VGC TEAM- BULKY OFFENSE FTW (Peaked #2 on VGC Server)

Hey guys. As most people know, the VGC 2012 season started today (can't wait to see the Vids from regionals :D) So, i decided i'll post a RMT to help people who need help with their VGC teams, as well as get some advice on my own team. So, Let's get into the Team.

flintfirepose.png


145.gif
Zapdos @ Sitrus Berry
Trait: Pressure
EVs: 140 HP / 252 SAtk / 116 Spd
Modest Nature (+SAtk, -Atk)
- Thunderbolt
- Heat Wave
- Hidden Power [Grass]
- Tailwind

At first, i used the Priority Tailwind users. However, I finally realized that using Tailwind and depending on it is not a good idea. So i changed my team from a Frail team that depends on Tailwind and used Bulky Offense instead. Tailwind is still appreciated tho, so i gave it a Bulky Pokemon with great Electric STAB and a nice Movepool. Zappy's Tailwind has saved me numbers times. So anyways, on to the set. the 116 Spd Evs are for me to outspeed neutral base 70's, the rest go into HP. Max Special Attack is crucial in ****ing **** up with his great coverage. Heat Wave is a great move in doubles, hitting Steels like Scizor and Metagross with at least 75 base power due to double mechanics. HP Grass is for pokes like Swampert and Gastro, even though i don't see them to much, whenever i do see them, they annoy me. The given spread outspeeds Adamant 252 Speed Mamoswine, Modest 252 Speed Chandelure, and Jolly 252 Speed Metagross, while retaining some good bulk. I may use a different one if i have a reason to.

3-376.gif
Metagross @ Normal Gem
Trait: Clear Body
EVs: 252 HP / 252 Atk / 4 Spd
Adamant Nature (+Atk, -SAtk)
- Meteor Mash
- Bullet Punch
- Explosion
- Protect

Well, this thing is awesome. Metagross saved me in so much battle thanks to Explosion. Explosion gets 187.5 base power in Doubles (w/ 50% more power thanks to the gem) so only pokes that resist it/ bulky mons like Cress can survive this at full HP. It makes such a great finishing move for battles, and takes out things like Gyarados and Zappy. Meteor Mash is 100 Base Power STAB, though i might use Iron Head since accuracy is better. Bullet Punch is another great Finisher move, getting priority and finishing off most things, even 2HKO Abomasnow and Terrakion. And this set gives him the most bulk and attack power, and since i can boost his speed w/ Tailwind in a pinch, he's really helpful, so i just add the last 4 in Spd to outspeed other neutral no speed investment base 70's

609.gif
Chandelure (M) @ Focus Sash
Trait: Flash Fire
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Trick Room
- Imprison
- Heat Wave
- Shadow Ball

Stopped TR in VGC 2011, and in VGC 2012 he works just as well. As you can see, my team isn't built around speed. So, when my opponent has a team that is based around speed, i can use TR to stop him cold. Or when they have a TR team, Imprision again stoops them cold. That, and as a Lead Immune to Fake Out with 145 Base Special attack, the highest allowed by a VGC Pokemon this meta, he is an awesome pokemon. However, the 2012 has been very cruel to him. Rain and Sand are very common, and they have STAB water and Rock/Ground Attacks, respectably, he has troubles vs those kind if teams. However, giving him a Sash allows him to take a attack and hit with very powerful STABs. Modest is used to get the most of his awesome special attack stat. That, and Fire helps him in the lead to take out the steels/Cress that can take a Draco Meteor from Latios. That, and when Metagross Explodes, he is immune, so i don't need to waste a turn Protecting. So, While he comes with his problems, his awesome synergy with my team makes him irresistible to me. I probably won't replace him, unless someone gives me a good reason to.

