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Project Victim of the Week [Week 72: Specs Mesprit]

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pelipper.gif

Pelipper @ Leftovers
Ability: Keen Eye
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Scald
- Hurricane
- Roost
- Defog

Pelipper is a pretty hard counter to Busken, due to its typing and defensive capabilities. Pelipper takes any hit at +2 even with rocks up, and has a very high chance to kill Busken with Hurricane after some prior damage.

+2 252+ Atk Combusken Flare Blitz vs. 248 HP / 252+ Def Pelipper: 116-137 (35.9 - 42.4%) -- 92.7% chance to 3HKO after Leftovers recovery
252+ Atk Combusken Flare Blitz vs. 248 HP / 252+ Def Pelipper: 58-69 (17.9 - 21.3%) -- possible 7HKO after Leftovers recovery
0 SpA Pelipper Hurricane vs. 0 HP / 0 SpD Eviolite Combusken: 210-248 (80.4 - 95%) -- guaranteed 2HKO
 
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^ GDI, 7.33 seconds too late

Anyways, plan B:

prinplup.gif

Prinplup @ Eviolite
Ability: Torrent
EVs: 248 HP / 244 Def / 16 Spe
Bold Nature
- Stealth Rock
- Defog
- Scald
- Toxic

Resident favorite penguin is a counter. Eats hits from this thing even at +2, 2hko back with scald. Simple

+2 252+ Atk Combusken Flare Blitz vs. 248 HP / 244+ Def Eviolite Prinplup: 99-117 (29.9 - 35.3%) -- 20.9% chance to 3HKO

+2 252+ Atk Combusken Low Kick (40 BP) vs. 248 HP / 244+ Def Eviolite Prinplup: 67-79 (20.2 - 23.8%) -- guaranteed 5HKO

+2 252+ Atk Combusken Brick Break vs. 248 HP / 244+ Def Eviolite Prinplup: 124-147 (37.4 - 44.4%) -- guaranteed 3HKO

Prinplup vs Combusken:

0 SpA Prinplup Scald vs. 0 HP / 4 SpD Eviolite Combusken: 146-174 (55.9 - 66.6%) -- guaranteed 2HKO
 
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Frillish @ Eviolite
Ability: Water Absorb
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Scald
- Recover


+2 252+ Atk Combusken Flare Blitz vs. 252 HP / 252+ Def Eviolite Frillish: 116-137 (36.9 - 43.6%) -- guaranteed 3HKO
4 SpA Frillish Scald vs. 0 HP / 0 SpD Eviolite Combusken: 122-146 (46.7 - 55.9%) -- 76.2% chance to 2HKO

Even though scald doesnt always 2 hit ko, the flare blitz recoil wearing Combusken down makes Frillish a solid counter. Access to reliable recovery makes it stand out over something like Prinplup.

edit: fuck metaphysical. er i mean fuck rozes haha xD
 
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reserving quagsire
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Quagsire is like, the hardest counter
Quagsire @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Earthquake
- Recover
- Scald
- Curse

quagsire ignores combuskens attack boosts, and thanks to its high defenses, can shrug off any attack sd combusken might want to go for, and uses it as set up fodder

252+ Atk Combusken Low Kick (80 BP) vs. 252 HP / 252+ Def Quagsire: 87-103 (22 - 26.1%) -- possible 5HKO after Leftove
252+ Atk Combusken Flare Blitz vs. 252 HP / 252+ Def Quagsire: 64-76 (16.2 - 19.2%) -- possible 8HKO after Leftovers recovery

0 Atk Quagsire Earthquake vs. 0 HP / 0 Def Eviolite Combusken: 188-224 (72 - 85.8%) -- guaranteed 2HKO
+1 0 Atk Quagsire Earthquake vs. 0 HP / 0 Def Eviolite Combusken: 284-336 (108.8 - 128.7%) -- guaranteed OHKO
 
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I'm gonna say Samurott is a check.


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Samurott can comfortably take any unboosted move Combusken can throw at it and OHKO with Hydro Pump, but it does get 2HKO'ed by a +2 Low Kick/ Brick Break.

