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Venusaur

Blissey resurged since one of her key threats is now banned, and Sun lost one of their best ways to deal with Blissey. Since much of Sun is specially based and cannot get past her, she has become a colossal obstacle, and Venu not being able to GD past her makes this even worse.
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You heard the man, you guys disgust us so take a hike. :pirate:
 
Lol, the other problem is that she now runs Flamethrower a lot (or Ice Beam) both of which can kill Venu faster than it can kill it.

All the above can beat Bliss, but it's obvious what's coming and the ever-present Slowbro can come in on them with ease - its being paired with Bliss more and more nowadays. The core of Bliss+Slowbro causes sun massive problems in my experience, perhaps I should've included that in my post. Hazards to wear them down doesn't really work either with the ease Bliss can force stuff out and Regenerator.

Is there a good way to get past this in anyone's experience? Shiftry seems possible.
 
I like using the sun sweep set. Like using seed bomb, sludge bomb, hp fire and earthquake. It's a good set to turn, and it's fast enough to pretty much sweep teams if the opponent doesn't have weather.
 
Where are my fellow sun players?

I realized that 220 speed EVs on modest venusaur doesn't cut it as the threat of deoxys-S is very real (both offensive variants and the ones that run full speed and use dual screens...)

Also, grass knot is not a bad idea in place of energy ball, if only for hitting gyarados, tyranitar, landorus, and a few key others for a base 120 STAB attack. I think the only pokemon that bothers you if you opt for grass knot over energy ball is...Lanturn.
 
The main problem with Grass Knot is that it does paltry damage to Politoed and Rotom-W. Neither of these like taking a +2 Sludge Bomb, but you obviously want to be hitting Politoed as hard as possible.
 
Grass Knot and Energy Ball are fairly even, but Energy Ball is much more consistent. You do NOT want Vaporeon to be walling you, and even though you lose out on hitting Gyara and Tyranitar, you can still hit those lighter Bulky Waters and any other Pokemon that happen to switch in for a more consistent amount of power.
 
Eh, true. I'll stick with energy ball to handle politoed and vaporeon. Grass knot still seems pleasing for hitting scarftar and specially bulky t-tar that much harder though.

Man, if only solarbeam was actually good.
 
Mixed attacker in the sun with growth would be freaking scary

Venusaur@Life Orb
Chlorophyll Naive/Hasty
252 Speed/200 Attack/52 Special Attack

Growth
HP [Fire]
Solarbeam/Powerwhip
EQ/Sludgebomb

Iirc, growth in the sun is the same as a Nasty plot and a Swords Dance in the same turn. So, in the sun you pretty much outspeed everything, except a few rarely seen stupid scarfers. HP fire is a need to beat scizor or ferrorthorn etc. Now the STAB grass move is your choice, whether you want a physical or special one. Solarbeam is risky because you may loose your sun in the match, but power whip misses in the worst time.

Then either EQ for coverage or Sludgebomb for another stab option.
 
sucks that venusaur's special movepool is shallow
he literally has no coverage outside of grass, poison, and hp
 
to be fair, w/ grass, poison, and HP fire under sun, the only notable thing you miss coverage on is heatran, though stuff like volcarona and blissey give you a hard time regardless
 
special attackers in general have a hard time with blissey
it wouldve been nice to get Earth power for heatran though
 
If Heatran is a concern you can always run Earthquake or HP Fighting, although if you use EQ you still lose to Balloon Tran and specially defensive Tran only takes 64.8 - 76.7% from a +2 HP Fighting. 4 HP Tran is alway OHKO'd though.
 
Mix Growth with EQ HP Fire and Energy Ball works really well. Though, yeah, you can't break through a few things, but for the most part Grass Ground Fire has fairly nice coverage, besides Volcarona which is just a pain and a half.

I don't think running HP Fight when you should be abusing boosted Fire-type attacks, but that may be just me.
 
what about a special sweeper venasaur with giga drain.
giga drain is an egg move for B/W. give it sleep powder, growth, and sludgebomb/EQ it be broken.

unless there's a conflict between the move and ability. give it leftys you would have to depend on a super effective crit.
 
Just run Energy ball/sludge bomb/ hp fire and include a FF LO arcanine with CC/Flare blitz/wild charge/(extremespeed or agility). If heatran comes in and uses a fire-type move, kill him with CC or use agility to sweep with retardedly powerful flare blitzes and SE coverage moves. Extremespeed is if you just want to kick ass, agility might let you sweep the entire team though, although latias might be a concern latios's probably ohko'd by super strong flare blitz anyhow.
 
I'm not sure how latias takes the FB, but it's probably a 2hko. Running arcanine helps against heatran tremendously. Rapidash too.

For the record, I wouldn't be concerned about killing heatran when you lose to dragons instead.
 
Though, Heatran SHOULD be a concern. Specially defensive Heatran is one of the scariest Pokemon for a sun team to deal with.
 
i just run dugtrio and switch in on a obvious hearan switch in.

What do you do when it has Air Balloon? Heatran OHKO's Dugtrio, doesn't he? *goes to calculate*

Edit:

Fire Blast is always a OHKO

Hidden Power Ice has an 87.17% chance to OHKO

Flamethrower also has an 87.17% chance to OHKO

Unless you have a specially defense and max HP Dugtrio, you're still in a bit of trouble.
 
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