What makes a Pokémon fun to use in-game?

It really all depends to me. I often go for design, typing, and actually how well it goes with the rest of my team. In my X run, my entire team had a nice color scheme going of purple/pink/blue/violet and then that random orange one. But design and type matters to me the most. If the Pokemon looks good and has a type I like, i'll use it. Say Houndoom. I love Houndoom, one of my favorite Dark types. It was fun for me to use, and I loved the design and animations it has. Of course, starters matter too. I usually only go for the Water or Grass type starters, and right after that I get planning. What Flying type, what Fire type can I find, the mega, the favorite, and the random one. I haven't noticed until looking at my casual team, but I always have lots of Flying types. At least two. In X I had Aerodactyl, Charizard, and Dragonite... so Rock types would be a massive issue if I didn't have Greninja.

On the mention of Aerodactyl, it is probably my favorite Pokemon to use. I have no idea what I did to mine, but it is a beast. I love to Mega-Evolve it and listen to my friend rage as it 1-Hits everything using combos of Iron Head and Rock Slide. There is nothing more satisfying then having a Pokemon that you use well, and watching your friends tremble in fear when it is sent out.
 
Myself, I like to use "oddity" Pokemon. You might have guessed Cofagrigus is my all time fav, but I also like Litwick and I'm starting to take a real shining to Muk.
 
^In the spirit of the thread (and not because you bumped it), I'm afraid I'll have to ask for more than that. What makes these "oddity" Pokémon so fun to use? I mean, Mothim, Ledian and Wobbuffet are oddities too, so what makes them less fun than Litwick, Muk and Cofagrigus?
 
^In the spirit of the thread (and not because you bumped it), I'm afraid I'll have to ask for more than that. What makes these "oddity" Pokémon so fun to use? I mean, Mothim, Ledian and Wobbuffet are oddities too, so what makes them less fun than Litwick, Muk and Cofagrigus?
I think the biggest question is what makes Litwick, Muk and Cofagrigus oddities.
 
I think the biggest question is what makes Litwick, Muk and Cofagrigus oddities.
They're all in the Indeterminate egg group... (Cofagrigus is also Mineral) but other than that I'm not sure what makes a candle, a pile of poo toxic sludge, and a cursed sarcophagus 'oddities'. Cofagrigus is deviously fun to spread the curse of Mummy to contact move using opponents that rely on their ability, though, and its great Defense certainly helps... or even having a powerful partner with a horrible ability strike it to make them suddenly really scary. An Archeops without Defeatist? Slaking without Truant? Yes please!
 
They're all in the Indeterminate egg group... (Cofagrigus is also Mineral) but other than that I'm not sure what makes a candle, a pile of poo toxic sludge, and a cursed sarcophagus 'oddities'. Cofagrigus is deviously fun to spread the curse of Mummy to contact move using opponents that rely on their ability, though, and its great Defense certainly helps... or even having a powerful partner with a horrible ability strike it to make them suddenly really scary. An Archeops without Defeatist? Slaking without Truant? Yes please!
There's not many Double Battles in-game, sadly :(
 
There's not many Double Battles in-game, sadly :(
X/Y at least has repeatable Double and Triple Battle options through the various restaurants in Lumiose. In OR/AS you could try to get some QR codes and such for bases using Double or Triple battles. It's something, at least. B/W(2) had a couple of Double Battles in Nimbasa's Big Stadium and Small Court once you've progressed far enough for them to start appearing. Again, it's something.
 
I like having Pokemon that can pull their weight, but I for sure need a decent movepool. Gloom with Acid forever is just not cutting it. I also like using a bit odd Pokemon, I recently ran a Beedrill almost through the entirety of X, which had Poison Jab, Twineedle, and some more stuff. Pokemon that are kind of odd to use in-game, have good STAB attacks, and are powerful, are my favorites for sure.
 
I really like the pokemon that can learn Ice Beam / Psychic / Earthquake etc. (high BP 100% acc moves) on a low level. It's really frustrating to see a move like Fire Blast miss in important battles and 90 BP attacks are in most situations enough to get past the E4 as long as you have a decent level. As someone who have played FRLG a lot in the past, Jynx is by far my favorite pokemon to use in game. In FRLG, Jynx is obtained when traded with Poliwhirl, which can be caught after defeating the Snorlax on route 12. It's fast, OHKOs a lot with Psychic / Ice Beam, levels up fast because it's traded and has Lovely Kiss which is amazing when trying to catch legends. In later gens, Jynx can only be caught much later in the game, but it still is a amazing pokemon with good speed and a nice movepool.
 