252+ SpA Life Orb Samurott Hydro Pump vs. 0 HP / 4 SpD Eviolite Combusken: 455-538 (174.3 - 206.1%) -- guaranteed OHKO

252+ Atk Combusken Low Kick (80 BP) vs. 0 HP / 4 Def Samurott: 123-145 (37.1 - 43.8%) -- guaranteed 3HKO

+2 252+ Atk Combusken Low Kick (80 BP) vs. 0 HP / 4 Def Samurott: 246-289 (74.3 - 87.3%) -- guaranteed 2HKO
 
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Skrelp as a COUNTER

Skrelp may just be the dankest counter to Combusken ( geddit 'cause water is moist heheh ).

Skrelp @ Eviolite
Ability: Adaptability
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
- Scald
- Sludge Bomb
- Rest
- Sleep Talk

Skrelp can switch in on Combusken's SD and prepare to launch off adaptability-boosted scalds.

+2 252+ Atk Combusken Flare Blitz vs. 252 HP / 252+ Def Eviolite Skrelp: 105-125 (34.5 - 41.1%) -- guaranteed 3HKO

+2 252+ Atk Combusken Low Kick (20 BP) vs. 252 HP / 252+ Def Eviolite Skrelp: 18-21 (5.9 - 6.9%) -- possibly the worst move ever 50 hues of kek

0 SpA Adaptability Skrelp Scald vs. 0 HP / 4 SpD Eviolite Combusken: 156-184 (59.7 - 70.4%) -- guaranteed 2HKO after Stealth Rock

Scald is used for general utility, but if you're feeling extra splashy

60 SpA Adaptability Skrelp Hydro Pump vs. 0 HP / 4 SpD Eviolite Combusken: 232-276 (88.8 - 105.7%) -- guaranteed OHKO after Stealth Rock



Bonus fact: Did you know that seahorse males are among the only male animals to carry the eggs instead of the female variant?
 
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reserving mushy
Musharna as a counter
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Since musharna is fat it can eat up any hit from combusken even at +2 and hit it with a SE stab psychic/psyshock. Musharna can then proceed to heal up damage with moonlight.

252 Atk Combusken Flare Blitz vs. 240 HP / 252+ Def Musharna: 118-139 (27.2 - 32.1%) -- 46.2% chance to 4HKO after Leftovers recovery
252+ Atk Combusken Flare Blitz vs. 240 HP / 252+ Def Musharna: 129-153 (29.7 - 35.3%) -- guaranteed 4HKO after Leftovers recovery
+2 252+ Atk Combusken Flare Blitz vs. 240 HP / 252+ Def Musharna: 258-304 (59.5 - 70.2%) -- guaranteed 2HKO after Leftovers recovery

0 SpA Musharna Psychic vs. 0 HP / 0 SpD Eviolite Combusken: 206-246 (78.9 - 94.2%) -- guaranteed 2HKO
0 SpA Musharna Psyshock vs. 0 HP / 4 Def Eviolite Combusken: 186-218 (71.2 - 83.5%) -- guaranteed 2HKO
 
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Grumpig is a very good check :o

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Grumpig @ Leftovers
Ability: Thick Fat
EVs: 200 HP / 252 SpA / 56 Spe
Modest Nature
IVs: 0 Atk
- Psychic
- Focus Blast
- Taunt
- Thunder Wave / Toxic / Shadow Ball

Thanks to Thick Fat, Grumpig has no problem switching into Flare Blitz nor Low Kick and OHKOes back most of the time with Psychic, or can cripple Combusken with Thunder Wave. Unfortunately it's barely not a counter because repeated Flare Blitzes do hurt Grumpig a lot and it has no reliable recovery.

252 Atk Combusken Flare Blitz vs. 200 HP / 0 Def Thick Fat Grumpig: 105-124 (29.9 - 35.3%) -- guaranteed 4HKO after Leftovers recovery
252 Atk Combusken Low Kick (80 BP) vs. 200 HP / 0 Def Grumpig: 69-82 (19.6 - 23.3%) -- possible 6HKO after Leftovers recovery
252+ SpA Grumpig Psychic vs. 0 HP / 4 SpD Eviolite Combusken: 254-300 (97.3 - 114.9%) -- 81.3% chance to OHKO
 
Mantine as a counter.
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Mantine @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Scald
- Rest
- Sleep Talk
- Defog

Mantine is able to take any 2 hits even when Combusken is at +2, and can 2HKO in return with Scald. Mantine might not be the most effective option as it takes maximum damage from Low Kick and is forced to run RestTalk for reliable recovery, but it fits the bill.

