Note: Eruption can only hit up to 3 targets. I'm assuming you meant Zapdos + 2 Tynamo, but please specify it next time.
Multitask quickly intensifies the surrounding gravity with its powers... but Zapdos notices him and squeezes him with psychic waves. The rest of the team focus on the main enemy, ignoring the Tynamos for the moment as they can do little against Aztec's protective barrier.
However, with the Fidgit properly shielding his team mates from backlash, the rest of the squad is free to unleash a sequence of powerful quake waves that knock out the three little eels, while weakening Zapdos's shield significantly. As the Tynamos fall, though, three other join the fray!
HP 90 (Add)
Atk 3
Def 2
SpA 3
SpD 2
Spe 60
[
1] |Spe 65| HP 90/Energy 82 (Reflect for 7 more actions)
[
1] |Spe 39| HP 89/Energy 87 (Reflect for 7 more actions, Light Screen for 8 more actions)
[
1] |Spe 33| HP 110/Energy 86 (Reflect for 7 more actions)
[
1] |Spe 105| HP 77/Energy 83 (Reflect for 7 more actions, Light Screen for 8 more actions, Puddle)
[
1] |Spe 95| HP 120/Energy 85 (Reflect for 7 more actions, Light Screen for 8 more actions)
[
1] |Spe 78| HP 99/Energy 85 (Reflect for 7 more actions, +1 Attack)
[
1] |Spe 45| HP 90/Energy 80 (Reflect for 7 more actions, Focus Energy for 4 more actions)
[
1] |Spe 34| HP 100/Energy 83 (Reflect for 7 more actions)
HP 1050 (Shield: 268)
HP 0
HP 0
HP 0
(1) HP 90
(2) HP 90
(3) HP 90
Gravity: Gravity for 5 rounds, 10 energy
Crit roll (1-625): 6819/10000
Extrasensory (Fidgit): (8 [BP] + 5.5 [Stat Dif]) * 1.5 = 20 damage
Crit roll (1-1250): 8951/10000
Drill Run (Zapdos): (8 [BP] + 3 [STAB] + 3 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 24 damage, 5+2 energy
Swords Dance: +2 Attack, 7 energy
Reflect: The entire team is protected against physical attacks for 9 actions, 9 energy
Crit roll (1-625): 2306/10000
(1) Tackle (Fidgit): 4*0.67 [BP] - 1.5 [Stat Dif] = 1 damage
Crit roll (1-625): 4762/10000
(2) Tackle (Fidgit): 4*0.67 [BP] - 1.5 [Stat Dif] = 1 damage
Crit roll (1-625): 4552/10000
(3) Tackle (Fidgit): 4*0.67 [BP] - 1.5 [Stat Dif] = 1 damage
Focus Energy: Focus Energy for 6 actions, 12 energy
Crit roll (1-625): 2257/10000
Rock Tomb (Zapdos): (6 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 19 damage, 3+2 energy
Crit roll (1-625): 7476/10000
Eruption (Zapdos): 15 [BP] + 3 [STAB] + 1.5 [Stat Dif] = 20 damage, 7+2 energy
Crit roll (1-625): 5148/10000
Eruption (Tynamo1): 15 [BP] + 3 [STAB] + 4.5 [Stat Dif] = 23 damage
Crit roll (1-625): 2865/10000
Eruption (Tynamo2): 15 [BP] + 3 [STAB] + 4.5 [Stat Dif] = 23 damage
Crit roll (1-625): 8841/10000
Mud Bomb (Zapdos): (7 [BP] + 3 [STAB] - 1.5 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 16 damage, 4+2 energy
Molten Relic: Zapdos suffers 10 damage
Molten Relic: Tynamo1 suffers 10 damage
Molten Relic: Tynamo2 suffers 10 damage
--------------------------------------------------------------------------
Wide Guard: 7 energy
Crit roll (1-625): 3843/10000
Stats boost roll (1-1000): 7743/10000
