Sup jc104
Thanks for implementing chlorosaur. QC has been discussing and we'd like the analysis to have three sets. 1. Physically Defensive 2. Specially Defensive 3. Chlorosaur
Offensive mega can go unless you feel strongly about it. The move slashing on the defensive set looks OK, but it might be subject to some change. I think some QC believe HP fire is a lot better than EQ or something, but just keep it as for now. What's important is detailing what either sdef or phys def wall and team options/usage tips based on that.
It looks like most QC members are agreeing htat
- Synthesis
- Sludge Bomb
- Giga Drain
- HP Fire / Sleep Powder / Leech Seed
Knock Off, Roar, EQ go in moves.
is the way to go
Offensive Mega is pretty awesome IMO. I've been using it recently, and I've done super well on the ladder with it. It's probably the best specially offensive Grass-type in OU thanks to its great overall bulk and access to Thick Fat, allowing it to tank hits much easier. It also has a surprisingly high 122 base Special Attack, meaning it's far from weak. It also has Sludge Bomb to hit Grass-types hard, as well as Dragon-types on the switch, such as Latios. Basically it's an offensive tank of sorts that's meant to function on teams that aren't using a Mega Evolution and need a good offensive Grass-type.