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[WIN] Cliff of Thunder (Hard) - Dogfish44 and Maxim

Note: Eruption can only hit up to 3 targets. I'm assuming you meant Zapdos + 2 Tynamo, but please specify it next time.

Round 1

Multitask quickly intensifies the surrounding gravity with its powers... but Zapdos notices him and squeezes him with psychic waves. The rest of the team focus on the main enemy, ignoring the Tynamos for the moment as they can do little against Aztec's protective barrier.

However, with the Fidgit properly shielding his team mates from backlash, the rest of the squad is free to unleash a sequence of powerful quake waves that knock out the three little eels, while weakening Zapdos's shield significantly. As the Tynamos fall, though, three other join the fray!

pokemon_tynamo.gif

HP 90 (Add)
Atk 3
Def 2
SpA 3
SpD 2
Spe 60


344.png
lightclay.png
[
leppaberry.png
1] |Spe 65| HP 90/Energy 82 (Reflect for 7 more actions)
Atk 3
Def 4
SpA 4
SpD 5
Spe 65
SC 3 / WC 5
Ability: Levitate
Glyph of Reflect
76.png
expertbelt.png
[
leppaberry.png
1] |Spe 39| HP 89/Energy 87 (Reflect for 7 more actions, Light Screen for 8 more actions)
Atk 5
Def 5
SpA 3
SpD 3
Spe 39
SC 3 / WC 7
Abilities: Rock Head, Sturdy, Sand Veil
Glyph of Earth Power
423-east.png
expertbelt.png
[
leppaberry.png
1] |Spe 33| HP 110/Energy 86 (Reflect for 7 more actions)
Atk 4
Def 3
SpA 3
SpD 3
Spe 33
SC 2 / WC 3
Abilities: Sticky Hold, Storm Drain, Sand Force
Glyph of Recover
frontnormal-mfidgit.png
expertbelt.png
[
leppaberry.png
1] |Spe 105| HP 77/Energy 83 (Reflect for 7 more actions, Light Screen for 8 more actions, Puddle)
Atk 3
Def 4
SpA 3
SpD 3
Spe 105
SC 2 / WC 4
Abilities: Persistent, Vital Spirit, Prankster
Glyph of Earth Power
frontnormal-mcolossoil.png
expertbelt.png
[
leppaberry.png
1] |Spe 95| HP 120/Energy 85 (Reflect for 7 more actions, Light Screen for 8 more actions)
Atk 6
Def 3
SpA 2
SpD 3
Spe 95
SC 5 / WC 10
Abilities: Rebound, Guts, Pressure
Glyph of Rock Slide
diggersby.png
rarecandy.png
[
leppaberry.png
1] |Spe 78| HP 99/Energy 85 (Reflect for 7 more actions, +1 Attack)
Atk 6
Def 3 (4)
SpA 1
SpD 3 (4)
Spe 78
SC 2 / WC 3
Abilities: Pick Up, Cheek Pouch, Huge Power
Glyph of Rock Slide
105.png
thickclub.png
[
leppaberry.png
1] |Spe 45| HP 90/Energy 80 (Reflect for 7 more actions, Focus Energy for 4 more actions)
Atk 8
Def 4
SpA 1
SpD 3
Spe 45
SC 2 / WC 3
Abilities: Rock Head, Lightningrod, Battle Armor
Glyph of Rock Slide
323.png
mueszl.jpg
[
leppaberry.png
1] |Spe 34| HP 100/Energy 83 (Reflect for 7 more actions)
Atk 4
Def 3
SpA 5
SpD 3
Spe 34
SC 4 / WC 6
Abilities: Magma Armor, Solid Rock, Anger Point
Glyph of Eruption
145.png
HP 1050 (Shield: 268)
150px-602_Tynamo.png
HP 0
150px-602_Tynamo.png
HP 0
150px-602_Tynamo.png
HP 0
150px-602_Tynamo.png
(1) HP 90
150px-602_Tynamo.png
(2) HP 90
150px-602_Tynamo.png
(3) HP 90
FidgitIcon2.png
Gravity: Gravity for 5 rounds, 10 energy

Crit roll (1-625): 6819/10000
145.png
Extrasensory (Fidgit): (8 [BP] + 5.5 [Stat Dif]) * 1.5 = 20 damage

Crit roll (1-1250): 8951/10000
ann_colossoil.png
Drill Run (Zapdos): (8 [BP] + 3 [STAB] + 3 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 24 damage, 5+2 energy
660.png
Swords Dance: +2 Attack, 7 energy
344.png
Reflect: The entire team is protected against physical attacks for 9 actions, 9 energy

Crit roll (1-625): 2306/10000
602.png
(1) Tackle (Fidgit): 4*0.67 [BP] - 1.5 [Stat Dif] = 1 damage

Crit roll (1-625): 4762/10000
602.png
(2) Tackle (Fidgit): 4*0.67 [BP] - 1.5 [Stat Dif] = 1 damage

Crit roll (1-625): 4552/10000
602.png
(3) Tackle (Fidgit): 4*0.67 [BP] - 1.5 [Stat Dif] = 1 damage
105.png
Focus Energy: Focus Energy for 6 actions, 12 energy

Crit roll (1-625): 2257/10000
076.png
Rock Tomb (Zapdos): (6 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 19 damage, 3+2 energy

Crit roll (1-625): 7476/10000
323.png
Eruption (Zapdos): 15 [BP] + 3 [STAB] + 1.5 [Stat Dif] = 20 damage, 7+2 energy

Crit roll (1-625): 5148/10000
323.png
Eruption (Tynamo1): 15 [BP] + 3 [STAB] + 4.5 [Stat Dif] = 23 damage

Crit roll (1-625): 2865/10000
323.png
Eruption (Tynamo2): 15 [BP] + 3 [STAB] + 4.5 [Stat Dif] = 23 damage

Crit roll (1-625): 8841/10000
423e.png
Mud Bomb (Zapdos): (7 [BP] + 3 [STAB] - 1.5 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 16 damage, 4+2 energy

323.png
Molten Relic: Zapdos suffers 10 damage
323.png
Molten Relic: Tynamo1 suffers 10 damage
323.png
Molten Relic: Tynamo2 suffers 10 damage
--------------------------------------------------------------------------
FidgitIcon2.png
Wide Guard: 7 energy

Crit roll (1-625): 3843/10000
Stats boost roll (1-1000): 7743/10000

145.png
Ominous Wind (Golem): 6 [BP] + 5.5 [Stat Dif] - 1 [Sturdy] = 11 damage

Crit roll (1-625): 1328/10000
ann_colossoil.png
Earthquake (Zapdos): (10*0.75 [BP] + 3 [STAB] + 3 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 23 damage, 6+2 energy

Crit roll (1-625): 513/10000
ann_colossoil.png
Earthquake (Tynamo1, Critical Hit): (10*0.75 [BP] + 3 [STAB] + 6 [Stat Dif] + 2 [Expert Belt] + 3 [Crit]) * 1.5 = 32 damage

Crit roll (1-625): 9380/10000
ann_colossoil.png
Earthquake (Tynamo2): (10*0.75 [BP] + 3 [STAB] + 6 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 28 damage

Crit roll (1-625): 7719/10000
ann_colossoil.png
Earthquake (Tynamo3): (10*0.75 [BP] + 3 [STAB] + 6 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 28 damage

Crit roll (1-625): 2872/10000
660.png
Earthquake (Zapdos): (10*0.75 [BP] + 3 [STAB] + 3 [Stat Dif] + 1 [Rare Candy]) * 1.5 + 4 [Stage Dif] = 26 damage, 6+2 energy

Crit roll (1-625): 9149/10000
660.png
Earthquake (Tynamo1): (10*0.75 [BP] + 3 [STAB] + 6 [Stat Dif] + 1 [Rare Candy]) * 1.5 + 4 [Stage Dif] = 30 damage
602.png
(1) Tynamo fainted!

Crit roll (1-625): 4459/10000
660.png
Earthquake (Tynamo2): (10*0.75 [BP] + 3 [STAB] + 6 [Stat Dif] + 1 [Rare Candy]) * 1.5 + 4 [Stage Dif] = 30 damage
602.png
(2) Tynamo fainted!

Crit roll (1-625): 336/10000
660.png
Earthquake (Tynamo3, Critical Hit): (10*0.75 [BP] + 3 [STAB] + 6 [Stat Dif] + 1 [Rare Candy] + 3 [Crit]) * 1.5 + 4 [Stage Dif] = 35 damage
344.png
Light Screen: Golem, Fidgit, and Colossoil are protected against special attacks for 9 actions, 9 energy

Crit roll (1-625): 3001/10000
602.png
(3) Tackle (Diggersby): 4*0.67 [BP] - 1.5 [Stat Dif] = 1 damage
105.png
Earthquake (Zapdos, Critical Hit): (10*0.75 [BP] + 3 [STAB] + 5 [Stat Dif] + 3 [Crit]) * 1.5 = 28 damage, 6+2 energy
105.png
Earthquake (Tynamo3, Critical Hit): (10*0.75 [BP] + 3 [STAB] + 8 [Stat Dif] + 3 [Crit]) * 1.5 = 32 damage
602.png
(3) Tynamo fainted!

