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***[VOTE] Event Moves, Legendary IVs. How "real" do we want it to be?***

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They may not affect the metagame as a whole, but by changing IVs, they DO affect battle, and they have to be accounted for.

I look at it the same way I do illegal movesets: why allow it if it's not possible? (I'm not counting the Ditto glitch; that matter might still be up for debate.)
 
I honestly don't believe they have any important impact on the metagame. Bold Cresselia with 19 attack EV, same thing for U-Turn Celebi who loses 10 attack points where it normally uses -atk anyways, and only for scouting. What else? Heatran who doesn't use it as well? Of course someone is going to pip up and suggest why not add illegal moves we don't use on random Pokes, but this is such a minor technically that in the bigger picture it truly has no effect on the metagame, so why go through effort to do it? The effort is the actual battling, not any needed worrysome about "omg i can't get my absolutely max atk hpice heatran."
 
I am for IV-restricted legendaries. That was a great idea on Colin's part.

I am also for event moves. If you need someone to ask if something actually exists or not, look no further than goldursaring (on these forums, even). He has aggressively researched all event pokemon rumors and is as "final authority" on the subject as one can get without being Nintendo.
 
MoP: Thought you'd say that. ;)

Not accounting for them is just plain lazy. The ultimate goal (but not the only one) is accuracy; not striving for it whenever possible is counter-intuitive.

Besides, though not likely, those 10 points on U-turn Celebi actually COULD make a difference.

...

...

(sigh) I'm fighting a losing battle trying to convince you. If this thread is any indication, then you're in the minority, and ultimately our disagreement won't matter.
 
Like most in this thread, I think that cartridge consistent IVs are a great idea.

I also believe event moves should be allowed.
 
I am for cartridge consistent Legendary IVsas I believe that we should be emulating the game as closely as possible and if an all 31 IV Pokemon is actually impossible than we should reflect that in the simulator.

I am for Event Moves because these event Pokemon do exist and getting rid of them would be detrimental to the game. More options is good. If we do know that certain Pokemon are only available in certain natures though, we should make those Pokemon restricted to that nature. It won't be perfect, but it'd be better than killing off event moves altogether.
 
I wish to state my opposition to a vote. Consider this vote in objection; I in no way acknowledge that this or any other vote is a legitimate way to make policy. This is a transparent attempt to not only be conservative but regressive by appealing to numbers.

I vote for IV restriction and against event moves. I think it's especially ridiculous that no one posted in opposition to the event move change months before it happened; where were you people who are now showing up disagreeing all of a sudden? I don't think changes that were proposed and agreed upon months ago should be able to be regressed right after being enacted. I'd say by saying nothing back in April, you all essentially voted to get rid of event moves.
 
I am for IV restriction for reasons already stated by many people.

I am for Event Moves not only because they are legitimately available but also because of the unbalancing effect their removal has had on the metagame.
 
If an online, competitive environment for a more efficient play through a simulator is one of our main characteristics, then why complicate this further through IVs that are considerbaly unaffective anyway? Those slight changes on Heatran, Zapdos and Celebi, for example, don't have an effect at all apart from becomming a complex and unsufficient issue that we then must deal with, whist on the other hand it brings us closer to the ingame experience through legal IVs.

I'll leap for this moving bandwagon that prefers near perfection and comparison, to simplicity, and vote for IV restrictions.

Now, because Event moves are apparantly legitimant and are available through the games, then it would be nothing but logical to follow the same path as the above vote. Therefore I vote for competitive use of Event moves.
 
I'm for legendary IV restrictions and for event moves, on the grounds that we're trying to simulate the game cartridges as closely as possible - we can only act within our means to do so.
 
I wish to state my opposition to a vote. Consider this vote in objection; I in no way acknowledge that this or any other vote is a legitimate way to make policy. This is a transparent attempt to not only be conservative but regressive by appealing to numbers.

Hey AA, guess what? I agree with you entirely. And you would know this if you actually made even the slightest effort to involve yourself in Smogon outside of these forums where you don't even post that much anyway. I spent literally six hours straight in #insidescoop fighting a losing battle on why voting about this seemed to be the "easy way out", and I was the only one there who felt that way. Maybe if you cared enough about Smogon to ever log on to #smogon or #insidescoop I would have had someone in "my" corner...as if this is even a personal deal in the first place.

