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Media Videogame Thread

so
this may come as a shock to you. this might not. but i have been an undertale and deltarune fan ever since I first heard about the games. i believe it was a sans simulator made on scratch (a half decent one if my memory serves) that introduced me to undertale, and from there i learned about deltarune through a youtube video comparing the differences between beating chapter 1 violently and as a pacifist (i still in my head think of deltarune as SURVEY_PROGRAM and i'm still mildly upset that chapter 1's charm and surprise, which were brought forth in large part because of that, got reduced heavily)
that's cool. so why am i talking about it.
because i'm going to be talking about a different, much older game.
Earthbound (or Mother 2, if that rings more bells for you) is among one of Toby Fox's greatest inspirations when it comes to both Undertale and Deltarune. The entire Mother series is, if i recall, but there is specifically some Earthbound paint over just the little ways Toby writes. Anyways, with my love for UTDR established, and a hearing about a great game (NEVER had i met a man who played earthbound and refused to glaze it), I set off an adventure, hunting for a SNES emulator (not hard to find) and an online copy of Earthbound (hereby referred to as EB for my fingers, and similarly not hard to find).
I was promised the world.
and at first i was immensely dissapointed.
EB's primary and unique feature with it's HP system is that it is a live counter. Instead of taking all the damage at once, characters take damage over time as you spend time going through animations and mashing through textboxes. This is a great mechanic and one of the great ways EB makes late game fights feel like less of a slog and more of fighting for your life.
i do feel like i would have appreciated it a bit more if i didn't have the shit kicked out of me.
(See below: Reason why early EB makes me mad)
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it's infuriating when an RPG has barely anything to offer in it's earliest stages. I think EB has a very egregious early game. Everything kicks the snot out of you and it doesn't really stop kicking the snot out of you until you finally get a lucky kill on one of the skate punks and then level until it's not a one-sided murder whenever they run right up to you. i think EB, up until Paula joins your party is top ten most sloggiest experiences i've ever had in a video game. I'm also going to go ahead and say that designing your game around a guide you include with the game is horrible game design. if you DIE after interacting with the iron pencil, it breaks the sequence and makes you do the whole thing again (it's NOT HARD TO DIE EITHER. guide does not tell you this at all. i didn't even know the guide existed at this point, i was using hint man and he didn't have anything to say). this iron pencil ate 2 hours of what would have been 30 minutes of my life that i could have spent enjoying the good parts of EB! Too bad this game was invented before people knew how to make good games!!!!!
ok so that was my initial line of thinking. it is very unfair to earthbound to compare it to better games like Undertale and Deltarune. yep. cats out of the bag. sorry guys. i don't have to wait 5 hours for my video game to get good! but it is fairly unfair to EB to critique it as a modern game. It released in the era of RPGs where you fought monsters and sometimes capture them but mostly just fight them and mash buttons and grind (which EB doesn't really have a lot of in my experience). in that regard this must have been a breath of fresh air! but even so, you do have to draw a line where you say "how the fuck did they expect me to do that" and i drew that line very early.
so. my mood soured, i gained toby's most obvious inspiration for Noelle (she starts off with a very highly damaging and very strong freeze magic spell) and then. well, the game became far less awful. after all that apple kid nonsense and stuff, it felt. nice to understand what i was supposed to do for once. from there, i started enjoying EB with a lot less bitterness in the mouth. I very much enjoyed Jeff's intro sequence. i was straight up cheering! Woo hoo! Yay!!! I got through Threed without issue.
and then.
then the game reminded me that it could always go back to awfulness.
Fourside Department Store is quite possibly the most awful and disgusting sequence i have EVER done in a video game. EVER. if i ever run a class on bad game design, i will make all of my students play this segment and write an essay on why it sucks.
So. envision an enemy that does almost all of your health in damage. it does this every single turn. jeff down to 10, ness to just above half. you move second because the enemies outspeed you. this is the fear mythical record will install in you. you'll be drowning in hospital visits, not least because your only real shot on beating the boss at the top (YEs THERE IS A BOSS TO FIGHT AFTER THE FUCKING ENEMIES THAT KILL YOU CONSISTENTLY ALL OF THE TIME) is keeping jeff alive so he can dump 3 rockets directly into the boss.
but mythical record isn't bad enough on it's own! you are also introduced to musica who 1. oneshots jeff with electric attacks and 2. CAN PUT YOU TO SLEEP BEFORE YOU GET TO MOVE
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NEVER has an image resonated nor will resonate with me more than these stupid fucking evil pieces of walking talking bad game design appearing RIGHT AFTER THE GAME GETS GOOD! IT'S MADDENING.
when i fought musica mythical record for the first time, i realised that the glazers hadn't played the game in twenty years and had forgotten the segment which FUCKINGJAWELUFI QLWRGHQUPFHUEHGQUERGQERGQGEUHQP;GTOUEQGHQOE;HG
and then the game is fine afterwards. apparently moonside was hard? but i didn't really experience that. it's. it's just frustrating it took THIS LONG.
from there onwards, the gameplay improves with the aforementioned health mechanic. Battles are engaging. You are rewarded for reserving your TP, the spells you cast gain in power and with specer animations, and Poo, your fourth member, adds an additonal healer for whenever ness doesn't fucking feel like it that day, and with the exception of magicant (which i loathe the casey bat for not telling anyone about it's hidden and infuriating downside. rest in peace sweet birdmen), the rest of the game played out very nicely in comparsion.
wow. that was the gameplay. so like 4 out of 10. fuck this maaaaan. yeesh. i'm glad i grew up with games that recognise not to make nightmare segments.
moving on. with earthbound, in terms of dialogue. I was promised the world.