Crit roll (1-625): 7915/10000
076.png
Earthquake (Zapdos): (10*0.75 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 21 damage, 6+2 energy

Crit roll (1-625): 3023/10000
323.png
Earthquake (Zapdos): (10*0.75 [BP] + 3 [STAB]) * 1.5 = 16 damage, 6+2 energy

Crit roll (1-625): 7880/10000
423e.png
Earthquake (Zapdos): (10*0.75 [BP] + 3 [STAB] + 2 [Expert Belt]) * 1.5 = 19 damage, 6+2 energy

323.png
Molten Relic: Zapdos suffers 10 damage

602.png
A Tynamo spawns!
602.png
A Tynamo spawns!
602.png
A Tynamo spawns!

Target: 4/8
FidgitIcon2.png
Puddle: Fidgit is unable to use contact moves and takes damage equal to a STAB 4 BP Water-type attack from a Rank 3 Sp. Attack at the end of every action. This effect lasts until the end of next round
076.png
59
323.png
56
ann_colossoil.png
47
105.png
38
660.png
36
423e.png
35
344.png
30
FidgitIcon2.png
25
 
Last edited:
cQK6abN.gif


"The first barrier ought to fall fairly soon, so second verse is mostly the same as the first!"

Claydol: Earth Power (Zapdos) ~ Earthquake

Fidgit: Earth Power (Zapdos) ~ Wide Guard

Golem: Rock Tomb (Zapdos) ~ Earthquake

Gastrodon: Mud Bomb (Zapdos) ~ Earthquake
 
Quartz (Marowak): Bonemerang (Zapdos)~Earthquake

Ian (Camerupt): Earth Power (Zapdos)~Earthquake

Rosch (Colossoil): Drill Run (Zapdos)~Earthquake

Underminer (Diggersby): Dig (Zapdos)~Earthquake
 
Round 2


After a barrage of elemental blasts to soften the enemy's shield, the team unleashes another series of quakes that break it apart, while taking out the little Tynamos. However, Terra looks in dire straws now, as not only the mud Zapdos threw into his eyes crippled his aim, but it appears a tricky puddle of water formed beneath his feet!
344.png
lightclay.png
[
leppaberry.png
1] |Spe 65| HP 90/Energy 66 (Reflect for 5 more actions)
Atk 3
Def 4
SpA 4
SpD 5
Spe 65
SC 3 / WC 5
Ability: Levitate
Glyph of Reflect
76.png
expertbelt.png
[
leppaberry.png
1] |Spe 39| HP 67/Energy 74 (Reflect for 5 more actions, Light Screen for 6 more actions, -2 Accuracy, Puddle)
Atk 5
Def 5
SpA 3
SpD 3
Spe 39
SC 3 / WC 7
Abilities: Rock Head, Sturdy, Sand Veil
Glyph of Earth Power
423-east.png
expertbelt.png
[
leppaberry.png
1] |Spe 33| HP 104/Energy 72 (Reflect for 5 more actions)
Atk 4
Def 3
SpA 3
SpD 3
Spe 33
SC 2 / WC 3
Abilities: Sticky Hold, Storm Drain, Sand Force
Glyph of Recover
frontnormal-mfidgit.png
expertbelt.png
[
leppaberry.png
1] |Spe 105| HP 59/Energy 69 (Reflect for 5 more actions, Light Screen for 6 more actions, Puddle)
Atk 3
Def 4
SpA 3
SpD 3
Spe 105
SC 2 / WC 4
Abilities: Persistent, Vital Spirit, Prankster
Glyph of Earth Power
frontnormal-mcolossoil.png
expertbelt.png
[
leppaberry.png
1] |Spe 95| HP 111/Energy 70 (Reflect for 5 more actions, Light Screen for 6 more actions)
Atk 6
Def 3
SpA 2
SpD 3
Spe 95
SC 5 / WC 10
Abilities: Rebound, Guts, Pressure
Glyph of Rock Slide
diggersby.png
rarecandy.png
[
leppaberry.png
1] |Spe 78| HP 99/Energy 66 (Reflect for 5 more actions)
Atk 6
Def 3 (4)
SpA 1
SpD 3 (4)
Spe 78
SC 2 / WC 3
Abilities: Pick Up, Cheek Pouch, Huge Power
Glyph of Rock Slide
105.png
thickclub.png
[
leppaberry.png
1] |Spe 45| HP 90/Energy 64 (Reflect for 5 more actions, Focus Energy for 2 more actions)
Atk 8
Def 4
SpA 1
SpD 3
Spe 45
SC 2 / WC 3
Abilities: Rock Head, Lightningrod, Battle Armor
Glyph of Rock Slide
323.png
mueszl.jpg
[
leppaberry.png
1] |Spe 34| HP 100/Energy 67 (Reflect for 5 more actions)
Atk 4
Def 3
SpA 5
SpD 3
Spe 34
SC 4 / WC 6
Abilities: Magma Armor, Solid Rock, Anger Point
Glyph of Eruption
145.png
HP 970, Molten Relic (2a)
150px-602_Tynamo.png
(1) HP 0
150px-602_Tynamo.png
(2) HP 0
150px-602_Tynamo.png
(3) HP 0
Crit roll (1-625): 5235/10000
145.png
Mud-slap (Golem): (4*0.67 [BP] + 5.5 [Stat Dif] - 1 [Sturdy]) * 1.5 = 11 damage, -1 Accuracy

Crit roll (1-625): 5734/10000
FidgitIcon2.png
Earth Power (Zapdos): (9 [BP] + 3 [STAB] - 1.5 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 19 damage, 5+2 energy

Crit roll (1-1250): 9303/10000
ann_colossoil.png
Drill Run (Zapdos): (8 [BP] + 3 [STAB] + 3 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 24 damage, 5+2 energy
660.png
Diggersby digs underground!

Crit roll (1-625): 2772/10000
344.png
Earth Power (Zapdos): (9 [BP] + 3 [STAB]) * 1.5 = 18 damage, 6+2 energy

Crit roll (1-625): 2064/10000
602.png
(1) Tackle (Gastrodon): 4*0.67 [BP] = 3 damage

Crit roll (1-625): 4128/10000
602.png
(2) Tackle (Fidgit): 4*0.67 [BP] - 1.5 [Stat Dif] = 1 damage

Crit roll (1-625): 9352/10000
602.png
(3) Tackle (Gastrodon): 4*0.67 [BP] = 3 damage
105.png
Bonemerang (Zapdos, 2 Critical Hits): (5*2 [BP] + 3 [STAB] + 5 [Stat Dif] + 4 [Crit]) * 1.5 = 33 damage, 6+2 energy

Crit roll (1-625): 961/10000
076.png
Rock Tomb (Zapdos): (6 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 19 damage, 3+2 energy

Crit roll (1-625): 167/10000
323.png
Earth Power (Zapdos, Critical Hit): (9 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 3 [Crit]) * 1.5 = 25 damage, 6+2 energy

Crit roll (1-625): 7048/10000
423e.png
Mud Bomb (Zapdos): (7 [BP] + 3 [STAB] - 1.5 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 16 damage, 4+2 energy

Crit roll (1-625): 3476/10000
660.png
Dig (Zapdos): (8 [BP] + 3 [STAB] + 3 [Stat Dif] + 1 [Rare Candy]) * 1.5 +2 [Stage Dif] = 25 damage, 9+2 energy

323.png
Molten Relic: Zapdos suffers 10 damage
FidgitIcon2.png
Puddle: (4*0.67 [BP] + 3 [STAB]) * 1.5 = 9 damage
--------------------------------------------------------------------------
FidgitIcon2.png
Wide Guard: 7 energy

Crit roll (1-625): 3692/10000
145.png
Mud-slap (Golem): (4*0.67 [BP] + 5.5 [Stat Dif] - 1 [Sturdy]) * 1.5 = 11 damage, -1 Accuracy

Crit roll (1-625): 3811/10000
ann_colossoil.png
Earthquake (Zapdos): (10*0.75 [BP] + 3 [STAB] + 3 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 23 damage, 6+2 energy

Crit roll (1-625): 12/10000
ann_colossoil.png
Earthquake (Tynamo1, Critical Hit): (10*0.75 [BP] + 3 [STAB] + 6 [Stat Dif] + 2 [Expert Belt] + 3 [Crit]) * 1.5 = 32 damage

