Project Victim of the Week

Avalugg serves as a premier physical wall and a counter to mamoswine. It has the ability to rapid spin, reliable recovery (unlike skarmory who worries about earthquake when it roosts)
Skarmory is slower than Mamoswine, so it doesn't have to worry about roosting at all.


Reserving Cresselia. Greninja'd D:
 
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Ok, just a new rule, say whenever you edit your posts... there's been a couple issues so far of people editing in things after the original post, and then people reserving things before them...

also,
Skarmory is slower than Mamoswine, so it doesn't have to worry about roosting at all.


Reserving Cresselia.
Cress has already been done :P
 
Ok, just a new rule, say whenever you edit your posts... there's been a couple issues so far of people editing in things after the original post, and then people reserving things before them...

also,

Cress has already been done :P
Yes, I just saw it ;__; so yeah, that just happended :P
 
Counter:
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Bronzong @ Leftovers / Light Clay
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
-Stealth Rock
-Gyro Ball
-Toxic / Reflect
-Earthquake / Light Screen

Bronzong trolls Mamo to death with his ability and typing. Immune to Earthquake and resisting Icicle Spear/Crash, Bronzong can sit there and toxic, or go for the 2HKO(after 1 LO round) with Gyro Ball. If you want Bronzong to run a more supporting set, Light clay and screens is viable to help your team tank hits better. SR is always a nice move, and you can set it up on predicted switches. Speaking of SR, Bronzong resists, and is immune to Spikes making him even more reliable.
Relevant Calcs:
0 Atk Bronzong Gyro Ball (69 BP) vs. 0 HP / 0 Def Mamoswine: 164-194 (45.6 - 54%) -- 41.4% chance to 2HKO
244 Atk Life Orb Mamoswine Icicle Spear (5 hits) vs. 252 HP / 252+ Def Bronzong: 85-105 (25.1 - 31%) -- approx. 0.1% chance to 4HKO after Leftovers recovery
LOL
You could go with a 0 speed IV and a Relaxed nature, to make Gyro Ball stronger, and I'm pretty sure Bonzong won't miss the speed because it's so slow already lol

0 Atk Bronzong Gyro Ball (112 BP) vs. 0 HP / 0 Def Mamoswine: 264-312 (73.5 - 86.9%) -- guaranteed 2HKO <- calc with a relaxed nature and 0 speed IV
 
COUNTER

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Venusaur @ Venusaurite
Ability: Chlorophyll -> Thick Fat
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Giga Drain
- Sludge Bomb
- Synthesis/Leech Seed
- Hidden Power Fire/Sleep Powder/Earthquake



Aaaaand here we are with M-Venusaur again (man this thing is amazing). Great bulk, awesome defensive ability for its dual Grass-Poison typing (leaving him with only 2 weaknesses in Psychic and Flying) and good tanking/supporting movepool with access to semi-reliable recovery in form of Synthesis and Leech Seed makes him a beast in today's metagame. Thanks to Thick Fat, Mega-Venusaur no longer gets hit super effectively by Fire and Ice moves, which is significant against Mamoswine, with not one nor two, but three Ice-type attack moves, and by being part Grass-type, M-Venusaur isn't wrekt by Earthquake either.


Not gonna write an Encyclopedia here, so here are the calcs (considering even SR on the field):


244 Atk Life Orb Mamoswine Earthquake vs. 252 HP / 252+ Def Mega Venusaur: 133-157 (36.5 - 43.1%) -- guaranteed 3HKO after Stealth Rock

244 Atk Life Orb Mamoswine Icicle Crash vs. 252 HP / 252+ Def Thick Fat Mega Venusaur: 112-135 (30.7 - 37%) -- guaranteed 3HKO after Stealth Rock

244 Atk Life Orb Mamoswine Icicle Spear (5 hits) vs. 252 HP / 252+ Def Thick Fat Mega Venusaur: 170-210 (46.7 - 57.6%) -- approx. 94.9% chance to 2HKO (4HKO if we take into account 3-hits attacks)

12 SpA Life Orb Mamoswine Freeze Dry vs. 252 HP / 4 SpD Thick Fat Mega Venusaur: 65-78 (17.8 - 21.4%) -- guaranteed 5HKO after Stealth Rock