and again, at first i was not the most impressed. For those who need a refresher, EB follows Ness and the friends he slowly accrues through the game's story, with the eventual end goal of defeating Giygas, who's Psychic influence is overwhelming to the point where his mere precense drives the wildlife crazy and even some of the people (like the happy happy villagers, extra cranky ladys, and so forth.) i enjoyed Pokey (or porky if you want to call him his proper name) and his comically childish and bad attempts to do anything, and moving around onett i only really grew attached to Frank (who just stabs you to death which is. slightly funny). Twoson had even less people that i enjoyed interacting with, and happy happy village failed to get laughs out of me due to the frustration i was having with the game at the time (green green was something i SHOULD have laughed). see the gameplay segment for how much i think EB's gameplay really knocks down it's other elements. it's only when i got to threed, and i completely finished the place for when i had my first tastes of enjoyment. The townspeople were happy, very happy i saved them. There were some who seemed to praise me heavily, others who thought they could have done it better. I think i started liking Earthbound, here. As the game became not miserable to play, i wasn't as mad and i could finally begin to appreciate the world more, the 4th wall jostling as many characters in the game acknowledged they were in EB, the characters who would go out of their way to do ridicolous shit (like the woman who stops you, says "i need to apologise" and then doesn't do anything else, Dungeon Man who follows you while being a fucking dungeon and also complusively adds Brick Road to the end of all his signs, Porky's dad in Fourside who fucking laughs at you in front of you despite his beef being with Ness' dad), Mr. Saturn in general, and more of the characters as I just made my way through the game. I think it was around Summers where i stopped going "i've got to get back to earthbound, i've sunk too much time into it" and started going "when am i going to get to play earthbound again". I started thinking about the game and how much I wanted to progress. I finally made it all the way to Magicant, the scene where Ness was a baby gave me many earned tears, and Porky's line here "Let's be friends forever, all right?" hurt on a visceral level. I've had many friends who have turned out terrible people or have cut ties with me and I usually end up missing the bond that was there.
We're also forgetting to mention Giygas, and i'm pretty sure you've heard a million praises for Giygas, but it's really impossible to say why he's one of the greatest final bosses without playing the game yourself. He's collapsing under his own psychic weight, his mind broken and ruined, only able to say odd dialogue like "...I'm h...a...p...p...y..." and "Ness Ness Ness Ness Ness Ness Ness Ness Ness Ness Ness Ness Ness Ness Ness Ness Ness Ness Ness Ness Ness Ness Ness Ness...", his attacks are impossible to comprehend and the imagery is confronting.
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you've seen this before.
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and it's spawned theory upon theory about what Giygas and what he represents is
I am not qualified to speak on that, but it makes fighting Giygas feels especially strange, even by the standards of Earthbound.
Giygas affected me especially, more than anything else in the game for a great reason. Whenever I played a video game, i usually do little irl things that correspond to the games, whenever i casted PSI Freeze, i twisted a wrist and snapped my fingers, whenever Ness got the final kill with his bat i would jut my jaw out to the side. So of course,
When the game said I started to pray. I realised I had pressed my hands in prayer. I had tears streaking down my face as I was both read aloud Giygas' final cries and prayed that I was going to beat him.
I don't think I ever felt more relief in my life when i read
The War against Gigyas is over.
I think i can only praise Earthbound's story and world, to which in some aspects I think are a cut above UTDR (which was not something i intially thought i would think about this game, see my thoughts on Early EB)
I would reccomend struggling through Early EB for this. Geniunely. Ok. Last thing to touch on. Again, I was promised the world...
i do want to preface this section with EB's music not being spectacular for the early parts of the game. That's really just because all of the themes are the battle themes, sancutary guardian (which has the meme "what?" soundbite. here's the track in case you don't know. it's 20 seconds in.
) and the UFO ambience track, which are fine but honestly don't hit me. addendum there's also franky theme (
) which is a nice one. but it's really only okay. Onett had an okay theme but the game really had me sold music wise at Twoson
This is Twoson's town theme and I think it's in competition for one of the best tracks in the entire game. It just has this really nice homey feel to it that really just makes the track pop out and feel really nice to listen to.
I'm going to go through tracks that i really like
this one plays when Ness is a baby in a flashback. it really elevates the scene. tearjerker. honorable mentions go to the your sanctuary themes after you beat a boss. they're this but weaker (because this is the complete version)
this one is the only one i would say gets dramatically better in game. you start up with weirdly 8-bit music against Porky and Giygas, before the music suddenly becomes infinitely more sinister and turns into Megolovania's uncle after the 8-bit.
another great town theme. most of the town themes in this game are great but fourside stands out. it's like twoson but really adventurous.
this plays at the end of the game and it's a really nice song to go with a great segment that undertale very much took for itself.
and that's. everything i have to say about the game.
would i reccomend you play the game?
yes. but only if you accept there will be hardship and struggle.
like real life, earthbound is only rewarding if you keep troughing through difficulty and trying to make it to a better place.
but if you do?
i promise you that you won't forget it.
 
