Project Victim of the Week

Tis fine, but Lando-T was just taken earlier I think.

EDIT: NVM. You are good :D
Ya he can do scarf landog since mysteria did lefties.

However this calc does worry me:
-1 252 Atk Choice Band Reckless Staraptor Brave Bird vs. 0 HP / 0 Def Landorus-T: 243-286 (76.1 - 89.6%) -- guaranteed 2HKO after Leftovers recovery
 
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Counter
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Skarmory @ Shed Shell
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
- Roost
- Counter/Brave Bird
- Taunt/Defog/Whirlwind
- Stealth Rock/Spikes/Defog/Whirlwind

252 Atk Choice Band Staraptor Close Combat vs. 252 HP / 252+ Def Skarmory: 106-125 (31.7 - 37.4%) -- 88.5% chance to 3HKO

Now being 3hko may not seem good, but skarm has an advantage none of raptors other counters have in reliable recovery. It can easily roost of damage and kill staraptor whenever it wants, to unless raptor kills itself.

Shed shell is there because zone and goth seem to be everywhere.
Sturdy is best ability.
I like max physical bulk, some speedier sets can work.
Roost is mandatory.
Counter offers lot more power than brave bird.
Taunt so things don't boost in your face, also makes an okish stall breaker.
Its also a really good rock setter.

Brave bird is an ok damage dealing option
Skarm also a very good defog option.
If you already have rocks it can set spikes also
Whirlwind can be used to rack up chip damage.
 
Check

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Manectric @ Manectite
Ability: Lightningrod
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Overheat
- Volt Switch
- Thunderbolt
- Hidden Power [Ice


A classic electric type mon for checking a flying one.
I get an okho only switching on DEdge, for the other 3 moves i can even switch with rocks, thanks to intimidate.

-1 252+ Atk Choice Band Staraptor Close Combat vs. 0 HP / 4 Def Mega Manectric: 163-192 (58 - 68.3%) -- guaranteed 2HKO

The bes thing he can do is this (without counting DEdge)

I can outspeed him and okho with volt switch or tbolt

252 SpA Mega Manectric Volt Switch vs. 0 HP / 0 SpD Staraptor: 356-422 (114.4 - 135.6%) -- guaranteed OHKO

@other players: please put a pic of the pokemon u wanna nominate, is more easy for who wanna post after u, thanks.
 
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Heatran: Check
Heatran @ Choice Scarf
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Overheat
- Flash Cannon
- Stone Edge / HP Ice
- Flamethrower / Earth Power

Heatran can switch safely into any move that isn't CC and hit Staraptor with an Overheat for an guaranteed OHKO. Even if Staraptor were to switch out with U-turn, it is a move which is 4x resisted. Double Edge and Brave Bird hits for a little over 63% so Heatran still cannot come in more than once.

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Mega Scizor: Check
Scizor @ Scizorite
Ability: Technician
EVs: 248 HP / 4 Atk / 252 Def
Adamant Nature
- Bullet Punch
- Knock Off
- Roost
- Swords Dance / U-turn / Defog

Double Edge and Close Combat will fail to get the 2HKO on Scizor while Bullet Pinch gets a clean 2HKO on it after Double Edge recoil, or CC drop. However, if it comes in on Brave Bird, it will die to the second BB, so that's pretty sad .- .
 
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Reserving Scarf Lando-T [my bad Salemance and boltsandbombers, I was thinking of something else at the time]

Shall think of something else when am I not as distracted as I am now.

I have woken up.
Nominating one of the most overhyped mons Pre XY, but one of the more underrated annoyer in OU. I present to you: Klefki
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Klefki @ Leftovers
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Reflect
- Light Screen / Spikes
- Thunder Wave
- Foul Play

Move Details:
- Screens support for self and team. Often Light Clay is preferred but without Lefties, it won't have that much of longevity in terms of staying on the field. Recovery is preferred for this set.
- Thunder Wave on this mon + Great typing = Down with Burd
- Foul Play to be able to hit back. Hits at about 40-49% iirc to Banded Jolly bird. It will hit for > 50% with Adamant.
- Since Burd is banded it is most likely going to force a switch so Spikes over Light Screen might be preferable if your team is particularly weak Physically based offence.

