Hey any sample teams
Victory Road should have someHey any sample teams
Just tried out Glimmora, and it's nuking things left and right. I clicked meteor beam into Wake expecting it to survive, and it just drops lol. Glimmora is really good yet kinda underrated.So its been a few weeks since the Reg F ladder was released and I have some opinions but right now I feel like writing something on a mon that got a big buff with the release of the DLC and that I think is criminally under-rated by most people, and is rapidly becoming one of my favorites
Im talking about Glimmora
The buff that came with the release of the Indigo Disk was that Glimnow gets access to the move Meteor Beam. If you dont know, its a 120 BP Rock move that takes 2 turns to charge but increase special attack by 1 before using it. With the power herb
item, you can skip the charge time and just obliterate targets turn 1. Now I will admit, I used to not believe in the meteor beam. I was too used to my
and
sets that I diden't even really consider the meteor beam one until I actually tried it. I have changed my ways, it is so busted.
The biggest things with Meteor beam that makes it such a buff compared to before are
1. The damage
2. Ability to protect and change moves while keeping that power after one meteor beam
Theres more benefits and draw backs, but these 2 are the main things. Lets start with the damage
The sheer damage is honestly crazy and has carried me so hard.
Take these calcs
+1 156+ SpA Glimmora Meteor Beam vs. 196 HP / 52 SpD Raging Bolt: 163-193 (72.4 - 85.7%) -- guaranteed 2HKO
+1 156+ SpA Glimmora Meteor Beam vs. 28 HP / 4 SpD Flutter Mane: 121-144 (90.2 - 107.4%) -- 43.8% chance to OHKO
+1 156+ SpA Glimmora Meteor Beam vs. 44 HP / 140 SpD Tera-Water Urshifu-Rapid Strike: 193-228 (106.6 - 125.9%) -- guaranteed OHKO
+1 156+ SpA Glimmora Meteor Beam vs. 36 HP / 4 SpD Landorus: 187-222 (110.6 - 131.3%) -- guaranteed OHKO
Especially the Landoand Shifu
calcs. The fact that you can tera into a Ground/Water resist (I like Water) and completely catch an opponent off guard with a quick Lando
OHKO can turn a normally bad match up completely on its head. The Shifu
calc is also really nice, as you can tera into water and set up spikes before getting a quick kill with either Torn
or Glim
. Most people lead a combination of Lando
, Rilla
and Incin
especially with the Dozogiri
baiting out the Incin and Rilla (Parting shot/intimidate cycling and fake out cycling). Glim
just eats a lead like this up, even the Shifu
gets obliterates by
I mean take a look at the standard tailwind HO team, which goes something like
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(Sometimes with
)
With tera and meteor beam, Glimhas a good match up into Lando
, Incin
, Torn
, Rilla
(Esp since most are dropping HH), and to a lesser extent the Shifu
and Flutter
which the Torn
can handle.
I have personally won tons of games just with the Torn-Glim![]()
combo, and even if they drop they whittle down my opp enough so that Dozogiri
can clean up. There are a few problematic MU's, like Hands
, Bolt
and Dengo
but for now at least they are much less common. I assume that later on in the format I will run into more problems, same as Dozogiri
in general as people adapt to handle it, but for now It feels very strong if you can position right.
The meta in general is very positive for Glimas the aforementioned mons plus a few other problem mons like
and
(Even smaller things like a lot of mons dropping ground coverage) are seeing a lot less usage, which makes my life much easier. For example the premier fake out users from Reg E in Hands
and Rilla
are being replaced by Incin
which Glim beats, especially with being practically immune to fake out if your opponent wants to dodge the threat of spikes being set up. Talking about spikes, while im getting less usage out of it from before its still a fantastic ability, especially on Dozogiri
and I dont think you can ever really go wrong with it.