why does every Kingdom Hearts look the same?
Real answer: the series has an odd level of visual cohesion due to release timing.

The first two console games were on PS2. Most of the games released between II and III were on handhelds that could render stuff on the PS2's level (DS via FMVs, PSP, 3DS) or slightly better and Chain of Memories also had a PS2 remake. Since everything was on handhelds for a bit and not the cutting edge consoles this meant Square could reuse a bunch of character models and animation rigs for multiple games over the course of like a decade with little to no fuss. They didn't have to overhaul anything until they finally made something that absolutely needed a huge graphical jump via II.8 (read: the III demo) since it was on the PS4 instead of another handheld. Until then it was frankly just good sense and that probably saved Square a lot of money, especially since Kingdom Hearts is their 3rd(?) best-selling franchise.
 
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Saw the KH4 trailer and wanted to share some of my initial thoughts. The main thing i'm worried about after seeing it is that it's gonna play and feel very similar to KH3. Imo KH2 really perfected the combat system and KH3 felt incredibly boring with the constant special move type things and the ability to mash enemies to death in the air without risk of dropping a combo. The long animated scene showing the coco world has me worried in the same vein. KH3 had tons of this stuff and it felt more like an advertisement of the movies rather than a full blown KH game. The jump KH3 made towards making characters look more realistic continues with KH4 it seems. I was hoping the design we saw for Sora all that time ago was solely linked to the world he was in but it doesn't appear so. There was something magical about those original string of games and a huge part of that was the stylized look of everyone. My biggest concern however is the release date. If this game gets delayed at any point we might miss out on a physical release which would be a big shame imo. Hope the game ends up being fun at the end of the day but i am admittedly worried
 
nintendo needs to standardize how they do the switch 2 eshop version stuff because it's really confusing imo

im worried because i would prefer to play these big jrpgs on switch 2 for handheld, but they haven't listed them as platforms which uhhh uh oh

with 4 specifically honestly, depending on how june 18th goes with the extra gameplay i might just grab persona 4 golden tbh, since it feels like this is less a reimagining such as P3R, and more a one-to-one remake not sure if anyone agrees

p4g also just has aged well

im really hype for persona 6, i was really worried the game would kinda just coast off of 5 and be similar but from the teaser it already feels really different

Well, you're in luck, 'cause today it was revealed that P4R and P6 are in fact coming to Switch 2.

P4R's Switch 2 version will be a few months after its initial release on all other platforms but it's coming nonetheless.

Seems it's another case like P3R and Metaphor to an extent (in those cases the Switch 2 itself came out after their original releases) where Nintendo wanted to take the announcement that Persona was going to be on Switch for themselves, especially since P4R and P6 being on Switch 2 was revealed at the very tail-end of today's Direct right before the big new Kirby game as the finale.

But yeah, now it's clear both are coming to Switch 2 in addition to the other platforms.
 
Well, you're in luck, 'cause today it was revealed that P4R and P6 are in fact coming to Switch 2.

P4R's Switch 2 version will be a few months after its initial release on all other platforms but it's coming nonetheless.

Seems it's another case like P3R and Metaphor to an extent (in those cases the Switch 2 itself came out after their original releases) where Nintendo wanted to take the announcement that Persona was going to be on Switch for themselves, especially since P4R and P6 being on Switch 2 was revealed at the very tail-end of today's Direct right before the big new Kirby game as the finale.

But yeah, now it's clear both are coming to Switch 2 in addition to the other platforms.
One thing to note is the Switch version's release date is a few months later than xbox/ps. Feb 18th vs May 20th. Not a huge wait but spoilers will surely be everywhere by the time may comes around if that's something that concerns you.
 
On Steam Deck since last Sunday;

Almost every Megaman game on NES, SNES, Genesis & Saturn

- OpenNet https://onb.frameskip.net/ (Requires a lot of Mod set up and keyboard access)
- Chrono X https://www.mmbnchronox.com/
- Overclocked https://nick-west.itch.io/megaman-battle-network-overclocked
- Battle Chip Stadium https://discord.com/channels/501574457891225600/1455423218893455502/1458703068165177457

From 2025
- SF X MM https://archive.org/details/sf-x-mm
- Maverick City https://lierniwait.itch.io/mmx-mc
- MMZR Fan Game - Build #7 https://www.heyimkeelee.fun/
- ShanghaiEXE https://gitgud.io/SHNecro/shanghaiexe
 
Been replaying Metroid Prime Remastered. Having a good time since there isn't exactly many games like it, and I still can't believe the remaster exists at all.

I really hope the sequel somehow gets the same treatment since I like Echoes better tbh, but it'll probably be coming to NSO so I can live with that.
 
Metroid Prime is a 10/10. Until you fight the Omega Pirate, which single-handedly tanks the game's rating significantly for how garbage it is.

I can deal with the artifacts (I already have most of them) but I will not deal with an awful, self-healing boss that is a huge random difficulty blip if you don't cheese it and/or run out of Power Bombs mid-fight. Fuck this game.
 