Crit roll (1-625): 61/10000
ann_colossoil.png
Earthquake (Tynamo2, Critical Hit): (10*0.75 [BP] + 3 [STAB] + 6 [Stat Dif] + 2 [Expert Belt] + 3 [Crit]) * 1.5 = 32 damage

Crit roll (1-625): 9491/10000
ann_colossoil.png
Earthquake (Tynamo3): (10*0.75 [BP] + 3 [STAB] + 6 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 28 damage

Crit roll (1-625): 4540/10000
660.png
Earthquake (Zapdos): (10*0.75 [BP] + 3 [STAB] + 3 [Stat Dif] + 1 [Rare Candy]) * 1.5 + 2 [Stage Dif] = 24 damage, 6+2 energy

Crit roll (1-625): 9701/10000
660.png
Earthquake (Tynamo1): (10*0.75 [BP] + 3 [STAB] + 6 [Stat Dif] + 1 [Rare Candy]) * 1.5 + 2 [Stage Dif] = 28 damage

Crit roll (1-625): 9535/10000
660.png
Earthquake (Tynamo2): (10*0.75 [BP] + 3 [STAB] + 6 [Stat Dif] + 1 [Rare Candy]) * 1.5 + 2 [Stage Dif] = 28 damage

Crit roll (1-625): 1286/10000
660.png
Earthquake (Tynamo3): (10*0.75 [BP] + 3 [STAB] + 6 [Stat Dif] + 1 [Rare Candy]) * 1.5 + 2 [Stage Dif] = 28 damage

Crit roll (1-625): 8258/10000
344.png
Earthquake (Zapdos): (10*0.75 [BP] + 3 [STAB] - 1.5 [Stat Dif]) * 1.5 = 14 damage, 6+2 energy

Crit roll (1-625): 9921/10000
344.png
Earthquake (Tynamo1): (10*0.75 [BP] + 3 [STAB] + 1.5 [Stat Dif]) * 1.5 = 18 damage

Crit roll (1-625): 6711/10000
344.png
Earthquake (Tynamo2): (10*0.75 [BP] + 3 [STAB] + 1.5 [Stat Dif]) * 1.5 = 18 damage

Crit roll (1-625): 8813/10000
344.png
Earthquake (Tynamo3): (10*0.75 [BP] + 3 [STAB] + 1.5 [Stat Dif]) * 1.5 = 18 damage

Crit roll (1-625): 5361/10000
602.png
(1) Tackle (Colossoil): 4*0.67 [BP] = 3 damage

Crit roll (1-625): 3566/10000
602.png
(2) Tackle (Colossoil): 4*0.67 [BP] = 3 damage

Crit roll (1-625): 8722/10000
602.png
(3) Tackle (Colossoil): 4*0.67 [BP] = 3 damage
105.png
Earthquake (Zapdos, Critical Hit): (10*0.75 [BP] + 3 [STAB] + 5 [Stat Dif] + 3 [Crit]) * 1.5 = 28 damage, 6+2 energy
145.png
Zapdos's Lightning Shield shattered!
Puddles no longer despawn

105.png
Earthquake (Tynamo1, Critical Hit): (10*0.75 [BP] + 3 [STAB] + 8 [Stat Dif] + 3 [Crit]) * 1.5 = 32 damage
602.png
(1) Tynamo fainted!
105.png
Earthquake (Tynamo2, Critical Hit): (10*0.75 [BP] + 3 [STAB] + 8 [Stat Dif] + 3 [Crit]) * 1.5 = 32 damage
602.png
(2) Tynamo fainted!
105.png
Earthquake (Tynamo3, Critical Hit): (10*0.75 [BP] + 3 [STAB] + 8 [Stat Dif] + 3 [Crit]) * 1.5 = 32 damage
602.png
(3) Tynamo fainted!

Crit roll (1-625): 9206/10000
076.png
Earthquake (Zapdos): (10*0.75 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 21 damage, 6+2 energy

Crit roll (1-625): 3476/10000
323.png
Earthquake (Zapdos): (10*0.75 [BP] + 3 [STAB]) * 1.5 = 16 damage, 6+2 energy

Crit roll (1-625): 228/10000
423e.png
Earthquake (Zapdos, Critical Hit): (10*0.75 [BP] + 3 [STAB] + 2 [Expert Belt] + 3 [Crit]) * 1.5 = 23 damage, 6+2 energy

323.png
Molten Relic: Zapdos suffers 10 damage
FidgitIcon2.png
Puddle: (4*0.67 [BP] + 3 [STAB]) * 1.5 = 9 damage

Target: 2/7
FidgitIcon2.png
Puddle: Golem is unable to use contact moves and takes damage equal to a STAB 4 BP Water-type attack from a Rank 3 Sp. Attack at the end of every action. This effect lasts until the end of next round
076.png
118
323.png
107
105.png
99
ann_colossoil.png
94
660.png
85
423e.png
74
344.png
62
FidgitIcon2.png
54
 
With just a few swift blows we managed to take down it's shield, but it was still taking a lot more damage than I thought it would. Was it possible that these Pokemon got stronger the more Pokemon you took with you? Regardless, we planned our next move...but Zapdos seemed to be looking around, as though it was looking for a target to hit with a big attack.

7Wv0cgL.png

"Rinse and Repeat."

105.png

"Yeah, I'm pretty sure Golem and Fidgit are a bit more than 'rinsed'."

diggersby.png

"That's a figure of speech bro."

105.png

"Another one? Blast it I hate those things."

Quartz (Marowak): Bonemerang (Zapdos)~Earthquake

Ian (Camerupt): Earth Power (Zapdos)~Earthquake

Rosch (Colossoil): Drill Run (Zapdos)~Earthquake

Underminer (Diggersby): Dig (Zapdos)~Earthquake
 
cQK6abN.gif


"4 Rounds ought to do it... Golem, stay on track for the time being, heals be incoming! Also, Zar, can you keep track of our Gravity for us? Since it's going to become rather relevant..."

Claydol: Earth Power (Zapdos) ~ Earthquake

Golem: Rock Tomb (Zapdos) ~ Earthquake

Gastrodon: Recover (Golem | GLYPH) ~ Earthquake

Fidgit: Earth Power (Zapdos) ~ Wide Guard
 
Round 3

The team now is free to unleash everything it can muster on the main enemy, but Zapdos keeps the pressure on the Golem high. Still, the Rock-type manages to survive, also thanks to the Gastrodon's heals. Speaking of which, a puddle forms under him as well, but he doesn't seem as concerned as the other Ground-type team mates.

344.png
lightclay.png
[
leppaberry.png
1] |Spe 65| HP 90/Energy 50 (Reflect for 3 more actions)
Atk 3
Def 4
SpA 4
SpD 5
Spe 65
SC 3 / WC 5
Ability: Levitate
Glyph of Reflect
76.png
expertbelt.png
[
leppaberry.png
1] |Spe 39| HP 44/Energy 61 (Reflect for 3 more actions, Light Screen for 4 more actions, -3 Accuracy, Puddle)
Atk 5
Def 5
SpA 3
SpD 3
Spe 39
SC 3 / WC 7
Abilities: Rock Head, Sturdy, Sand Veil
Glyph of Earth Power
423-east.png
expertbelt.png
[
leppaberry.png
1] |Spe 33| HP 104/Energy 50 (Reflect for 3 more actions, Puddle)
Atk 4
Def 3
SpA 3
SpD 3
Spe 33
SC 2 / WC 3
Abilities: Sticky Hold, Storm Drain, Sand Force
Glyph of Recover
frontnormal-mfidgit.png
expertbelt.png
[
leppaberry.png
1] |Spe 105| HP 41/Energy 55 (Reflect for 3 more actions, Light Screen for 4 more actions, Puddle)
Atk 3
Def 4
SpA 3
SpD 3
Spe 105
SC 2 / WC 4
Abilities: Persistent, Vital Spirit, Prankster
Glyph of Earth Power
frontnormal-mcolossoil.png
expertbelt.png
[
leppaberry.png
1] |Spe 95| HP 111/Energy 55 (Reflect for 3 more actions, Light Screen for 4 more actions)
Atk 6
Def 3
SpA 2
SpD 3
Spe 95
SC 5 / WC 10
Abilities: Rebound, Guts, Pressure
Glyph of Rock Slide
diggersby.png
rarecandy.png
[
leppaberry.png
1] |Spe 78| HP 99/Energy 47 (Reflect for 3 more actions)
Atk 6
Def 3 (4)
SpA 1
SpD 3 (4)
Spe 78
SC 2 / WC 3
Abilities: Pick Up, Cheek Pouch, Huge Power
Glyph of Rock Slide
105.png
thickclub.png
[
leppaberry.png
1] |Spe 45| HP 90/Energy 48 (Reflect for 3 more actions)
Atk 8
Def 4
SpA 1
SpD 3
Spe 45
SC 2 / WC 3
Abilities: Rock Head, Lightningrod, Battle Armor
Glyph of Rock Slide
323.png
mueszl.jpg
[
leppaberry.png
1] |Spe 34| HP 100/Energy 51 (Reflect for 3 more actions)
Atk 4
Def 3
SpA 5
SpD 3
Spe 34
SC 4 / WC 6
Abilities: Magma Armor, Solid Rock, Anger Point
Glyph of Eruption
145.png
HP 651
Crit roll (1-625): 7316/10000
145.png
Mud-slap (Golem): (4*0.67 [BP] + 5.5 [Stat Dif] - 1 [Sturdy]) * 1.5 = 11 damage, -1 Accuracy

Crit roll (1-625): 7339/10000
FidgitIcon2.png
Earth Power (Zapdos): (9 [BP] + 3 [STAB] - 1.5 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 19 damage, 5+2 energy

Crit roll (1-1250): 7699/10000
ann_colossoil.png
Drill Run (Zapdos): (8 [BP] + 3 [STAB] + 3 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 24 damage, 5+2 energy
660.png
Diggersby digs underground!

