Ok everyone, first post and first RMT so here it goes
The Leads
Breloom@Toxic Orb
Jolly---Poison Heal
EVs- 14 HP/248 Attack/248 Speed
IVs- 31 Attack/31 Speed
-Mach Punch
-Seed Bomb
-Rock Slide
-Protect
This little guys is here because i love a poke with a base 130 attack. The speed isn't the greatest, hence the nature for an attempt to make up. The moveset is pretty self explainatory, Seedbomb for a huge stab against ogre and all arround spam; Mach punch for a stab+priority attack against DV smeargle and FM pokes; Protect cause some things can really give him a hard time; and Rockslide for the double hit and some type coverage. If you are wondering about the EV spread, the stat calculator i used showed no difference in stats @ lvl 50 with 248 vs 252...so i figured more bang for my buck.
Ambipom@Life Orb
Jolly---Technician
EVs-14 HP/248 Attack/242 Speed
IVs- 31 Attack/31 Speed
-Fake Out
-Low Kick
-U-Turn
-Ariel Ace
This guy is an interesting scout that i feel will work nice with the option of first turn FO or UT for a suitable switch for the situation without wasting a turn. U-Turn for the built in switch which i can see being very advantageous; FO coupled with jolly nature and 248 EV in speed to try outspeed set up pokes, plus technician+stab+life orb for added boost; AA is there mostly for accurate techni abuse; Low Kick for an effective attack against those big normal tanks and heavy ubers.
The U-Turn Targets
Ho-Oh@Leftovers .
Calm---Pressure
EVs 248 HP/248 SpDefence/14 Defence
IVs 31 HP/31 SpDefence
-Calm Mind
-Recover
-Thunder
-Flamethrower
Calm Mind to abuse this pokes good SpDefence and Recover to rebuild after CM for a turn or two; Flame thrower for the spam move and Thunder to allow it to hang in the rain for a turn and getting a good hit off.
Mewtwo@ChoiceScarf .
Calm---Pressure
EVs 14 HP/248 SpAttack/248 Speed
IVs 31 SpAttack/30 Speed
-Psychic
-Protect
-Blizzard
-Shadow Ball
Mewtwo: Psychic for a powerfull stab move with spam potential; Protect cause bad things can happen; Blizzard to take advantage of hail when i see it; Shadow Ball for tina and psy coverage.
Well thats the team and any constructive advice would be great.
The Leads
Breloom@Toxic Orb
Jolly---Poison Heal
EVs- 14 HP/248 Attack/248 Speed
IVs- 31 Attack/31 Speed
-Mach Punch
-Seed Bomb
-Rock Slide
-Protect
This little guys is here because i love a poke with a base 130 attack. The speed isn't the greatest, hence the nature for an attempt to make up. The moveset is pretty self explainatory, Seedbomb for a huge stab against ogre and all arround spam; Mach punch for a stab+priority attack against DV smeargle and FM pokes; Protect cause some things can really give him a hard time; and Rockslide for the double hit and some type coverage. If you are wondering about the EV spread, the stat calculator i used showed no difference in stats @ lvl 50 with 248 vs 252...so i figured more bang for my buck.
Ambipom@Life Orb
Jolly---Technician
EVs-14 HP/248 Attack/242 Speed
IVs- 31 Attack/31 Speed
-Fake Out
-Low Kick
-U-Turn
-Ariel Ace
This guy is an interesting scout that i feel will work nice with the option of first turn FO or UT for a suitable switch for the situation without wasting a turn. U-Turn for the built in switch which i can see being very advantageous; FO coupled with jolly nature and 248 EV in speed to try outspeed set up pokes, plus technician+stab+life orb for added boost; AA is there mostly for accurate techni abuse; Low Kick for an effective attack against those big normal tanks and heavy ubers.
The U-Turn Targets
Ho-Oh@Leftovers .
Calm---Pressure
EVs 248 HP/248 SpDefence/14 Defence
IVs 31 HP/31 SpDefence
-Calm Mind
-Recover
-Thunder
-Flamethrower
Calm Mind to abuse this pokes good SpDefence and Recover to rebuild after CM for a turn or two; Flame thrower for the spam move and Thunder to allow it to hang in the rain for a turn and getting a good hit off.
Mewtwo@ChoiceScarf .
Calm---Pressure
EVs 14 HP/248 SpAttack/248 Speed
IVs 31 SpAttack/30 Speed
-Psychic
-Protect
-Blizzard
-Shadow Ball
Mewtwo: Psychic for a powerfull stab move with spam potential; Protect cause bad things can happen; Blizzard to take advantage of hail when i see it; Shadow Ball for tina and psy coverage.
Well thats the team and any constructive advice would be great.