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Volcarona

I've been wanting to try this guy out for a while. He'll definitely need solid spin support, but it's worth it. Other than the SR weakness, his other issue is the predictability factor. If he gets popular, everyone will be running the same set of Butterfly Dance, Fire Blast/Dance, Bug Buzz and HP Ground. Also: his fire blast does 46.4% - 54.8% to bold blissey after one turn of setup and with a life orb :D
 
Well you have a point (and thanks for the calcs, making it seem prudent to invest a little bit in sp def for that purpose), but packing HP Rock leaves Urugamosu stopped in it's tracks by Heatran =(
I'm pretty sure HP Rock 2HKOs Scarftran after a BD. And Heatran can't touch it back after BD either, fortunately.
 
This thing is a monster. Massive Sp atk and other pretty good stats. Great stat boosting move. Doesn't matter what fire move it uses it will hurt like hello kitty.
 
Are you using Fire Dance or Blast? And what Hidden Power?

Fire Blast and HP Ground. The problem is, I also have Life Orb. So generally I'm at 90% health if I'm lucky when Ditto comes in. Anything lower and Fire Blast wins for sure, and if it's Scarfed I only have a 50% chance of outspeeding it(if I somehow survive) after another Butterfly Dance.

My main response has been to switch to Shandera(Flash Fire), but if they predict this and use HP Ground I'm screwed there too :\
 
Ok i've been running This guy are a midgame sweep and a lead sweep, With
Modest/252 S.ATK/252 Speed/4 HP
Psychic
Butterfly Dance
Bug Buzz
Fire Dance

Let me just say, fire dance is Beautiful. If you cant set up, Fire Dance does it for you, this move is from heaven. Butterfly Dance isn't used as often as you'd think though.

That being said, Urugamosu FAILS as a lead. Most other leads tear it to pieces before it sets up. I haven't seen many SR's but the S-Edges and Rock Slides are murder. Especially coming from Doryuuzu and Archeos. Also, this things low defense leaves it VERY open to revenge kills.
 
With two of the best boosting moves in the game, and a really good stat spread, with seemingly good typing, (not to mention a badass sprite), you have to wonder...how good is this really?

I do have one of these in my Black, and even with those stats, not all things are good for Urugamosu in battles I've used it in against friends. Stealth Rock is just the tip of the hypothetical iceberg as well.
 
That being said, Urugamosu FAILS as a lead.

I disagree.

Mothra @ Choice Scarf
Modest - Flame Body
252 Sp. Atk/252 Spe/6 HP
-Bug Buzz
-Flame Dance
-HP Ground
-U-turn

It's been winning me match after match. It's like that old UU Moltres lead.

I'm really hoping this guy's weaknesses (Stealth Rock) keep him OU, because he's probably my favorite new competitive 'mon thus far in Gen 5.
 
How does it fail as a lead at all. IF it comes up against something that makes them switch you get a free butterfly dance early game and either have a mini sweep or severely dent something.

In fact, i have trouble with lead ones because i rely on stealth rocks to keep it from switching in until theres a really good opportunity for it. What would be a good pokemon to counter it?
 
How does it fail as a lead at all. IF it comes up against something that makes them switch you get a free butterfly dance early game and either have a mini sweep or severely dent something.

In fact, i have trouble with lead ones because i rely on stealth rocks to keep it from switching in until theres a really good opportunity for it. What would be a good pokemon to counter it?

Trying to sweep with Urugamosu that early doesn't really work. Burungeru can come in on your Butterfly Dance, Toxic you, and hit you with Boiling Water and Recover when it needs to. My max HP min SpDef Burungeru usually comes out of it with atleast half of its health remaining. The only way Urugamosu has a chance is if it has HP Electric.
 
I was theorymoning that something with a decent STAB aquajet plus Stealth Rock may make a decent check.
You can threaten with the SE priority or deploy SR if you feel Urugamosu will run.
Kabutops fits the bill and has a Fire quad resist but it's SpD is really nothing to boast about.
Just an idea anyway...I haven't played a second of Gen V.
 
I was theorymoning that something with a decent STAB aquajet plus Stealth Rock may make a decent check.
You can threaten with the SE priority or deploy SR if you feel Urugamosu will run.
Kabutops fits the bill and has a Fire quad resist but it's SpD is really nothing to boast about.
Just an idea anyway...I haven't played a second of Gen V.

Swampert makes a pretty decent defensive check to Urgamoth, come to think of it. 252/0 Relaxed takes (79.70% - 93.81%) from +1 Timid LO Bug Buzz. As long as it is in decent condition, it can come in, nab Lefties recovery, and do (46.79% - 55.77%) with Boiling Water alone thanks to Torrent. Given that Swampert often carries Stealth Rock, its often enough for a OHKO.

Offensively, as long as you have decently powered priority and a bulky SR user somewhere on the team, Urgamoth isn't sweeping anytime soon. It may resist Mach Punch and Bullet Punch, but it takes (36.54% - 43.27%) from Adamant CB Scizor's Bullet Punch, (24.36% - 28.85%) from Adamant Breloom's Mach Punch, and even more from LO Dragonite's Extremespeed and other priority. Couple it with Stealth Rock, LO recoil, and the prior damage it took switching in (no immunities here), and it has its work cut out for it, not to mention Scarfers with 101 speed and higher.
 
Boiling Water's not gonna OHKO after a butterfly dance I don't think, and 93% is almost enough for an OHKO with rocks support, or spikes, which are ridiculously common thanks to Nattorei.
 