+2 252+ Atk Combusken Low Kick (120 BP) vs. 252 HP / 252+ Def Mantine: 144-171 (43.1 - 51.1%) -- guaranteed 3HKO after Leftovers recovery
+2 252+ Atk Combusken Flare Blitz vs. 252 HP / 252+ Def Mantine: 144-171 (43.1 - 51.1%) -- guaranteed 3HKO after Leftovers recovery

0 SpA Mantine Scald vs. 0 HP / 4 SpD Eviolite Combusken: 146-174 (55.9 - 66.6%) -- guaranteed 2HKO
 
Poliwrath as a check
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Poliwrath @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Rest
- Sleep Talk
- Circle Throw
- Scald
Defensive poli can take any 2 +2 attacks from full hp and proceed to 2hko with scald or phaze it out with circle throw.
+2 252+ Atk Combusken Low Kick (80 BP) vs. 252 HP / 252+ Def Poliwrath: 160-190 (41.6 - 49.4%) -- guaranteed 3HKO after Leftovers recovery
0 SpA Poliwrath Scald vs. 0 HP / 4 SpD Eviolite Combusken: 132-156 (50.5 - 59.7%) -- guaranteed 2HKO
4 Atk Poliwrath Circle Throw vs. 0 HP / 0 Def Eviolite Combusken: 63-75 (24.1 - 28.7%) -- 98.2% chance to 4HKO
 
Mini Azumarill as a counter.

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Marill @ Eviolite
Ability: Thick Fat
EVs: 252 HP / 252 Def / 4 Spe
Impish Nature
- Seismic Toss

Marill quad resists Flare Blitz, takes nothing from Brick Break and likes to be tickled by Low Kick. Due to Combusken low HP, Seismic Toss is an easy 3HKO, something Combusken can't do even when at +2, and isn't guaranteed to at +4.

+2 252+ Atk Combusken Brick Break vs. 252 HP / 252+ Def Eviolite Marill: 72-86 (20.9 - 25%) -- 0% chance to 4HKO
+2 252+ Atk Combusken Flare Blitz vs. 252 HP / 252+ Def Eviolite Thick Fat Marill: 58-69 (16.8 - 20%) -- possible 5HKO
+2 252+ Atk Combusken Low Kick (20 BP) vs. 252 HP / 252+ Def Eviolite Marill: 20-24 (5.8 - 6.9%) -- possibly the worst move ever
+4 252+ Atk Combusken Brick Break vs. 252 HP / 252+ Def Eviolite Marill: 109-129 (31.6 - 37.5%) -- 87% chance to 3HKO

Meanwhile:
Marill Seismic Toss vs. 0 HP Combusken: 100-100 (38.3 - 38.3%) -- guaranteed 3HKO
 
Slowpoke as a counter
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Slowpoke @ Eviolite
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Slack Off
- Toxic
- Scald
- Thunder Wave

252+ Atk Combusken Flare Blitz vs. 252 HP / 252+ Def Eviolite Slowpoke: 51-60 (13.2 - 15.6%) -- possible 7HKO
252+ Atk Combusken Brick Break vs. 252 HP / 252+ Def Eviolite Slowpoke: 32-38 (8.3 - 9.8%) -- possibly the worst move ever
+4 252+ Atk Combusken Flare Blitz vs. 252 HP / 252+ Def Eviolite Slowpoke: 152-179 (39.5 - 46.6%) -- guaranteed 3HKO
+4 252+ Atk Combusken Brick Break vs. 252 HP / 252+ Def Eviolite Slowpoke: 95-112 (24.7 - 29.1%) -- 100% chance to 4HKO

0 SpA Slowpoke Scald vs. 0 HP / 4 SpD Eviolite Combusken: 86-104 (32.9 - 39.8%) -- 100% chance to 3HKO

Slowpoke resists Flare Blitz and Brick Break and has instant recovery. Scald always 3HKO's and toxic and thunder wave are there if you want to cripple it.
Regenerator tops it off. :)
 
tangela.gif

Tangela @ Eviolite | Regenerator
Modest | 252 HP / 252 SpA / 4 Spe
Leaf Storm / Sleep Powder / Hidden Power [Fire] / Giga Drain

Tangela is a hard counter to Torterra as it takes under 30% from all of Torterras moves, and 2HKOs back with Hidden Power Fire after LO Recoil, or does ~75% with Leaf Storm and can just get all of its HP back with Regenerator.