244 Atk Life Orb Mamoswine Ice Shard vs. 252 HP / 252+ Def Thick Fat Mega Venusaur: 55-65 (15.1 - 17.8%) -- possible 5HKO after Stealth Rock


So basically M-Venusaur always avoids the 3HKO and, thanks to Life Orb's recoil, OHKOs back with Giga Drain (and getting a nice chunk of health back):


0 SpA Mega Venusaur Giga Drain vs. 0 HP / 0- SpD Mamoswine: 324-384 (90.2 - 106.9%) -- 43.8% chance to OHKO (guaranteed OHKO after Life Orb recoil)



And that's it. M-Venusaur's only problem is the chance of being 2HKOd by two consecutive 5-hits Icicle Spear (which is very unlikely, but can happen). If you choose to run Sleep Powder, you can safely render it useless (if SP hits, ofc) and kill it after recovering HP back with Synthesis (or Leech Seed). HP Fire is an option against Skarmory, Scizor and Ferrothorn (as always), and Earthquake is your only reliable option to get through Heatran (you 2HKO the standard specially defensive set) and finally Sludge Bomb is your most powerful attack with decent neutral coverage and a decentchance of poisoning the foe, which is nice.



EDIT: Whoops, I did the calcs considering Icicle Crash over Icicle Spear... I'll make the changes right now. Done.
I know it's unlikly that Icicle Spear hits 5 times twice, but it is a worst case scenario:
"Pokémon A counters Pokémon B if Pokémon A can manually switch into Pokémon B and still win every time, even under the worst case scenario, without factoring in hax."
=> Mega Venusaur is just a Check
 
You could go with a 0 speed IV and a Relaxed nature, to make Gyro Ball stronger, and I'm pretty sure Bonzong won't miss the speed because it's so slow already lol

0 Atk Bronzong Gyro Ball (112 BP) vs. 0 HP / 0 Def Mamoswine: 264-312 (73.5 - 86.9%) -- guaranteed 2HKO <- calc with a relaxed nature and 0 speed IV

Oh yeah forgot to change speed IV and nature, thanks for pointing that out. I'll change that now.
 
I know it's unlikly that Icicle Spear hits 5 times twice, but it is a worst case scenario:
"Pokémon A counters Pokémon B if Pokémon A can manually switch into Pokémon B and still win every time, even under the worst case scenario, without factoring in hax."
=> Mega Venusaur is just a Check
it's about a 3 % chance to happen, that's a lower hax chance than getting crit, I would still call it hax
 
I know it's unlikly that Icicle Spear hits 5 times twice, but it is a worst case scenario:
"Pokémon A counters Pokémon B if Pokémon A can manually switch into Pokémon B and still win every time, even under the worst case scenario, without factoring in hax."
=> Mega Venusaur is just a Check

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Look at what you've done :c


Then, what do we do? Do we still consider 2 successive 5-Hit Icicle Spear a thing or what?
 
Soft Counter
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Scrafty @ Assault Vest
Ability: Intimidate
EVs: 248 HP / 252 Def / 8 Atk
Impish Nature
- Fake Out
- Knock Off
- Drain Punch
- Ice Punch

The reasons I say this Scrafty is a soft counter to Mamoswine that the chances of getting two 5 hits with Icicle Spear are very low, and I'm all for saying getting that chance is hax, since crits are a higher chance.

Calcs:
-1 244 Atk Life Orb Mamoswine Icicle Spear (5 hits) vs. 248 HP / 252+ Def Scrafty: 115-145 (34.5 - 43.5%) -- guaranteed 3HKO after Stealth Rock
-1 244 Atk Life Orb Mamoswine Earthquake vs. 248 HP / 252+ Def Scrafty: 94-110 (28.2 - 33%) -- 20.7% chance to 3HKO after Stealth Rock
8 Atk Scrafty Drain Punch vs. 0 HP / 0 Def Mamoswine: 182-216 (50.6 - 60.1%) -- guaranteed 2HKO after Stealth Rock
 
Check
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Mew @ Leftovers
Ability: Synchronize
EVs: 252 HP / 60 SPD / 196 Spe
Nature: Bold (+Def, -Atk) or Impish (+Def, -SpA)
- Will-o-Wisp
- Roost / Soft-Boiled
- Psychic / Knock Off
- Defog / Heal Bell / Taunt

Edited this 10/17 around 11:15

Max HP for bulk
SPD really doesn't help here, but does elsewhere
Speed lets you out speed mamo by one.