Set EVs:
- Full Defense and HP investments are necessary to be able to eat up all of Burd's hit.
- Underrated and annoying mon with great support options.

Notes:
-
Adamant Band Staraptor will smash it pretty hard with CC on the switch in. But you can set up Reflect + Twave it as it tries to retaliate. Lefties help provide some form of alleviation to this by giving the keys passive recovery.

252+ Atk Choice Band Staraptor Close Combat vs. 252 HP / 252+ Def Klefki: 156-184 (49 - 57.8%) -- 59% chance to 2HKO after Leftovers recovery
252+ Atk Choice Band Staraptor Close Combat vs. 252 HP / 252+ Def Klefki through Reflect: 78-92 (24.5 - 28.9%) -- possible 5HKO after Leftovers recovery
0 Atk Klefki Foul Play vs. 0 HP / 4 Def Staraptor: 143-169 (45.9 - 54.3%) -- 53.1% chance to 2HKO
0 Atk Klefki Thunder Wave vs. 0 HP / 4 Def Staraptor: 0-0 (100 - 100%) -- 100% chance to annoy the shit out of your opponent
 
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reserving nothing but Doublade which had been reserved as a Counter
reserving some poke that can take a hit, outspeed and KO Staraptor, including fast poke and scarf poke, as a Check
seriously, only mega Aerodactyl can check this thing, there maybe some more but let me think about them
 
Hard Check?
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Bronzong @ Leftovers
Ability: Heatproof/Levitate
EVs: 252 HP / 252 Def / 4 Atk
IVs: 0 Spe
Relaxed Nature
- Stealth Rock
- Gyro Ball
- Toxic
- Protect

Bronzong can come in on any hit CB Staraptor throws its way, taking 42% max, and fire off a Gyro Ball or Toxic. It can proceed to either go for the kill or stall it out.

Calcs:
252 Atk Choice Band Staraptor Close Combat vs. 252 HP / 252+ Def Bronzong: 120-142 (35.5 - 42%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery
252 Atk Choice Band Reckless Staraptor Double-Edge vs. 252 HP / 252+ Def Bronzong: 108-127 (31.9 - 37.5%) -- 26.6% chance to 3HKO after Stealth Rock and Leftovers recovery
252 Atk Choice Band Reckless Staraptor Brave Bird vs. 252 HP / 252+ Def Bronzong: 108-127 (31.9 - 37.5%) -- 26.6% chance to 3HKO after Stealth Rock and Leftovers recovery

4 Atk Bronzong Gyro Ball (130 BP) vs. 0 HP / 4 Def Staraptor: 169-201 (54.3 - 64.6%) -- guaranteed 2HKO
4 Atk Bronzong Gyro Ball (130 BP) vs. -2 0 HP / 4 Def Staraptor: 340-402 (109.3 - 129.2%) -- guaranteed OHKO
 
Check

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Manectric @ Manectite
Ability: Lightningrod
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Overheat
- Volt Switch
- Thunderbolt
- Hidden Power [Ice


A classic electric type mon for checking a flying one.
I get an okho only switching on DEdge, for the other 3 moves i can even switch with rocks, thanks to intimidate.

-1 252+ Atk Choice Band Staraptor Close Combat vs. 0 HP / 4 Def Mega Manectric: 163-192 (58 - 68.3%) -- guaranteed 2HKO

The bes thing he can do is this (without counting DEdge)

I can outspeed him and okho with volt switch or tbolt

252 SpA Mega Manectric Volt Switch vs. 0 HP / 0 SpD Staraptor: 356-422 (114.4 - 135.6%) -- guaranteed OHKO

@other players: please put a pic of the pokemon u wanna nominate, is more easy for who wanna post after u, thanks.
I had already reserved mega man
 
Reserving Avalugg


Counter



avalugg.gif

Avalugg @ Leftovers
Ability: Sturdy
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Avalanche
- Rapid Spin
- Recover
- Toxic

it can literally do like nothing there are many options to kill it we just use Avalanche to kill it or toxic recover spam and kill it. if you want you can use rapid spin get Rid of any set made by your opponent and kill it later.