The second positive is being able to switch up moves and protect. Especially after +1, Glimis like a magnet for attacks. People focus it down so that It cant start snowballing with the +1 stab sludge bombs and earth powers, especially against mons with super effective attacks or fake out. Being able to block these attacks and bait them out without sacrificing the damage that I previously had to with sash
or sitrus
is a very big boon, as I showed with some of the damage calcs. Even just being able to switch moves is very useful, though its a bit of a trade off with the not being able to click a rock move twice, which has been awkward a few times (Less than you think though).
That brings me to downsides, which there are a few but not nearly enough to offset the benefits for me. Not being able to click the rock attack twice has screwed me over a few times, but I usually have earth power to cover for it and its not been that much of a problem. The worst is the accuracy though, I like dont see a reason why it should be 90% accuracy. Its already a 2 turn charge, like why??? Its not like Hydro where its enough to dissuade me from using it completely and im usually clicking meteor beam only once per game, but still its so annoying and I have lost quite a few games due to misses. Its such a mild annoyance.
One thing I want to mention is the opportunity cost over something likeor
. I think the
set is almost just a straight upgrade to
, like the only thing specs offers is turn 1
boosted sludge bomb, but you literally can just click meteor beam and then get the same boost.
is more complicated, and I think you can run it, but I really do recommend
. Most common mons dont carry moves that can OHKO, and you can just tera out of a weakness anyways. If you are going to tera, why not run
so you deal more damage to boot. Glim
is just better served as a sweeper than a mon to sack for spikes and maybe some turn 1 damage, especially since practically all teams have some form of fake out or priority than can break the
, or even are just running faster than you are like against Flutter
for example which as a sash set is a pretty bad MU.
Thats pretty much the end of my essay on Glimmora. I dont normally like touching on winrates and usage stats, but I thought I would bring something up from the Tommy Tuesday tour. Among the mons with more than 10 players using them, Glim
had one of the highest winrates, at I think 58%, along with Drago
, Registeel
, Bax
and Ting lu
alll at 55-60% win rate (Yeah weird selection lol. Ting lu comeback??). I used it in the tour to go 7-3 (If I played a bit better I could have pre easily gone 8-2, but what can you do :< Next time), and the 17th player also used it without a Dozo
. I think Glim
is really under-used and heres some of my thoughts on why I think you should consider it, sorry if its a bit of a word spaghetti. Im prolly missing something but Its very late and Im pretty sleepy
Also sorry for all the icons, this was a pain to type idk how Leo does this consistently lol.
Me personally, I think that Orthworm has a niche in this early meta. With Earth Eater and the Steel typing, you avoid every single one of Lando-I's common moves, in Earth Power, Sludge Bomb, and even Sandsear Storm. Orthworm with 12 ATK investment and Heavy Slam OHKO's the Speed Booster 212 HP/132 DEF Flutter, with Heavy Slam hitting it for 120 BP and super effective damage.
12 Ark Orthworm Heavy Slam (120 BP) vs. 212 HP/132 Def Flutter Mane: 158-188 (100.6%-119.7%) -- guaranteed OHKO
You can run Iron Defense+Body Press, invest more attack to hit bulkier Flutter sets, and if you really want to, you can use Shed Tail instead of maybe Heavy Slam or even Protect. I run Tera Water btw.
I agree with the first two, but I feel that Iron Boulder's typing is kinda holding it back. Like, something under tailwind that has a super effective move against it, Rilla Glide, etc. You get killed by those things because of your subpar bulk. But hey, if you can make it work, that's great. I'm not saying it isn't a threat, but there are many more worry some Pokemon out there.Regulation F is finally here on the Showdown Ladder!! I'm excited about the new paradox Pokemon, so I'll cover some that I find interesting or fun to use
...
I think that(they have sprites now!!) is a very underrated Pokemon. Its typing is great offensively AND defensively, resisting most hits like
's nasty Wood Hammers, and being neutral to most types it would be weak to thanks to its Fire typing, like
's STAB Ice moves,
's Surging Strikes,
's STAB Fairy moves, etc.