Not only that but if Swampert switches in on an attacking move it then dies next turn where Mothra attacks it again.
 
Definitely hyped for this guy. So far I'm thinking running the most obvious set. Straight Butterfly Dance Offensive. But I'm also interested in running him like I previously did with my SpecsZard.

Buttermoth@Life Orb/Leftovers
EVs: 252 SPAtk/252 Spe/4 HP(that makes uneven HP, right?)
Nature: Timid (+Speed/-Atk). Modest (+SpAtk/-Atk)
Moves:
~ Fire Blast
~ Bug Buzz
~ Windstorm
~ Hidden Power(Ground)

Basically, it's the same set as my SpecsZard(Fire Blast/Air Slash/Dragon Pulse/HP Grass), but with some minor changes. No Air Slash forces me to rely on Windstorm, and I also can't abuse flinch hax. However, if I can get weather(hopefully sun), it's accurate AND has a chance for confusion. Which basically works the same way. Bug Buzz hits a lot for neutral if I need that hit, and has STAB. HP Ground is for Heatran, but I might opt for HP Elec for Gyarados, seeing that it hits Heatran for Neutral as well.
 
Eh, I've been playing 5th Gen on Pokemon Online, and I'm seeing Urgamoth on EVERY SINGLE TEAM. [In Wifi Mode]

90% of the games end in a Urgamoth sweep, from either side, I'm finding.

After a Butterfly Dance, Urgamoth just hits insanely hard, and lord forbid it getting to low HP and activateing Swarm.

I've also been screwed over a few times by Flame Body. I send in a physical check, get Burned on contact.

I'm not going to share my full opinion, as it would be going against the teiring discussion rule, but, as the metagame is, Urgamoth is certainly one of the top threats.
 
Eh, I've been playing 5th Gen on Pokemon Online, and I'm seeing Urgamoth on EVERY SINGLE TEAM. [In Wifi Mode]

90% of the games end in a Urgamoth sweep, from either side, I'm finding.

After a Butterfly Dance, Urgamoth just hits insanely hard, and lord forbid it getting to low HP and activateing Swarm.

I've also been screwed over a few times by Flame Body. I send in a physical check, get Burned on contact.

I'm not going to share my full opinion, as it would be going against the teiring discussion rule, but, as the metagame is, Urgamoth is certainly one of the top threats.

I agree with this. Along as you guys can get your setups you'll be fine. It's insane damage is still noticeable, even when SR is on the field. Although, I didn't have the experience to battle any really good Uragamoth players, but I did watch matchs were it utterly destroyed teams, with or without SR on the field.
 
I was thinking something along the lines of a Subpetaya set.

Urugamoth@Petaya Berry
252spa/252spe/4HP
Modest/Swarm

Substitute
Butterfly Dance
Flame Dance
Bug Buzz
 
I was thinking something along the lines of a Subpetaya set.

Urugamoth@Petaya Berry
252spa/252spe/4HP
Modest/Swarm

Substitute
Butterfly Dance
Flame Dance
Bug Buzz
With Butterfly Dance already boosting Urugamoth's Special Attack, I don't see a reason for Flame Dance. Urugamoth needs all the power it can get after Petaya activation, so Flamethrower or Fire Blast would be a better option.
 
I was thinking something along the lines of a Subpetaya set.

Urugamoth@Petaya Berry
252spa/252spe/4HP
Timid/Swarm

Substitute
Butterfly Dance
Fire Blast
Bug Buzz

It's an interesting idea, although you absolutely must have Stealth Rock and at probably least +2 Sp.Atk for a sweep without Hidden Power's coverage.
 
I was thinking something along the lines of a Subpetaya set.

Urugamoth@Petaya Berry
252spa/252spe/4HP
Modest/Swarm

Substitute
Butterfly Dance
Flame Dance
Bug Buzz

I'd run this set, but with Salac.

If Flame Dance Attack kicks in after one level + Butterfly behind sub, You're going to have huge attack with Bug Buzz & Swarm.

This way you can even use SR to your advantage. Come in on a slower poke, lose 50, sub to 25, activate speed + pull a BF Dance, then sweep. Seems good on paper.
 
I used this thing today, Milotic usually switches in, but i surprisingly always take it on 1 vs. 1, it's bulky enough to take non-boosted and non-SpA Surf from Milotic at +1 and 2HKO back with Bug Buzz.

HP Rock seems to work the best for me, it hits Dragonite, Gyarados, Salamence, opposing Mothra and even Heatran who will be 2HKO'd.

Flame Dance > Fire Blast, the 50% chance to raise SpA is huge, you'll probably end up at +2 Spe and +4 SpA or +2 SpA and +1 Spe if you manage to set-up on a weak special attack, then sweep with either Flame Dance or Bug Buzz, and take down what those two moves can't with HP Rock, losing speed tie with base 100 scarfers isn't really important, because this thing can set up two Butterfly Dances if used correctly. Heatran also can't counter this thing, it can't do anything to +1 SpD Mothra but Explode on it which isn't an option IMO since Heatran shouldn't Explode right off the bat.

The set i used was:

Mothra @ Life Orb
Timid
252 SpA / 4 Def / 252 Spe
- Butterfly Dance
- Flame Dance
- Bug Buzz
- HP Rock
 
I run a pretty similar set, Arikado.

Still can't decide if I like HP Ground or HP Rock better. Hihi and other powerful Fire threats die quickly to HP Ground, but HP Rock is definitely useful. Wouldn't mind experimenting with other HPs, but for now, it's between those two for me.

 
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