237.gif
Hitmontop (M) @ White Herb
Trait: Intimidate
EVs: 252 HP / 252 Atk / 4 Spd
Adamant Nature (+Atk, -SAtk)
- Fake Out
- Close Combat
- Sucker Punch
- Detect

The other Intimidate pokemon on my team, and for good reason. Hitmontop is the only Fight pokemon with Intimidate (other than DW Scarfty, which may or may not replace this, i'd have to test if it comes out.) Not only that, he gets a good move pool containing Fake Out and Sucker Punch, two great priorities that Top can take advantage off. Fake Out is good for rendering a poke useless for 1 turn, while Sucker Punch can finish if the pokes i'll otherwise have problems with. Close Combat is great 120 base STAB, but throwing away his great defenses seemed to big a trade off for me. So, i tried out White Herb. Best. Idea. Ever. It also allows top to come out vs. another intimidate pokemon and be ok thanks to white herb. Yes, it only works once, it's still a great item and I recommend it to all people using Intimidate Top this VGC.

381.gif
Latios (M) @ Dragon Gem
Trait: Levitate
EVs: 4 HP / 4 Def/ 248 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Draco Meteor
- Psychic
- Hidden Power [Ground]
- Protect

If 5th Gen had something called "leads", Latios would be lead #1. Reason? Dragon Gem Draco Meteor wrecks just about anything that doesn't resist it, unless your name is Cress, Snorlax, T-Tar e.t.c. And with his 110 speed, only common pokemon that naturally Outspeed are Thudurus and Tornadus, both of which I can deal with w/ either Metagross/ a Draco Meteor to the face. Psychic hits Fight Types which takes care of Terrakion, Hitmontop, Meinshao, Harriyama, pretty much all fights except for Scarfty. HP Ground may look weird, but it hits Steels except for Ferro and Bronzong, even though they aren't common, even in Rain, which is common. This allows me to 2HKO Metagross, even in Rain. I will not use HP fire because of the fact it leaves me with 30 Spd IVs. making other base 110s to outspeed and KO me, so no, just no.

423.gif
Gastrodon (M) @ Rindo Berry
Trait: Storm Drain
EVs: 252 HP/ 4 Def/ 252 SAtk
Modest Nature (+SAtk, -Atk)
- Scald
- Ice Beam
- Earth Power
- Protect

The Oddball of the team, but he has been the best thing to fit in this slot. I needed something with Water STAB for Fire types, and i couldn't decide what to use. I tried Poliwrath because of the great coverage he gets, but 85 base is so BAD (why oh why isn't keldeo released, he would go great in this spot) So, taking Noxe's/Usatoday's advice, i used the sea slug here. He has been working out for now, but sometimes his speed lets me down (why must he be the best Storm Darin user.) Scald is STAB and has a chance for burn. Earth Power takes care of Metagross, the rare Heatran, and other Steel types i might see. Ice Beam is for Flyings and Dragons, and i guess the rare Ice Type. Rindo cuts the weakness of grass by half for one attack, giving me enough time to OHKO the Grass type with Ice Beam.

Closing Thoughts

423.png
381.png
376.png
609.png
145.png
237.png


This team went 89-9 on random matchup , a 91% win Percentage. It also went 1190 on the VGC Ladder, but the server is VERY haxy since 2012 rules came out, so i'm around 1104 when this RMT came out. This isn't the best team in the world, but if you're needing help for the VGC season, this team is a good place to start. If you have anything you want to add, i'll greatly appreciate it. So, thanks for reading and rating, hop you enjoy.

Battle Videos (Need WiFI and DS to view these)

Battle #1- 48-51073-46953
Battle #2- 16- 21089-17115
Battle #3- 37- 40962-34133
Battle #4- 67- 49391-67241
Battle #5- 27- 32190- 27695

Warstory


Achievements

ScreenShot2011-11-15at84725PM.png
X7
Random Matchup 110/11
ScreenShot2011-11-14at104156PM.png



Credit

ArceusAJ for Team Pose

Internet for Sprites

You for reading.​
 
Threat List

Not a Threat
Annoying
Total Troll

High-Tier Pokemon


460.gif
Abomasnow - Late Game Scarf can be annoying, however, that hardly is ever seen. Metagross can 2HKO w/ Bullet Punch, while Resisting Both STABs. Chandelure also OHKOs w/ Heat Wave, unless using Sash, but i resist both STABs anyways so it doesn't really matter. Latios can outspeed the Snowman unless it's Scarf can OHKO w/ Draco Meteor, and has good enough Special Defense to take a Blizzard at Full HP thanks to double mechanics.


