Starting off, I think we need to talk about Incineroar

, Flutter Mane

had a 15% usage lead over it in day 1, and in day 2, it was eclipsed by 20%. Urshifu-R

and

also outdid it, and Rillaboom

tied it for 4th in usage. Is Incineroar

overrated all along, not the best Pokemon we thought it was? No.
Incineroar

fits on less teams than Flutter Mane

for sure, because unlike Flutter Mane

, Incineroar

has to face competition from Pokemon like Entei

and Ogerpon-H

. However, Incineroar

's impact on the game is on a whole different level. It's a very versatile Pokemon with an insane toolkit which allows it to positively match into almost anything. It might not be able to 1v1 Ogerpon-W

or Raging Bolt

, but neither like facing it because of its work as an Intimidate pivot.
Here, I piled the Top 30 I mentioned and as we can see, about 75% of the meta does not like handling Incineroar

. This is why Incineroar

rarely Teras, and why it is such a fantastic Pokemon. Incineroar

can switch in and out and disrupt the majority of your team really well, as its partners slowly break through your defensive core.
Overview for why they don't like Incineroar

.
Flutter Mane

hates losing its Specs or having its SpA dropped as Incineroar

pivots into something that can handle it.
Ogrepon-W

doesn't like being intimidated and facing fake out pressure, pushes you to play passively as Incineroar

switches out and then back in, mitigating the presence of your Ogerpon

.
Iron Hands

doesn't like being Intimidated, and if slow, losing the Fake Out game and dropping to -2 because Incineroar

clicked Parting Shot, Knock Off can heavily hinder it.
Raging Bolt

is annoyed by Parting Shot, which can also get a Pokemon that usually doesn't want to take on Its hits, safely in. Landorus

and Draco Meteor for example.
Urshifu

doesn't like the fake out pressure or Intimidate, as Incineroar

resists Wicked Blow. If running a Choice Item, it's especially difficult for it to play around Incineroar

's disruptive toolkit.
Landorus-T

struggles to output as much damage when Intimidated, and because it usually runs Choice Scarf, Fake Out can be dangerous for it.
Entei

is harder to see but simply by being on the field, it threatens Chien-Pao

and prevents Entei

from clicking Sacred Fire, Parting Shot and Knock Off work just as well as ever.
Dondozo

is forced to run Oblivious because of it, and is still vulnerable to a Terastallised Incineroar

which can remove its source of recovery and mitigate the Order Up boosts with Parting Shot.
Tatsugayri

just doesn't like the Fake Out pressure as a Choiced Pokemon, and relies on inaccurate means of hitting Incineroar

.
Archaludon

doesn't enjoy the consistent reset to its Special Attack, and Knock Off can be devastating for your poor Special bulk.
Pelipper

doesn't like Fake Out Pressure, only one that Day 2'd Portland was Protectless Focus Sash if a perfect example.
I assume the bottom row is obvious lmao.
I also believe that Incineroar

is a lot more splashable than Chien-Pao

or Urshifu-R

. New toy syndrome influenced Entei

teams a lot, and while they're very strong, Entei

can not compare to Incineroar

, which as I've explained is insane while also finding a place on almost every single archetype/core. The splashibility can be seen at both Portland and big Limitless tournaments.
Some other thoughts
Urshifu

is really strong right now and has more reasons to run it over its Water type counterpart now that Raging Bolt

is in the picture, Wicked Blow is one of the hardest moves to switch into right now, especially when paired with Flutter Mane

which pressures the few Dark and Fighting types we have. Also super strong into Dondozo

which I find insane right now. Unfortunately Urshifu

is still afraid of priority even when not weak to it, as it really wants the Focus Sash to function on Balance teams. I think a very underexplored idea though is using Urshifu-R

to get past its own weaknesses, Tera Grass in particular means you ignore Spore and Rage Powder, and gives you a resistance to Rillaboom

and Raging Bolt

's otherwise deadly priority. It also helps by walling Ogerpon-W

, however the Pokemon is more manageable thanks to U-turn on the Choice Scarf sets.
Going back to Dondozo