some calcs from staraptor on avalugg

252 Atk Choice Band Reckless Staraptor Brave Bird vs. 248 HP / 252+ Def Avalugg: 153-181 (38.9 - 46%) -- guaranteed 3HKO after Leftovers recovery

252 Atk Choice Band Reckless Staraptor Double-Edge vs. 248 HP / 252+ Def Avalugg: 153-181 (38.9 - 46%) -- guaranteed 3HKO after Leftovers recovery

252 Atk Choice Band Staraptor Close Combat vs. 248 HP / 252+ Def Avalugg: 170-202 (43.2 - 51.3%) -- guaranteed 3HKO after Leftovers recovery

252 Atk Choice Band Staraptor U-turn vs. 248 HP / 252+ Def Avalugg: 51-60 (12.9 - 15.2%) -- possibly the worst move


Coming to avalugg attack


8 Atk Avalugg Avalanche vs. 0 HP / 4 Def Staraptor: 396-468 (127.3 - 150.4%) -- guaranteed OHKO
 
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Reserving Avalugg


Counter



avalugg.gif

Avalugg @ Leftovers
Ability: Sturdy
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Avalanche
- Rapid Spin
- Recover
- Toxic

it can literally do like nothing there are many options to kill it we just use Avalanche to kill it or toxic recover spam and kill it. if you want you can use rapid spin get Rid of any set made by your opponent and kill it later.

some calcs from staraptor on avalugg

252 Atk Choice Band Reckless Staraptor Brave Bird vs. 248 HP / 252+ Def Avalugg: 153-181 (38.9 - 46%) -- guaranteed 3HKO after Leftovers recovery

252 Atk Choice Band Reckless Staraptor Double-Edge vs. 248 HP / 252+ Def Avalugg: 153-181 (38.9 - 46%) -- guaranteed 3HKO after Leftovers recovery

252 Atk Choice Band Staraptor Close Combat vs. 248 HP / 252+ Def Avalugg: 170-202 (43.2 - 51.3%) -- guaranteed 3HKO after Leftovers recovery

252 Atk Choice Band Staraptor U-turn vs. 248 HP / 252+ Def Avalugg: 51-60 (12.9 - 15.2%) -- possibly the worst move


Coming to avalugg attack


8 Atk Avalugg Avalanche vs. 0 HP / 4 Def Staraptor: 396-468 (127.3 - 150.4%) -- guaranteed OHKO
252+ Atk Choice Band Staraptor Close Combat vs. 248 HP / 252+ Def Avalugg: 188-222 (47.8 - 56.4%) -- 29.7% chance to 2HKO after Leftovers recovery
Since you forgot Adamant => a Check, not a Counter.
 
Actually, if rocks are down, Brave Bird and Double-Edge both also 2HKO, which means it's not really even a check. There's not a single move Avalugg can reliably switch into and KO Staraptor in return, since the only move it can switch into with rocks down is U-turn.
 
Name: Sableye
Status: Check

Sableye Leftovers
EV's: 252 HP/252 Def/4 SpD
Bold Nature
Ability: Prankster
Moves:
- Will-O-Wisp
- Recover
- Foul Play
- Taunt

Sableye can come in on any move not named Brave Bird and threaten it with a burn from priority Will-O-Wisp. A burned Staraptor will deal around 51.9 - 61.1% so you can spam Recover to stall it out or use Foul Play which will KO Staraptor, especially after it had been worn down by either recoils or Stealth Rock.

Relevant calculations:
252+ Atk Choice Band Staraptor U-turn vs. 252 HP / 252+ Def Sableye: 103-122 (33.8 - 40.1%) -- 33.6% chance to 3HKO after Leftovers recovery
252+ Atk Choice Band Reckless burned Staraptor Brave Bird vs. 252 HP / 252+ Def Sableye: 158-186 (51.9 - 61.1%) -- 96.1% chance to 2HKO after Leftovers recovery
0- Atk Sableye Foul Play vs. 0 HP / 4 Def Staraptor: 214-253 (68.8 - 81.3%) -- guaranteed 2HKO

Reserved this one already, check my Magnezone post.
Why does this always happen to me >.<

