It is probably a good idea to run Bug Buzz to try and take on Erufuun. use Bug Buzz as it tries to predict a tail glow and uses encore on you. should be at least a 2HKO.
on a side note, Volbeat has found another wonderful partner in Kokoromori. after just one tail glow and a baton pass, Kokoromori has a +6 boost thanks to its dream world ability: Simple.
so here is a possible combo for them ...
Volbeat ~ Focus Sash
-Mischievous Heart-
Tail Glow
Baton Pass
Encore
Bug Buzz / Thunder Wave
Kokoromori ~ Leftovers (?)
-Simple-
Assist Power (after the baton pass, it is a 140 BP Special Psychic Move)
Air Slash
Roost / Amnesia (+4 sp.def with simple)
Psycho Shock / Shadow Ball / Hidden Power (Fighting) / Roost
A +6 sp.atk boost gives the move Assist Power a sweet base power of 140 to abuse as it is +20 per boost if i am not mistaken, not to mention it gets STAB on it, so you are looking at a 210BP move for at least neutral coverage on anything that isn’t psychic, dark or steel. Then you have Air Slash for a secondary STAB and we use Amnesia in place of Calm Mind as we will already have the necessary sp.atk boosts, and will instead get extra sp.def from amnesia, allowing a whopping +4 to his sp.def in one shot. We round off the set with Psycho Shock to hit Special Walls better with a pseudo physical attack. If your health worries you than you can opt for Roost somewhere in the last 2 slots, and if you want better coverage, add in Shadow Ball or HP Fighting instead of Psycho Shock.
on a side note, Volbeat has found another wonderful partner in Kokoromori. after just one tail glow and a baton pass, Kokoromori has a +6 boost thanks to its dream world ability: Simple.
so here is a possible combo for them ...
Volbeat ~ Focus Sash
-Mischievous Heart-
Tail Glow
Baton Pass
Encore
Bug Buzz / Thunder Wave
Kokoromori ~ Leftovers (?)
-Simple-
Assist Power (after the baton pass, it is a 140 BP Special Psychic Move)
Air Slash
Roost / Amnesia (+4 sp.def with simple)
Psycho Shock / Shadow Ball / Hidden Power (Fighting) / Roost
A +6 sp.atk boost gives the move Assist Power a sweet base power of 140 to abuse as it is +20 per boost if i am not mistaken, not to mention it gets STAB on it, so you are looking at a 210BP move for at least neutral coverage on anything that isn’t psychic, dark or steel. Then you have Air Slash for a secondary STAB and we use Amnesia in place of Calm Mind as we will already have the necessary sp.atk boosts, and will instead get extra sp.def from amnesia, allowing a whopping +4 to his sp.def in one shot. We round off the set with Psycho Shock to hit Special Walls better with a pseudo physical attack. If your health worries you than you can opt for Roost somewhere in the last 2 slots, and if you want better coverage, add in Shadow Ball or HP Fighting instead of Psycho Shock.