Wisp lets you weaken mamo and make switching in tough
Roost for healing
I prefer knock off to be annoying, psychic good for mega venu and others.
Defog or heal bell support if you need it, otherwise taunt makes easy stallbreaking.

Main reason to use mew over some of the more defensive counters is that mew puts a lot of pressure on opposing team. Nothing really likes being burned or loosing its item. Also taunt is a pain for defensive teams.

Calcs:
244 Atk Life Orb Mamoswine Earthquake vs. 252 HP / 0+ Def Mew: 192-227 (47.5 - 56.1%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
You can outspeed and burn tho
244 Atk Life Orb burned Mamoswine Earthquake vs. 252 HP / 0+ Def Mew: 96-113 (23.7 - 27.9%) -- 15% chance to 4HKO after Stealth Rock and Leftovers recovery

Worst case scenario:
244 Atk Life Orb Mamoswine Icicle Spear (5 hits) vs. 252 HP / 0+ Def Mew: 240-290 (59.4 - 71.7%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
244 Atk Life Orb burned Mamoswine Icicle Spear (5 hits) vs. 252 HP / 0+ Def Mew: 115-145 (28.4 - 35.8%) -- approx. 15.6% chance to 3HKO after Stealth Rock and Leftovers recovery

You can't really do much in return, but just need to burn it and then heal off damage.
Reason Mew is only a check is if it switches in on an EQ or high hitting spear, then mamo switches out before being burned mew can't check it again safely.
 
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Porygon2: Counter
Porygon2 @ Eviolite
Ability: Trace
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Ice Beam
- Thunderbolt
- Recover
- Toxic

Porygon2 is a really fun counter to Mamoswine. Thanks to Trace, it can copy Thick Fat and use one of Mamoswine's biggest asset against itself. EQ can only 3HKO at best at a low chance, and a 5 hit Icicle Spear has an almost 0% chance to 4HKO. From there, just Toxic stall it out.
244 Atk Life Orb Mamoswine Earthquake vs. 252 HP / 252+ Def Eviolite Porygon2: 109-130 (29.1 - 34.7%) -- 7.8% chance to 3HKO
244 Atk Life Orb Mamoswine Icicle Spear (5 hits) vs. 252 HP / 252+ Def Eviolite Thick Fat Porygon2: 80-95 (21.3 - 25.4%) -- approx. 0% chance to 4HKO
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Alomomola: Counter
Alomomola @ Leftovers
Ability: Regenerator
EVs: 36 HP / 220 Def / 252 SpD
Calm Nature
- Scald
- Wish
- Protect
- Toxic / Knock Off

With its great HP stat and reliable recovery, it can take any 2 attacks from Mamoswine, and then proceed to stall it out with either Toxic or Scald. In fact, Freezing Dry is hitting less than EQ on Alomomola, so Freezing Dry isn't a concern either.
244 Atk Life Orb Mamoswine Earthquake vs. 36 HP / 220 Def Alomomola: 199-235 (41.4 - 48.9%) -- guaranteed 3HKO after Leftovers recovery
12 SpA Life Orb Mamoswine Freeze Dry vs. 36 HP / 252+ SpD Alomomola: 172-203 (35.8 - 42.2%) -- 82.4% chance to 3HKO after Leftovers recovery
 
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Check:
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Volcarona @ Leftovers
Ability: Flame Body
EVs: 240 HP / 252 Def / 16 Spe
Timid Nature
- Quiver Dance
- Roost
- Bug Buzz /Giga Drain
- Fiery Dance

Volc is a good check because it can come in on any attack that is not Earthquake and usually win (barring a crit or a five hit Icicle Spear). The only real issue is that you also have to keep Rocks off the field. Giga Drain near guarantees a win in this match-up because of the added health recovery. Giga Drain also pairs well with Fiery Dance, allowing Volc to hit bulky Waters hard. You also have the option of setting up a QD if you come in on an Ice attack, allowing Bug Buzz or Giga Drain to OHKO.