DISREGARD THIS
 
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Counter

Jirachi3.gif


Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
-Wish
-Protect
-Body Slam/Thunder Wave
-Iron Head


Your typical Wishpasser / Paraflincher set, with the notable difference with the more common sets is that it's fully physically defensive. This allows it to check and counter some of the physical sweepers around, notably this Victim of the Week. Thanks to its Steel and Psychic typing, it can switch against all of Staraptor's attacks and retaliate back. Thanks to the combination of Wish+Protect and Leftovers, it can regain health to evade the KO. Jirachi can also pass decent Wishes to its teammates for additional support. Then there is the paraflinch combo, based on Body Slam or Thunder Wave (both are good options, one deals damage, can paralyze Ground Types and can be used when Taunted and the other has a 100% chance of Paralysis at the cost of not dealing damage. Getting a paralysis helps Jirachi taking care of Staraptor and can beat it by paraflinching it (I think everyone here knows how paraflincher Jirachi works so I'm going with the calcs already):


252+ Atk Choice Band Reckless Staraptor Brave Bird or Double Edge vs. 252 HP / 252+ Def Jirachi: 131-155 (32.4 - 38.3%) -- 2.1% chance to 3HKO after Leftovers recovery

252+ Atk Choice Band Staraptor Close Combat vs. 252 HP / 252+ Def Jirachi: 147-173 (36.3 - 42.8%) -- 96.6% chance to 3HKO after Leftovers recovery

252+ Atk Choice Band Staraptor U-turn vs. 252 HP / 252+ Def Jirachi: 86-102 (21.2 - 25.2%) -- possible 5HKO (lol) after Leftovers recovery


Which means that both Brave Bird and Double Edge become a 4HKO with only one turn of Protect thanks to Leftovers recovery. Thanks to "Wishtect" it also avoids the 2HKO of Close Combat even when swithcing into Stealth Rock (which it resists, btw, unlike almost any other Staraptor check/counter does) and can stall it for days. Thanks to the Bird's recoil and Defense drops from BB/DE and CC, Iron Head becomes a guaranteed 2HKO (and a possible OHKO after rocks), with the high possibility of getting a free turn by causing a flinch.


0 Atk Jirachi Iron Head vs. -2 0 HP / 4 Def Staraptor: 231-273 (74.2 - 87.7%) -- guaranteed 2HKO.
 
Ok whatever I'm not going to be mean or something and steal the Sableye reservation thing...
cause I thought of a better answer to Band Raptor...
Metagross-Check(Counter with defense investment)
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Metagross @ Leftovers
Ability: Clear Body
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature (You can run 252 HP 252 Def 4 Atk Impish to counter)
-Meteor Mash
-Bullet Punch
-Zen Headbutt
-Ice Punch/Earthquake

Nobody likes Metagross anymore, so it is often overlooked especially now after the steel nerf. However it has a very nice 130 natural defense, allowing it to easily sponge many strong hits like Staraptor's Brave Bird. Meteor Mash will hit Staraptor back hard, and it can even take out Staraptor with a priority Bullet Punch. Also Ice Punch will kill after recoil or the CC drop. The only problem is Metagross can really only counter Staraptor once without wishpassing, as it has no recovery moves, but it can still check Staraptor decently, with 0 defense investment. Finally Earthquake is for Magnezone, a common Staraptor partner. It is up to you if you want to sacrifice some of his power for more bulk against Raptor.
Calcs:
No defense investment-
252+ Atk Choice Band Reckless Staraptor Brave Bird vs. 252 HP / 0 Def Metagross: 146-172 (40.1 - 47.2%) -- 1.2% chance to 2HKO after Stealth Rock
252+ Atk Choice Band Staraptor Close Combat vs. 252 HP / 0 Def Metagross: 163-192 (44.7 - 52.7%) -- 25.8% chance to 2HKO
After the defense drop Bullet Punch does over half to Staraptor. Keep in mind all of these are with 0 Def investment.
252+ Atk Metagross Meteor Mash vs. 0 HP / 4 Def Staraptor: 220-261 (70.7 - 83.9%) -- guaranteed 2HKO
252+ Atk Metagross Bullet Punch vs. 0 HP / 4 Def Staraptor: 99-117 (31.8 - 37.6%) -- 87.8% chance to 3HKO
Meteor Mash+Bullet Punch = Dead Raptor
If you run Ice Punch, always use that instead of Meteor Mash unless you predict.
With defense investment:
252+ Atk Choice Band Reckless Staraptor Brave Bird vs. 252 HP / 252+ Def Metagross: 110-129 (30.2 - 35.4%) -- guaranteed 4HKO after Leftovers recovery
252+ Atk Choice Band Staraptor Close Combat vs. 252 HP / 252+ Def Metagross: 122-144 (33.5 - 39.5%) -- 22.4% chance to 3HKO after Leftovers recovery
4 Atk Metagross Meteor Mash vs. 0 HP / 4 Def Staraptor: 169-199 (54.3 - 63.9%) -- guaranteed 2HKO
4 Atk Metagross Bullet Punch vs. 0 HP / 4 Def Staraptor: 76-90 (24.4 - 28.9%) -- 99.2% chance to 4HKO
Meteor Mash+Bullet Punch still can potentially take out Staraptor after recoil/defense drops.
 