I wasn't sure about whether to ask this question in the videogame thread or the music thread, but I eventually decided it was more fitting here given what my question actually is. Not to be confused with videogame OSTs or individual compositions, what's everyone's favorite soundfonts and audio design styles they've heard or found in any of your favorite games? I'll just go ahead and get straight to the point on mine. The Mario Kart DS soundfont is like musical crack for my ears and my brain, and I genuinely can't think of a better way to describe that feeling. The DS's synth leads in general hit me right in the feels and I could pick out that specific sound anywhere, but this game's soundfont pretty much defined my taste in audio design for the past 18 years... good lord, I first played this game in 2008!? Man, how time flies.
 
I wasn't sure about whether to ask this question in the videogame thread or the music thread, but I eventually decided it was more fitting here given what my question actually is. Not to be confused with videogame OSTs or individual compositions, what's everyone's favorite soundfonts and audio design styles they've heard or found in any of your favorite games? I'll just go ahead and get straight to the point on mine. The Mario Kart DS soundfont is like musical crack for my ears and my brain, and I genuinely can't think of a better way to describe that feeling. The DS's synth leads in general hit me right in the feels and I could pick out that specific sound anywhere, but this game's soundfont pretty much defined my taste in audio design for the past 18 years... good lord, I first played this game in 2008!? Man, how time flies.
Honestly? It might be Sonic Rush for me. It's just got that vibe I like, and the DS helps in that regard. Not much to say, that's just what came to mind.
 
I wasn't sure about whether to ask this question in the videogame thread or the music thread, but I eventually decided it was more fitting here given what my question actually is. Not to be confused with videogame OSTs or individual compositions, what's everyone's favorite soundfonts and audio design styles they've heard or found in any of your favorite games? I'll just go ahead and get straight to the point on mine. The Mario Kart DS soundfont is like musical crack for my ears and my brain, and I genuinely can't think of a better way to describe that feeling. The DS's synth leads in general hit me right in the feels and I could pick out that specific sound anywhere, but this game's soundfont pretty much defined my taste in audio design for the past 18 years... good lord, I first played this game in 2008!? Man, how time flies.
The soundfont used in the Zelda N64 games really do a ton of heavy lifting for the games themselves in-terms of the atmosphere. Koji Kondo has some great tastes in sampling.
 