Ominous Wind (Golem): 6 [BP] + 5.5 [Stat Dif] - 1 [Sturdy] = 11 damage
Crit roll (1-625): 1328/10000
Earthquake (Zapdos): (10*0.75 [BP] + 3 [STAB] + 3 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 23 damage, 6+2 energy
Crit roll (1-625): 513/10000
Earthquake (Tynamo1, Critical Hit): (10*0.75 [BP] + 3 [STAB] + 6 [Stat Dif] + 2 [Expert Belt] + 3 [Crit]) * 1.5 = 32 damage
Crit roll (1-625): 9380/10000
Earthquake (Tynamo2): (10*0.75 [BP] + 3 [STAB] + 6 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 28 damage
Crit roll (1-625): 7719/10000
Earthquake (Tynamo3): (10*0.75 [BP] + 3 [STAB] + 6 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 28 damage
Crit roll (1-625): 2872/10000
Earthquake (Zapdos): (10*0.75 [BP] + 3 [STAB] + 3 [Stat Dif] + 1 [Rare Candy]) * 1.5 + 4 [Stage Dif] = 26 damage, 6+2 energy
Crit roll (1-625): 9149/10000
Earthquake (Tynamo1): (10*0.75 [BP] + 3 [STAB] + 6 [Stat Dif] + 1 [Rare Candy]) * 1.5 + 4 [Stage Dif] = 30 damage
(1) Tynamo fainted!
Crit roll (1-625): 4459/10000
Earthquake (Tynamo2): (10*0.75 [BP] + 3 [STAB] + 6 [Stat Dif] + 1 [Rare Candy]) * 1.5 + 4 [Stage Dif] = 30 damage
(2) Tynamo fainted!
Crit roll (1-625): 336/10000
Earthquake (Tynamo3, Critical Hit): (10*0.75 [BP] + 3 [STAB] + 6 [Stat Dif] + 1 [Rare Candy] + 3 [Crit]) * 1.5 + 4 [Stage Dif] = 35 damage
Light Screen: Golem, Fidgit, and Colossoil are protected against special attacks for 9 actions, 9 energy
Crit roll (1-625): 3001/10000
(3) Tackle (Diggersby): 4*0.67 [BP] - 1.5 [Stat Dif] = 1 damage
Earthquake (Zapdos, Critical Hit): (10*0.75 [BP] + 3 [STAB] + 5 [Stat Dif] + 3 [Crit]) * 1.5 = 28 damage, 6+2 energy
Earthquake (Tynamo3, Critical Hit): (10*0.75 [BP] + 3 [STAB] + 8 [Stat Dif] + 3 [Crit]) * 1.5 = 32 damage
(3) Tynamo fainted!
Crit roll (1-625): 7915/10000
Earthquake (Zapdos): (10*0.75 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 21 damage, 6+2 energy
Crit roll (1-625): 3023/10000
Earthquake (Zapdos): (10*0.75 [BP] + 3 [STAB]) * 1.5 = 16 damage, 6+2 energy
Crit roll (1-625): 7880/10000
Earthquake (Zapdos): (10*0.75 [BP] + 3 [STAB] + 2 [Expert Belt]) * 1.5 = 19 damage, 6+2 energy
Molten Relic: Zapdos suffers 10 damage
A Tynamo spawns!
A Tynamo spawns!
A Tynamo spawns!
Target: 4/8
Puddle: Fidgit is unable to use contact moves and takes damage equal to a STAB 4 BP Water-type attack from a Rank 3 Sp. Attack at the end of every action. This effect lasts until the end of next round
59
56
47
38
36
35
30
25
Round 1
Multitask quickly intensifies the surrounding gravity with its powers... but Zapdos notices him and squeezes him with psychic waves. The rest of the team focus on the main enemy, ignoring the Tynamos for the moment as they can do little against Aztec's protective barrier.
However, with the Fidgit properly shielding his team mates from backlash, the rest of the squad is free to unleash a sequence of powerful quake waves that knock out the three little eels, while weakening Zapdos's shield significantly. As the Tynamos fall, though, three other join the fray!