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Ok whatever I'm not going to be mean or something and steal the Sableye reservation thing...
cause I thought of a better answer to Band Raptor...
Metagross-Check(Counter with defense investment)
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Metagross @ Leftovers
Ability: Clear Body
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature (You can run 252 HP 252 Def 4 Atk Impish to counter)
-Meteor Mash
-Bullet Punch
-Zen Headbutt
-Earthquake

Nobody likes Metagross anymore, so it is often overlooked especially now after the steel nerf. However it has a very nice 130 natural defense, allowing it to easily sponge many strong hits like Staraptor's Brave Bird. Meteor Mash will hit Staraptor back hard, and it can even take out Staraptor with a priority Bullet Punch. The only problem is Metagross can really only counter Staraptor once without wishpassing, as it has no recovery moves, but it can still check Staraptor decently, with 0 defense investment. It is up to you if you want to sacrifice some of his power for more bulk against Raptor.
Calcs:
No defense investment-
252+ Atk Choice Band Reckless Staraptor Brave Bird vs. 252 HP / 0 Def Metagross: 146-172 (40.1 - 47.2%) -- 1.2% chance to 2HKO after Stealth Rock
252+ Atk Choice Band Staraptor Close Combat vs. 252 HP / 0 Def Metagross: 163-192 (44.7 - 52.7%) -- 25.8% chance to 2HKO
After the defense drop Bullet Punch does over half to Staraptor. Keep in mind all of these are with 0 Def investment.
252+ Atk Metagross Meteor Mash vs. 0 HP / 4 Def Staraptor: 220-261 (70.7 - 83.9%) -- guaranteed 2HKO
252+ Atk Metagross Bullet Punch vs. 0 HP / 4 Def Staraptor: 99-117 (31.8 - 37.6%) -- 87.8% chance to 3HKO
Meteor Mash+Bullet Punch = Dead Raptor
With defense investment:
252+ Atk Choice Band Reckless Staraptor Brave Bird vs. 252 HP / 252+ Def Metagross: 110-129 (30.2 - 35.4%) -- guaranteed 4HKO after Leftovers recovery
252+ Atk Choice Band Staraptor Close Combat vs. 252 HP / 252+ Def Metagross: 122-144 (33.5 - 39.5%) -- 22.4% chance to 3HKO after Leftovers recovery
4 Atk Metagross Meteor Mash vs. 0 HP / 4 Def Staraptor: 169-199 (54.3 - 63.9%) -- guaranteed 2HKO
4 Atk Metagross Bullet Punch vs. 0 HP / 4 Def Staraptor: 76-90 (24.4 - 28.9%) -- 99.2% chance to 4HKO
Meteor Mash+Bullet Punch still can potentially take out Staraptor after recoil/defense drops.