It's funny because I stumbled upon this thread RIGHT after I started Pokemon Omega Ruby. I'm doing my Electric Gym Leader Challenge where I sent myself 6 eggs from Alpha Sapphire to Omega Ruby and hatched them. I actually carefully chose who I was going to use: Ampharos, Galvantula, Lanturn, Rotom, Magnezone, and Luxray. I wanted Pokemon to use the necessary HMs (everything but Fly) so my Lanturn will be the HM slave with Surf, Waterfall, and Dive. Rock Smash will be on Ampharos, Galvantula if I really need it will have Cut, Luxray will have Strength, Flash will probably be on Magnezone, and Rotom will get Secret Power (or maybe vice versa).

This playthrough is teaching me a lot about what makes a Pokemon fun to use. I think there are three criteria for me: 1.) Design, 2.) How it performs when I get it, and 3.) How it performs in the end-game. With the exception of Lanturn, I love all the Pokemon I chose (I wish Lanturn was a bit stronger but eh). I can't answer how my current team will perform up to the Elite Four but I have high hopes for it. But, what I can do is tell you about the tortuous beginning.

Long story short, Mareep, Joltik, and in particular Magnemite were REALLY underwhelming. Mareep and Magnemite had no STAB moves upon birth, and Tackle used the weaker attack stats. Mareep at least picked up quicker because it had a stronger attack stat than Magnemite. But Magnemite fell behind hard until it learned Thunder Shock. Joltik had a problem since its only attacking move until it reached level 12 was the 20 BP Leech Life. It, surprisingly, had more survivability than Magnemite due to how it would heal itself with Leech Life. It also was able to get super effective attacks against the Lotads, Seedots, Shroomish, and Poochyenas of the beginning game even though it was worthless against Tailow and Wingull.

Rotom confirmed to me how good it was. It was the real champ of the early game since it was a Ghost type with good base stats (Base 95 special attack for the beginning of the game is amazing), a STAB move, and quickly learned a 90 BP Normal move. I'm going to wait until I beat Norman to give it an appliance form, but I'm thinking of Heat Rotom since I already have a water type Pokemon and I can use more coverage here. Chinchou had a STAB move with Bubble and it was great that it provided great synergy with a team where most Pokemon are only really getting electric attacks. Shinx, despite being underwhelming in competitive play, was a veteran Pokemon from my Diamond playthrough so I knew it could carry its weight. Shinx, in addition to being a stronger attacker due to having a stronger attack stat, even had Thunder Fang as an egg move thanks to his mommy.

Thanks to my craziness to slightly EV train them using Super Training before the first gym (netting them around 100 EVs in their (special) attack stat), it took me over 5 hours to beat the first gym leader. Next time I do this, I will try to make sure that I choose Pokemon that will not take like over 5 turns to kill a level 2 Pokemon even when it is level 4.

I'll see how this team actually ends up in the end. I just beat Dewford Gym. Now that everyone had their proper STAB moves, Dewford was an easy win for me now that anyone but Magnemite can hit with STAB and not be hit with a super effective move. It was better than Rustboro where only Chinchou could do anything.

Tentatively I'll tell you that with the exception of Magnemite, everyone is doing great and I would probably do it again if I didn't have to start at level 1. Magnemite is just the most underwhelming in terms of power. I know Magnezone is pretty great, but until then he's weak.

I'm also expecting Joltik to quickly lose its great power that it has now, because it evolves way late (level 36). But around the time it should evolve, I should be fighting Winona so I might not have a terrible time forcing Joltik to evolve (aside from being weak as hell).
 
Level-up movepool (prior to gen V) and speed.

In short, the mon needs to learn decent moves through level-up. Early-game mons especially need good moves because you don't get good TMs until later. It also needs to outspeed wild Pokemon so it can run away (Trapinch and Slugma were soooooo painful in Emerald), and outspeeding trainer mons isn't bad either.

There's a lot of mons that fit this criteria, so I just randomly pick some and go.
 
I try to mix good design and fun/good to use.

For example, Kingdra, Hydreigon, Weavile etc are a yes yes

Talonflame? Nah. Kingler? Nah.
 
For my first run through of any pokemon game, I kinda just play it by ear. For the second run and onwards, I always try to have a decent number of pokemon in my in game team that I haven't been able to use in game before, or at the very least that I haven't used in a long time. I want to keep my things as fresh and interesting for me as I possibly can.
 
Its their typing and special abilities,like a Gardevoir with Synchronize,Salamence with Moxie and an Electrode with Soundproof/Aftermath are all awesome to use.I love pokemons with abilities like Natural Cure,Cloud Nine,Sand Streak and Snow Warning.
 
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For me, it's pretty much the movepool. As long as its stats aren't so abysmally awful that I wouldn't think to use it, I want to have options for what moves my Pokemon use. I derive the most pleasure from Pokemon battles when my Pokemon and the opponent's Pokemon are around the same level, forcing me to rely on type effectiveness to achieve victory.

