 doesn’t really see much play in Reg E anyways with
doesn’t really see much play in Reg E anyways with  being back.
 being back. doesn’t really see much play in Reg E anyways with
doesn’t really see much play in Reg E anyways with  being back.
 being back. Is the #1 Pokémon in Reg E no doubt. With
 Is the #1 Pokémon in Reg E no doubt. With  at #2.
 at #2. is back.
 is back. might be a decent anti meta pick.
 might be a decent anti meta pick. is better than we thought it would be in Reg E.
 is better than we thought it would be in Reg E.This, I personally disagree with.I just read through the teams! I noticed a few fun things as well and I’ll get to those.
Is the #1 Pokémon in Reg E no doubt. With
at #2.
 is a response to
 is a response to  as "The call", why people also spammed
 as "The call", why people also spammed  and
 and  more than consistent strong pokemon like
 more than consistent strong pokemon like  or
 or  . I think this was because this is the first Regulation E event and an anti meta call would be far more impactful. I think
. I think this was because this is the first Regulation E event and an anti meta call would be far more impactful. I think  in particular is the best pokemon in the format. Far less competition than either
 in particular is the best pokemon in the format. Far less competition than either  or
 or  , who's competition had significantly more usage than something like
, who's competition had significantly more usage than something like  . This means it's very easy to fit into a team without considering other options and invalidates almost every special attacker in the format, the remaining few existing BECAUSE of Flutter Mane.
. This means it's very easy to fit into a team without considering other options and invalidates almost every special attacker in the format, the remaining few existing BECAUSE of Flutter Mane.  ? Good into
? Good into  ,
,  ? Good with
? Good with  ,
,  ? Better on Rain, threatens
? Better on Rain, threatens  ,
,  ? Good at slowing
? Good at slowing  down for it's partner. This sheer level of invalidation isn't replicated by any other pokemon. Another intimidator and many physical attackers thrive despite
 down for it's partner. This sheer level of invalidation isn't replicated by any other pokemon. Another intimidator and many physical attackers thrive despite  , Other Assault Vests and Fake outs along with many Water Teras succeed despite
, Other Assault Vests and Fake outs along with many Water Teras succeed despite  .
.  might lack as much presence on the field but it fits on pretty much every archetype and warps the meta around it. Heavy Slam
 might lack as much presence on the field but it fits on pretty much every archetype and warps the meta around it. Heavy Slam  and sometimes
 and sometimes  , is ONLY ran because of this thing. The presence on the teambuilder and ability to always bring some value no matter the partners makes it hard for me to consider
, is ONLY ran because of this thing. The presence on the teambuilder and ability to always bring some value no matter the partners makes it hard for me to consider  is not #1.
 is not #1.  is indeed back! Definitely a solid pick rn and makes it one of the most consistent S/V pokemon! Was good in every Regulation bar D, where it was still a thing
 is indeed back! Definitely a solid pick rn and makes it one of the most consistent S/V pokemon! Was good in every Regulation bar D, where it was still a thing personally and
 personally and  is prob a niche mon that's almost impossible to justify. Sick pokemon choice though
 is prob a niche mon that's almost impossible to justify. Sick pokemon choice though being the best mon in the format. Then again, my username is flutterfan.
 being the best mon in the format. Then again, my username is flutterfan. and
 and  have the second highest special attack stat out of all the non-legendary or mega-evolved pokemon.
 have the second highest special attack stat out of all the non-legendary or mega-evolved pokemon. and
 and  have returned, which are common staples for Trick Room in past generations.
 have returned, which are common staples for Trick Room in past generations. may cause a shift in hard trick room teams and their setups, since they may want to find different physical attackers(like Conkeldurr!) that isn't
 may cause a shift in hard trick room teams and their setups, since they may want to find different physical attackers(like Conkeldurr!) that isn't  so they can run Ursaluna-BM.
 so they can run Ursaluna-BM. may show to be a potential partner with Chandelure, as to counter Tailwind teams.
 may show to be a potential partner with Chandelure, as to counter Tailwind teams.Where's TorkoalTrick Room in Regulation E
Trick Room has gained some fun new tools after the Teal Mask DLC.
and
have the second highest special attack stat out of all the non-legendary or mega-evolved pokemon.