Crit roll (1-625): 1250/10000
344.png
Earth Power (Zapdos): (9 [BP] + 3 [STAB]) * 1.5 = 18 damage, 6+2 energy
105.png
Bonemerang (Zapdos, 2 Critical Hits): (5*2 [BP] + 3 [STAB] + 5 [Stat Dif] + 4 [Crit]) * 1.5 = 33 damage, 6+2 energy

Hit roll (1-8300): 2719/10000
Crit roll (1-625): 8372/10000

076.png
Rock Tomb (Zapdos): (6 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 19 damage, 3+2 energy

Crit roll (1-625): 2610/10000
323.png
Earth Power (Zapdos): (9 [BP] + 3 [STAB] + 1.5 [Stat Dif]) * 1.5 = 20 damage, 6+2 energy
423e.png
Recover (Golem): 20 HP restored, 14 energy

Crit roll (1-625): 7876/10000
660.png
Dig (Zapdos): (8 [BP] + 3 [STAB] + 3 [Stat Dif] + 1 [Rare Candy]) * 1.5 = 23 damage, 9+2 energy

323.png
Molten Relic: Zapdos suffers 10 damage
076.png
Puddle: (4*0.67 [BP] + 3 [STAB] - 1 [Sturdy]) * 2.25 = 11 damage
FidgitIcon2.png
Puddle: (4*0.67 [BP] + 3 [STAB]) * 1.5 = 9 damage
--------------------------------------------------------------------------
FidgitIcon2.png
Wide Guard: 7 energy

Crit roll (1-625): 8674/10000
Flinch roll (1-1000): 3791/10000

145.png
Extrasensory (Golem): 8*0.67 [BP] + 5.5 [Stat Dif] - 1 [Sturdy] = 10 damage

Crit roll (1-625): 3800/10000
ann_colossoil.png
Earthquake (Zapdos): (10*0.75 [BP] + 3 [STAB] + 3 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 23 damage, 6+2 energy

Crit roll (1-625): 6387/10000
660.png
Earthquake (Zapdos): (10*0.75 [BP] + 3 [STAB] + 3 [Stat Dif] + 1 [Rare Candy]) * 1.5 = 22 damage, 6+2 energy

Crit roll (1-625): 968/10000
344.png
Earthquake (Zapdos): (10*0.75 [BP] + 3 [STAB] - 1.5 [Stat Dif]) * 1.5 = 14 damage, 6+2 energy
105.png
Earthquake (Zapdos, Critical Hit): (10*0.75 [BP] + 3 [STAB] + 5 [Stat Dif] + 3 [Crit]) * 1.5 = 28 damage, 6+2 energy

Crit roll (1-625): 4870/10000
076.png
Earthquake (Zapdos): (10*0.75 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 21 damage, 6+2 energy

Crit roll (1-625): 2532/10000
323.png
Earthquake (Zapdos): (10*0.75 [BP] + 3 [STAB]) * 1.5 = 16 damage, 6+2 energy

Crit roll (1-625): 9737/10000
423e.png
Earthquake (Zapdos): (10*0.75 [BP] + 3 [STAB] + 2 [Expert Belt]) * 1.5 = 19 damage, 6+2 energy

323.png
Molten Relic: Zapdos suffers 10 damage
076.png
Puddle: (4*0.67 [BP] + 3 [STAB] - 1 [Sturdy]) * 2.25 = 11 damage
FidgitIcon2.png
Puddle: (4*0.67 [BP] + 3 [STAB]) * 1.5 = 9 damage
Gravity for 2 more rounds

Target: 2/6
423e.png
Puddle: Gastrodon is unable to use contact moves and takes damage equal to a STAB 4 BP Water-type attack from a Rank 3 Sp. Attack at the end of every action. This effect lasts until the end of next round
076.png
177
323.png
163
105.png
160
ann_colossoil.png
141
660.png
130
423e.png
103
344.png
94
FidgitIcon2.png
83
 
Last edited:
cQK6abN.gif


"A Taunt from Colossoil would be REALLY useful right about now!"

Claydol: Earth Power (Zapdos) ~ Earthquake

Golem: Dig (Zapdos) ~ Earthquake

Gastrodon: Earth Power (Zapdos) ~ Earthquake

Fidgit: Heal Pulse (Golem) ~ Wide Guard


All: If Zapdos not targetable A2, THEN Chill
 
7Wv0cgL.png

"Hah! This thing can barely scratch us. What's the matter, can't do anything about stuff that's immune to electric?"

Naturally, my hubris was answered with a rather bad result. You see, Zapdos was looking for a target to do...something, but all he found were ground types. However, when I decided to let my lip loose, it decided to let it's special loose...against me. Suddenly a giant bolt of thunder crashed down on top of me! I'd had worse, but it was still quite the harrowing experience.

That said, that lightning bolt was probably one of the biggest factors to keeping the world afloat. Because, you see, the lightning bolt not only hurt me, it also got to my Porygon-Z Reffing Device. Suddenly, it sprang to life, as though somebody had put in a new battery, and then I saw that it registered something.

Big Thunder: Electric, special, 40 BP, 100% accuracy, causes the target to flinch.

At first, I didn't understand what this meant, but then I checked some of the previous rounds during my trip here, and even during my trip to Wildfire Plateau. I noticed several lines of text that I hadn't before. It was then that I realized what happened. Somehow the giant bolt of thunder clicked something into place in the reffing device, and I was now able to gain exact details about all of the bosses special moves!

7Wv0cgL.png

"Wow, lightning really can do anything! All right! Now then, let's hit this Zapdos some more shall we?"

Quartz (Marowak): Bonemerang (Zapdos)~Earthquake

Ian (Camerupt): Earth Power (Zapdos)~Earthquake

Rosch (Colossoil): Taunt (Zapdos)~Earthquake

Underminer (Diggersby): Dig (Zapdos)~Earthquake

For All: If Zapdos is not targetable when you are to attack it, then use Chill that action.
 
Last edited:
Round 4

Rosch draws the foe's attention, while Multitask heals the weakened Golem. After having squeezed it once more with its psychic powers, in fact, Zapdos turns on the Colossoil and attacks it with a strange signal. But the team doesn't hold back, and pushes the offense further. Zapdos doesn't seem so vital anymore, but the team is starting to struggle keeping up with the strain from the puddles. Even the Camerupt now is trapped in one of those.