Its bulk is good as well. 105/121/93 is nice, and if you do not like how low the SpD is, Assault Vest can fix that.'s physical defense is good too, allowing it to tank a lot of strong physical hits.
also has a vast movepool, being able to be supportive with Snarl, Breaking Swipe, and Howl. Burning Bulwark is an incredible signature move, automatically shutting down physical attackers foolish enough to try to bonk it with their STABs. It has Dragon Dance, allowing it to be a good setup sweeper (you can also use this with Drought up, activating Protosynthesis)
...
It's no doubt thatis the new scariest SpAttacker in the metagame, boasting a higher SpA stat than
, which I'll remind you has a SpA of 135. Its HP stat is 125, which is not only huge, but this can make it very hard to remove, especially with Assault Vest (91 Def and 89 SpD aren't bad either). Thunderbolt and Draco Meteor are always strong STABs, but the star of the show is its signature move, Thunderclap. If you don't know how that move works, it's a Special and Electric version of Sucker Punch (btw, Thunderclap is 70 while Sucker Punch is 75). This move can just delete Choice Scarf
, which makes
even MORE impressive and broken. It also has great supportive options, Electroweb, Snarl, Taunt, and even Dragon Tail (If you can make it work I guess...).
...
I'm surprised that no one is mentioning, because not only is it a good sleeper pick, but it is also (IMO) the BEST new Pokemon coming in the DLC. It's typing is bad, being weak to common offensive types (Ghost, Water, Grass,), and not resisting much back. But it makes that downside up with its stats. 125 Spe and 120 Atk are great, outspeeding most threats like
AND
,
, and all forms of
. But what I'm crazing over is its signature move, Mighty Cleave.
It's a 95 Base Power Physical Rock Move, that, get this, phases through any form of Protect. You heard me right. We have ANOTHER Pokemon that can bypass Protect (Go eat your heart out, Gouging Fire). Close Combat, Pyscho Cut, and Throat Chop.
Anddd that's all I have to say! I could write about the others, but I don't have much time, and I can't spend all day writing this. What do you think is the new broken Pokemon in Regulation F, or what Pokemon has potential?
You can also drop Protect for Shed Tail, forgot to mention that.Me personally, I think that Orthworm has a niche in this early meta. With Earth Eater and the Steel typing, you avoid every single one of Lando-I's common moves, in Earth Power, Sludge Bomb, and even Sandsear Storm. Orthworm with 12 ATK investment and Heavy Slam OHKO's the Speed Booster 212 HP/132 DEF Flutter, with Heavy Slam hitting it for 120 BP and super effective damage.
12 Ark Orthworm Heavy Slam (120 BP) vs. 212 HP/132 Def Flutter Mane: 158-188 (100.6%-119.7%) -- guaranteed OHKO
You can run Iron Defense+Body Press, invest more attack to hit bulkier Flutter sets, and if you really want to, you can use Shed Tail instead of maybe Heavy Slam or even Protect. I run Tera Water btw.
Yeah, it was kinda unfortunate that he was doing so well in regulation e, then just fell off.i guess roaring moon is still roaring mid
What happened to Hearthflame Ogerpon? Well, yes, Incin is a big part of its downfall. But I don’t think that Incin is the reason specifically. I think it was more new toy syndrome for Hearthflame. Hearthflame Ogerpon looks so promising on the outside but it can fail to deliver sometimes. See, the issue with Hearthflame is that you’re forced into investing into is Attack and Speed stats due to the Tera boost. The other Ogerpon forms don’t have to do this(Maybe Teal Mask sometimes, but not all of the time) Which makes Hearthflame super frail and since it can’t hold Sash, this is a big liability.Bro what happened to Hearthflame Ogerpon (ik its incin)
I've also been using Farig on ladder to protect my Iron Boulder from Sucker Punches, Aqua Jets, Grassy Glides and Fake Outs and I've gotta say, its been working out amazingly well. me personally, I like Tera Fairy Gleam, Psychic Noise, Troom and Helping Hand with Safety Goggles.Looking at Day 1 of Portland, a few common trends stuck out to me.