Chandelure gets Trick Room and Vikavolt can attain no weaknesses with Electric tera.
and
have returned, which are common staples for Trick Room in past generations.
may cause a shift in hard trick room teams and their setups, since they may want to find different physical attackers(like Conkeldurr!) that isn't
so they can run Ursaluna-BM.
I'm hoping that Vikavolt will be getting more usage than it has in past gens, since we may finally have a reliable special attacker in Trick Room that's the Electric type. Iron Hands doesn't have to compete with it, as they do different things with different uses.
As for Chandelure, it has to deal with a format dominated by Urshifu and Flutter Mane, butmay show to be a potential partner with Chandelure, as to counter Tailwind teams.
Conkeldurr has to compete with Iron Hands, which has Fake Out and is incredibly bulky.
Dusclops has almost nothing to worry about, since it is paired up with redirection almost all the time, Eviolite gives it a defensive profile, and has a bunch of support moves that no other Trick Room setter has access to.
Ogerpon-Wellspring may prove to be the best new redirection for Trick Room, since it gains a special defense boost when terastalized(for Flutter Mane) and has Water Absorb as its regular ability(for Urshifu-R). It has access to coverage moves like Play Rough and Knock Off, along with the STAB combination of Ivy Cudgel and Horn Leech/Wood Hammer.
Torkoal isn't new. I was listing Trick Room's tools that are from the DLC, and Torkoal has been here since Regulation A.Where's Torkoal
 is busted in this format, the 60% usage really says something. It having Tera Flying Tera Blast as an
 is busted in this format, the 60% usage really says something. It having Tera Flying Tera Blast as an  answer really sets it apart from other mons. While Its not my favorite Pokémon in this meta I think it should be used on most team compositions.
 answer really sets it apart from other mons. While Its not my favorite Pokémon in this meta I think it should be used on most team compositions. is making a massive comeback. Due to the prominence of balance teams in Regulation E,
 is making a massive comeback. Due to the prominence of balance teams in Regulation E,  is back where it was pre Reg D. I have to admit, I was expecting
 is back where it was pre Reg D. I have to admit, I was expecting  to drop in usage in Regulation E.
 to drop in usage in Regulation E. is the best Pokémon in the meta. It has answers into a lot of the prominent meta threats, such as
 is the best Pokémon in the meta. It has answers into a lot of the prominent meta threats, such as  ,
,  ,
,  ,and
,and  .
.  , the Heavy Slam calls that people are making to threaten opposing Flutter are insane, these people know when Flutter is about to switch in, and they are making the call.
, the Heavy Slam calls that people are making to threaten opposing Flutter are insane, these people know when Flutter is about to switch in, and they are making the call. seems to be the 2nd most used Ogerpon form from what I’ve seen. The most used would go to the Wellspring variety. I wasn’t expecting Waterpon to get nearly as much usage as it did. But I’m glad people lean into it a bit more that expected. I think it’s very viable personally.
 seems to be the 2nd most used Ogerpon form from what I’ve seen. The most used would go to the Wellspring variety. I wasn’t expecting Waterpon to get nearly as much usage as it did. But I’m glad people lean into it a bit more that expected. I think it’s very viable personally. 
  
  , with
, with  also fitting well into the core.
 also fitting well into the core.


 and another partner. If your opp has a strong Electric or Grass type, such as
 and another partner. If your opp has a strong Electric or Grass type, such as  or maybe
 or maybe  threating a rage powder you can pivot into
 threating a rage powder you can pivot into  . If they have, say
. If they have, say  then a switch into
 then a switch into  would work. Offensively speaking, you hit all of the types for neutral at least and most of the major ones by super effective
 would work. Offensively speaking, you hit all of the types for neutral at least and most of the major ones by super effective wants to outspeed with scarf, tera water and go Unga bunga mode on the opponent. The major things that stop it are either opponent speed control, water/grass types and bulky redirection users.