344.png
lightclay.png
[
leppaberry.png
1] |Spe 65| HP 90/Energy 34 (Reflect for 1 more action)
Atk 3
Def 4
SpA 4
SpD 5
Spe 65
SC 3 / WC 5
Ability: Levitate
Glyph of Reflect
76.png
expertbelt.png
[
leppaberry.png
1] |Spe 39| HP 32/Energy 70 (Reflect for 1 more action, Light Screen for 2 more actions, -2 Accuracy, Puddle)
Atk 5
Def 5
SpA 3
SpD 3
Spe 39
SC 3 / WC 7
Abilities: Rock Head, Sturdy, Sand Veil
Glyph of Earth Power
423-east.png
expertbelt.png
[
leppaberry.png
1] |Spe 33| HP 104/Energy 34 (Reflect for 1 more action, +2 Sp. Attack, Puddle)
Atk 4
Def 3
SpA 3
SpD 3
Spe 33
SC 2 / WC 3
Abilities: Sticky Hold, Storm Drain, Sand Force
Glyph of Recover
frontnormal-mfidgit.png
expertbelt.png
[
leppaberry.png
1] |Spe 105| HP 23/Energy 34 (Reflect for 1 more action, Light Screen for 2 more actions, Puddle)
Atk 3
Def 4
SpA 3
SpD 3
Spe 105
SC 2 / WC 4
Abilities: Persistent, Vital Spirit, Prankster
Glyph of Earth Power
frontnormal-mcolossoil.png
expertbelt.png
[
leppaberry.png
1] |Spe 95| HP 95/Energy 37 (Reflect for 1 more action, Light Screen for 2 more actions)
Atk 6
Def 3
SpA 2
SpD 3
Spe 95
SC 5 / WC 10
Abilities: Rebound, Guts, Pressure
Glyph of Rock Slide
diggersby.png
rarecandy.png
[
leppaberry.png
1] |Spe 78| HP 99/Energy 28 (Reflect for 1 more action)
Atk 6
Def 3 (4)
SpA 1
SpD 3 (4)
Spe 78
SC 2 / WC 3
Abilities: Pick Up, Cheek Pouch, Huge Power
Glyph of Rock Slide
105.png
thickclub.png
[
leppaberry.png
1] |Spe 45| HP 90/Energy 32 (Reflect for 1 more action)
Atk 8
Def 4
SpA 1
SpD 3
Spe 45
SC 2 / WC 3
Abilities: Rock Head, Lightningrod, Battle Armor
Glyph of Rock Slide
323.png
mueszl.jpg
[
leppaberry.png
1] |Spe 34| HP 100/Energy 35 (Reflect for 1 more action, Puddle)
Atk 4
Def 3
SpA 5
SpD 3
Spe 34
SC 4 / WC 6
Abilities: Magma Armor, Solid Rock, Anger Point
Glyph of Eruption
145.png
HP 396
FidgitIcon2.png
Heal Pulse (Golem): 20 HP restored, 14 energy

Crit roll (1-625): 9111/10000
Flinch roll (1-1000): 7194/10000

145.png
Extrasensory (Golem): 8*0.67 [BP] + 5.5 [Stat Dif] - 1 [Sturdy] = 10 damage
ann_colossoil.png
Taunt (Zapdos): Zapdos is taunted, 9+2 energy
660.png
Diggersby digs underground!

Crit roll (1-625): 1006/10000
344.png
Earth Power (Zapdos): (9 [BP] + 3 [STAB]) * 1.5 = 18 damage, 6+2 energy

Crit roll 1 (1-625): 2898/10000
Crit roll 2 (1-625): 5297/10000

105.png
Bonemerang (Zapdos): (5*2 [BP] + 3 [STAB] + 5 [Stat Dif]) * 1.5 = 27 damage, 6+2 energy
076.png
Can't act (Puddle)

Crit roll (1-625): 1210/10000
323.png
Earth Power (Zapdos): (9 [BP] + 3 [STAB] + 1.5 [Stat Dif]) * 1.5 = 20 damage, 6+2 energy

Crit roll (1-625): 3161/10000
423e.png
Earth Power (Zapdos): (9 [BP] + 3 [STAB] + 2 [Expert Belt]) * 1.5 = 21 damage, 6+2 energy

Crit roll (1-625): 7876/10000
660.png
Dig (Zapdos): (8 [BP] + 3 [STAB] + 3 [Stat Dif] + 1 [Rare Candy]) * 1.5 = 23 damage, 9+2 energy

076.png
Puddle: (4*0.67 [BP] + 3 [STAB] - 1 [Sturdy]) * 2.25 = 11 damage
423e.png
Puddle: nullified by Gastrodon's Storm Drain!
423e.png
Storm Drain: +1 Sp. Attack
FidgitIcon2.png
Puddle: (4*0.67 [BP] + 3 [STAB]) * 1.5 = 9 damage
--------------------------------------------------------------------------
FidgitIcon2.png
Wide Guard: 7 energy

Crit roll (1-625): 6652/10000
Confusion roll (1-1000): 6631/10000

145.png
Signal Beam (Colossoil): (8*0.67 [BP] + 5 [Stat Dif]) * 1.5 = 16 damage

Crit roll (1-625): 8586/10000
ann_colossoil.png
Earthquake (Zapdos): (10*0.75 [BP] + 3 [STAB] + 3 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 23 damage, 6+2 energy

Crit roll (1-625): 77/10000
660.png
Earthquake (Zapdos, Critical Hit): (10*0.75 [BP] + 3 [STAB] + 3 [Stat Dif] + 1 [Rare Candy] + 3 [Crit]) * 1.5 = 26 damage, 6+2 energy

Crit roll (1-625): 2417/10000
344.png
Earthquake (Zapdos): (10*0.75 [BP] + 3 [STAB] - 1.5 [Stat Dif]) * 1.5 = 14 damage, 6+2 energy

Crit roll (1-625): 2996/10000
105.png
Earthquake (Zapdos): (10*0.75 [BP] + 3 [STAB] + 5 [Stat Dif]) * 1.5 = 23 damage, 6+2 energy

Crit roll (1-625): 4959/10000
076.png
Earthquake (Zapdos): (10*0.75 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 21 damage, 6+2 energy

Crit roll (1-625): 8/10000
323.png
Earthquake (Zapdos, Critical Hit): (10*0.75 [BP] + 3 [STAB] + 3 [Crit]) * 1.5 = 20 damage, 6+2 energy

Crit roll (1-625): 6443/10000
423e.png
Earthquake (Zapdos): (10*0.75 [BP] + 3 [STAB] + 2 [Expert Belt]) * 1.5 = 19 damage, 6+2 energy

076.png
Puddle: (4*0.67 [BP] + 3 [STAB] - 1 [Sturdy]) * 2.25 = 11 damage
423e.png
Puddle: nullified by Gastrodon's Storm Drain!
423e.png
Storm Drain: +1 Sp. Attack
FidgitIcon2.png
Puddle: (4*0.67 [BP] + 3 [STAB]) * 1.5 = 9 damage
Gravity for 1 more round

Target: 5/5
423e.png
Puddle: Camerupt is unable to use contact moves and takes damage equal to a STAB 4 BP Water-type attack from a Rank 3 Sp. Attack at the end of every action. This effect lasts until the end of next round
ann_colossoil.png
254
105.png
210
323.png
203
076.png
198
660.png
179
423e.png
153
344.png
126
FidgitIcon2.png
103
 
Last edited:
7Wv0cgL.png

"I think once more ought to do it, or at least come really close. That said you might want to have Fidgit focus on healing itself and Golem this round."

Quartz (Marowak): Bonemerang (Zapdos)~Earthquake

Ian (Camerupt): Earth Power (Zapdos)~Earthquake

Rosch (Colossoil): Drill Run (Zapdos)~Earthquake

Underminer (Diggersby): Dig (Zapdos)~Earthquake

All: If Zapdos is untargetable, then use Chill that action.

EDIT: Flavor's up for previous round.
 
Last edited:
cQK6abN.gif


"See, this is why you don't mock the embodiments of raw elemental power. They tend to have short tempers... anyway, time to keep up the assault. Thanks to puddle, Gastrodon is moving to alternating Mud Bomb and Earth Power as well."

Claydol: Earth Power (Zapdos) ~ Reflect [GLYPH]
IF Zapdos not targetable A1, THEN Chill

Golem: Rock Slide ~ Earthquake
IF Zapdos not targetable, THEN Chill

Gastrodon: Recover (GLYPH | Fidgit) ~ Earth Power (Zapdos)
IF Zapdos not targetable A2, THEN Chill

Fidgit: Heal Pulse (Golem) ~ Wide Guard
 
Last edited:
Dogfish44 Maxim I forgot that Golem can't use Dig while under the effects of Puddle. Moreover, I didn't take Golem's Sturdy into account for Puddle's dmg. HP and threat values have been fixed accordingly. You can change your orders for next round if you wish so.
 
Urk, looks like I goofed a little there. Ah well, shouldn't post much of an issue - my orders are updated.
 
Round 5

Multitask and Grace do their best to keep themselves and the other team mates alive, but the puddles are starting to take a huge toll on the team. Meanwhile, Zapdos's attacks on Rosch are not losing in strength. Despite the Colossoil's immense weight as well as the enhanced gravity, the legendary bird grabs him with its talons and takes into the air, forcing the team to take a moment of rest and watch as their raid mate is sent crushing down. As if things weren't bad enough, the gravity seems to have returned to normality.

