Welcome to my Little Cup RMT! The teams name was based around a song off Haste the Day's new Album, Attack of the Wolf King. I think the name fits quite well. ;)
I have been playing in the Little Cup environment for about a week. This team has been tested a couple of times, and has provided decent results. However, I am curious if it is possible to achieve better success with a "Sun" based team in Little Cup. The team centralizes around getting a sweep with Bellsprout, but doesn't really achieve it all that well... I am very interested in making the absolute best Sunny Day team I can. Right now, I think I have most of my threats covered; but you are the judge of that.
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Aipom @
I have been playing in the Little Cup environment for about a week. This team has been tested a couple of times, and has provided decent results. However, I am curious if it is possible to achieve better success with a "Sun" based team in Little Cup. The team centralizes around getting a sweep with Bellsprout, but doesn't really achieve it all that well... I am very interested in making the absolute best Sunny Day team I can. Right now, I think I have most of my threats covered; but you are the judge of that.
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In Depth:
Aipom @
Nature: Jolly
Evs: 72 Health, 196 Attack, 236 Speed
Moveset:
~Brick Break
~Return
~Sunny Day
~Fake Out
Analysis:
After Diglett failed me miserably, I gave Aipom a try; and now I know why this monkeys older brother is one of the top leads in UU. He is absolutely AMAZING at doing his job! Decent bulk, great priority to chip away at health, and sets up Sunny Day without any issues whatsoever! I am absolutely loving this lead. ^^ I chose Brick Break to hit Munchlax harder, and Return for a general STAB.
Willing to Change?:
Nope! Best lead ever! ;D
Bellsprout @
Ability: Chlorophyll
Nature: Mild
Evs: 76 Att, 76 Def, 116 Spe, 200 SpA, 36 SpDef
Moveset:
~Solarbeam
~Weather Ball
~Hidden Power: Electric
~Sucker Punch
Analysis:
The main sweeper on the team, and when he actually gets a sweep, it goes brilliantly. His unique attack in Weather Ball allows him to by-pass Hidden Power Fire, and use Hidden Power Electric to destory Mantyke with. Solarbeam is general STAB, and is an absolute powerhouse in Little Cup. Sucker Punch lets me kill the Digletts who think they can just Sucker Punch me, but little do they know they will get Sucker Punched right back! Honestly, Grass / Fire / Electric has decent coverage in Little Cup. While it's not perfect, it does alright. I could certainly use something to hit the common Houndour with, however.
Willing to Change?:
Yes, for another Sunny Day sweeper, if you can find one that does the job better. :)
Machop @
Ability: No Guard
Nature: Jolly
Evs: 36 HP, 196 Att, 236 Speed
Moveset:
~Dynamicpunch
~Ice Punch
~Bullet Punch
~Payback
Analysis:
Standard Scarf Machop. I found him to be the exact same thing as my old Mankey.... just with a harder hitting STAB move, that has confusion. He has less speed, but a bit higher attack, so he has been working out alright. ^^ Hasn't done anything brilliant yet, but his main job is to kill Houndour and Munchlax, if I ever happen to need them killed. (Which surprisingly, has yet to happen.... >.> )
Willing to Change?:
Yes, I still am willing to change him. If there is a better scarfer out there! ;)
Munchlax @
Ability: Thick Fat
Evs: 76 HP, 156 Att, 36 Def, 236 SpD
Moveset:
~Return
~Fire Punch
~Protect
~Pursuit
Analysis:
Oh Munchlax.... how I love you so.... Gets rid of those SUPER freaking annoying ghost types. Gastly, is a bitch. End of story. Like, I literally ran Munchlax JUST to get rid of it. Fire Punch gets powered up in the sun, which is really neat. Return for a general STAB, and Protect to get Leftover recovery. I considered Oran Berry on him, but I think Leftovers will do me better in the long run.
Willing to Change?:
NO. You tell me ONE pokemon besides like... freaking Stunky, that can kill Gastly like this beast can. ( But if you find one, that you think would be better for my team, let me know! :3 )
Koffing @
Ability: Levitate
Nature: Impish
Evs: 196 HP, 156 Def, 156 SpD
Moveset:
~Sunny Day
~Explosion
~Thunderbolt
~Will-o-wisp
Analysis:
Koffing has actually earned its spot on my team! I love having him, and hes actually greatly under-rated. He sets up Sunny Day very well, and then Explodes to kill whatever the heck is in currently! Nothing more to it then that! Thunderbolt and Will-o-wisp are fillers; TB for the likes of Mantyke, and Will-o-wisp because its there.... >.> ( Considering Fire Blast? )
Willing to Change?:
Yes! I am completely willing to change Koffing to something who can do the job of setting up Sunny Day, and always carrying that threat of "When is he going to Explode?"
Houndour @
Ability: Flash Fire
Nature: Timid
Evs: 200 Spe, 200 SpA, 40 SpD
Moveset:
~Fire Blast
~Dark Pulse
~Hidden Power Ice
~Solarbeam
Analysis:
Scarf Houndour, with a twist, as it runs Solarbeam. ;) Solarbeam doesn't hit anything in specific.... but lets it nuke Chinchou for Super Effective Damage. I'd probably be better off running Sucker Punch, to revenge the Agility Variants, but Solarbeam will do for now. Houndour replaced my old Magby, and has been doing much better in it's place. The only thing I miss about Magby, is the ability to Mach Punch Houndour into nothing. That was always helpful.