 wants to outspeed with scarf, tera water and go Unga bunga mode on the opponent. The major things that stop it are either opponent speed control, water/grass types and bulky redirection users.  is great into a lot of these match ups, having taunt to stop redirection users from spamming their moves, ignoring rage powder, and having access to fake out which is invaluable in burning an opponents turn and letting your
 is great into a lot of these match ups, having taunt to stop redirection users from spamming their moves, ignoring rage powder, and having access to fake out which is invaluable in burning an opponents turn and letting your  snowball. It also has a great match up into
 snowball. It also has a great match up into  , one of the most common mons in the meta that gives
, one of the most common mons in the meta that gives  trouble.
 trouble. Likewise is also a damage dealer, but functions differently to
 Likewise is also a damage dealer, but functions differently to  . It trades out unseen fist and the faster speed for generally a lot more bulk, with it having access to intimidate, ability to run a defensive tera, and being able to invest in more bulk. Intimidate is an amazing ability, with the meta skewing physical you're almost always guaranteed to switch into a physical attacker when you pivot. Combined with grassy terrain recovery, your able to have tons of sustain with the trio, without even considering the rest of the team.
. It trades out unseen fist and the faster speed for generally a lot more bulk, with it having access to intimidate, ability to run a defensive tera, and being able to invest in more bulk. Intimidate is an amazing ability, with the meta skewing physical you're almost always guaranteed to switch into a physical attacker when you pivot. Combined with grassy terrain recovery, your able to have tons of sustain with the trio, without even considering the rest of the team.  Is just a great support in general. Fake out is an amazing move, and it has access to great move pool and pretty hefty damage with wood hammer. You can run multiple sets, either Sitrus if you want access to status moves like protect and taunt or AV if you want even more survivability.
 Is just a great support in general. Fake out is an amazing move, and it has access to great move pool and pretty hefty damage with wood hammer. You can run multiple sets, either Sitrus if you want access to status moves like protect and taunt or AV if you want even more survivability.  has great synergy with the other 2 (And much of the meta game as well!) and is really good at elevating their value
 has great synergy with the other 2 (And much of the meta game as well!) and is really good at elevating their value presents an immediate danger if your opponent doesen't have anything on the field to stop it, and often forces switches and defensive play just by its sheer presence. Switching into
 presents an immediate danger if your opponent doesen't have anything on the field to stop it, and often forces switches and defensive play just by its sheer presence. Switching into  applies another intimidate, and switching into
 applies another intimidate, and switching into  resets the grassy terrain and fake out. Your always gaining some value when pivoting, and combined make a great core.
 resets the grassy terrain and fake out. Your always gaining some value when pivoting, and combined make a great core. dominated,
 dominated,  and
 and  overtook
 overtook  ,
,  staying strong,
 staying strong,  comeback! Thoughts???
 comeback! Thoughts???once again showing dominance as the best water type. Remember when everyone saying oger water was the 4th best mon in the format?Haven't seen that thought much anymore
 and
 and  being very common partners equipped to support Urshifu (through Sword of Ruin, Tailwind, and sometimes Rain) while also answering it's usual checks, is probably why.
 being very common partners equipped to support Urshifu (through Sword of Ruin, Tailwind, and sometimes Rain) while also answering it's usual checks, is probably why. I thinkYeah honestly I thought that waterfu would drop in popularity with all the grass types running around.
But I guess we all wrong.
 still has tons of value, definitely top 5, and maybe 3rd place in my mind. What Reg E did was basically forced it into running the scarf to outspeed Lando T and the like. Its unfort that both need the scarf which is why its usage stats are a bit muted.
 still has tons of value, definitely top 5, and maybe 3rd place in my mind. What Reg E did was basically forced it into running the scarf to outspeed Lando T and the like. Its unfort that both need the scarf which is why its usage stats are a bit muted. I honestly think one of the best cores that hasen't seen much use is

, with
also fitting well into the core.
All of them cover each other weakness really well type wise, their abilities and goals complement each other really well.