Many IRC diehards know that I notoriously hated IRC for years and years. but I put that aside for the good of the community. So you seriously have no excuses. This was decided on IRC in twice the amount of time an actual political caucus takes. You don't like it? Tough. Neither do I, but at least I care enough to try and have a say about it, and have the decency to not publicly voice my displeasure with it unprompted.

Don't even begin to pretend that you give a shit about Smogon in the context of competitive battle. For four full years you have strangely refused to be a part of our battling community, going back to even Tafop and Blue Heaven on NetBattle before the Smogon server was created in the fall of 2004. For whatever reason you have been content to run your own mod server (and "jokingly" kept that screenshot of "AA's Mod Server" at the top of the NetBattle list with 88 users in your sig here for months and months) and not bother to grace Smogon's NB server with your presence, even after it became NB's "Official Server" after. That's fine, whatever, you have your reasons. Fast-forward three years to Shoddy Battle...you jump at the chance at being a presence on the Official Server as well as having your own mod server again. So, literally: since when have you cared about Smogon's competitive battling community?

I vote for IV restriction and against event moves. I think it's especially ridiculous that no one posted in opposition to the event move change months before it happened; where were you people who are now showing up disagreeing all of a sudden? I don't think changes that were proposed and agreed upon months ago should be able to be regressed right after being enacted. I'd say by saying nothing back in April, you all essentially voted to get rid of event moves.
Here's an idea—maybe it literally didn't matter what the rest of us had to say about Event Moves for exactly the same reason we have decided to make our own Shoddy Battle server: the community wouldn't have been able to sway Colin or you about it anyway, so why waste any time or expend any effort? You speak of voting not being a legitimate way of making policy...what is your alternative, AA? What would you propose? Aside from the "nothing" in actuality, the enduring knock on you and Colin is that decisions seem to be made without any real discussion in the battling community.

Deoxys-S was unbanned without any public discussion. Wobbuffet was unbanned without any public discussion. Max Legendary IVs were banned without any public discussion. Event moves were banned without any public discussion. In the event you haven't read my forumwide announcement to this effect, these threads will serve to give the community a chance to have a say for once...and you have a problem with that? It's actually not surprising, but the mind-blowing part is that in addition to demonstrating very, very clearly for the last four years that you want virtually nothing to do with the Smogon community at large as far as competitive battle is concerned, you have never, ever suggested an actual alternative, not in this thread or anywhere else. So spare us your dissatisfaction with a community you don't care about.

Lastly, take this literally: the only reason you even have access to the Inside Scoop forum here is because you pass on the condition of having a badge. The only reason you have been granted access to Policy Review is by proxy to Colin and the most popular server on Shoddy Battle. You don't wan't to be a part of the Smogon competitive battling community. So seriously, how will this even affect you and the servers you will actually care about? Why would you even care? I sure hope it has nothing to do with "competition".
 
I am for cartridge-consistent IVs; once we allow illegal IV combinations, we are effectively not playing Pokemon anymore. It's not as if there will be a really big shift if we ban illegal IVs, as most legendaries just have to change a stat that's useless anyways, like Attack in Latias's case.

I am for allowing event moves for the simple fact that they exist and are recognized; they were given out at official Nintendo-sanctioned events.
 
I am for cartridge consistant IV restrictions. The ONLY time this makes a difference is when going for a specific Hidden Power, which can quickly be gotten by looking up HP IV combinations. I also think it's probably an unessecary hassle, but it IS part of the game system.

I am also for allowing event moves. They were distributed at one point in time, and they add a lot of variety to the metagame.
 
I am for IV restrictions and for the use of event moves because both are part of the game and the point of the simulator is to play the game as close as possible to the real thing, even though I feel that the IV restrictions are an annoying hassle (but Shoddy already has it automated so it doesn't make a huge difference).
 
I am ok with IV restrictions for legends, because 1) It allows us to silumate the real game more closely and 2) The change in the IVs are so small that it is worth just making that small change if we are trying to make the simulator as close as posssible to the battle in a real game. However, if we don't know what the IV restriction are on the Event Pokemon, which is the second thing I'm voting for, I really think we can just assume 31/ 31/ 31/ 31/ 31/ 31.