Isn't a better option to run Ice Punch rather than Zen Headbutt in general? You get better coverage, M-Venusaur can't really touch you (bar HP Fire), and the only thing that comes to mind that you lose coverage on is Keldeo. Moreover, in this case, Ice Punch OHKOs Staraptor after recoil or CC's Defense drop, and you heavily punish Lando's and Gliscor switch-ins, among others (just personal opinion though)
 
Isn't a better option to run Ice Punch rather than Zen Headbutt in general? You get better coverage, M-Venusaur can't really touch you (bar HP Fire), and the only thing that comes to mind that you lose coverage on is Keldeo. Moreover, in this case, Ice Punch OHKOs Staraptor after recoil or CC's Defense drop, and you heavily punish Lando's and Gliscor switch-ins, among others (just personal opinion though)

Yeah I guess it could be pretty good coverage vs Landoge and Co. I guess it would probably be better than Zen Headbutt. Thanks for the suggestion, I'll change the set right now.
 
Name: Rhydon
Status: Counter (Gimmick )
Rhydon @ Eviolite
EV's: 252 HP/ 252 Def / 4 SpD
Impish Nature
Ability: Who needs Abilities?
Moves:
- Stone Edge
- Earthquake
- Stealth Rock
- Rest

Eviolite Rhydon laughs at all attacks that Banded Staraptor throws at it, and at worst 3HKOed by Close Combat while threatening to OHKO back with Stone Edge. Earthquake is there for an alternative STAB move that hits switch-ins harder. Stealth Rock allows you to wear down the opponent's Pokemon while Rest allows you to heal up and take Staraptor on more reliably.

Relevant calculations:
252+ Atk Choice Band Staraptor Close Combat vs. 252 HP / 252+ Def Eviolite Rhydon: 172-204 (41.5 - 49.2%) -- guaranteed 3HKO
252+ Atk Choice Band Reckless Staraptor Brave Bird vs. 252 HP / 252+ Def Eviolite Rhydon: 77-91 (18.5 - 21.9%) -- possible 5HKO
252+ Atk Choice Band Reckless Staraptor Double-Edge vs. 252 HP / 252+ Def Eviolite Rhydon: 77-91 (18.5 - 21.9%) -- possible 5HKO
252+ Atk Choice Band Staraptor U-turn vs. 252 HP / 252+ Def Eviolite Rhydon: 51-60 (12.3 - 14.4%) -- possible 7HKO
0 Atk Rhydon Stone Edge vs. 0 HP / 4 Def Staraptor: 360-426 (115.7 - 136.9%) -- guaranteed OHKO

EDIT: Forgot that Staraptor is Adamant (not like it mattered lol)
 
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Check:

registeel.gif

Registeel @ Leftovers
Ability: Clear Body
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Curse
- Iron Head
- Rest
- Sleep Talk

Good check. Can safely take 3 of Staraptor's attacks as you can see from Random Passerby's post. Boosts His attack and Defense thanks to curse and thanks to the combination of Rest + Sleep Talk he will survive and continue to boost. Not a counter because of Close Combat and because Registeel cannot survive in the worst case scenario.

+1 0 Atk Registeel Iron Head vs. -2 0 HP / 4 Def Staraptor: 273-322 (87.7 - 103.5%) -- 25% chance to OHKO
 
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idk how Reigsteel is going to be a check when I see these calcs..
252+ Atk Choice Band Staraptor Close Combat vs. 252 HP / 252+ Def Registeel: 220-260 (60.4 - 71.4%) -- guaranteed 2HKO after Leftovers recovery

That's why it was a check and not a counter. It can come in safely on 3 other moves while 2HKO back wit Stone Edge
252+ Atk Choice Band Reckless Staraptor Brave Bird vs. 252 HP / 252+ Def Registeel: 99-117 (27.1 - 32.1%) -- 51.6% chance to 4HKO after Leftovers recovery
252+ Atk Choice Band Reckless Staraptor Double-Edge vs. 252 HP / 252+ Def Registeel: 99-117 (27.1 - 32.1%) -- 51.6% chance to 4HKO after Leftovers recovery
252+ Atk Choice Band Staraptor U-turn vs. 252 HP / 252+ Def Registeel: 32-38 (8.7 - 10.4%) -- possibly the worst move ever
0 Atk Registeel Stone Edge vs. 0 HP / 4 Def Staraptor: 152-180 (48.8 - 57.8%) -- 96.1% chance to 2HKO
 
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