhance its overall bulk and turn it into a more reliable Wish Passer. Making the HP stat divisible by 16 will maximize Leftovers recovery, and the 188 EVs achieve this. The 252 Defense EVs and Bold nature are used in order to improve Vaporeon's physical defense and provide it with the necesary necessary bulk to take hits from the likes of Gyarados and Infernape better. It is worth mentioning that even using 252 HP / 252 Def EVs Vaporeon only has a 3% of chances of not being chance to not be 2HKOed by physically-based Infernape's Close Combat factoring in SR Stealth Rock + Leftovers; therefore, investing the rest of EVs in Special Defense is the advisable thing to do as this will allow Vaporeon to take special attacks slightly better.</p>

<p>Since Vaporeon is very durable, it is a good idea to couple it with offensive Pokemon who appreciate Wish, such as Dragonite and Gyarados. That way, both they will have an easier time switching in and more opportunities to set up Dragon Dances. Others who concentrate on defense, such as Celebi and Gliscor, are great partners for Vaporeon too, because they can cover each other's weaknesses very well.</p>

[SET]
name: Choice Specs
move 1: Surf
move 2: Ice Beam
move 3: Hidden Power Electric
move 4: Wish / Signal Beam
item: Choice Specs
Nature: Modest
EVs: 208 Def / 252 SpA / 48 Spe

[SET COMMENTS]

<p>Vaporeon is usually seen as a bulky Wish passer, but many people forget to consider its fantastic 110 base Special Attack. With Choice Specs, Vaporeon becomes an admirable offensive Pokemon that fits very well on offensive teams that could use Wish support.</p>

<p>Surf is Vaporeon's primary attack option, a reliable STAB move that, when boosted by Choice Specs, becomes enormously powerful. Ice Beam and Hidden Power Electric provide additional type coverage, dispatching most Grass- and Water-types who resist Surf, such as Celebi and Gyarados, respectively. Wish is the recommended option for the last slot, as it gives Vaporeon the opportunity to set up Wish against a threatened opponent and heal one of its teammates that better handles the opponent's switch-in. Wish can also be used to heal Vaporeon's own health Vaporeon itself, though use it at your own risk as Vaporeon may be set up on by the opponent. Signal Beam is also another move to consider, mainly designed in order to annihilate Celebi, although Ice Beam already does a lot of damage to it.</p>

[ADDITIONAL COMMENTS]

<p>The EVs and nature are pretty straightforward. Maximizing Vaporeon's Special Attack is the first detail to consider for the set, so 252 Special Attack EVs and a Modest nature put this stat to the highest possible level, reaching 525 Special Attack. The 48 Speed EVs allow Vaporeon to outspeed minimum Speed Skarmory. The rest of the EVs are placed into Vaporeon's Defense, thus making it able to retain retaining some bulk to take a few hits.</p>

<p>Most of the time, offensive teams appreciate Wish support, and Choice Specs Vaporeon is a great candidate for these this type of teams, because it doesn't slow down any offensive momentum. Pokemon such as Dragonite and Gliscor are great partners for Vaporeon, since they cover each other's weaknesses very well while maintaining a strong line of offensive power. Offensive partners who defeat Blissey are also good Pokemon to couple Vaporeon with, since she walls Vaporeon with no problems at all. Breloom and Machamp make two fine partners for Vaporeon, since they can easily get rid of Blissey with their respective STAB moves. Entry hazard support is also welcome, as it helps Vaporeon to score more OHKOes OHKOs while helping its whole team in general. Skarmory and Forretress can both set up Spikes and cover Vaporeon's Grass weakness. Forretress also has access to Rapid Spin, which is useful as it prevents Vaporeon, as well as your team in general, from getting in into contact with entry hazards. On top of this, Forretress has Explosion available to it, allowing it to potentially bring down a dangerous foe.</p>

[SET]
name: Baton Pass
move 1: Baton Pass
move 2: Substitute
move 3: Acid Armor / Wish / Aqua Ring
move 4: Surf / Roar
item: Leftovers
ability: Water Absorb
nature: Bold
evs: 252 HP / 128 Def / 128 Spe

[SET COMMENTS]

<p>Baton Pass Vaporeon is a staple of OU Baton Pass teams for its defensive aptitude, 101+ HP Substitutes, and access to numerous support options that Baton Pass teams crave. Vaporeon's capacity ability to heal its teammates with either Wish or Aqua Ring is fundamental to the team's ability to outlast your opponent's onslaught long enough to finish the chain.</p>

<p>Baton Pass is necessary to pass on both what is sent to Vaporeon and what it sets up. One of the biggest lures of Vaporeon on Baton Pass chains is its base 130 HP stat, which enables the passing of immensely bulky Substitutes. In the third slot, Vaporeon has many options that it can run effectively. Acid Armor buffers buffs your team's Substitutes and your entire chain with added Defense, which will enable Pokemon like Ninjask and Smeargle to accomplish their goals even against physically powerful Pokemon like Metagross and Scizor. Wish provides healing the turn after use, which enables it to be Baton Passed to teammates that need the HP. Aqua Ring, unlike Wish, provides a more gradual healing effect that can be included in the Baton Pass chain and passed around to the rest of your team. For the final move, it is recommended that Vaporeon use Surf. Surf has excellent neutral coverage in one move and prevents Vaporeon from being Taunt bait. Roar is usable over Surf for the ability to phaze opposing Skarmory and Vaporeon who typically carry phazing moves of their own, although at the cost of being very vulnerable to Taunt.</p>

[ADDITIONAL COMMENTS]