First and foremost, Chien-Pao and Entei is a very strong duo that had WAY more usage than I expected it to. There’s a reason why Sacred Fire is only given to 2 Pokemon in the game. On top of Entei also getting Extreme Speed to be able to go for the Tera Normal mode. Assault Vest seems to be the preferred item on Entei, with Choice Band being 2nd. Its just like Dragonite, just better because of Sacred Fire mainly, on top of resisting Flutter instead of being weak to it.
Also, the real surprise to me was that Farigiraf made the Top 12 usage. I know that LameLiarLeo up thread said that Trick Room was kinda done. Apparently the players at Portland beg to differ! There was even an Araquanid on stream paired up with Farigiraf, run by content creator MoxieBoosted. However, it seems like Farigiraf was mostly being used to block priority instead of Trick Room, making the situation with Farigiraf even more interesting. To me, this seems like a hard meta read more than just a typical Top 12 Pokémon.
I was also surprised that there was only 1 Latias on stream. Latias I thought for sure was gonna make at least 2 appearances on stream, maybe even make Top 12. But it didn’t even come close. However, there’s an easy reason why this happened.
!!!
See, the Dragon/Psychic typing may help against Tornadus, Urshifu Water, and Landorus Incarnate. However, it does NOT help against Flutter Mane. Which I think is why Latias’s usage was kinda low throughout this tournament.
So yeah! That’s my take on some of the surprises to me that happened during Day 1 of Portland.
Looking at Day 1 of Portland, a few common trends stuck out to me.
First and foremost, Chien-Pao and Entei is a very strong duo that had WAY more usage than I expected it to. There’s a reason why Sacred Fire is only given to 2 Pokemon in the game. On top of Entei also getting Extreme Speed to be able to go for the Tera Normal mode. Assault Vest seems to be the preferred item on Entei, with Choice Band being 2nd. Its just like Dragonite, just better because of Sacred Fire mainly, on top of resisting Flutter instead of being weak to it.
Also, the real surprise to me was that Farigiraf made the Top 12 usage. I know that LameLiarLeo up thread said that Trick Room was kinda done. Apparently the players at Portland beg to differ! There was even an Araquanid on stream paired up with Farigiraf, run by content creator MoxieBoosted. However, it seems like Farigiraf was mostly being used to block priority instead of Trick Room, making the situation with Farigiraf even more interesting. To me, this seems like a hard meta read more than just a typical Top 12 Pokémon.
I was also surprised that there was only 1 Latias on stream. Latias I thought for sure was gonna make at least 2 appearances on stream, maybe even make Top 12. But it didn’t even come close. However, there’s an easy reason why this happened.
!!!
See, the Dragon/Psychic typing may help against Tornadus, Urshifu Water, and Landorus Incarnate. However, it does NOT help against Flutter Mane. Which I think is why Latias’s usage was kinda low throughout this tournament.
So yeah! That’s my take on some of the surprises to me that happened during Day 1 of Portland.
Thanks so much for this visualizer, it's been very thought provoking.View attachment 589009
Here is the list of the Pokemon who have made it to Day 2, I'll go over the entirety of the regional once it's complete but for now, #FAKE REGIONAL
This list of Pokémon that made it into Day 2 is super interesting to me. Urshifu Single Strike being that high in the usage specifically. I really thought that we kinda stepped away from that Pokemon in Reg E but now it’s back! I’m also surprised that there were no Walking Wake that made it into Day 2. Walking Wake was a Pokémon that everyone was hyping up, thinking that sun teams were back and that Hydro Steam was overpowered. But, turns out it bombed.View attachment 589009
Here is the list of the Pokemon who have made it to Day 2, I'll go over the entirety of the regional once it's complete but for now, #FAKE REGIONAL