VGC 2012 Goodstuff team

We're already into 2012 and it's almost time for me to go back to college, so I thought I would finish Winter Break off with another RMT. Hope you all enjoy and give some good rates.​

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Chandelure @ Focus Sash
Ability: Flash Fire
Nature: Modest
EVs: 252 HP, 252 Sp. Atk, 4 Def​

  • Shadow Ball
  • Trick Room​
  • Heat Wave​
  • Imprison​
Sorry DragonMaster123, but I'm borrowing one of your pokemon. With Trick Room being such a popular strategy in the VGC Metagame, I couldn't resist using someone who knew the move, and Chandelure was the best option to me. The Focus Sash keeps him from being 0HKOed barring weather, and the Ghost typing helps even more since he can use it to avoid Fake Out and Mach Punch and resist Bullet Punch while Flash Fire makes him Infernape's biggest weakness. Imprison lets him annoy other Trick Roomers and Chandelures while inadvertently shutting down other Fire and Ghost types that rely on those moves.​






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Gastrodon @ Rindo Berry​




Ability: Storm Drain
Nature: Modest


EVs: 252 HP, 252 Sp. Atk, 4 Def​






  • Earth Power
Muddy Water
Ice Beam​

Protect
One rule of thumb about Protect in doubles: Never use it unless the pokemon is prone to gang attacks whether it be due to abilities, power, defensive set-up, or some other thing that can screw it over. Gastrodon is basically cannon fodder for Rain teams, so I thought I might as well capitalize on that. Grass moves are rare and if they do use a pokemon with grass moves, they're likely checked by his partners, but I rather not take the risk since he's so popular, so I'll give him a Rindo Berry anyway just as insurance.





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Metagross @ Occa Berry​



Ability: Clear Body

Nature: Adamant​



EVs: 252 Atk,, 240 HP, 16 Spd​








  • Bullet Punch
Protect
Zen Headbutt
Meteor Mash​

Basically a fancy computer/Battering Ram. Protect is for the occasion that I need to use Krookodile's Earthquake while Metagross is on the field. Zen Headbutt gives him a reliable Psychic STAB to use against Fighting types and for flinch hax. Meteor Mash gives me another powerful STAB that sometimes gives me a nice Attack boost while Bullet Punch is for revenge killing.







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Krookodile @ Chople Berry​



Nature: Adamant

Ability: Intimidate​



EVs: 252 Atk, 252 Spd, 4 Spd​








  • Earthquake
Rock Slide
Protect
Crunch​

One of the more balanced members on my team. Thanks to the Intimidate support he offers, Sandstorm teams and physical powerhouses such as Conkeldurr and Terrakion are much more bearable. Earthquake and Rock Slide are there for simple coverage. Crunch gives him a 2nd STAB







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Mienshao @ Flying Gem

Nature: Jolly​


Ability: Regenerator



EVs: 252 Atk, 252 Spd, 4 HP​












  • Hi Jump Kick
Acrobatics
Fake Out
Wide Guard​

My main Fake Out user and a surprisingly useful pokemon when I need time to set up Trick Room. Fun Fact: Mienshao is capable of KOing Hitmontop 99.99% of the time with Fake Out + GemCrobatics even if his Attack is dropped by one stage thanks to Intimidate. Wide Guard gives me a way to defend myself from the omnipresent spread moves. HJK just gives me a powerful and risky STAB.







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Zapdos @ Leftovers

Ability: Pressure​


Nature: Modest



EVs: 252 Sp. Atk, 140 HP, 116 Spd​












  • Thunderbolt
Heat Wave
Hidden Power (Grass)
Detect​

A standard set I got from Smogon and a pokemon that I got from DragonMaster123. Leftovers are there to compliment his overall bulkiness and keeps him from being worn down by Sandstorm. HP Grass lets me hit Gastrodons for Super Effective damage since I have no other real counters for him on my team. Thunderbolt gives him a good STAB and something to hit Water and Flying types with. Heat Wave gives me extra coverage.