I am for the use of Event Moves. Really, no one had a problem with them until Jolly Tickle Wobbuffet starting showing up. We have information from people like Gold Urasing and many others that shows that they do exist, and I believe that is all the proof we as a community need. They are a long standing part of the metagame (without question too), and I feel that one instance shouldn't change our policy on this entire subject (which it has).
 
I am for restricted legendary IVs, provided we have a listing somewhere. It's rather annoying trying to game around the highest possible IVs for an HP Ice 65+ Raikou.

I am for the use of event moves. They exist and are capable of being traded on cartidges. Unless we're going to snuff out Event Moves given out before 2005 or some other arbitrary standard, it is otherwise impossible to track down Event specific IVs for anything other than current pokemon.

Question for Competitor or any theoretical RBY/GSC server: Are they included in the Event Moves discussion or not?
 
I don't know this for a fact, but we are pretty sure about what natures and the like are impossible, right? Since information here is reliable, I support the IV restrictions.

What I do not support, however, is banning simply due to unreliable information. Note that we do not know the exact area of Me First in the damage formula, yet we certainly have not considered banning that, have we?

The ban on event moves follows the limited philosophy of only what we know 100%...which I disagree with. Like I said, there are plenty of cases in which we allow things we aren't 100% sure of, like the order of Tinted Lens and Me First in the damage formula. Since the precedence has already been set...why change the status quo for something that isn't improving the quality of our metagame? Some would argue that no WishBliss, WishMence, or WishHypno and ExtremeSpeed Linoone (for UU) is actually limiting our metagame.

I am 100% against the banning of event moves.
 
Jumpman said:
Here's an idea—maybe it literally didn't matter what the rest of us had to say about Event Moves for exactly the same reason we have decided to make our own Shoddy Battle server: the community wouldn't have been able to sway Colin or you about it anyway, so why waste any time or expend any effort? You speak of voting not being a legitimate way of making policy...what is your alternative, AA? What would you propose? Aside from the "nothing" in actuality, the enduring knock on you and Colin is that decisions seem to be made without any real discussion in the battling community.

Deoxys-S was banned without any public discussion. Wobbuffet was banned without any public discussion. Max Legendary IVs were banned without any public discussion. Event moves were banned without any public discussion.

Obviously I don't have a problem with Smogon starting its own server and using whatever method it wants to make decisions on it. However, if there was a clear opposition to banning event moves in the topic, do you really think I would have gone ahead and banned them? Any change in the game upsets people, so once these changes take place, it isn't as easy as just reversing them when a number of people complain (because there are people who oppose event moves for various reasons, such as their own personal difficulty of getting them in the game, and these people actually make up a large portion of the non-Smogon users of our server; however, they had to contend with event moves before, so they weren't complaining). Complaining before the changes take place actually would have prevented me from banning event moves, but it doesn't matter now anyway.

As for Deoxys-S and Wobbuffet, I assume you mean they were "unbanned" without discussion (your post says "banned"), but this isn't true. In the case of Deoxys-S, there was even on a thread on the forum, which we plugged in big red letters multiple times a day, for a week, and I even linked to it on a few posts on Smogon. The server averages 150+ people so it is hard to believe that this was not enough exposure. The result is that the people who did respond in the topic agreed that it should be standard (except for one person who didn't even play his battles in the tournament and just posted a theoretical set). As with event moves, all of the people opposed to Deoxys-S only came out of the woodwork after we unbanned him, even though they had seen the red letters just like everybody else, and had had plenty of time to comment in the discussion topic. The worst part is that since this took place before we developed a reputation for not caring what people think, so people didn't even have that as an excuse for not responding.

As for Wobbuffet, since our previous approach was found to be ignored by everybody who complained, we just discussed Wobbuffet in the main chat, for quite some time. A few people also used Wobbuffet in unrated battles to stimulate discussion on it. Although this process didn't generate any threads I can link to, it did involve community consultation, and it was felt it would be more difficult to ignore than a thread advertised continually. Apparently we were wrong.

As for the IV-Nature mechanics, that is just an issue of game mechanics and I don't understand why it would even be up for discussion. We don't have a topic here to vote on whether Substitute should block Rapid Spin. It did in NetBattle (which was wrong) and it doesn't in Shoddy Battle (which is correct). VIL has told me that he preferred the NetBattle way even though it is wrong. Perhaps we should have a poll!

