What happens when you run out of blocks? Do you pick something to send back to the shop channel (if so, do you keep this games save data?) or does it randomly pick one, or does it not let you until you put them on an SD card (i dont own one)?
also caturday you should change your location
edit: I finished lostwinds earlier, and just thought I'd post some thoughts for if steelicks wants to review it. It only lasted me two and a half hours so it's pretty short, but it's amazing while it lasts, it looks great, gameplay is inspired and the puzzles are clever (though they do use the same ones fairly frequently, there are different and sometimes brilliant iterations of them). There's only one boss, at the very end of the game, and this leads into a rather anticlimactic ending, because it appears there is guaranteed to be a sequel. After beating the boss, theres a short little storyboard with some more stuff, and then the game ends leaving behind a "to be continued" and a cliffhanger :/
The sequel, if/when it comes, will be a continuation of the same storyline, so I'm left wondering how this'll be dealt with, because at the end of the game you have many powerups, one of which gives you enough flying power to glide across the screen twice, or something close to that...going canon, Toku (the boy you play as) would be pretty well equipped right at the start of the new game...
Something that dissapointed me throughout the game was finding the memory chests. There are 3, and you have to find them to restore someones memory so you can find the boss, I wont go into details on the storyline. Anyway, I was disspointed because they are a key element of the game, and as in most games where you have to "find the (adjective) X's to activate the Holy Y", you'd expect bosses or a devilish puzzle to bar you from them, but the first chest is right next to where you're asked to start searching for them (and not in a "heres the first one to get you started" kind of way), and isn't guarded at all :( The second one was at the bottom of a relatively long and puzzling dungeon, but then the third was again, just out in the open. It was a bit of a shame, but maybe it's just that I've grown into a pattern of gaming through perpetuated stereotypes. After all, lostwinds does strive to be different with it's unique controls.
The boss fight at the end was quite beautiful, if a bit easy, something that is a theme in LostWinds, because once you realize what to do, it can be done in a couple of minutes without taking damage (you can just stand on this ledge and just use the wind to kill it).
But I guess it's easy to nitpick at, and I'm being too harsh, because everything else was stunning. The controls were fluid, the wind you use to push Toku around is intuitive and accurate, it looks great, and the puzzles are interesting.
9/10
Some little flaws, but great overall.