We're already into 2012 and it's almost time for me to go back to college, so I thought I would finish Winter Break off with another RMT. Hope you all enjoy and give some good rates.

Chandelure @ Focus Sash
Ability: Flash Fire
Nature: Modest
EVs: 252 HP, 252 Sp. Atk, 4 Def
Ability: Flash Fire
Nature: Modest
EVs: 252 HP, 252 Sp. Atk, 4 Def
- Shadow Ball
- Trick Room
- Heat Wave
- Imprison
Sorry DragonMaster123, but I'm borrowing one of your pokemon. With Trick Room being such a popular strategy in the VGC Metagame, I couldn't resist using someone who knew the move, and Chandelure was the best option to me. The Focus Sash keeps him from being 0HKOed barring weather, and the Ghost typing helps even more since he can use it to avoid Fake Out and Mach Punch and resist Bullet Punch while Flash Fire makes him Infernape's biggest weakness. Imprison lets him annoy other Trick Roomers and Chandelures while inadvertently shutting down other Fire and Ghost types that rely on those moves.

Gastrodon @ Rindo Berry
Ability: Storm Drain
Nature: Modest
EVs: 252 HP, 252 Sp. Atk, 4 Def
- Earth Power
Ice Beam
Protect
One rule of thumb about Protect in doubles: Never use it unless the pokemon is prone to gang attacks whether it be due to abilities, power, defensive set-up, or some other thing that can screw it over. Gastrodon is basically cannon fodder for Rain teams, so I thought I might as well capitalize on that. Grass moves are rare and if they do use a pokemon with grass moves, they're likely checked by his partners, but I rather not take the risk since he's so popular, so I'll give him a Rindo Berry anyway just as insurance.
Basically a fancy computer/Battering Ram. Protect is for the occasion that I need to use Krookodile's Earthquake while Metagross is on the field. Zen Headbutt gives him a reliable Psychic STAB to use against Fighting types and for flinch hax. Meteor Mash gives me another powerful STAB that sometimes gives me a nice Attack boost while Bullet Punch is for revenge killing.
One of the more balanced members on my team. Thanks to the Intimidate support he offers, Sandstorm teams and physical powerhouses such as Conkeldurr and Terrakion are much more bearable. Earthquake and Rock Slide are there for simple coverage. Crunch gives him a 2nd STAB
My main Fake Out user and a surprisingly useful pokemon when I need time to set up Trick Room. Fun Fact: Mienshao is capable of KOing Hitmontop 99.99% of the time with Fake Out + GemCrobatics even if his Attack is dropped by one stage thanks to Intimidate. Wide Guard gives me a way to defend myself from the omnipresent spread moves. HJK just gives me a powerful and risky STAB.
A standard set I got from Smogon and a pokemon that I got from DragonMaster123. Leftovers are there to compliment his overall bulkiness and keeps him from being worn down by Sandstorm. HP Grass lets me hit Gastrodons for Super Effective damage since I have no other real counters for him on my team. Thunderbolt gives him a good STAB and something to hit Water and Flying types with. Heat Wave gives me extra coverage.

Metagross @ Occa Berry
Ability: Clear Body
Nature: Adamant
EVs: 252 Atk,, 240 HP, 16 Spd
- Bullet Punch
Zen Headbutt
Meteor Mash
Meteor Mash
Basically a fancy computer/Battering Ram. Protect is for the occasion that I need to use Krookodile's Earthquake while Metagross is on the field. Zen Headbutt gives him a reliable Psychic STAB to use against Fighting types and for flinch hax. Meteor Mash gives me another powerful STAB that sometimes gives me a nice Attack boost while Bullet Punch is for revenge killing.

Krookodile @ Chople Berry
Nature: Adamant
Ability: Intimidate
EVs: 252 Atk, 252 Spd, 4 Spd
- Earthquake
Protect
Crunch
Crunch
One of the more balanced members on my team. Thanks to the Intimidate support he offers, Sandstorm teams and physical powerhouses such as Conkeldurr and Terrakion are much more bearable. Earthquake and Rock Slide are there for simple coverage. Crunch gives him a 2nd STAB

Mienshao @ Flying Gem
Nature: Jolly
Ability: Regenerator
EVs: 252 Atk, 252 Spd, 4 HP
- Hi Jump Kick
Fake Out
Wide Guard
Wide Guard
My main Fake Out user and a surprisingly useful pokemon when I need time to set up Trick Room. Fun Fact: Mienshao is capable of KOing Hitmontop 99.99% of the time with Fake Out + GemCrobatics even if his Attack is dropped by one stage thanks to Intimidate. Wide Guard gives me a way to defend myself from the omnipresent spread moves. HJK just gives me a powerful and risky STAB.

Zapdos @ Leftovers
Ability: Pressure
Nature: Modest
EVs: 252 Sp. Atk, 140 HP, 116 Spd
- Thunderbolt
Hidden Power (Grass)
Detect
Detect
A standard set I got from Smogon and a pokemon that I got from DragonMaster123. Leftovers are there to compliment his overall bulkiness and keeps him from being worn down by Sandstorm. HP Grass lets me hit Gastrodons for Super Effective damage since I have no other real counters for him on my team. Thunderbolt gives him a good STAB and something to hit Water and Flying types with. Heat Wave gives me extra coverage.