Project What's His Last? V3 Finished. Mods Please lock this.

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Albacore

sludge bomb is better than sludge wave
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Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
- Lava Plume
- Will-O-Wisp
- Earth Power
- Taunt

Unfortunately, this team has a bad weakness to Bisharp and an even worse weakness to Seperior, both of which are hard weaknesses to remedy. The only thing I could really find which handles both of these Pokemon without having a massive weakness to SR which would be extremely crippling on a balance team with no hazard removal (*cough*Talonflame*cough*) is a fast Heatran with Will-O-Wisp, which handles Serperior if it is not carring HP Ground (which conversely loses to Skarmory), and while it is not a great answer to Bisharp, it can at least outspeed and burn Life Orb variants, while Lumm Berry variants aren't powerful enough to OHKO it with +2 Knock Off.
 
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Infernal

Banned deucer.


Latias @ Life Orb
Ability: Levitate
EVs: 112 HP / 144 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Roost
- Calm Mind

Several Pokemon really scare this team. Charizard-Y is the main one I see. It can lead right off the bat and threaten everything between Fire Blast and Solar Beam since it's faster than the whole team. Diancie lacking Protect makes this more of a problem. Another huge issue is TG Manaphy with Energy Ball. It's faster than everything on this team, has no problem boosting to +3 on Skarmory or Landorus-T, and heavily threatens to sweep afterwards. Various electric types are also troublesome. Rotom-W annoys all five members significantly, while Thundurus-I and Mega Manectric are very dangerous. Many of these problems stem from the lack of speed on this team. It's hard finding something with alright speed capable of checking those threats, but Latias comes close. Her speed, bulk, and typing allow her to check the mentioned threats relatively well. With CM, she can serve as a win condition too. The downside to Latias is her vulnerability to Pursuit, sometimes making it hard to keep her around to handle those threats. Nonetheless, she checks a lot of important threats for this team, making her an alright fit.
 
Raikou @ Leftovers
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Hidden Power [Ice]
- Substitute
- Calm Mind

Holy crap, there are too many threats to cover with just 1 mon. Manaphy, fast electrics, weavile and serperior all look like big nuisances. I picker Raikou here just because it checks both manaphy and fast electrics and it can hit a weakened serperior for supereffective damage. I have no idea on how to patch the weavile weakness too. Anyway I hope it is the right mon!
 

Martin

A monoid in the category of endofunctors
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I thought I might as well comment seeing how its my team.

When I submitted this team, I decided to use this one because it was a team which I built around a month before putting it on which was proving an incredible challenge to finish. It wasn't a big project of mine so I didn't think too much into synergy when building it, putting a much bigger focus on keeping hazards on the field (2 dedicated slots) or using them to exert nice offensive pressure (one of the reasons for using RP over Tect+3 attacks on Diancie) as opposed to covering major threats to the team itself. I actually put a sixth member to it a day or two after submitting it, and it'd be interesting to see what different people are saying would work well (and probably better than what I ended up using lol).

Its got a lot of holes in it, which is why I decided to submit it as opposed to something else; I wanted it to be inherently challenging so that people would put thought into a more specialised option as opposed to a very general choice like the sixth member of the majority of teams which I have built end up being. However, it may end up being that a general choice is best, so I'm going to keep watching the discussion and liking any posts which pique my interest - be they general or specialised.

Anyway, carry on.
 


Victini @ Choice Scarf
Ability: Victory Star
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- V-create
- Bolt Strike
- U-turn
- Grass Knot/Icy Wind

The team gets utterly destory by serperior and weavile at the same time and Victini with de scarf can take a crap all over serperior and check weavile. Scarf Tini also scares away the electric mons like Mega Manectric, Raikou, etc. Bolt Strike checks manaphy if it goes wild. U-turn is just for momentum Grass knot is for hippo /Quagsire which is annoying or icy wind is for garchomp/gliscor which can be a pain in the ass.
 
Bendivng, Scarf Kyurem-Black
This team really can use some Speed to revenge kill fast mons like Weavile, Serperior and Water-types. Just don't let it get too weakened if you want to face Bisharp.
 
Bendivng, Kyurem-B

Simultaneously helps punch holes in fatter mons in balance teams that this team hates and also outpaces and smacks faster offensive threats :]
 
Sorry for taking too long.

This team was made Analytic, I appreciate it dude n_n.





Beedrill-Mega @ Beedrillite
Ability: Adaptability
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Poison Jab
- Drill Run
- Protect

Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hidden Power [Fire]
- Volt Switch
- Thunderbolt
- Flash Cannon

Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Stealth Rock
- Earthquake
- U-turn
- Toxic

Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 29 HP
- Draco Meteor
- Psyshock
- Roost
- Defog

Azumarill @ Assault Vest
Ability: Huge Power
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Waterfall
- Play Rough
- Aqua Jet
- Knock Off


The team is based around a typical Beedrill + Magnezone core, in wich Magnezone removes Steel-Types that annoy Mega Beedrill and in return Beedrill lures Heatran with Drill Run, Landorus serves as a sand check and a Talonflame check, it also sets rocks and gains momentum with U-Turn, Latios removes hazards and procedes to punch huge holes with Draco Meteor, Azumarrill is the glue of the team and it also serves as a check to rain, since stuff like Kingdra can handle the whole team alone.