252+ Atk Life Orb Torterra Wood Hammer vs. 252 HP / 0 Def Eviolite Tangela: 73-86 (21.8 - 25.7%) -- 2.5% chance to 4HKO
252+ Atk Life Orb Torterra Stone Edge vs. 252 HP / 0 Def Eviolite Tangela: 82-97 (24.5 - 29%) -- 99.8% chance to 4HKO
252+ SpA Tangela Hidden Power Fire vs. 0 HP / 0 SpD Torterra: 138-164 (41.6 - 49.5%) -- guaranteed 3HKO
252+ SpA Tangela Leaf Storm vs. 0 HP / 0 SpD Torterra: 222-262 (67 - 79.1%) -- guaranteed 2HKO
 
Check
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Gogoat @ Leftovers
Ability: Sap Sipper
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Bulk Up
- Milk Drink
- Horn Leech
- Doesn't matter

Gogoat can take 2 stone edges if it really has to but 1 vs 1, Gogoat can simply Bulk Up and heal off the damage with Milk Drink then take it out with Horn Leech when it wants. Sap Sipper comes in handy if you can come in on a cheeky Wood Hammer.

252+ Atk Life Orb Torterra Stone Edge vs. 252 HP / 0 Def Gogoat: 203-239 (45.1 - 53.1%) -- 0.4% chance to 2HKO after Leftovers recovery
252+ Atk Life Orb Torterra Stone Edge vs. +1 252 HP / 0 Def Gogoat: 135-160 (30 - 35.5%) -- guaranteed 4HKO after Leftovers recovery
 
Jynx is a check.

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Jynx (F) @ Choice Scarf
Ability: Dry Skin
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Ice Beam
- Psychic
- Lovely Kiss / Focus Blast
- Trick

Jynx obviously can't switch into any of Torterra's moves except for Rock Polish (or by dodging the Stone Edge ;]) but thanks to its Choice Scarf it easily revenge-kills even Jolly Torterra with Ice Beam.

I'm not even going to bother posting calcs lol
 
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Sawk as a check.

Sawk @ Choice Band
Ability: Sturdy
Shiny: Yes
EVs: 252 Atk / 8 SpD / 248 Spe
Adamant Nature
- Earthquake
- Close Combat
- Knock Off
- Ice Punch

Sawk switches in on the first turn Torterra hits the field. Torterra either EQ/Wood hammers and brings Sawk to its sturdy or rock polishes. If torterra EQ/wood hammers sawk outspeeds and OHKOs with ice punch. If torterra rock polishes Sawk lives 1 hit thanks to sturdy and OHKOs with ice punch the following turn.

252+ Atk Choice Band Mold Breaker Sawk Ice Punch vs. 0 HP / 4 Def Torterra: 500-592 (151 - 178.8%) -- guaranteed OHKO

After a rock polish not much is outspeeding torterra at 422 speed, Sawk is able to live a hit and KO back every time.

Figured it was worth posting as CB Sawk is running rampant ATM anyways.
 
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Servine is a Counter
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Servine @ Eviolite
Ability: Contrary
EVs: 248 HP / 104 Def / 156 Spe
Bold Nature
- Leaf Storm
- Synthesis
- Hidden Power [Rock]
- Glare

Pretty self explanatory, servine resists torterra's dual stab while only taking 30% from edge. Due to contrary leaf storm is a 2hko while glare lets you slow it down and stop it from moving. You outspeed jolly and adamant before a rock polish.

252+ Atk Life Orb Torterra Stone Edge vs. 248 HP / 104+ Def Eviolite Servine: 94-110 (29.1 - 34%) -- 2.3% chance to 3HKO


0 SpA Servine Leaf Storm vs. 0 HP / 0 SpD Torterra: 106-126 (32 - 38%) -- 94.4% chance to 3HKO
+2 0 SpA Servine Leaf Storm vs. 0 HP / 0 SpD Torterra: 211-250 (63.7 - 75.5%) -- guaranteed 2HKO
 
Weezing as a counter.