591.png
Amoonguss- In VGC 11, i'd probobly make him annoying, but in VGC 12, i have more ways of dealing with this guy. A Latios/Chandelure Lead wrecks it, as it can't take Psychic and Heat Wave STAB attacks. Metagross can use Explosion before it uses Spore. Zappy can 2HKO w/ Heat Wave. And Hitmontop, wheni switch him in, Fakes it Out, making my partner KO it w/ Heat Waves/Meteor Mash STABs. If he gets a Spore in, oh well, pray i wake up soon.

286.gif
Breloom- Unlike his Bulker Cousin, Breloom is even Easier to deal with. Intimidate ruins it's attacks, so Hitmontop is a great way of dealing with this. Latios OHKOs w/ Psychic, Chandelure w/ Heat Wave, and Zappy Resists both STABs and Deals Major Damage w/ Heat Wave, probobly OHKOing it. Metagross is also bulky enough to take a Fight Move OHKO w/ Meteor Mash, and if not, Bullet Punch.

488.gif
Cresselia- Until i finally kill it, it is VERY annoying. All the sets i usually see, Dual Screens, Icy Wind, and Thuder Wave Spam get annoying after a while. Thanks to Chandelure, i can at least stop the last thing that makes this thing annoying, Trick Room. 120/120/120 is to bulky, though Chandlure 2HKO's it with Shadow Ball, unless it carries Sitrus. Metagross doesn't mind the Paralysis or the Icy Wind and Deals good Damage with Explosion or Meteor Mash, unless it sets up Reflect in my face. Yea, VERY annoying pokemon, though after it's allies are gone, it's pretty much GGgggggggg

604.png
Eelektross - IDK how this thing got to the High Tier (wtf u doing Deagle) but yea, i dont face these very often, but if I do see it, Draco Meteor from Latios OHKOs. If it's physical, Metagross OHKOs w/ Explsion, however, if special, gives it problems w/ Flamethrower. Hitmontop screws over Physical sets and deals Modest damage with Close Combat, though it's wary of Acrobactics. Finally, Gastro can wall this thing unless carrying Grass Knot, and 3HKOs w/ Scald or any other Water Move i choose.

475.gif
Gallade- Latios OHKOs it w/ Draco Meteor, Metagross can take most hits and hits hard w/ Meteor Mash, then follows up w/ a Bullet Punch next turn. Zappy also resists his main STAB, and 2HKOs w/ Thunderbolt. Chandelure = OHKO w/ Shadow Ball. Hitmontop gives great Team Support thanks to Intimidate.

445.gif
Garchomp - Latios outspeeds and OHKOs w/ Draco Meteor
Latios used Draco Meteor!
It's super effective!
Latios's Dragon Gem raised Draco Meteor's power!
The foe's Garchomp's Haban Berry weakened Draco Meteor's power!
The foe's Garchomp lost 100% of its health!
The foe's Garchomp fainted!

Yes, even Haban Berry doesn't save it. Gastro also takes little damage from its attacks and OHKOs w/ Ice Beam. Hitmontop can wreck it w/ Intimidate, and 3HKO w/ Close Combat. If all those fail me, I lose to Chomp :/

423.gif
Gastrodon- If it were Faster, it would threaten my team for real. The set i use is most annoying, making him hit like a boss while eating hits from my team. Latios OHKOs it w/ Draco Meteor, unless using a Sp.Def Set. Zappy has HP Grass just for him, i mean, i switched HP Ice to Grass because of him, it must be annoying. Hitmontop 2HKOs Sp.Def/Offensive Sets, unless its Physical. Yeah, it's slow speed lets it down though, making me combine attacks to KO it.

237.gif
Hitmontop- Well, only 1 attacker on my team that is scared of Hitmontop, and it's my own. So yeah, Latios OHKOs w/ Psychic, and Chandelure can take a Sucker Punch and 2HKO w/ Shadow Ball. (Paired up w/ Latios as lead, 2HKOs w/ Shadow Ball) Zappy 2HKOs w/ T-Bolt, and is bulky enough to eat Sucker Punch thanks to HP Investment/Sitrus Berry. Metagross is Bulky enough to eat attacks and KOs w/ Meteor Mash/Bullet Punch combo.