So.. What's his last?
 

Albacore

sludge bomb is better than sludge wave
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Keldeo @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Scald
- Hydro Pump
- Secret Sword
- Hidden Power [Grass]

The team is very weak to Bisharp, and Keldeo is the best check to it that really made sense on this team to me. Having a secondary Dark resist is useful in general, since otherwise, stuff like Weavile and Hoopa-U can put a huge amount of pressure on this team. Keldeo also serves to wear down Azumarill checks with Scald, particularly Venusaur, and in return, Azumarill can remove Electric-types for it by taking a Thunderbolt thanks to its Assault Vest and hitting back. Specs is chosen here as opposed to Scarf or SubCM because the team lacks a wallbreaker, and while HP Grass may seem wierd, it simultaneously hits Azumarill, Slowbro, Gastrodon and Seismitoed, all of which the team struggles against (though Icy Wind does help deal with Latios which this team has a mild weakness to).
 
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Manaphy @ Leftovers
Ability: Hydration
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Tail Glow
- Surf
- Energy Ball
- Ice Beam

The first thing I noticed about the team is that despite Azumarill it still has a pretty big weakness to rain. Manaphy helps with that, as well as providing a powerful wallbreaker and wincon which the team kinda lacks so far. Team is already pretty fast so modest for firepower. Manaphy loves M-Beedrill's U-turn support to bring favourable matchups for easy set-up, and checks other problem mons such as Latios, Slowbro, Swampert, opposing Azu, etc. Azu and Manaphy can also wear down each other's checks and counters and scald is scald, which scares the likes of Bisharp. Defensively all Manaphy's weaknesses are covered by the other team members and vice versa.
 
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Martin

A monoid in the category of endofunctors
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Mamoswine @ Life Orb
Ability: Thick Fat
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
IVs: 29 HP
- Earthquake
- Ice Shard
- Icicle Crash
- Knock Off

This team gets kinda stomped by NP+T-wave Thundy and Bisharp as well as struggling v.s. Icy Wind Torny-T, so I felt that Mamoswine was a pretty good fit. Thick Fat allows it to take next to nothing from its HP Ice and Ice Shard allows it to hit Thundurus before it can attack. Bisharp can't KO if its jolly and is outpaced if adamant+dies to quake; Ice Shard mind games v.s. ada is also fun. In addition, its very capable of handling some of the checks to Lando-T, such as opposing Lando, Hippowdon and [insert ice-weak Grass-type here], while also sharing a number of its checks and overwhelming them. In addition, it benefits heavily from the Mag support, which eliminates Skarmory, Bronzong and any other Levitators/ground resists that resist/take nothing from Ice that I'm too lazy to think of rn. Ada>>>>Jolly cause power on shard+OHKOing Torny after rocks w/ shard is important+watching ferro switchins drop to 2 quakes after a little prior damage is funny.
 

Twixtry

Bentley coupe riding with stars
is a Tiering Contributor Alumnusis a Past SPL Champion

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 152 Def / 108 SpD
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split

Coincidentally I made this exact team (with a few sligthly different sets) about a month ago, with my last mon being Rotom-W. Rotom-W forms a nice voltturn core with Magnezone, Beedrill, and Landorus-T, and it has great defensive synergy with Landorus-T as it resists both of Lando's weaknesses. In addition, Rotom-W checks a lot of threaths for this team, like Bisharp, Azumarill, and Tornadus-T. I gave it some SpD ev's to let it take special hits better, as this team doesn't really have a good way of dealing with special attacks (although this can ofcourse be changed).
 


Talonflame @ Sharp Beak
Ability: Gale Wings
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Brave Bird
- Will-O-Wisp
- Swords Dance
- Roost

Talonflame, while it stacks a Rocks weakness to the team, helps the team to plug the weakness to Bisharp and Mega Venusaur. It also loves Heatran getting lured by Mega Beedrill and can burn physical threats to Beedrill such as Garchomp, Lando-T and Mega Metagross. It also gives the team some Speed to revenge kill fast sweepers such as Mega Alakazam, Weavile and Tornadus-T as well as Choice Scarf users.
 
Hmmm... How about this? I'm actually inclined to agree with albacore's nom, but I figure I could try coming up with something that would work.



Hydreigon @ Life Orb
Ability: Levitate
EVs: 44 Atk / 252 SpA / 212 Spe
Mild Nature
- Dark Pulse
- Draco Meteor
- Superpower
- Fire Blast

This is essentially standard wallbreaker Hydreigon with more attack EVs to do more damage to Chansey. It's a solid stop to bisharp, although it doesn't appreciate switching in on iron head. The speed EVs are there for outspeeding Hoopa-U. You could, in theory, run 4 more to outspeed standard Kyu-B. Anyway, it seems like an interesting mon that could put in solid work against stall.

Edit: Did not see the rule about no slashing. Fire blast is probably the best in the last slot.
 
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