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Weezing @ Black Sludge
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Will-O-Wisp
- Sludge Bomb
- Fire Blast
- Pain Split

Weezing is immune to one STAB and takes little from the other one. In return, it can Will-O-Wisp to heavily cripple Torterra or just Fire Blast (in case it's Lum Berry) for the almost guaranteed 2HKO.

252+ Atk Life Orb Torterra Wood Hammer vs. 252 HP / 252+ Def Weezing: 78-94 (23.3 - 28.1%) -- possible 5HKO after Black Sludge recovery
252+ Atk Life Orb Torterra Stone Edge vs. 252 HP / 252+ Def Weezing: 88-104 (26.3 - 31.1%) -- 14.2% chance to 4HKO after Black Sludge recovery
4 SpA Weezing Fire Blast vs. 0 HP / 0 SpD Torterra: 158-188 (47.7 - 56.7%) -- 85.9% chance to 2HKO

No need to post Lum calcs I think, as even with LO it fails to deal significative damage.
 
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Torterra as a check / counter to Torterra.

250px-Ash_Torterra.png



Torterra @ Leftovers
Ability: Shell Armor
EVs: 252 HP / 4 Sp. Atk / 252 Def
Relaxed Nature
- Stealth Rock
- Synthesis
- Hidden Power [Ice]
- Earthquake


Torterra is the Torterra counter. Via Synthesis Torterra regains health that may have otherwise been reduced by the opposing Torterra attacks against Torterra. Torterra survives Torterra's LO Wood hammer after rocks, after which Torterra can proceed to synthesis to stall Torterra for LO damage or use HP ice to 2hko Torterra.

Torterra's calcs against Torterra:

252+ Atk Life Orb Torterra Wood Hammer vs. 252 HP / 252+ Def Torterra: 173-204 (43.9 - 51.7%) -- 9.8% chance to 2HKO after Stealth Rock and Leftovers recovery

252+ Atk Life Orb Torterra Earthquake vs. 252 HP / 252+ Def Torterra: 71-86 (18 - 21.8%) -- possible 6HKO after Stealth Rock and Leftovers recovery

252+ Atk Life Orb Torterra Stone Edge vs. 252 HP / 252+ Def Torterra: 48-57 (12.1 - 14.4%) -- possibly the worst move ever

Torterra's calcs against Torterra:

Hidden Power Ice vs. 0 HP / 0 SpD Torterra: 156-188 (47.1 - 56.7%) -- guaranteed 2HKO after Stealth Rock


Thus; Torterra has a 90% chance to Counter Torterra, 100% to check Torterra.
 
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leafeon.gif


Leafeon @ Watmel Berry
Ability: Chlorophyll
EVs: 252 Atk / 4 SpD / 252 Hp
Adamant Nature
- Swords Dance
- Leaf Blade
- Knock Off
- Natural Gift

Leafeon is a pretty safe counter. Takes sweet fuck all from both stabs, and maybe a tiny bit more from Edge, either way, it gets two turns, then +2 Watmel berry bops it. Marik's counter is pretty dank too. Ev Spread is weird, but there are alternate spreads you can run to avoid the 2hit after rocks.

+2 252+ Atk Watmel Berry Leafeon Natural Gift (100 BP Fire) vs. 0 HP / 4 Def Torterra: 408-480 (123.2 - 145%) -- guaranteed OHKO
252+ Atk Watmel Berry Leafeon Natural Gift (100 BP Fire) vs. 0 HP / 4 Def Torterra: 204-242 (61.6 - 73.1%) -- guaranteed 2HKO
252+ Atk Life Orb Torterra Wood Hammer vs. 252 HP / 4 Def Leafeon: 99-117 (29.6 - 35%) -- 11.7% chance to 3HKO
252+ Atk Life Orb Torterra Earthquake vs. 252 HP / 4 Def Leafeon: 82-97 (24.5 - 29%) -- 99.8% chance to 4HKO
252+ Atk Life Orb Torterra Stone Edge vs. 252 HP / 4 Def Leafeon: 110-130 (32.9 - 38.9%) -- 99.8% chance to 3HKO
 
Gourgeist-Super as a hard counter
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Gourgeist-Super @ Colbur Berry
Ability: Frisk
EVs: 252 HP / 200 Def / 56 SpD
Impish Nature
- Will-O-Wisp
- Foul Play
- Leech Seed
- Synthesis

Torterra both stabs are Not very effective towards gourgeist-super (which let it do nothing).
Best what Torterra can hit Gourgeist-Super with is Stone Edge which does 24-28% and Gourgeist-Super can just Synthesis it off when it's needed.
Gourgeist can also Will-o-Wisp it and is also able to widdle it down with Foul play.