Willing to Change?:
Perhaps. Is there a better ScarfedFire Type? Ponyta perhaps? Any ideas?
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Evs: 72 Health, 196 Attack, 236 Speed
Moveset:
~Brick Break
~Return
~Sunny Day
~Fake Out
Analysis:
After Diglett failed me miserably, I gave Aipom a try; and now I know why this monkeys older brother is one of the top leads in UU. He is absolutely AMAZING at doing his job! Decent bulk, great priority to chip away at health, and sets up Sunny Day without any issues whatsoever! I am absolutely loving this lead. ^^ I chose Brick Break to hit Munchlax harder, and Return for a general STAB.
Willing to Change?:
Nope! Best lead ever! ;D
Bellsprout @
Ability: Chlorophyll
Nature: Mild
Evs: 76 Att, 76 Def, 116 Spe, 200 SpA, 36 SpDef
Moveset:
~Solarbeam
~Weather Ball
~Hidden Power: Electric
~Sucker Punch
Analysis:
The main sweeper on the team, and when he actually gets a sweep, it goes brilliantly. His unique attack in Weather Ball allows him to by-pass Hidden Power Fire, and use Hidden Power Electric to destory Mantyke with. Solarbeam is general STAB, and is an absolute powerhouse in Little Cup. Sucker Punch lets me kill the Digletts who think they can just Sucker Punch me, but little do they know they will get Sucker Punched right back! Honestly, Grass / Fire / Electric has decent coverage in Little Cup. While it's not perfect, it does alright. I could certainly use something to hit the common Houndour with, however.
Willing to Change?:
Yes, for another Sunny Day sweeper, if you can find one that does the job better. :)
Machop @
Ability: No Guard
Nature: Jolly
Evs: 36 HP, 196 Att, 236 Speed
Moveset:
~Dynamicpunch
~Ice Punch
~Bullet Punch
~Payback
Analysis:
Standard Scarf Machop. I found him to be the exact same thing as my old Mankey.... just with a harder hitting STAB move, that has confusion. He has less speed, but a bit higher attack, so he has been working out alright. ^^ Hasn't done anything brilliant yet, but his main job is to kill Houndour and Munchlax, if I ever happen to need them killed. (Which surprisingly, has yet to happen.... >.> )
Willing to Change?:
Yes, I still am willing to change him. If there is a better scarfer out there! ;)
Munchlax @
Ability: Thick Fat
Evs: 76 HP, 156 Att, 36 Def, 236 SpD
Moveset:
~Return
~Fire Punch
~Protect
~Pursuit
Analysis:
Oh Munchlax.... how I love you so.... Gets rid of those SUPER freaking annoying ghost types. Gastly, is a bitch. End of story. Like, I literally ran Munchlax JUST to get rid of it. Fire Punch gets powered up in the sun, which is really neat. Return for a general STAB, and Protect to get Leftover recovery. I considered Oran Berry on him, but I think Leftovers will do me better in the long run.
Willing to Change?:
NO. You tell me ONE pokemon besides like... freaking Stunky, that can kill Gastly like this beast can. ( But if you find one, that you think would be better for my team, let me know! :3 )
Koffing @
Ability: Levitate
Nature: Impish
Evs: 196 HP, 156 Def, 156 SpD
Moveset:
~Sunny Day
~Explosion
~Thunderbolt
~Will-o-wisp
Analysis:
Koffing has actually earned its spot on my team! I love having him, and hes actually greatly under-rated. He sets up Sunny Day very well, and then Explodes to kill whatever the heck is in currently! Nothing more to it then that! Thunderbolt and Will-o-wisp are fillers; TB for the likes of Mantyke, and Will-o-wisp because its there.... >.> ( Considering Fire Blast? )
Willing to Change?:
Yes! I am completely willing to change Koffing to something who can do the job of setting up Sunny Day, and always carrying that threat of "When is he going to Explode?"
Houndour @
Ability: Flash Fire
Nature: Timid
Evs: 200 Spe, 200 SpA, 40 SpD
Moveset:
~Fire Blast
~Dark Pulse
~Hidden Power Ice
~Solarbeam
Analysis:
Scarf Houndour, with a twist, as it runs Solarbeam. ;) Solarbeam doesn't hit anything in specific.... but lets it nuke Chinchou for Super Effective Damage. I'd probably be better off running Sucker Punch, to revenge the Agility Variants, but Solarbeam will do for now. Houndour replaced my old Magby, and has been doing much better in it's place. The only thing I miss about Magby, is the ability to Mach Punch Houndour into nothing. That was always helpful.
Willing to Change?:
Perhaps. Is there a better ScarfedFire Type? Ponyta perhaps? Any ideas?
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Conclusion:
Little Cup has been an absolute blast to play, first off. The tier is very fast paced, and I love that there is virtually ZERO stall teams in the tier! Makes it SO much more fun. Normally I am a stall freak, but I am loving Little Cup, stall-less, and extremely Heavy Offense. You may steal and test my team as much as you'd like, I won't mind! I hope you had fun reading my Little Cup RMT, and I hope you consider joining the tier soon! ;D