344.png
lightclay.png
[
leppaberry.png
CONSUMED] |Spe 65| HP 90/Energy 27 (Reflect for 8 more actions)
Atk 3
Def 4
SpA 4
SpD 5
Spe 65
SC 3 / WC 5
Ability: Levitate
Glyph of Reflect
76.png
expertbelt.png
[
leppaberry.png
1] |Spe 39| HP 30/Energy 66 (Reflect for 8 more actions, -1 Accuracy, Puddle)
Atk 5
Def 5
SpA 3
SpD 3
Spe 39
SC 3 / WC 7
Abilities: Rock Head, Sturdy, Sand Veil
Glyph of Earth Power
423-east.png
expertbelt.png
[
leppaberry.png
CONSUMED] |Spe 33| HP 104/Energy 42 (Reflect for 8 more actions, +4 Sp. Attack, Puddle)
Atk 4
Def 3
SpA 3
SpD 3
Spe 33
SC 2 / WC 3
Abilities: Sticky Hold, Storm Drain, Sand Force
Glyph of Recover
frontnormal-mfidgit.png
expertbelt.png
[
leppaberry.png
CONSUMED] |Spe 105| HP 25/Energy 20 (Reflect for 8 more actions, Puddle)
Atk 3
Def 4
SpA 3
SpD 3
Spe 105
SC 2 / WC 4
Abilities: Persistent, Vital Spirit, Prankster
Glyph of Earth Power
frontnormal-mcolossoil.png
expertbelt.png
[
leppaberry.png
CONSUMED] |Spe 95| HP 62/Energy 32 (Reflect for 8 more actions, Puddle)
Atk 6
Def 3
SpA 2
SpD 3
Spe 95
SC 5 / WC 10
Abilities: Rebound, Guts, Pressure
Glyph of Rock Slide
diggersby.png
rarecandy.png
[
leppaberry.png
CONSUMED] |Spe 78| HP 99/Energy 39 (Reflect for 8 more actions)
Atk 6
Def 3 (4)
SpA 1
SpD 3 (4)
Spe 78
SC 2 / WC 3
Abilities: Pick Up, Cheek Pouch, Huge Power
Glyph of Rock Slide
105.png
thickclub.png
[
leppaberry.png
CONSUMED] |Spe 45| HP 90/Energy 46 (Reflect for 8 more actions)
Atk 8
Def 4
SpA 1
SpD 3
Spe 45
SC 2 / WC 3
Abilities: Rock Head, Lightningrod, Battle Armor
Glyph of Rock Slide
323.png
mueszl.jpg
[
leppaberry.png
1] |Spe 34| HP 100/Energy 39 (Reflect for 8 more actions, Puddle)
Atk 4
Def 3
SpA 5
SpD 3
Spe 34
SC 4 / WC 6
Abilities: Magma Armor, Solid Rock, Anger Point
Glyph of Eruption
145.png
HP 239
FidgitIcon2.png
Heal Pulse (Golem): 20 HP restored, 14 energy
leppaberry.png
Leppa Berry: 10 energy restored.

Crit roll (1-625): 1013/10000
Confusion roll (1-1000): 4648/10000

145.png
Signal Beam (Colossoil): (8*0.67 [BP] + 5 [Stat Dif]) * 1.5 = 16 damage

Crit roll (1-1250): 6666/10000
ann_colossoil.png
Drill Run (Zapdos): (8 [BP] + 3 [STAB] + 3 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 24 damage, 5+2 energy
660.png
Diggersby digs underground!

Crit roll (1-625): 5414/10000
344.png
Earth Power (Zapdos): (9 [BP] + 3 [STAB]) * 1.5 = 18 damage, 6+2 energy

Crit roll 1 (1-625): 2477/10000
Crit roll 2 (1-625): 2170/10000

105.png
Bonemerang (Zapdos): (5*2 [BP] + 3 [STAB] + 5 [Stat Dif]) * 1.5 = 27 damage, 6+2 energy
leppaberry.png
Leppa Berry: 10 energy restored. Consumed.

Hit roll (1-9000): 8584/10000
Crit roll (1-625): 9152/10000
076.png
Rock Slide (Zapdos): (8 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 22 damage, 5+2 energy

Crit roll (1-625): 3585/10000
323.png
Earth Power (Zapdos): (9 [BP] + 3 [STAB] + 1.5 [Stat Dif]) * 1.5 = 20 damage, 6+2 energy
423e.png
Recover (Fidgit): 20 HP restored, 14 energy
leppaberry.png
Leppa Berry: 10 energy restored. Consumed.

Crit roll (1-625): 3006/10000
660.png
Dig (Zapdos): (8 [BP] + 3 [STAB] + 3 [Stat Dif] + 1 [Rare Candy]) * 1.5 = 23 damage, 9+2 energy
leppaberry.png
Leppa Berry: 10 energy restored. Consumed.

076.png
Puddle: (4*0.67 [BP] + 3 [STAB] - 1 [Sturdy]) * 2.25 = 11 damage
423e.png
Puddle: nullified by Gastrodon's Storm Drain!
423e.png
Storm Drain: +1 Sp. Attack
FidgitIcon2.png
Puddle: (4*0.67 [BP] + 3 [STAB]) * 1.5 = 9 damage
323.png
Puddle: (4*0.67 [BP] + 3 [STAB] - 1 [Magma Armor] - 2 [Solid Rock]) * 2.25 = 6 damage
--------------------------------------------------------------------------
FidgitIcon2.png
Wide Guard: 7 energy
145.png
Zapdos takes Colossoil into the air!

Crit roll (1-625): 6318/10000
ann_colossoil.png
Earthquake (Zapdos): (10*0.75 [BP] + 3 [STAB] + 3 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 23 damage, 6+2 energy
leppaberry.png
Leppa Berry: 10 energy restored. Consumed.
660.png
Chill: Restores 12 energy
344.png
Reflect: The entire team is protected against physical attacks for 9 actions, 9 energy
leppaberry.png
Leppa Berry: 10 energy restored. Consumed.
105.png
Chill: Restores 12 energy
076.png
Chill: Restores 12 energy
323.png
Chill: Restores 12 energy
423e.png
Chill: Restores 12 energy

Crit roll (1-625): 1961/10000
145.png
Sky Drop (Colossoil): 16*0.67 [BP] + 3 [STAB] + 3 [Stat Dif] = 17 damage

076.png
Puddle: (4*0.67 [BP] + 3 [STAB] - 1 [Sturdy]) * 2.25 = 11 damage
423e.png
Puddle: nullified by Gastrodon's Storm Drain!
423e.png
Storm Drain: +1 Sp. Attack
FidgitIcon2.png
Puddle: (4*0.67 [BP] + 3 [STAB]) * 1.5 = 9 damage
323.png
Puddle: (4*0.67 [BP] + 3 [STAB] - 1 [Magma Armor] - 2 [Solid Rock]) * 2.25 = 6 damage
Gravity expires

Target: 2/4
ann_colossoil.png
Puddle: Colossoil is unable to use contact moves and takes damage equal to a STAB 4 BP Water-type attack from a Rank 3 Sp. Attack at the end of every action. This effect lasts until the end of next round
ann_colossoil.png
301
105.png
237
323.png
223
076.png
220
660.png
202
423e.png
173
344.png
159
FidgitIcon2.png
123
 
The puddles were slowly becoming a giant thorn in our side, as two of our Pokemon were getting close to dropping because of them. Thankfully, Zapdos didn't exactly have long to live.

Quartz (Marowak): Bonemerang (Zapdos)~Earthquake

Ian (Camerupt): Eruption~Earthquake

Rosch (Colossoil): Rock Slide~Earthquake

Underminer (Diggersby): Dig (Zapdos)~Earthquake

For All: If Zapdos is untargetable when you are to attack it, then use Chill that Action
If Wide Guard is not up when you are to use Earthquake, then repeat A1
 
cQK6abN.gif


"Thrice damned flying type! OK, no longer time to heal people, let's just go for an attack run! Also, Storm Drain is REALLY useful..."

Fidgit: Gravity ~ Wide Guard

Claydol: Earth Power (Zapdos) ~ Earthquake

Golem: Rock Slide ~ Earthquake

Gastrodon: Mud Bomb (Zapdos) ~ Earth Power (Zapdos)
 
Round 6

With its last few energies, Multitask intensifies the gravity once more and allows his team mates to lead the final assault that eventually brings down the legendary bird!