I'm sorry for sidetracking the topic here, and as I said, I don't have any opposition to the processes that Smogon wants to use to make decisions on its own server. I don't think you are being fair to our history of listening to opinions though. (For what it's worth I also provided some reasons why a vote was just a hasty solution and would not solve foundational issues in correspondence with Hipmonlee and I would have joined a bigger discussion if I knew one were taking place, but I probably wasn't welcome anyway, since this does concern Smogon, after all.) My main objection to a vote is that it doesn't require new reasons to be introduced: multiple people with the same reasoning get counted more than once, rather than us having an exchange of reasons. For example, to take the case of Arceus, originally I was tempted to side with all of the people who wanted it to stay (which included AA, by the way), and if we had held a vote, it would not have been removed to the Extended Game Clause, but instead we had an exchange of reasons and it was evident that the only side with good arguments with banning Arceus—so that's what we did. I suspect the real reason topics like the event moves topic were completely ignored is that people didn't have any reasons to contribute, or at least couldn't be bothered to write them out.
 
I am for cartridge-consistent IV's. Their removal from Shoddybattle went very smoothly. As far as I'm concerned, it makes the game more realistic at no one's expense.

I am against the use of Event Moves. Shoddybattle (and competitor in the future) has a commitment as a simulator to make online battling as close as it can be to cartridge battling without changes other than for convenience. Why should I be able to use a Bold Wish Blissey with perfect IV's, when it is all but certain that it never has existed, does not exist now, and cannot possibly exist in the future? The use of such a pokemon in a cartridge battle would literally be impossible without cheating, so I don't see why I should be able to battle with that pokemon. I would be for the use of Event Moves, as long as they have been verified to exist with a certain IV/Nature combination, but that would obviously be a horribly tedious process which I doubt anyone would be able to efficiently undertake.

Giving Vileplume Leech Seed expands the UU metagame. Giving Shaymin Sleep Powder would do the same for OU. Both are only possible by cheating. Why is one given priority over the other?
 
Lol Tay, we aren't saying that we should allow what we know to be illegal. We are saying we know that Wish Blissey exists, and instead of banning all cases of Wish Blissey, we should only ban those that we know to not exist.

By your logic, we should ban Me First and Tinted Lens, because as of right now we are not aware of where their exact location in the damage formula is.
 
I know the plan isn't to legalize the known illegal ones; bold wish bliss was a bad example. But on both Shoddy and NB, non-bold Wish Blisseys with perfect IV's were allowed, even though I'm pretty sure no one has ever seen one in a cartridge game.

To clarify, my point of view is that they should only be allowed if they are known to exist and be usable--or if it is possible that they could be obtained in the future by currently known means.

Regarding Me First and Tinted Lens, I thought that their damage increases were known to be 1.5x and 2x, respectively. But that's beside the point. I don't think that your comparison of the two situations works. With Me First and Tinted Lens, it's a question of accuracy to the cartridge game. If someone asked me to prove that Me First did 1.5x damage, then I could do tests in-game and show that it is 1.5x or some other number, or at least get very close. With Blissey, you could say that it is also a question of accuracy to the real game, but if someone asked me to prove that a Perfect-IV Wish Bliss is even possibly obtainable by any known means, then neither I nor anyone here could do it.
 
Obviously I don't have a problem with Smogon starting its own server and using whatever method it wants to make decisions on it. However, if there was a clear opposition to banning event moves in the topic, do you really think I would have gone ahead and banned them?

If that is the argument you're going with, it begs the question: "hasn't there been 'clear opposition' to Wobbuffet for the last five months?" Since you know the answer to that, and you also know what you've done (or haven't done) in spite of the answer to that, then logically the only answer to your question is "yes, I do".

Any change in the game upsets people, so once these changes take place, it isn't as easy as just reversing them when a number of people complain (because there are people who oppose event moves for various reasons, such as their own personal difficulty of getting them in the game, and these people actually make up a large portion of the non-Smogon users of our server; however, they had to contend with event moves before, so they weren't complaining). Complaining before the changes take place actually would have prevented me from banning event moves, but it doesn't matter now anyway.
I don't really buy into the whole "it's too late" idea here, and going one step further, doesn't this imply that you are inherently opposed to reversing changes if they prove unpopular? Say Nintendo made it evident tomorrow that all Natures of the Tickle Wynaut Egg were given out and gave the list of possible IVs...would you be more or less opposed to rebanning it, assuming that this set makes Wobbuffet more powerful than it was when you unbanned it (because it does) and therefore that more people would complain about it than otherwise? I would think that one would want to be receptive to new information as it avails itself...and the information that avails itself to us in practice is very much included in the definition of "new information".