380.gif
Latias- If max speed, Speed Ties w/ Latios and can 2HKO w/ Dragon Pulse, maybe even KO w/ Sp.Atk Investment. Chandelure can take a Dragon Pulse or even the rare Draco Meteor and 2HKO w/ Shadow Ball (curse you bulk) If i win speed tie, I can OHKO w/ Draco Meteor, unless it has Haban Berry. Metagross also handles it well, 2HKO w/ Meteor Mash (no BP here, doesn't do enough damage) Gastro also takes hits well and 2HKOs w/ Ice Beam.

381.gif
Latios- Same w/ Latios as w/ Latias. I win speed tie, KO. Meta works well, resisting both STABs and KOing w/ Meteor Mash/Bullet Punch. Gastro, while he can't take hits as well, 2HKO w/ Ice Beam. Chandelure can take an attack thanks to Sash, and KO w/ Shadow Ball.

Krookodile
Ludicolo
Machamp
Metagross
Ninetales
Politoad
Raikou
Rhyperior
Rotom-H
Salamence
Scizor
Swampert
Terrakion
Tornadus
Tyranitar
Zapdos
Volcarona

Medium Tier Pokemon


Armaldo
Brozong
Cloyster
Conkeldurr
Excadrill
Gyarados
Hariyama
Hippowdon
Honchkrow
Infernape
Jellicent
Jynx
Lickilicky
Kingdra
Magnezone
Mamoswine
Medicham
Nidoking
Nidoqueen
Regice
Rotom-W
Scrafty
Slowbro
Slowking
Snorlax
Starraptor
Thundurus
Togekiss
Toxicroak
Yanmega
Weavile

Thanks DeagleBeagle for this
 
I think you´re weak to rain teams. They can take his weather uncontested and then wreck your team with powerful ice beams and water attacks. So you might consider something to handle them like kingdra or something along those lines
 
Hey Draco, I finally got a chance to rate your team lol
Anyways, great team, I really like it. It's a great example of strong VGC 2012 teams.

Zapdos set is good. Just curious, why no Detect? HP Grass is that needed?

Metagross set is kinda iffy to me. Only coverage is Steel, so walled by Electrics and Waters, however, team mates can ko them. Strong Normal Gem Explosion though

Yes Imprison Chandelure, one of my favorite anti-TR pokemon. Pretty strong, just got to watch out for Rain, Sand, and Sucker Punch (pretty common though)

Hitmontop set is good as well. Just iffy on White Herb, but that's mostly I don't have a lot of experience with white herb top. I prefer Fight Gem for the power, but White Herb can work too

Latios set is good too. Only nitpick is the evs. Assuming you're using 31 HP /31 Atk /31 Def /30 SpA/ 30 SpD / 31 Spe ivs, you should change the evs to 4 HP / 4 Def / 248 SpA / 252 Spe since at 30 SpA IV, 252 SpA wastes 4 evs, which can be added to Def to increase its Def by 1 point
Also, recommend Haban berry so in case of Speed ties with other Latis

For Gastrodon, I would say Scald over the other two because Gastrodon doesn't have the power to abuse Hydro Pump, and both can miss, and Scald has a 30% burn chance, which is very useful to Gastrodon. In addition, Scald is 100%, which Gastrodon needs to deal constant damage. Otherwise, good set.

I'll say it once more, excellent team
 
@ Zappy- HP Grass is for Ground types, especially Gastro/Swampert somewhat. Both annoy me, and if it's late game, HP Ice isn't doing much. I might switch though, now I'm walled by Lati@s and Garchomp, but HP Grass has helped a lot so far.