252+ Atk Life Orb Torterra Stone Edge vs. 248 HP / 200+ Def Gourgeist-Super: 90-107 (24.1 - 28.6%) -- possible 5HKO after Leftovers recovery
0- Atk Gourgeist-Super Foul Play vs. 0 HP / 4 Def Torterra: 96-114 (29 - 34.4%) -- 68% chance to 3HKO after Stealth Rock
 
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sayin' Lilligant is a hard check.
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Lilligant @ Life Orb
Ability: Chlorophyll
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Quiver Dance
- Giga Drain
- Hidden Power Ice
- Sleep Powder

Lilligant resists both of Terra's STABs, and is only hit neutrally by stone edge (and that isn't even accurate),making it an effective check to Torterra. Oh, and if it wants to get faster, Lilligant can do that too, AND boost its Sp. Atk at the same time.

252 Atk Life Orb Torterra Wood Hammer vs. 0 HP / 4 Def Lilligant: 142-168 (50.5 - 59.7%) -- guaranteed 2HKO

252 Atk Life Orb Torterra Stone Edge vs. 0 HP / 4 Def Lilligant: 159-187 (56.5 - 66.5%) -- guaranteed 2HKO

252 SpA Life Orb Lilligant Hidden Power Ice vs. 0 HP / 0 SpD Torterra: 354-416 (106.9 - 125.6%) -- guaranteed OHKO
 
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Vileplume @ Black Sludge
Ability: Effect Spore
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Giga Drain
- Moonlight
- Sludge Bomb
- Hidden Power Ice

Vileplume is a check to Torterra since it has a low chance of being 2HKOd by Earthquake, and can proceed to 2HKOd with HP Ice, it can also recover back any damage Torterra deals to it with Moonlight

0 SpA Vileplume Sludge Bomb vs. 0 HP / 0 SpD Torterra: 120-142 (36.2 - 42.9%) -- guaranteed 3HKO
0 SpA Vileplume Hidden Power Ice vs. 0 HP / 0 SpD Torterra: 216-256 (65.2 - 77.3%) -- guaranteed 2HKO
0 SpA Vileplume Giga Drain vs. 0 HP / 0 SpD Torterra: 102-120 (30.8 - 36.2%) -- 51.2% chance to 3HKO

*252+ Atk Life Orb Torterra Earthquake vs. 248 HP / 252+ Def Vileplume: 165-196 (46.7 - 55.5%) -- 14.8% chance to 2HKO after Black Sludge recovery
252 Atk Life Orb Torterra Wood Hammer vs. 248 HP / 252+ Def Vileplume: 44-53 (12.4 - 15%) -- possibly the worst move ever
252 Atk Life Orb Torterra Stone Edge vs. 248 HP / 252+ Def Vileplume: 101-120 (28.6 - 33.9%) -- 97.5% chance to 4HKO after Black Sludge recovery
 
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im going with generic bulky grass type as a counter since stone edge does fuck all and it probably has some form of recovery b/c it's a bulky grass type and they all fucking have recovery.

i'll actually go with Musharna as a hard check / counter. wood hammer does just about half so you have to watch out for hazards upon the switch in, but if you can get a clean switch in, then its not to difficult to LO stall it out since LO recoil + Wood Hammer recoil stacks up. if they aren't adamant LO then mush switches in comfortably and can go from there.

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Musharna @ Leftovers
Ability: Synchronize
EVs: 240 HP / 252 Def / 16 Spe
Bold Nature
- Moonlight
- Psychic
- Baton Pass / Signal Beam
- Calm Mind / Thunder Wave

252+ Atk Life Orb Torterra Wood Hammer vs. 240 HP / 252+ Def Musharna: 199-234 (45.9 - 54%) -- 3.1% chance to 2HKO after Leftovers recovery
252+ Atk Torterra Wood Hammer vs. 240 HP / 252+ Def Musharna: 153-180 (35.3 - 41.5%) -- 76.6% chance to 3HKO after Leftovers recovery
 
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