As for Deoxys-S and Wobbuffet, I assume you mean they were "unbanned" without discussion (your post says "banned"), but this isn't true. In the case of Deoxys-S, there was even on a thread on the forum, which we plugged in big red letters multiple times a day, for a week, and I even linked to it on a few posts on Smogon. The server averages 150+ people so it is hard to believe that this was not enough exposure. The result is that the people who did respond in the topic agreed that it should be standard (except for one person who didn't even play his battles in the tournament and just posted a theoretical set). As with event moves, all of the people opposed to Deoxys-S only came out of the woodwork after we unbanned him, even though they had seen the red letters just like everybody else, and had had plenty of time to comment in the discussion topic. The worst part is that since this took place before we developed a reputation for not caring what people think, so people didn't even have that as an excuse for not responding.
The issue here is that you feel that your forums are, or, at the very least, were representative of the opinion of a large portion of the competitive pokemon battling community. As wonderful as your forums and your simulator and you may be, this just isn't true, and it certainly wasn't true on January 12, the date that topic was created. Smogon is the site that is most representative of the competitive battling community, because we have specialized in this since 2004, longer and more intensively than any other site. If you wanted a more accurate answer to the question, it would have been better to post a thread here rather than just link to it.

And for posterity, this is a quote from IggyBot, member of the Policy Review taken from that thread in January 15:

Just remember that what Obi said is true though, Deoxys-E will perform better in regular battles since in this tournament, people were prepared specifically for it.

This very much seems to be the case, and goes back to the practice/new information I referenced in the paragraph before this.

As for Wobbuffet, since our previous approach was found to be ignored by everybody who complained, we just discussed Wobbuffet in the main chat, for quite some time. A few people also used Wobbuffet in unrated battles to stimulate discussion on it. Although this process didn't generate any threads I can link to, it did involve community consultation, and it was felt it would be more difficult to ignore than a thread advertised continually. Apparently we were wrong.
You were wrong to assume that the people who were most vocal this past winter in the main chat of your server were made up of those most used to competitive battle and the discussions surrounding it. I am not trying to knock the members of the Official Server who spoke in the chat most this past winter, but there is an unbelievable difference in the quality of discussion you found there this past winter and what you would have found in Stark Mountain. I don't know how much attention you paid to Stark Mountain this past winter so I can't speak for you, but I can speak for myself, having witnessed both. It's night and day, and while I'm aware that "most people would agree with me" is an assumption, it's a pretty safe one to make, especially with hindsight being 20/20 and all (referring to your "apparently we were wrong").

As for the IV-Nature mechanics, that is just an issue of game mechanics and I don't understand why it would even be up for discussion. We don't have a topic here to vote on whether Substitute should block Rapid Spin. It did in NetBattle (which was wrong) and it doesn't in Shoddy Battle (which is correct). VIL has told me that he preferred the NetBattle way even though it is wrong. Perhaps we should have a poll!
Ignoring what you mean by "we", that's an ad verecundiam argument and you know it. Maybe VIL's a retard...or, to not counter an appeal to authority with an ad hominem, maybe Sub blocking Rapid Spin suited his style or best team very well. Regardless, it is up for discussion for the reason I literally underlined: there's virtually no way that a simulator can get it exactly right and even know that we did without Nintendo releasing a comprehensive list.

I'm sorry for sidetracking the topic here, and as I said, I don't have any opposition to the processes that Smogon wants to use to make decisions on its own server. I don't think you are being fair to our history of listening to opinions though. (For what it's worth I also provided some reasons why a vote was just a hasty solution and would not solve foundational issues in correspondence with Hipmonlee and I would have joined a bigger discussion if I knew one were taking place, but I probably wasn't welcome anyway, since this does concern Smogon, after all.)
Ok, how do you know that you wouldn't have been welcomed into our inner circle (Inside Scoop) if you demonstrated that you actually wanted to be a part of it? You're as guilty of this as is AA (even if he has much less of a reason to be), so don't even try making us out to be the guilty party.