HP 90 (Add)
Atk 3
Def 2
SpA 3
SpD 2
Spe 60
Atk 3
Def 4
SpA 4
SpD 5
Spe 65
SC 3 / WC 5
Ability: Levitate
Glyph of Reflect
Def 4
SpA 4
SpD 5
Spe 65
SC 3 / WC 5
Ability: Levitate
Glyph of Reflect
Atk 5
Def 5
SpA 3
SpD 3
Spe 39
SC 3 / WC 7
Abilities: Rock Head, Sturdy, Sand Veil
Glyph of Earth Power
Def 5
SpA 3
SpD 3
Spe 39
SC 3 / WC 7
Abilities: Rock Head, Sturdy, Sand Veil
Glyph of Earth Power
Atk 4
Def 3
SpA 3
SpD 3
Spe 33
SC 2 / WC 3
Abilities: Sticky Hold, Storm Drain, Sand Force
Glyph of Recover
Def 3
SpA 3
SpD 3
Spe 33
SC 2 / WC 3
Abilities: Sticky Hold, Storm Drain, Sand Force
Glyph of Recover
Atk 3
Def 4
SpA 3
SpD 3
Spe 105
SC 2 / WC 4
Abilities: Persistent, Vital Spirit, Prankster
Glyph of Earth Power
Def 4
SpA 3
SpD 3
Spe 105
SC 2 / WC 4
Abilities: Persistent, Vital Spirit, Prankster
Glyph of Earth Power
Atk 6
Def 3
SpA 2
SpD 3
Spe 95
SC 5 / WC 10
Abilities: Rebound, Guts, Pressure
Glyph of Rock Slide
Def 3
SpA 2
SpD 3
Spe 95
SC 5 / WC 10
Abilities: Rebound, Guts, Pressure
Glyph of Rock Slide
Atk 6
Def 3 (4)
SpA 1
SpD 3 (4)
Spe 78
SC 2 / WC 3
Abilities: Pick Up, Cheek Pouch, Huge Power
Glyph of Rock Slide
Def 3 (4)
SpA 1
SpD 3 (4)
Spe 78
SC 2 / WC 3
Abilities: Pick Up, Cheek Pouch, Huge Power
Glyph of Rock Slide
Atk 8
Def 4
SpA 1
SpD 3
Spe 45
SC 2 / WC 3
Abilities: Rock Head, Lightningrod, Battle Armor
Glyph of Rock Slide
Def 4
SpA 1
SpD 3
Spe 45
SC 2 / WC 3
Abilities: Rock Head, Lightningrod, Battle Armor
Glyph of Rock Slide
Atk 4
Def 3
SpA 5
SpD 3
Spe 34
SC 4 / WC 6
Abilities: Magma Armor, Solid Rock, Anger Point
Glyph of Eruption
Def 3
SpA 5
SpD 3
Spe 34
SC 4 / WC 6
Abilities: Magma Armor, Solid Rock, Anger Point
Glyph of Eruption
Crit roll (1-625): 6819/10000
Crit roll (1-1250): 8951/10000
Crit roll (1-625): 2306/10000
Crit roll (1-625): 4762/10000
Crit roll (1-625): 4552/10000
Crit roll (1-625): 2257/10000
Crit roll (1-625): 7476/10000
Crit roll (1-625): 5148/10000
Crit roll (1-625): 2865/10000
Crit roll (1-625): 8841/10000
--------------------------------------------------------------------------
Crit roll (1-625): 3843/10000
Stats boost roll (1-1000): 7743/10000
Crit roll (1-625): 1328/10000
Crit roll (1-625): 513/10000
Crit roll (1-625): 9380/10000
Crit roll (1-625): 7719/10000
Crit roll (1-625): 2872/10000
Crit roll (1-625): 9149/10000
Crit roll (1-625): 4459/10000
Crit roll (1-625): 336/10000
Crit roll (1-625): 3001/10000
Crit roll (1-625): 7915/10000
Crit roll (1-625): 3023/10000
Crit roll (1-625): 7880/10000
Target: 4/8
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