Ok. I've been meaning to write a review on Mother 3. I still can't really find the words for it. It's a whole grabbag of emotions and I am still torn on whether or not the ending is better than Earthbound. So i'm gonna pivot shift to maybe my favourite card game of all time.
No it's not Yugioh.
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ok so the first thing you might notice is that i put one of the best games of all time on the screen. you may also notice that game is also extremely bad. review now. this is spoilered in case you don't wanna read.
naturally before i glaze literally anything I do need to say the obvious. This game has a fucking terrible montisation system. Memes about EA microtransactions have never particularly hit before I started playing heroes, where getting legendaries (usually cruical win conditions and other fun stuff) is so utterly near impossible legitimately if you're planning to not spend a cent. So that sucks. There is a workaround. I'm actually serious; the "unlock every hero and card in the gaem!!11!" videos actually do work on this game since it doesn't have an anti-cheat, but it also comes with it's own downside; there's no anti-cheat. You can load into a match with 40 copies of an extremely powerful card and effectively FTK (I will kill every Admiral Navy Bean spammer with my cold dead hands), or in a few cases you can match into someone and you'll just instantly concede. The game also has a lot of really achievable softlocks (that force you to concede a match) which are VERY ANNOYING to deal with. Galacta Cactus vs Nibble is awful because what it should do is super win a trade and what it instead does is fucking break the game. Also Sun-Shroom. FUCK THIS CARD. Ok. I'm done.
THE GAME IS FUCKING AWESOME.
Ok. Let's start with how Heroes works. Heroes is a card game which has you pick a hero before you boot up a match. Firstly, you pick either Plants or Zombies, and instantly you are informed of how this card game is completely assymetrical; Zombies play their cards first, then Plants are allowed to use their tricks and Plants fight against the Zombies. HOWEVER! Just before combat, Zombies are allowed to play tricks (and only in this phase btw) to stop the game from being completely just "Plants react to this" simulator. It also introduces a fair amount of strategy for both sides; should Zombies hold brains for a trick play? Could they be bluffing?
This is further enhanced by the cardpool. Each hero has two classes to which they correspond, and they can only use cards from the same class. These classes are Mega-Grow, Smarty, Guardian, Solar, and Kabloom for Plants, while Zombies have Beastly, Sneaky, Hearty, Brainy, and Crazy. This means that every single heroes plays completely differently. Let's take Captain-Combustible and Nightcap for example. Both are aggro heroes (in general) and both represent the Kabloom class. However! Captain-Combustible has Mega-Grow, which focuses on buffing your plants to dangerous levels, which gives CC some of the best out-of-nowhere kill power in the game, especially with his superpowers (no we don't have time) which also double up on the concept. Meanwhile, Nightcap has the Smarty class, which among the great control the class is known for, also has quite a few solid cheap cards (similarly to Kabloom), which Nightcap can use to Swarm the field and outtempo with. These are two of the Plant Heroes. Don't even get me STARTED on the zombies. So many insane combos (Gargologist and any decent Garg, Zombology Teacher and Paparazzi Zombie, and Mustache Waxer and Quazar Wizard, to name a few) are only possible on certain heroes. Plants generally have more synergy within their own class but Zombies find utility in any class they're bestowed upon, regardless of the classes. Impfinity is typically all-out aggro (and honestly the most aggressive out of the Zombie Heroes) but his classes still allows him to play more control cards (like Barrel of Deadbeards and Chickening) for more dangerous and pricey win conditions like Gargolith if he so chooses. I have lots of fun with him since he can combo Unexpected Gifts with Dr Spacetime to get very cheap cards which you can spam out easier. This is another reason why I love this game; you can play so many different enjoyable and fun decks, even on some of the weakest heroes of the game.