, the 6 Chuppa runs is very strong, Ogerpon

and Glimmora

have incredible synergy and can be used to cripple many otherwise Dondozo

checks. Seeing it in action and playing against it myself, definitely impressed me. Dondozo

also finds itself excelling thanks to the nature of an early format, and there being far less preparation for it, I'm not facing many issues but that's because Iron Hands

is the GOAT.
What took me by a lot of surprise is that Landorus

is no where to be seen with day 2, it looks to be one of the strongest Pokemon with its meta matchup. I imagine teams struggled to adapt against Priority spam teams which exploded in popularity at the regional. No Iron Hands

either but less surprised as people have been underestimating it a lot lately. I've brought Iron Hands to 28 out of 34 games and clicked a move with it 99 times, so I can't doubt it. For comparison, I've brought Flutter Mane

and Amoonguss

to 24 and 23 games respectively, Flutter Mane

clicking a move 48 times and Amoonguss

clicking something 85 times. Really showing how reliable Iron Hands

is into the meta and how long it can last.
Latias

seeing less usage than Farigiraf

is surprising, especially after what I said before the event. In my defense, Latias

had a better conversion rate between the two days, and it was the one that pushed through to Top 8 in the end, so it's not all black and white. I did also expect more Indeedee-F Iron Crown

but I guess its good for me since my current team's matchup into it is straight up unwinnable.
What surprised me the most though, are some of the teams which Day 2'd, like, with all due respect, they're not very good imo..
https://pokepast.es/d58d8148052821c9 - Archaludon

on a rain tram, simple enough, but wait, where is Electro Shot?? The Rillaboom

gimmick is also not great when you can run the consistent Assault Vest and a better Pokemon than Archaludon

like Flutter Mane

or Raging Bolt

. The Landorus-T

also seems a bit off here, why over Landorus

which answers Raging Bolt

better for the team, is less of a Tera Hog, and has perfectly accurate 130 BP spread damage in rain. Just synergises better with the team imo.
https://pokepast.es/06b49916ef1f7b56 - I'm not big on this team because double terrain has been notoriously bad, restricting you in what 4 you bring, and because of Trick Room, which has no abusers here. Looks like it's only for Regidrago

which has proven it doesn't need it to function.
https://pokepast.es/d8001993fcaf9581 - This Suicune

Tailwind team utilises a very weird Archaludon

set, which is just outclassed by Registeel

based on what it's doing right now, something like Raging Bolt

or Landoeus-T

would do you wonders here too.
https://pokepast.es/736eef4490d10487 - This just I will never get, Smeargle

is used in an attempt to support Urshifu

and Gholdengo

which realistically never works because of its frailty and the ever present Urshifu-R

, which in fact annihilates this team apart from Tornadus

which I wouldn't expect to stay on the field for very long. Ursaluna-B

is also used as a downgraded Landorus

here, not exploiting Tailwind and hitting significantly less harder.
https://pokepast.es/bf96de2b27f3a888 - This team looks all over the place, double redirection and Incineroar

make a very slow team, tasked with supporting Glimmora

which is arguably questionable already. As Glimmora is still attacking when it sets up. This just does not mix with Latias

' Tailwind, which isn't being exploited enough due to it being meant for faster paced teams. Going to ignore the Metagross

even though I think the Flutter Mane

matchup is fine as it is.
https://pokepast.es/e55ff22a2559a871 - We also have the aforementioned protectless focus sash Pelipper

which I mightve let slide if it was Tera Ghost, but it's a reckless Tera Flying. This inconsistently in setting Tailwind forces you to run Tera Poison Urshifu-R

and Baxcalibur

, even though the team appreciates Tera Grass and a strong Pokemon that synergises with the team like Landorus

, Incineroar

, or Raging Bolt

. Tera Dark Amoonguss

also doesn't make sense to me when you have Wide Guard and It is one of the few reasons your team wouldn't get murdered by Urshifu-R

. The unlikely Tailwind also means Flutter Mane is running Speed Booster despite being paired with Archaludon

and Choice Scarf Urshifu-R

lmao.
These teams may not be to my liking but they're not horrible, 7-2 is still a great record showcasing what the teams can do, I just find it to be really sub optimal.