Calcs:
0 SpA Volcarona Giga Drain vs. 0 HP / 0- SpD Mamoswine: 236-278 (65.7 - 77.4%) -- guaranteed 2HKO
0 SpA Volcarona Bug Buzz vs. 0 HP / 0- SpD Mamoswine: 211-250 (58.7 - 69.6%) -- guaranteed 2HKO
0 SpA Volcarona Fiery Dance vs. 0 HP / 0- SpD Thick Fat Mamoswine: 188-224 (52.3 - 62.3%) -- guaranteed 2HKO

244 Atk Life Orb Mamoswine Earthquake vs. 240 HP / 252 Def Volcarona: 218-257 (58.7 - 69.2%) -- guaranteed 2HKO after Leftovers recovery
244 Atk Life Orb Mamoswine Icicle Spear (5 hits) vs. 240 HP / 252 Def Volcarona: 135-160 (36.3 - 43.1%) -- approx. 99.7% chance to 3HKO after Leftovers recovery
244 Atk Life Orb Mamoswine Icicle Spear (4 hits) vs. 240 HP / 252 Def Volcarona: 108-128 (29.1 - 34.5%) -- approx. 100% chance to 4HKO after Leftovers recovery

So in order to get by Volc, Mamo has to hit Volc on the switch with EQ or 5-hit Icicle Spear, and then follow it up with Earthquake. Pretty solid check if you can keep hazards off the field (and any Volc team should).
 
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Check


abomasnow-mega.gif

Abomasnow @ Abomasite
Ability: Soundproof
EVs: 8 HP / 84 Atk / 252 SpA / 164 Spe
Mild Nature
- Blizzard
- Giga Drain
- Earthquake
- Ice Shard

So yea, this thing is a nice check to Freeze Dry Mamoswine, as it can switch in on anything that's not Icicle Spear & OHKO with Giga Drain. Not really much to say here, pretty straightforward.

244 Atk Life Orb Mamoswine Earthquake vs. 8 HP / 0 Def Mega Abomasnow: 101-120 (31.2 - 37.1%) -- 75.8% chance to 3HKO

244 Atk Life Orb Mamoswine Icicle Spear (5 hits) vs. 8 HP / 0 Def Mega Abomasnow: 260-310 (80.4 - 95.9%) -- guaranteed 2HKO
As long as you don't switch into it, you will always win with this thing.

252+ SpA Mega Abomasnow Giga Drain vs. 0 HP / 0- SpD Mamoswine: 458-542 (127.5 - 150.9%) -- guaranteed OHKO

May add more later.
 
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Check


abomasnow-mega.gif

Abomasnow @ Abomasite
Ability: Soundproof
EVs: 8 HP / 84 Atk / 252 SpA / 164 Spe
Mild Nature
- Blizzard
- Giga Drain
- Earthquake
- Ice Shard

So yea, this thing is a nice check to Freeze Dry Mamoswine, as it can switch in on anything that's not Icicle Crash & OHKO with Giga Drain. Not really much to say here, pretty straightforward.

244 Atk Life Orb Mamoswine Earthquake vs. 8 HP / 0 Def Mega Abomasnow: 101-120 (31.2 - 37.1%) -- 75.8% chance to 3HKO

244 Atk Life Orb Mamoswine Icicle Crash vs. 8 HP / 0 Def Mega Abomasnow: 173-204 (53.5 - 63.1%) -- guaranteed 2HKO As long as you don't switch into it, you will always win with this thing.

252+ SpA Mega Abomasnow Giga Drain vs. 0 HP / 0- SpD Mamoswine: 458-542 (127.5 - 150.9%) -- guaranteed OHKO

May add more later.

Just one correction: icicle spear and not icicle crash.
 