In fact, I'm gonna show off a brew right now. This deck is for Nightcap, who's generally seen as one of the weaker superheroes in the game. His type combination unfortunately does not do many favours for him, and his superpowers aren't much to lunge for either. Most people who play Nightcap settle for a build called Cyclecap.
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(Image is a tad old and taken from someone else. The deck hasn't particularly changed though)
The main idea of the deck is to abuse Admiral Navy Bean and Astroshroom to chip your opponents health and draw cards with the very strong Planet of the Grapes environment (When a plant here damages the Zombie Hero, draw a card. Playing a card would trigger Astroshroom and would refund itself.)
The deck was essentially solitare, and it did get nerfed (though barely, as planet of the grapes went to 3, making it a bit more of an investment), but even so the deck is "Nightcap's Strongest Deck". It's also incredibly fucking boring. Like oh my god. I can't react to Nightcap putting down cards. How awesome!!!11!11!1!
Ok Datrix. So what do you play with him?
Screenshot_20261001_215036_PvZ Heroes.jpg

This is a deck I've theorycrafted myself and have been having a blast playing. Let's see why I enjoy it.
Now the first thing you may notice is that I'm running Pineclone and Molekale, a classic combo across every Kabloom Class. Though Pineclone is great with swarm decks as it converts all cards in other copies of itself (and if there's already a plant with Team-Up in lane, it still keeps the other Pineclone there), what makes this even stronger is the additon of Molekale, which converts the Pineclones (which are all 4-Sun) into random 5-Sun plants, which has many powerful different cards which can easily win you the game of it's own activation.
The rest of the deck combos well with the synergy but even still the deck can stand fairly strong if you don't draw Molekale (and Pineclone, to a far lesser extent). Cro-Magnolia allows for the Team-Up Plants to become absurdly deadly and help you make big pushes for damage, Raptors are great to convert from a Molekale even if you don't draw Pineclones due to their high cost, and Cosmic Beam shits out new team-up plants which can double up damage in lanes or other strong bean cards (like Springbean, and the otherwise utterly inaccessible Spring-Bean and Coffee-Grounds, two great conjures) Shroom for two trades great into many different zombies and also makes two plants which are great to convert into Pineclones or Cro-Mags, and High Voltage Current makes more berries which you can play (many of which are great) and then use to convert into a Pineclone. It's a really fun deck and there's a lot you can do with it. Only real card I've been iffy on is the Shrinking Violet, which I primarly use to thin Zombie Swarm, which is rather previlant right now. I'm still in two minds as to replace it with spring bean to utterly destroy Zombies relying on a Supernova Garg to beat win a trade against a pineclone in lane one, or otherwise have an extremely dangerous threat but I still need to test it.
This is ONE DECK. There's so much potential to play that I'm not even mentioning. If you have about 2 hours of time, and the patience to fuck with an emulator, you get full and utter access to one of the best card games of all time, and I argue to be THE best mobile game of all time.
 