My main objection to a vote is that it doesn't require new reasons to be introduced: multiple people with the same reasoning get counted more than once, rather than us having an exchange of reasons. For example, to take the case of Arceus, originally I was tempted to side with all of the people who wanted it to stay (which included AA, by the way), and if we had held a vote, it would not have been removed to the Extended Game Clause, but instead we had an exchange of reasons and it was evident that the only side with good arguments with banning Arceus—so that's what we did. I suspect the real reason topics like the event moves topic were completely ignored is that people didn't have any reasons to contribute, or at least couldn't be bothered to write them out.
"I agree with you entirely."
 
[stuff about event moves ...]

Complaining before the changes take place actually would have prevented me from banning event moves, but it doesn't matter now anyway.

This is the rationale behind my voting scheme. Now that battlers have had a taste of Pokemon with and without Event Moves, they are informed enough to hold a vote and actually decide on the issue. Trying to vote on the issue "for good" before anyone has actually experienced battling with the changes is nonsense; it's nothing more than theorymon. This method avoids theorymon the best we can without waiting years for "statistical evidence."

The result is that the people who did respond in the topic agreed that it should be standard (except for one person who didn't even play his battles in the tournament and just posted a theoretical set). As with event moves, all of the people opposed to Deoxys-S only came out of the woodwork after we unbanned him, even though they had seen the red letters just like everybody else, and had had plenty of time to comment in the discussion topic.

Okay... I'm gonna be frank, "shoddybattle.com 19 post thread" is not the way to decide something. Don't think I protest the unban - it was indeed necessary to unban it at some point so players could get a taste of battling with and without it to avoid theorymon. I don't think tournaments are the best way to analyze the brokenness of something, I think casual/ladder battling is :/

To bring it back home, now that people have experience with and without it it's time for the majority of the community to decide whether it gets to stay or not. IIRC the current vote is to keep it in OU.

For example, to take the case of Arceus, originally I was tempted to side with all of the people who wanted it to stay (which included AA, by the way), and if we had held a vote, it would not have been removed to the Extended Game Clause, but instead we had an exchange of reasons and it was evident that the only side with good arguments with banning Arceus—so that's what we did. I suspect the real reason topics like the event moves topic were completely ignored is that people didn't have any reasons to contribute, or at least couldn't be bothered to write them out.

Completely irrelevant... Arceus isn't available in the game, therefore it's a question of "do we follow game mechanics". Can I also mention that holding a vote on your forums, which do not represent the majority of the competitive battling community, is not equiv to holding a vote here? On a related note, the vote on the IVs is overwhelming in favor of rejecting Pokemon with invalid IVs.

As for the IV-Nature mechanics, that is just an issue of game mechanics and I don't understand why it would even be up for discussion. We don't have a topic here to vote on whether Substitute should block Rapid Spin. It did in NetBattle (which was wrong) and it doesn't in Shoddy Battle (which is correct). VIL has told me that he preferred the NetBattle way even though it is wrong. Perhaps we should have a poll!

Or, again, it's a question of game mechanics. You knew this paragraph didn't really support your argument, why did you include it?

---------------------------------

There has been a lot of tension lately over metagame decisions and many people have asked me to "solve this." There is a time and place for "statistical evidence" (see Wobbuffet...), and this is neither. Game mechanics shouldn't be left to preference; they should be as close to the game as we can get it. However, the metagame is largely based on preference and I don't think current mathematical models fit the problem we are trying to solve.

As the largest competitive community, I feel as if it is my duty to let the players decide as opposed to the miniscule portion that visit ShoddyBattle.com and participate in unknown tournaments. The new method for deciding metagame changes will be as follows:

1) The proposal for change - some theorymon to support proposal
2) Discussion
3) A secondary ladder will be added with the change. The primary metagame will stay stable.
4) After X months, people who have participated in the new ladder will get the chance to vote on what they think. There will most likely be other qualifications that need to be met before a vote is valid.
5) Admins will tally the votes and use their best judgement (lest the question be a manner of game mechanics or the voting results aren't clear).

This will be used to test Garchomp, initially. The reason there won't be ladder tests for the current issues is because the community already has experience with the issue.

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