<p>252 HP EVs are used to maximize Substitute HP while also buffering buffing both Vaporeon's physical and special bulkiness. 128 Defense EVs bolster Vaporeon's relatively low Defense stat, especially after an Acid Armor boost. Presumably, before Vaporeon makes a showing in the battle, some Speed has been included in the chain. With Speed, you can afford to set up a Substitute against Pokemon that can do nothing to Vaporeon and either Acid Armor or Baton Pass before the opponent's switch-in to Vaporeon can attack. This is why 128 Speed EVs are important, as they allow Vaporeon to use Baton Pass before Timid Jolteon can do it serious harm or break its Substitute with Thunderbolt at +2 Speed. These Speed EVs also ensure Roar beats opposing Skarmory and Vaporeon Roars, if applicable. A Bold nature increases Vaporeon's physical bulkiness, while Leftovers adds to its durability over time.</p>

<p>Perhaps the best partner to this Vaporeon is Baton Pass Gliscor for his ability to switch into Electric-type attacks with impunity and continue the chain. Gliscor can not only set up the Speed and Attack boosts that a chain needs, but has access to Taunt and will lure Pokemon and attacks that Vaporeon can take with ease. Baton Pass Zapdos makes an excellent partner for similar reasons with impressive bulk, Agility, and a resistance to Grass-type attacks. Typical recipients for Vaporeon's Substitutes and Defense boosts are physically frail Pokemon that are critical to the success of a Baton Pass chain, such as Smeargle or Ninjask. Vaporeon despises the presence of Toxic Spikes, as they reduce its effectiveness tremendously. This can be most easily ameliorated amended by Baton Passing Vaporeon a Substitute from the likes of Zapdos or Ninjask, although other options include Rapid Spin or using a grounded Poison-type. Tragically, there are no effective Rapid Spin users or grounded Poison-type Pokemon that can keep a Baton Pass chain alive, so you would be making a sacrifice to remove Toxic Spikes from play entirely.</p>


[TEAM OPTIONS]

<p>Vaporeon is most commonly seen on stall and balance teams in conjunction with defensive Pokemon such as Gliscor and Celebi. Both provide supplement Vaporeon with a very welcome resistance to Electric- and Grass-type moves, respectively. In addition to this, Gliscor can set up Stealth Rock, which Vaporeon greatly benefits from due to its ability to phaze effectively and rack up residual damage. Celebi and Shaymin, on the other hand, can deal with opposing bulky Water-type Pokemon thanks to their bulk and STAB Grass-type moves. They can also check enemy Grass-type Pokemon if they run Hidden Power Fire. Vaporeon makes a great partner to Heatran for absorbing in order to absorb the Water-type attacks aimed at it, while Heatran gladly intercepts any Grass-type move intended for Vaporeon. In the offensive department, Pokemon such as Dragonite and Scizor benefit greatly from Vaporeon's Wish and its overall defensive prowess. Dragonite can act as a potent wallbreaker with Wish support, which Vaporeon can easily pass thanks to the good synergy that it maintains with this Dragon-type Pokemon. Scizor's typing pairs well with Vaporeon, as it can switch in on Grass-type moves coming from the likes of Shaymin, Celebi, or Roserade, and threaten them with STAB U-turns U-turn or Bullet Punch, while Vaporeon sponges Fire-type attacks.</p>

<p>Entry hazard support isn't necessary, but it is very useful since Vaporeon can force many switches with Roar and its defensive presence. With Protect, Vaporeon also stalls well, so Toxic Spikes are worth considering. Forretress and Roserade synergize well with Vaporeon and have access to Toxic Spikes, which will help Vaporeon against Grass-types, Water-types, and Blissey. Skarmory is another solid option to consider, as it can switch in on Pokemon such as Celebi and Shaymin that threaten Vaporeon and proceed to lay down Spikes.</p>

[OPTIONAL CHANGES]

<p>Vaporeon has some interesting options that it can use in its sets, but generally what you see is what you get in the above sets. Muddy Water can be used over Surf just about anywhere for its secondary effect, but the reduced accuracy is an enormous turnoff. Haze can be useful as a means of removing stat boosts from last-Pokemon Suicune, but generally Roar is the better choice for racking up entry hazard damage in the earlier game. Heal Bell is usable for supporting the team and keeping Vaporeon safe from status, Toxic in particular, but most sets simply do not have room for it and other Pokemon function better as dedicated clerics. Fake Tears can be useful for forcing additional switches, but Vaporeon almost always has more useful things to be doing with its moveslots. A set based around Curse could work in some instances, but Umbreon does it better, and that says something because Umbreon barely does it well at all in the first place.</p>

[COUNTERS]

<p>Various Pokemon can be a menace to Vaporeon. Grass-types, such as Shaymin, Celebi, Breloom, and Roserade, can switch in with very little care if Vaporeon lacks Ice Beam. Similarly, Electric-types like Rotom-A, Jolteon, and Zapdos can get in on neutral Surf with their respectable bulk and use their STAB moves to hit Vaporeon for super effective damage, and in some cases, score the OHKO. Opposing Vaporeon make great switch-ins, since Vaporeon lacks ways to significantly damage itself without the help of Toxic (so why do they make good switch-ins?). Without Hidden Power Electric, Taunt Gyarados has free reign rein to set up Dragon Dances, and the likes of Empoleon and Tentacruel will have no problems switching in and setting up as well. Roar helps a lot against Kingdra, who can otherwise use Dragon Dance on Vaporeon without anything to worry about; Roar is also a good option to deal with bulky Water-types such as Calm Mind Suicune and the aforementioned Empoleon. Blissey, of course, is a nightmare for Vaporeon since she can sponge all of its attacks thanks to her massive HP and Special Defense stats; however, Toxic can seriously threaten Blissey and eventually force her to switch out.</p>

---

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