I wasn't sure about whether to ask this question in the videogame thread or the music thread, but I eventually decided it was more fitting here given what my question actually is. Not to be confused with videogame OSTs or individual compositions, what's everyone's favorite soundfonts and audio design styles they've heard or found in any of your favorite games?


Define sound font/audio design? Like certain themes like Naruto using wind chimes and drums or do you mean something else? As for games for me, last week was morphin time on the steam deck

SNES
  • Mighty Morphin Power Rangers
  • Mighty Morphin Power Rangers The Movie
  • Power Rangers Zeo: Battle Racers
  • Mighty Morphin Power Rangers The Fighting Edition

Fan games using the Heroic Launcher
 
Been playing the Switch remake of Link's Awakening. Gonna to be honest, fellas, I think this is my least favorite 2D Zelda.

There's no one major thing holding it back for me so much as a bunch of tiny issues that pile onto each other and collectively drag the game down. For example, movement is tied exclusively to the analog stick for some reason despite the game still being based on cardinal directions as if you were using a d-pad like the original. Not even allowing the option to use the d-pad is unfathomably stupid and makes a freaking top-down 2D game feel clunky to control.

You could say "go back and play the original instead," but the original only has the two face buttons for items with no dedicated sword and shield binds and even less warp points than the already scare amount that exist in the remake. So there's no winning either way for me.

I'm not done with it yet, but my assessment is that Link's Awakening is highly overrated. Cool for the time and context of it being on the Game Boy but doesn't hold up well today.
 
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Been playing the Switch remake of Link's Awakening. Gonna to be honest, fellas, I think this is my least favorite 2D Zelda.

There's no one major thing holding it back for me so much as a bunch of tiny issues that pile onto each other and collectively drag the game down. For example, movement is tied exclusively to the analog stick for some reason despite the game still being based on cardinal directions as if you were using a d-pad like the original. Not even allowing the option to use the d-pad is unfathomably stupid and makes a freaking top-down 2D game feel clunky to control.

You could say "go back and play the original instead," but the original only has the two face buttons for items with no dedicated sword and shield binds and even less warp points than the already scare amount that exist in the remake. So there's no winning either way for me.

I'm not done with it yet, but my assessment is that Link's Awakening is highly overrated. Cool for the time and context of it being on the Game Boy but doesn't hold up well today.
Yeah this was close to my overall assessment as well; a lot of nostalgia holding up the overwhelming amount of positive reviews for it. I did enjoy the game and am glad that I can say I finally played it, but it was nowhere near what I would expect from a modern Zelda game and a bit of a letdown in its overall simplicity (especially at damn near full price).

Having said that, I also recently played the Minish Cap and I felt somewhat the same with that game, so perhaps I'm just not a very big fan of the top-down Zeldas overall.
 
Having said that, I also recently played the Minish Cap and I felt somewhat the same with that game, so perhaps I'm just not a very big fan of the top-down Zeldas overall.
I replayed Minish Cap a couple years ago and feel like it still holds up well, but I'm also influenced by my own nostalgia since it was my first 2D Zelda when I was a kid. The only issues are the two item buttons like its predecessors, some unnecessarily aggressive linearity at times, and 100%ing being a massive pain due to figurine BS. Gorgeous GBA game, by the way.
 
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