Lets look at typings
Weaknesses: Fighting, Ground, Rock, Water
Resistances: Bug, Fairy, Fire, Flying, Ice, Normal, Poison
Weaknesses: Electric, Fairy, Flying, Grass, Psychic
Resistances: Bug, Dark, Fire, Ice, Rock, Steel, Water
Weaknesses: Bug, Fire, Flying, Ice, Poison
Resistances: Electric, Grass, Ground, Water
Basically all of them cover each other weakness in at least 1 switch. Lets say you leadand another partner. If your opp has a strong Electric or Grass type, such as
or maybe
threating a rage powder you can pivot into
. If they have, say
then a switch into
would work. Offensively speaking, you hit all of the types for neutral at least and most of the major ones by super effective
They also have great synergy.wants to outspeed with scarf, tera water and go Unga bunga mode on the opponent. The major things that stop it are either opponent speed control, water/grass types and bulky redirection users.
is great into a lot of these match ups, having taunt to stop redirection users from spamming their moves, ignoring rage powder, and having access to fake out which is invaluable in burning an opponents turn and letting your
snowball. It also has a great match up into
, one of the most common mons in the meta that gives
trouble.
Likewise is also a damage dealer, but functions differently to
. It trades out unseen fist and the faster speed for generally a lot more bulk, with it having access to intimidate, ability to run a defensive tera, and being able to invest in more bulk. Intimidate is an amazing ability, with the meta skewing physical you're almost always guaranteed to switch into a physical attacker when you pivot. Combined with grassy terrain recovery, your able to have tons of sustain with the trio, without even considering the rest of the team.
Is just a great support in general. Fake out is an amazing move, and it has access to great move pool and pretty hefty damage with wood hammer. You can run multiple sets, either Sitrus if you want access to status moves like protect and taunt or AV if you want even more survivability.
has great synergy with the other 2 (And much of the meta game as well!) and is really good at elevating their value
All also have value every time you pivot in and out. Pivoting intopresents an immediate danger if your opponent doesen't have anything on the field to stop it, and often forces switches and defensive play just by its sheer presence. Switching into
applies another intimidate, and switching into
resets the grassy terrain and fake out. Your always gaining some value when pivoting, and combined make a great core.
I think the core is super strong, I've only been playing with it for a little bit and am already shocked at how good it is.
 coming back to haunt you, guys, seriously run switch ins.
 coming back to haunt you, guys, seriously run switch ins.  seems no where to be seen and
 seems no where to be seen and  remains strong, interesting.
 remains strong, interesting.  making a comeback standing as a Top 4 mon (in usage). What catches my eye though, nothing hits 50%, everything in general seems to be less dominant. Thoughts?
 making a comeback standing as a Top 4 mon (in usage). What catches my eye though, nothing hits 50%, everything in general seems to be less dominant. Thoughts?Wait a sec, if you don't OHKO rillaboom, can't he just OHKO you (unless your sash)?Population bomb with technician gets some absolutely crazy ko's that people dont expect.
252 Atk Technician Maushold Population Bomb (10 hits) vs. 252 HP / 0 Def Rillaboom: 210-250 (101.4 - 120.7%) -- guaranteed 2HKO after Grassy Terrain recovery and Sitrus Berry recovery
252 Atk Technician Maushold Population Bomb (10 hits) vs. 4 HP / 0 Def Chien-Pao: 220-270 (141 - 173%) -- guaranteed OHKO
252 Atk Technician Maushold Population Bomb (10 hits) vs. 44 HP / 0 Def Urshifu-Rapid Strike: 180-220 (99.4 - 121.5%) -- very high chance to OHKO
252 Atk Technician Sword of Ruin Maushold Population Bomb (10 hits) vs. 84 HP / 4 Def Iron Hands: 240-280 (100 - 116.6%) -- guaranteed OHKO
Dont sleep on the Maus. It also outspeeds Oger by 1 so you can kill it too
I honestly thought I wouldn't see Amoonguss that much anymore. I guess other grass type competition really ran it over.By the way, here are the usage stats for Day 2 at Lillie!
View attachment 564159
coming back to haunt you, guys, seriously run switch ins.
seems no where to be seen and
remains strong, interesting.
making a comeback standing as a Top 4 mon (in usage). What catches my eye though, nothing hits 50%, everything in general seems to be less dominant. Thoughts?
Same. I honestly thought that ursh water really fell off a cliff with ogerpon running around, especially the wellspring mask because it has water absorb.Yeah honestly I thought that waterfu would drop in popularity with all the grass types running around.
But I guess we were all wrong.