And any good shedninja player will remove rocks.
Sure shedninja is hard to use, but can work
And any good player will either spinblock with a ghost type, or send in bisharp to abuse defog. Or set up rocks again. Shedninja requires too much team support to function well, and shedninja can't even force out mamoswine with any of it's STABs. The only way shedninja could try to force out mamoswine is if it's carrying will-o-wisp.
 
And any good player will either spinblock with a ghost type, or send in bisharp to abuse defog. Or set up rocks again. Shedninja requires too much team support to function well, and shedninja can't even force out mamoswine with any of it's STABs. The only way shedninja could try to force out mamoswine is if it's carrying will-o-wisp.
Now you are basically saying that every good player is using hazard stacking offense, witch obviously isn't true. Shedinja is a bad mon, I agree, but it can atleast fully counter this Mamoswine and force it out as it can't do anything, but not with hazards up, witch it is in "standard field condition". Because of this Shedinja is a very, very shaky counter imo.
 
Name : Manaphy
Status: Check

Manaphy @ Leftovers
Ability: Hydration
EVs: 80 HP / 252 SpA / 176 Spe
Timid Nature
- Surf
- Ice Beam
- Energy Ball
- Tail Glow

Manaphy can actually come in on any move (EQ only 2HKOes Manaphy) while threatening to OHKO the prehistoric mammoth with STAB Surf. Ice Beam and Energy Ball are standard coverage options for a Tail Glow Manaphy so not much to say here.

Relevant calculations:
244 Atk Life Orb Mamoswine Earthquake vs. 80 HP / 0 Def Manaphy: 212-251 (58.7 - 69.5%) -- guaranteed 2HKO after Leftovers recovery
12 SpA Life Orb Mamoswine Freeze Dry vs. 80 HP / 0 SpD Manaphy: 151-179 (41.8 - 49.5%) -- guaranteed 3HKO after Leftovers recovery
244 Atk Life Orb Mamoswine Icicle Spear (5 hits) vs. 80 HP / 0 Def Manaphy: 135-155 (37.3 - 42.9%) -- guaranteed 3HKO after Leftovers recovery
244 Atk Life Orb Mamoswine Ice Shard vs. 80 HP / 0 Def Manaphy: 43-51 (11.9 - 14.1%) -- possibly the worst move ever
252 SpA Manaphy Surf vs. 0 HP / 0- SpD Mamoswine: 414-488 (115.3 - 135.9%) -- guaranteed OHKO
 
Name: Weezing
Status: Check

weezing.gif


Weezing @ Black Sludge
Ability: Levitate
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
IVs: 0 Atk
- Fire Blast
- Will-O-Wisp
- Rest
- Protect

Ok so first off you might be wondering why this isn't a full counter. Well Mamo does have a chance to beat it, it needs to get 4 hits two times in a row as it switches in. But that's where it stops. Because Weezing has levitate it is immune to Mamoswine's strongest attack, and because of its great defense stat it can eat up anything Mamo wants to throw at it, and burn it with Will-O-Wisp in return. Rest is used when Weezing gets at low health and makes sure the Mammoth can never overwhelm it, and Protect is used to get some recovery from Black Sludge. It gives it a better chance at successfully switching in, as Weezing can survive 4, then 3 and then another 3 hits but that isn't perfect. What is perfect however is this Poison Bag's ability to check Mamoswine :]

Some calcs to show you how it fares:
244 Atk Life Orb Mamoswine Icicle Spear (5 hits) vs. 248 HP / 252+ Def Weezing: 175-215 (52.5 - 64.5%) -- approx. 99.6% chance to 2HKO after Black Sludge recovery
Stealth Rock is a non-factor because of Protect (!) and after it burns Mamo and uses Protect, it never gets 2hko'd even if it manages to get critted twice. Also this is what Fire Blast does back:
8 SpA Weezing Fire Blast vs. 0 HP / 0- SpD Thick Fat Mamoswine: 118-140 (32.8 - 38.9%) -- 99.5% chance to 3HKO

8 SpA ev's because they aren't useful in another stat.
 
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I'm just saying that only under circumstances where no hazards are up, can shedninja counter, so I think it does not deserve to be a counter, maybe a check, but an extremely extremely shaky one.
 
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