344.png
lightclay.png
[
leppaberry.png
CONSUMED] |Spe 65| HP 90/Energy 11 (Reflect for 6 more actions)
Atk 3
Def 4
SpA 4
SpD 5
Spe 65
SC 3 / WC 5
Ability: Levitate
Glyph of Reflect
76.png
expertbelt.png
[
leppaberry.png
1] |Spe 39| HP 16/Energy 59 (Reflect for 6 more actions, -1 Accuracy, Puddle)
Atk 5
Def 5
SpA 3
SpD 3
Spe 39
SC 3 / WC 7
Abilities: Rock Head, Sturdy, Sand Veil
Glyph of Earth Power
423-east.png
expertbelt.png
[
leppaberry.png
CONSUMED] |Spe 33| HP 104/Energy 36 (Reflect for 6 more actions, +5 Sp. Attack, Puddle)
Atk 4
Def 3
SpA 3
SpD 3
Spe 33
SC 2 / WC 3
Abilities: Sticky Hold, Storm Drain, Sand Force
Glyph of Recover
frontnormal-mfidgit.png
expertbelt.png
[
leppaberry.png
CONSUMED] |Spe 105| HP 14/Energy 3 (Reflect for 6 more actions, Puddle)
Atk 3
Def 4
SpA 3
SpD 3
Spe 105
SC 2 / WC 4
Abilities: Persistent, Vital Spirit, Prankster
Glyph of Earth Power
frontnormal-mcolossoil.png
expertbelt.png
[
leppaberry.png
CONSUMED] |Spe 95| HP 31/Energy 16 (Reflect for 6 more actions, Confused for 1 more action, Puddle)
Atk 6
Def 3
SpA 2
SpD 3
Spe 95
SC 5 / WC 10
Abilities: Rebound, Guts, Pressure
Glyph of Rock Slide
diggersby.png
rarecandy.png
[
leppaberry.png
CONSUMED] |Spe 78| HP 99/Energy 20 (Reflect for 6 more actions)
Atk 6
Def 3 (4)
SpA 1
SpD 3 (4)
Spe 78
SC 2 / WC 3
Abilities: Pick Up, Cheek Pouch, Huge Power
Glyph of Rock Slide
105.png
thickclub.png
[
leppaberry.png
CONSUMED] |Spe 45| HP 90/Energy 30 (Reflect for 6 more actions)
Atk 8
Def 4
SpA 1
SpD 3
Spe 45
SC 2 / WC 3
Abilities: Rock Head, Lightningrod, Battle Armor
Glyph of Rock Slide
323.png
mueszl.jpg
[
leppaberry.png
1] |Spe 34| HP 91/Energy 30 (Reflect for 6 more actions, Puddle)
Atk 4
Def 3
SpA 5
SpD 3
Spe 34
SC 4 / WC 6
Abilities: Magma Armor, Solid Rock, Anger Point
Glyph of Eruption
145.png
HP 0
FidgitIcon2.png
Gravity: Gravity for 5 rounds, 10 energy

Crit roll (1-625): 4209/10000
Confusion roll (1-1000): 676/10000
Intensity roll: 2/3

145.png
Signal Beam (Colossoil): (8 [BP] + 5 [Stat Dif]) * 1.5 = 20 damage, Colossoil is confused for 3 actions

Confusion roll (1: act, 2: confusion): 1/2
Crit roll (1-625): 826/10000

ann_colossoil.png
Rock Slide (Zapdos): (8 [BP] + 3 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 20 damage, 6+2 energy
660.png
Diggersby digs underground!

Crit roll (1-625): 5148/10000
344.png
Earth Power (Zapdos): (9 [BP] + 3 [STAB]) * 1.5 = 18 damage, 6+2 energy

Crit roll 1 (1-625): 8079/10000
Crit roll 2 (1-625): 4855/10000

105.png
Bonemerang (Zapdos): (5*2 [BP] + 3 [STAB] + 5 [Stat Dif]) * 1.5 = 27 damage, 6+2 energy

Crit roll (1-625): 8397/10000
076.png
Rock Slide (Zapdos): (8 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 22 damage, 5+2 energy

Crit roll (1-625): 8766/10000
323.png
Eruption (Zapdos): 15 [BP] + 3 [STAB] + 1.5 [Stat Dif] = 20 damage, 7+2 energy

Crit roll (1-625): 8672/10000
423e.png
Mud Bomb (Zapdos): (7 [BP] + 3 [STAB] - 1.5 [Stat Dif] + 2 [Expert Belt]) * 1.5 + 8 [Stage Dif] = 24 damage, 4+2 energy

Crit roll (1-625): 5263/10000
660.png
Dig (Zapdos): (8 [BP] + 3 [STAB] + 3 [Stat Dif] + 1 [Rare Candy]) * 1.5 = 23 damage, 9+2 energy

323.png
Molten Relic: Zapdos suffers 10 damage
076.png
Puddle: (4 [BP] + 3 [STAB] - 1 [Sturdy]) * 2.25 = 14 damage
423e.png
Puddle: nullified by Gastrodon's Storm Drain!
423e.png
Storm Drain: +1 Sp. Attack
FidgitIcon2.png
Puddle: (4 [BP] + 3 [STAB]) * 1.5 = 11 damage
ann_colossoil.png
Puddle: (4 [BP] + 3 [STAB]) * 1.5 = 11 damage
323.png
Puddle: (4 [BP] + 3 [STAB] - 1 [Magma Armor] - 2 [Solid Rock]) * 2.25 = 9 damage
--------------------------------------------------------------------------
FidgitIcon2.png
Wide Guard: 7 energy
145.png
Zapdos is glowing!

Confusion roll (1: act, 2: confusion): 1/2
Crit roll (1-625): 36/10000

ann_colossoil.png
Earthquake (Zapdos, Critical Hit): (10*0.75 [BP] + 3 [STAB] + 3 [Stat Dif] + 2 [Expert Belt] + 3 [Crit]) * 1.5 = 28 damage, 6+2 energy

Crit roll (1-625): 7810/10000
660.png
Earthquake (Zapdos): (10*0.75 [BP] + 3 [STAB] + 3 [Stat Dif] + 1 [Rare Candy]) * 1.5 = 22 damage, 6+2 energy

Crit roll (1-625): 5826/10000
344.png
Earthquake (Zapdos): (10*0.75 [BP] + 3 [STAB] - 1.5 [Stat Dif]) * 1.5 = 14 damage, 6+2 energy

Crit roll (1-625): 7531/10000
105.png
Earthquake (Zapdos): (10*0.75 [BP] + 3 [STAB] + 5 [Stat Dif]) * 1.5 = 23 damage, 6+2 energy
145.png
Zapdos fainted!

Congratulations, Dogfish44 and Maxim, on conquering Cliff of Thunder (Hard)!


Each trainer: 2 CC, 4 Valor Counters, 8 KOC (to be spent only on the Pokemon involved in the raid or as CC)
Each Pokemon: 1 EC, 2 MC, 1 AC or 3 MC or (moves/15) CC
Glyph of Thunderbolt: Reduces the threat generated by Thunderbolt by 50%.
Glyph of Light Screen: Causes Light Screen to affect the entire team, regardless of positioning.
2moqtjd.jpg
Wand of Ten Storms: Raises the power of Electric-type attacks by (5) and the paralysis chance of all Electric-type attacks by a flat +10%. Each time the holder strikes the foe with a special Electric-type attack, it will affect the foe with Mark of Thunder, increasing the base power of the next physical Electric-type attack against the foe by (2). Only one Mark of Thunder can be active on a foe at any given time.

Quest: Cleansing the Elements (Dogfish44)

The violent strife with Zapdos cleared the way from the slide which was blocking the path. You proceed through it, as it seems to lead down from the mountain. Above you, the sky slowly clears as the thunderstorm fades away. An important step towards the conquest of the Stormrage Mountain summit has been done - Lance will likely want to hear word from you as soon as possible. While you walk down the route, though, you spot an odd construction, sculptured in the wall. It seems some kind of altar, but you ignore what the writings on its surface could possibly mean... until, suddenly, the scepter Eusine gave you starts shimmering! Perhaps it can be used on the altar is some way?

a) Cleanse the altar
b) Leave
 
Wielding tightly the scepter in your hands, you point it at the altar. A glowing yellow light spreads from the top of the scepter, reaching the topaz socketed in the altar and shattering it. Suddenly, the sky above you is once again swarmed by black, menacing clouds. But this time, a heavy rainstorm follows the thunders and the gusts of wind. You wonder if it wouldn't be better to just leave, but before you can make this decision, a mighty lightning bolt falls from the sky, hitting the ground near you. You close your eyes for a moment, blinded by the sudden burst of light. Then, when you reopen them, a threatening beasts stands before you, a fierce look in its eyes!

v80p54.jpg



Steeling yourselves for the battle, you draw out your Poké Balls in defense!

xoe45u.png

HP 2100
Atk 5
Def 4
SpA 6
SpD 5
Spe 133
Size Class 4
Weight Class 5
21+10% Accuracy Boost

Ability: Pressure, Volt Absorb

243.png
Heavy Rainstorm: A downpour starts!

As soon as your Pokémon come out of their Poké Balls, though, the beast conjures a lightning ball and throws it at one of them!

