VGC: Ask a Simple Question, Get a Simple Answer

the question was how can i improve the team so that the gimmicks can work fluidly together. not "should i or should i not continue with this team".
your answer was one that i was specifically trying to avoid by making the last statement because if i wanted to run regular trick room, or try to create a purely wonder room based team, then i'd do it.

i have a core that meshes together well; it's just a matter of dealing with what comes my way. the wonder room isnt just to take advantage of the enemy's lacking defensive EVs, its to have a way to let my mon's tank damage from any kind of incoming source, and being able to switch it when the need arises. I believe that trick room helps facilitate that, and thats why only one of my mons (the most defensive one) knows both.

i didnt ask what i needed to do to win; i asked what i need to do to improve the current concept of the team as a whole.
your answer is not applicable to my question, nor does it answer it. I respectfully ask that if you don't have constructive criticism that can answer that question, that you not answer it.
Well 1. Rather hard to offer a way to improve a team when you didn't even offer up what you were looking to improve on in your initial post. What are you struggling against? What have you found to be not pulling its weight? 2. Just because you don't like the answer you're given, doesn't mean it isn't constructive criticism.
 
Well 1. Rather hard to offer a way to improve a team when you didn't even offer up what you were looking to improve on in your initial post. What are you struggling against? What have you found to be not pulling its weight? 2. Just because you don't like the answer you're given, doesn't mean it isn't constructive criticism.
i posted the team in RMT in detail. lets take this there if we're gonna go anywhere with it at all
 
Sorry if this has been asked before, but how come there hasn't been a VGC 2020 Viability Thread made?
I enjoy reading up on Viability Lists to see the current state of certain metas and what to use
 
Sorry if this has been asked before, but how come there hasn't been a VGC 2020 Viability Thread made?
I enjoy reading up on Viability Lists to see the current state of certain metas and what to use
Nobody seems to have bothered with making one. Right now is also an odd time to go making it as the whole meta is about to shift with home's imminent release.
 
I want to make a team with G Max Lapras (for friendly matches and hopefully it'll get legalised in March). What would be some good teammates for it? My set is a Special Attacking set with Weakness Policy, as it's very bulky and has lots of weaknesses, so it can trigger it pretty reliably.
 

DreamPrince

Formerly Leader Wallace
I want to make a team with G Max Lapras (for friendly matches and hopefully it'll get legalised in March). What would be some good teammates for it? My set is a Special Attacking set with Weakness Policy, as it's very bulky and has lots of weaknesses, so it can trigger it pretty reliably.
Set Up Sweepers like Dragon Dance Gyarados and Clangorous Soul Kommo-o make good options. Consider adding Intimidate support and Lightning Rod to aid set up.
 
Is Snorlax a good Gmax user in VGC2020? Is this a good teammate for Gmax Snorlax?
Chandelure @ focus sash
Ability: infiltrator
EVs: 252 HP / 252 SpA
Quiet nature
- trick room
- memento
- curse
- energy ball
If this moveset is bad, what's better?
 
Is Snorlax a good Gmax user in VGC2020? Is this a good teammate for Gmax Snorlax?
Chandelure @ focus sash
Ability: infiltrator
EVs: 252 HP / 252 SpA
Quiet nature
- trick room
- memento
- curse
- energy ball
If this moveset is bad, what's better?
To answer your question, yes Snorlax is a very strong G Max user in VGC 2020. Belly Drum + Gluttony is as good as ever, and G Max Replenish can make it very tough to break.

As for Chandelure though, IMO it’s not very good. Frail, common weaknesses and t can’t scratch Incineroar, who is likely going to be a common threat. I would suggest using any of Dusclops, Mimikyu, Jellicent or Runerigus as a TR setter on a Snorlax team. Dusclops has amazing bulk with Eviolite and can use Ally Switch to save it from a Fighting move; Mimikyu can nearly always get TR set up thanks to Disguise, especially with Fake Out support; Jellicent has a strong STAB spread move in Water Spout; Runerigus can take opponents abilities with Wandering Spirit.
Reuniclus and Hatterene can work too if you want something more powerful.

Hope it helps
 

Pyritie

TAMAGO
is an Artist
The main reason to use chandelure is because it has access to both imprison and trick room, which can help a lot against opposing hard trick room teams. Since you're using trick room yourself, this probably does not apply to you, so one of the other trick room setters (like in the above post) would be better.

You can look at other successful teams with snorlax on sites like vgcstats and get more info on pikalytics
 
Oké, so...I'm confused. I'm looking on Pikalytics, and it says Knock Off is doing a max of 98,4% of Dragapult's HP, but it's a guaranteed OHKO? That can't be right, can it? If it IS right, can someone please explain to me why? (The percent damage is lower without an item and it says it's a guaranteed 2HKO. I switched between the two a few times to see if the possible error would repeat, and it did. I also checked, and neither Crit nor Max were selected below for Drapion, and Max (so the HP increase) was not selected for Dragapult)

1585465851447.png
 

Yuichi

umu!
is a Live Chat Contributor
I have no idea why you're using pikalytics for anything other than usage stats but well...
https://calc.pokemonshowdown.com/
252 Atk Drapion Knock Off (97.5 BP) vs. 4 HP / 0 Def Dragapult: 164-194 (100 - 118.2%) -- guaranteed OHKO
Possible damage amounts: (164, 164, 168, 170, 170, 174, 176, 176, 180, 182, 182, 186, 188, 188, 192, 194)
 
I have no idea why you're using pikalytics for anything other than usage stats but well...
https://calc.pokemonshowdown.com/
252 Atk Drapion Knock Off (97.5 BP) vs. 4 HP / 0 Def Dragapult: 164-194 (100 - 118.2%) -- guaranteed OHKO
Possible damage amounts: (164, 164, 168, 170, 170, 174, 176, 176, 180, 182, 182, 186, 188, 188, 192, 194)
Thank you for linking a better calculator! I'll use it from now on. And that settles that - guaranteed OHKO!
 

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