 
Nice, after looking for a long time I FINALLY found someone who supports metagross. First off for metagross, its a nice all attack set but I would recamend rock slide cause it gives a 30% chance flinch to both opponents and counter the annoying charizard, zapdos and so on. And while explosion seems good and powerful, keep in mind poeple practically worship protect in doubles nowdays, so i would have you other okemon know fient (try to find a ghost that can know it im sure there is one, i think MAYBE gengar?)Aside from that everything looks good, you might want a faster latios counter. I would suggest adding:
Weavile
Trait; pressure or pickpocket(if you cant get it stick to pressure)
Nature:jolly/adamant
life orb/hard stone
Evs: 252 speed/252attack
-fake out/protect
-brick break/low sweep
-ice punch
-fling/night slash

for this set adamant weavile outspeeds jolly terrakion by 1 and jolly pretty much out speeds everything. Brick break shatters reflects/etc. but low sweep can be more powerful especially with the # of heavy pokemon commonly used now. Hard stone is onl if you want to use fling and while it doesnt lower speed it gives(with stab included) 15o power once to kill all latios and rieniculus, and with pickpocket it keeps getting more stuff to fling. Counters your grass, ghost and ground weaknesses, too.
 
With 4 offensive moves, you Metagross still gets walled by steel! Replace something for Hammer Arm, which should be Explosion or ZHeadbutt. This doesn't seem like a real TR team, nothing has a speed lowering nature. You only have one thing capable of setting up TR, which is never a good idea. The team has no real particularly defensive players either. Maybe switch Eelektross or Gastro for Dusclops. At the moment, this team is just so roundabout
 
With 4 offensive moves, you Metagross still gets walled by steel! Replace something for Hammer Arm, which should be Explosion or ZHeadbutt. This doesn't seem like a real TR team, nothing has a speed lowering nature. You only have one thing capable of setting up TR, which is never a good idea. The team has no real particularly defensive players either. Maybe switch Eelektross or Gastro for Dusclops. At the moment, this team is just so roundabout

Do you mean roundabout in a good way or a bad way? BTW, sometimes, I'm going to use Trick Room, but other times, I'm just going to spam Spore to make openings for my allies. I decided against Speed lowering Natures because I want to outrun pokemon that are part of a more dedicated Trick Room team. That's what Imprison is for.
 
knowing him(which i have for years and he can attest to that) he means good for starts but typical/overlooked. I really think u neeed to take off pprotect/put fient and maybe now add:

Hydregion
choice scarf
modest(+sp.atk,-attack)
EVs: 252 sp.atk,252 speed

-dragon pulse
-dark pulse/earth power(DP preffered though)
-fire blast/flamethrower/surf (fire blast preffered)
-focus blast

This is a great set (that i made myself btw). With this hydregion can destroy and sweep through most of today's most popular vgc pokemon: fire blast=metagross/ferrothorn/scizor, focus blast=terrakion/tyranitar, dark pulse=gengar/reiniculus and then dragon pulse=latios or other dragon (note for some of these they need to not be scarfed or you need to be timid and them modest/adamant) and its massive sp.atk attack and speed combination prove deadly as well as levitate to help you use earthquake.
 
knowing him(which i have for years and he can attest to that) he means good for starts but typical/overlooked. I really think u neeed to take off pprotect/put fient and maybe now add:

Hydregion
choice scarf
modest(+sp.atk,-attack)
EVs: 252 sp.atk,252 speed

-dragon pulse
-dark pulse/earth power(DP preffered though)
-fire blast/flamethrower/surf (fire blast preffered)
-focus blast

This is a great set (that i made myself btw). With this hydregion can destroy and sweep through most of today's most popular vgc pokemon: fire blast=metagross/ferrothorn/scizor, focus blast=terrakion/tyranitar, dark pulse=gengar/reiniculus and then dragon pulse=latios or other dragon (note for some of these they need to not be scarfed or you need to be timid and them modest/adamant) and its massive sp.atk attack and speed combination prove deadly as well as levitate to help you use earthquake.

Tried it before on a previous team and didn't like it. It just doesn't fit into this one.
 
well then go with scizor. bullet punch is good for sniping on Tr and its slow so it can go first. Bug bite takes out some of your key enemies like latios or some dark types when hariyama dies. and you might want to replace elektross. it stats arent that good so something like cresselia with levitate would be preffered.
 
well then go with scizor. bullet punch is good for sniping on Tr and its slow so it can go first. Bug bite takes out some of your key enemies like latios or some dark types when hariyama dies. and you might want to replace elektross. it stats arent that good so something like cresselia with levitate would be preffered.

