Introduction
I wanted to explore UU for the first time ever, and after spending a while looking into the format VoltTurn looked to be especially promising. I decided to go with this because I'd never used a VoltTurn core before. After a while, this team came into fruition and I've enjoyed playing offensively with it.
Teambuilding Process
I began with Scizor and Rotom-W because they seemed to be the two best VoltTurners that I could see within the tier and they shared reasonably good defensive synergy to boot.
After this, I decided I needed Hazards and Hazard control so that I could make the most of the momentum of my VoltTurning without taking too much damage myself. I've never been a fan of setting rocks and also carrying defog, so I needed a Spinner. I also wanted both the spinner and the rock setter to be relatively offensive and also carry VoltTurn, and after hearing many good things from friends about Tsareena I chose her as the spinner. Following her, Azelf seemed like a strong choice for setting the rocks, since he also had a fast taunt to prevent my opponent from rocking and good offensive stats.
To round out the team I wanted fast, powerful sweepers. Mega Aerodactyl and Scarfed Darmanitan fit these roles well for me, after trying a few different pokemon - their power and type synergies with the rest of the team felt really strong.
The Team
Scizor @ Choice Band
Ability: Technician
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Bullet Punch
- U-turn
- Pursuit
- Superpower
Rotom-Wash @ Choice Specs
Ability: Levitate
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Thunderbolt
- Volt Switch
- Hydro Pump
- Trick
Tsareena @ Assault Vest
Ability: Queenly Majesty
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Rapid Spin
- U-turn
- Trop Kick
- High Jump Kick
Azelf @ Focus Sash
Ability: Levitate
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Stealth Rock
- U-turn
- Taunt
- Energy Ball
Aerodactyl-Mega @ Aerodactylite
Ability: Tough Claws
EVs: 228 Atk / 64 Def / 216 Spe
Jolly Nature
- Hone Claws
- Earthquake
- Stone Edge
- Aerial Ace
Darmanitan @ Choice Scarf
Ability: Sheer Force
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Flare Blitz
- Zen Headbutt
- Earthquake
Conclusion
Overall, I've really enjoyed using this team. A lot of the choices I made err to the side of offense because that is my preferred playstyle. Some threats to the team include:
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- Hazards when the opponent pressures Tsareena so that she can't remove them/Late game hazards after I sacked Tsareena. Some games Tsareena is pressured much too hard in order to remove the Hazards and in these games the team basically has a clock on its victory, because the VoltTurning will cause too much damage. Similarly, if the opponent sets Rocks in the late game when the team is trying to set up for Darmanitan or Aerodactyl to sweep, it can be quite problematic.
Scizor @ Choice Band
Ability: Technician
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Bullet Punch
- U-turn
- Pursuit
- Superpower
Rotom-Wash @ Choice Specs
Ability: Levitate
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Thunderbolt
- Volt Switch
- Hydro Pump
- Trick
Tsareena @ Assault Vest
Ability: Queenly Majesty
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Rapid Spin
- U-turn
- Trop Kick
- High Jump Kick
Azelf @ Focus Sash
Ability: Levitate
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Stealth Rock
- U-turn
- Taunt
- Energy Ball
Aerodactyl-Mega @ Aerodactylite
Ability: Tough Claws
EVs: 228 Atk / 64 Def / 216 Spe
Jolly Nature
- Hone Claws
- Earthquake
- Stone Edge
- Aerial Ace
Darmanitan @ Choice Scarf
Ability: Sheer Force
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Flare Blitz
- Zen Headbutt
- Earthquake
Ability: Technician
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Bullet Punch
- U-turn
- Pursuit
- Superpower
Rotom-Wash @ Choice Specs
Ability: Levitate
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Thunderbolt
- Volt Switch
- Hydro Pump
- Trick
Tsareena @ Assault Vest
Ability: Queenly Majesty
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Rapid Spin
- U-turn
- Trop Kick
- High Jump Kick
Azelf @ Focus Sash
Ability: Levitate
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Stealth Rock
- U-turn
- Taunt
- Energy Ball
Aerodactyl-Mega @ Aerodactylite
Ability: Tough Claws
EVs: 228 Atk / 64 Def / 216 Spe
Jolly Nature
- Hone Claws
- Earthquake
- Stone Edge
- Aerial Ace
Darmanitan @ Choice Scarf
Ability: Sheer Force
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Flare Blitz
- Zen Headbutt
- Earthquake