My Pokemon can have downright broken stats, but if all they know is Tackle and Growl, I'm not going to be having fun.

At the same time, when things start getting more complicated than simple type effectiveness (and I guess the physical/special split too), it starts to become too much for my brain to handle. Competitive battling really isn't my thing for this reason.

Oh Arceus, the last post was several months ago. I hope I didn't necropost too bad here...
 
I'm an advid nuzlocker, so I've learned that some 'mons just need a bit of babying to really shine. While I do tend to plan out potential teams for nuzlockes(particularly those that give you free pokes) I tend to just go with whatever. Take Purrloin for example. I caught one in a nuzlocke of White Version, immediately thought "box fodder", and didn't really use it. Then the Lilipup that I caught died to a crit. Realizing I had only three pokemon in my party, I started training Purrloin up. It was VERY painful from levels 5-13 or so. Then it learned assist. I used the thing a bit more, killed several Audino with it, and voila! Instant Liepard! Beleive it or not, I ended up using the thing until the elite four, and beat two of ghestis' mons with it. Same goes for a tynamo I ended up with. I desperately needed something to beat Iris, and remembered that Eelektross learned dragon type moves(never actually taught it any of those, but whatever). again, a PAIN to level up(wasn't too bad statwise, but took forever to level up) after a day of grinding it, and the acquisition of a Thunderstone, I had my Eelektross, and it took down Hydregion by itself at the endgame. I like to try out new things when I nuzlocke, but for first playthroughs, I stick with stuff I like, and know.
 
I'm a Kanto pokemon fan since I grew up with the cartoon so I always try to use a Blastoise/Charizard/Venusaur/Pikachu during my in-game run throughs. That being said I'm finding it more difficult to justify using Johto starters with newer pokemon having better stats/movepools against ingame matchups these days. Thankfully, Blue/Red/Yellow seem to be coming out again!
 
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I'm a Johto pokemon fan since I grew up with the cartoon so I always try to use a Blastoise/Charizard/Venusaur/Pikachu during my in-game run throughs. That being said I'm finding it more difficult to justify using Johto starters with newer pokemon having better stats/movepools against ingame matchups these days. Thankfully, Blue/Red/Yellow seem to be coming out again!
You mean Kanto, right?

For me, it's pretty much the movepool. As long as its stats aren't so abysmally awful that I wouldn't think to use it, I want to have options for what moves my Pokemon use. I derive the most pleasure from Pokemon battles when my Pokemon and the opponent's Pokemon are around the same level, forcing me to rely on type effectiveness to achieve victory.

My Pokemon can have downright broken stats, but if all they know is Tackle and Growl, I'm not going to be having fun.

At the same time, when things start getting more complicated than simple type effectiveness (and I guess the physical/special split too), it starts to become too much for my brain to handle. Competitive battling really isn't my thing for this reason.

Oh Arceus, the last post was several months ago. I hope I didn't necropost too bad here...
On a somewhat unrelated note this is why I really can't get excited when watching a randomizer nuzlocke on youtube and they catch a legendary early... it's gonna have really shit moves due to how Legendaries' movepools work. Hell this was a problem to a certain extent with Latios and Latias in ORAS but at the very least you could teach them Surf as soon as you got them.
 
On a somewhat unrelated note this is why I really can't get excited when watching a randomizer nuzlocke on youtube and they catch a legendary early... it's gonna have really shit moves due to how Legendaries' movepools work. Hell this was a problem to a certain extent with Latios and Latias in ORAS but at the very least you could teach them Surf as soon as you got them.

Yeah, exactly. What sort of strategy do you expect to use with a low-leveled Rayquaza if all it knows is like, Twister and Scary Face? ...admittedly it Twister is pretty good for early game but still, that's all you have. There's no decision to make.
 
Let's also not forget how long they take to level up. Sure, when it's your only team member, it levels up just fine, but when things start advancing in levels, and your Rayquaza still has no STAB more powerful than twister at level 30, when you're trying to fight Norman/Winonia, it's not gonna be fun.
 
I usually end up with very odd and varied teams by the end. Yellow I had Pikachu/Butterfree/Haunter/Articuno/Omastar/Dugtrio. Crystal I had Dunsparce/Crobat/Ariados/Magcargo/Sneasel/Octillery, Sapphire I had Blaziken/Shedinja/Dustox/Rayquaza/Swalot/Hariyama. Those were all ages ago and I can't remember what influenced some of my choices. One common thing I see is that prior to the kalos games (mostly due to mega evolutions and lack of many new pokemon) I usually gravitate towards using mostly Pokemon introduced in that gen and in remakes pokemon that were introduced in that remake's original gen(and any evolutions they gained in Gen II(FRLG) or IV(HGSS/ORAS))
 
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