I already have someone with Bullet Punch and it would be bad luck to have a 3rd Fire weakness on the team. I already have my bases covered with Latios with Chandelure and Metagross, who walls Latios with his Steel typing. Breloom can put Latios to sleep anyway with Spore thanks to the Scarf. Eelektross is there because he's the only member with no weaknesses minus Haxorus and Cresselia has no offense whatsoever, so that idea is scrapped.

Am I being difficult here for you?
 
not at all, cresselia does have potential and calm mind plus reflect then phychic or ice beam spam is hell to deal with, especially with moonlight. you coould power it up and your team while taking hit and letting them focus on your team mate. its also one of the best TR users ever, becuase its bulk practically guruntees its going to get a chance to set it up. also whimsicott is nice, it can stun spore people and can leech seed opponents to help you stall while cm boosting.
 
not at all, cresselia does have potential and calm mind plus reflect then phychic or ice beam spam is hell to deal with, especially with moonlight. you coould power it up and your team while taking hit and letting them focus on your team mate. its also one of the best TR users ever, becuase its bulk practically guruntees its going to get a chance to set it up. also whimsicott is nice, it can stun spore people and can leech seed opponents to help you stall while cm boosting.

You do know that VGCs is in the Double Battle Format, right? Do you know how often Rain, Sandstorm, and Hail are used there? A LOT! Moonlight is going to be majorly nerfed there and setting up with moves such as Calm Mind and Reflect isn't really viable since the opponent will be attacking with 2 pokemon instead of 1. My team isn't really reliant on Trick Room anyway, so 1 TRoomer will do, especially if it's Chandelure. Remember that Breloom is Scarfed and has Spore. Also remember that when it comes to Double Battling, you can't win by just focusing on one strategy. You're starting to make me think that you're play style is like this guy below.

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LOL. it is mostly (mostly keep in mind) but keep in mind someone won a regionals this year by focusing on offense(theres an article on it). I would get a fast powerful attacker like salamence, basically for when you cant set up tr or its going to be bad for you and you need to kill something NOW(its always good to have a pokemon on a team that doesnt stick to your strategy if your strategy isnt working and you need to try something else.). scarfed breloom doesnt really count cause it get a choice of one move and cant even normal effect everything.
 
LOL. it is mostly (mostly keep in mind) but keep in mind someone won a regionals this year by focusing on offense(theres an article on it). I would get a fast powerful attacker like salamence, basically for when you cant set up tr or its going to be bad for you and you need to kill something NOW(its always good to have a pokemon on a team that doesnt stick to your strategy if your strategy isnt working and you need to try something else.). scarfed breloom doesnt really count cause it get a choice of one move and cant even normal effect everything.

Funny thing is that my team is moreso a hybrid between Trick Room and Bulky Goodstuff. When I go with Bulky Goodstuff style, I start with Breloom; when I go with Trick Room style, I start with Chandelure and Hariyama. Both counter the Trick Room and Tailwind style since Chandelure has Imprison with Trick Room and Breloom has Scarfed Spore, Trick Room counters rain, and it's a bit of a toss-up against Bulky Goodstuff. I might have to use both styles against Bulky Goodstuff in order to win, but I still haven't gotten that figured out yet.
 
I personally don't think Hidden Power Grass is necessary on Zapdos. Gastrodon is only used to counter Rain Teams and Swampert is rarely used. Hidden Power Ice gives you a way to hit Garchomp and common Dragon-types as well as hitting Ground-types Super Effective.
 
As it is now, this is no sort of Trick Room team. The only things very slow are Gast und Metagross after a Hammer Arm. If you are going to run a Krook move and Ev set like that, I might recommend Moxie instead. It's a bit underrated, if your partner can do the right damage, he will be set up for a round double Moxie on EQ. You are the one who has playtested this, certain counters may exist but it does well in terms of covering it's own weaknesses. Kingdra in the rain will not be a good sight, but is it ever?
 
I can almost swear that someone other than me is messing with the format of my RMT. It used to look all neat, but now it just looks...blaaargh!
 
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