Target: 2/8
243.png
Lightning Ball (Golem): The affected Pokémon takes 10 damage at the end of each action, plus 10 for each consecutive action. The ball accumulates as many damage as the damage suffered by each Pokémon wielding it. The ball can be passed to another friendly Pokémon using an action. If the ball is thrown at Raikou, Raikou takes as much damage as the amount of charges on the Lightning Ball. If no Lightning Ball are present at the end of an action, Raikou will throw another one.
 
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cQK6abN.gif


"Well, here we are. Let's see how we go with this!"

Claydol: Reflect [GLYPH] ~ Earthquake

Fidgit: Gravity ~ Wide Guard

Golem: Dig (Raikou) ~ Earthquake

Gastrodon: Dig (Raikou) ~ Earthquake


Temporary orders are, indeed, temporary. All I'll say for now is it might be wise for Marowak to Belly Drum right off the bat - the power boost'll be useful to have.
 
Post Chapter 2: Struck by Lightning
After the Zapdos was struck down by our assaults we cheered for a bit, then went on to investigate the cause of the storms on this peak. However, it turned out it wasn't strictly necessary, as the storms died down quite a bit. Mind, it was still storming pretty badly, but the effects on the land below were beginning to diminish. We walked ahead for a bit, until our progress was stopped by another altar. It had some other mural or something that was probably important, but I didn't pay much attention to it. Regardless, we headed back down the mountain, satisfied with another victory over this mountain.

Extra Chapter 2: The Guardian of Thunder
After taking down Entei, we headed towards the Cliffs of Thunder to deal with the corruption there. Naturally, the stupid altar had revived Zapdos too, so we had to fight that. Our strategy wasn't that different thankfully, but then we had to get to the altar. We figured it worked the same as the altar at the Wildfire Plateau, so we pointed the scepter at it! Wouldn't you know it, the gem, a topaz this time, shattered and called in another beastie. This time, it called in a very mean looking Raikou.

Ray of Hope (Bonus Boss Theme 1)
[Etrian Odyssey 3 Arrange Album: Navigazione~Crying Soul]

Ian (Camerupt): Eruption~Earthquake

Quartz (Marowak): Belly Drum~Earthquake

Rosch (Colossoil): Drill Run~Earthquake

Underminer (Diggersby): Dig~Earthquake
 
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Round 1

Multitask takes the initiative and intensifies the surrounding gravity, thus drawing the enemy's attention. But Raikou's globe of water is redirected and absorbed by Grace. The other team mates start going on the offense, shielded by Aztec's psychic barrier. Quartz doesn't join the assault though, and instead pounds his belly furiously, whipping himself in a frenzy!

The thunder beast turns on the Gastrodon and smacks it with a ball of pure force, but the team pays back with a barrage of quake waves, safely protected by Multitask's intervention.

344.png
lightclay.png
[
leppaberry.png
1] |Spe 65| HP 90/Energy 83 (Reflect for 7 more actions)
Atk 3
Def 4
SpA 4
SpD 5
Spe 65
SC 3 / WC 5
Ability: Levitate
Glyph of Reflect
76.png
expertbelt.png
[
leppaberry.png
1] |Spe 39| HP 70/Energy 81 (Reflect for 7 more actions, Lightning Ball (2a, 30 charges))
Atk 5
Def 5
SpA 3
SpD 3
Spe 39
SC 3 / WC 7
Abilities: Rock Head, Sturdy, Sand Veil
Glyph of Earth Power
423-east.png
expertbelt.png
[
leppaberry.png
1] |Spe 33| HP 97/Energy 81 (Reflect for 7 more actions, +1 Sp. Attack)
Atk 4
Def 3
SpA 3
SpD 3
Spe 33
SC 2 / WC 3
Abilities: Sticky Hold, Storm Drain, Sand Force
Glyph of Recover
frontnormal-mfidgit.png
expertbelt.png
[
leppaberry.png
CONSUMED] |Spe 105| HP 100/Energy 83 (Reflect for 7 more actions)
Atk 3
Def 4
SpA 3
SpD 3
Spe 105
SC 2 / WC 4
Abilities: Persistent, Vital Spirit, Prankster
Glyph of Earth Power
frontnormal-mcolossoil.png
expertbelt.png
[
leppaberry.png
1] |Spe 95| HP 120/Energy 85 (Reflect for 7 more actions)
Atk 6
Def 3
SpA 2
SpD 3
Spe 95
SC 5 / WC 10
Abilities: Rebound, Guts, Pressure
Glyph of Rock Slide
diggersby.png
rarecandy.png
[
leppaberry.png
1] |Spe 78| HP 100/Energy 81 (Reflect for 7 more actions)
Atk 6
Def 3 (4)
SpA 1
SpD 3 (4)
Spe 78
SC 2 / WC 3
Abilities: Pick Up, Cheek Pouch, Huge Power
Glyph of Rock Slide
105.png
thickclub.png
[
leppaberry.png
1] |Spe 45| HP 45/Energy 62 (Reflect for 7 more actions, +6 Attack)
Atk 8
Def 4
SpA 1
SpD 3
Spe 45
SC 2 / WC 3
Abilities: Rock Head, Lightningrod, Battle Armor
Glyph of Rock Slide
323.png
mueszl.jpg
[
leppaberry.png
1] |Spe 34| HP 100/Energy 83 (Reflect for 7 more actions)
Atk 4
Def 3
SpA 5
SpD 3
Spe 34
SC 4 / WC 6
Abilities: Magma Armor, Solid Rock, Anger Point
Glyph of Eruption
xoe45u.png
HP 1822, Molten Relic (4a)
FidgitIcon2.png
Gravity: Gravity for 5 rounds, 10 energy
243.png
Weather Ball (Fidgit): nullified by Gastrodon's Storm Drain!
423e.png
Storm Drain: +1 Sp. Attack

Crit roll (1-1250): 5164/10000
ann_colossoil.png
Drill Run: (8 [BP] + 3 [STAB] + 3 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 24 damage, 5+2 energy
660.png
Diggersby dug underground!
344.png
Reflect: the entire team is protected against physical attacks for 9 actions, 9 energy
105.png
Belly Drum: -45 HP, +6 Attack, 30 energy
076.png
Golem dug underground!
323.png
Eruption: 15 [BP] + 3 [STAB] - 3 [Rain] = 15 damage, 7+2 energy
423e.png
Gastrodon dug underground!

Crit roll (1-625): 811/10000
660.png
Dig: (8 [BP] + 3 [STAB] + 3 [Stat Dif] + 1 [Rare Candy]) * 1.5 = 23 damage, 9+2 energy

Crit roll (1-625): 9285/10000
076.png
Dig: (8 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 22 damage, 9+2 energy

423e.png
Dig: (8 [BP] + 3 [STAB] + 2 [Expert Belt]) * 1.5 = 20 damage, 9+2 energy

323.png
Molten Core: Raikou suffers 10 damage
Lightning Ball: Golem suffers 10 damage
Lightning Ball: 10 charges

---------------------------------------------------------------------------
FidgitIcon2.png
Wide Guard: 7 energy

Crit roll (1-625): 1046/10000
243.png
Aura Sphere (Gastrodon): 8 [BP] + 4.5 [Stat Dif] = 13 damage

Crit roll (1-625): 6630/10000
ann_colossoil.png
Earthquake: (10*0.75 [BP] + 3 [STAB] + 3 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 23 damage, 6+2 energy

Crit roll (1-625): 6667/10000
660.png
Earthquake: (10*0.75 [BP] + 3 [STAB] + 3 [Stat Dif] + 1 [Rare Candy]) * 1.5 = 22 damage, 6+2 energy

Crit roll (1-625): 6397/10000
344.png
Earthquake: (10*0.75 [BP] + 3 [STAB] - 1.5 [Stat Dif]) * 1.5 = 14 damage, 6+2 energy

Crit roll (1-625): 7004/10000
105.png
Earthquake: (10*0.75 [BP] + 3 [STAB] + 5 [Stat Dif]) * 1.5 + 12 [Stage Dif] = 35 damage, 6+2 energy

Crit roll (1-625): 944/10000
076.png
Earthquake: (10*0.75 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 21 damage, 6+2 energy

Crit roll (1-625): 606/10000
323.png
Earthquake (Critical Hit): (10*0.75 [BP] + 3 [STAB] + 3 [Crit]) * 1.5 = 20 damage, 6+2 energy

Crit roll (1-625): 2225/10000
423e.png
Earthquake: (10*0.75 [BP] + 3 [STAB] + 2 [Expert Belt]) * 1.5 = 19 damage, 6+2 energy

323.png
Molten Core: Raikou suffers 10 damage
Lightning Ball: Golem suffers 20 damage
Lightning Ball: 30 charges

Gravity for 4 more rounds
Rain (infinite)
105.png
65
323.png
55
423e.png
54
ann_colossoil.png
47
660.png
45
076.png
43
344.png
29
FidgitIcon2.png
25
 
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