Meta, partners/synergy ftw :P also, explosions :P

Chandelure is awesome, why didn't i think of him the 1st time I made this team lol

Latios is fixed, thanks for the info. And i would use Latias w/ Dragon Pulse & Haban, Dragon Gem Draco Meteor RUINS EVERYTHING no lie, it even does more than half to cress, which is ALOT seeing as it has 120/120/120 defenses

Gastro will have scald then, i won't change it

also, thanks for rating Cypher :P
 
It sounds like your doing pretty well with this team, but here's my input anyway. Gastrodon does seem like somewhat of an oddball and I think that if you switch him with


472.gif


Gliscor@Toxic Orb
Adamant
Poison Heal
EVs: 252HP/252Atk/4Speed
-Fling
-Acrobatics
-Earthquake
-Protect

This guy is pretty bulky and he takes care of fire types after flinging your toxic orb you get a acrobatics boost too :D




 
I needed something with Water STAB

imo, ground STAB wasn't really that big a deal for me. I tried Garchomp before, he sucked. Gastro does do decent against rain, and adding a ground type makes it harder for me to break rain

(yea, i know gastro is a ground, still)
 
Well If your looking for a replacement for gastro have you tried jelliecent with a 152 hp, 252 sp.atk, 100 speed spread?

Under tailwind it outspeeds pretty much everything and give it a water gem+water spout, and your netting ko's, and with water absorb it can hold its own vs rain.

Though as I said on serebii your team has amazing synergy, and its one of those few rmt's that are actually good.
 
i actually tried jellicent before i used gastro, believe it or not. It gets a useful Ground STAB (i just contradicted myself, i know) and he hits harder. That, and 1 weakness, which is only exploited by Ludicolo, a rain pokemon that i can easily handle, makes him a great check in rain. People don't spam Surf and Muddy Water when he's out (unless they are tards) and they usually double target to kill him off to spam those said attacks. So, while he's doing that, gastro's partners KOs some of the opposition's pokemon

Gastro has worked really well, but I'll try that set w/ wacan berry because i don't use tailwind in every battle, just for when i need to outspeed stuff.

thanks for the rate btw ^__^
 
whoa that Chandelure looks like a freaking nightmare to face.... i might recomend timid for it to outspeed neutral base 90's, and Thundurus w just enough ev's to outrun neatral base 80's. Your Metagross has remarkably bad coverage, might want to switch protect for something else. Hammer arm/zen headbutt? Looks like a pretty cool team in general, not scared of rain or sun which are pretty dominant
 
If I ever was to raise a Hitmontop(It's on mein to do list) I would run Hi Jump Kick over Close Combat. Might get screwed by miss max, but it doesn't lower defenses. Most things carrying priority after Hitmontop uses Close Combat put it at risk. Even though Hit has priority of its own, yours do not have mach punch. Conkeldurr might grab a Mach Punch kill after a pathetic sucker punch, and Scrafty will use Fake Out to grab a quick round of Moxie regardless of priority. Hi Jump Kick has 10 higher base power. And a White Herb doesnt need to be used in conjunction with it which is cool
 
If I ever was to raise a Hitmontop(It's on mein to do list) I would run Hi Jump Kick over Close Combat. Might get screwed by miss max, but it doesn't lower defenses. Most things carrying priority after Hitmontop uses Close Combat put it at risk. Even though Hit has priority of its own, yours do not have mach punch. Conkeldurr might grab a Mach Punch kill after a pathetic sucker punch, and Scrafty will use Fake Out to grab a quick round of Moxie regardless of priority. Hi Jump Kick has 10 higher base power. And a White Herb doesnt need to be used in conjunction with it which is cool

In a metagame where Protect is this prevalent, the 10 base power is not worth dying if you mispredict. Hitmontop would be able to do a lot less if it had to run Hi Jump Kick.
 
Hi Jump Kicking a Protecting Pokemon will cause Hitmontop to crash, which is why people generally don't use it except on Pokemon whose other Fighting STABs are all lackluster (Blaziken, Mienshao).
 
I'm not very good at Pokemon yet, but one small suggestion. On Chandelure, run Protect. It stops any Pokemon from using Protect after Imprison.
 
In a metagame where Protect is this prevalent, the 10 base power is not worth dying if you mispredict. Hitmontop would be able to do a lot less if it had to run Hi Jump Kick.

Completely forget how much it hurts to HJK a Protect... I still don't like Close Combat too much on Hitmontop
 
Back
Top