Round 7
Go away!
Manaphy's cry is followed by yet another volley of watery bolts. Even if strained, though, the team keeps up the offense on Phione with surprising determination, until the little pixie falls. Then, like before, Manaphy ceases all assaults and shroud itself in a blue whirlwind.
So... tired...
HP 90
Atk 2
Def 4
SpA 6
SpD 5
Spe 90
SC 2 / WC 2
Abilities: Natural Cure, Poison Point, Technician
Atk 2
Def 4
SpA 6
SpD 5
Spe 90
SC 2 / WC 2
Abilities: Natural Cure, Poison Point, Technician
HP 110
Atk 4
Def 5
SpA 4
SpD 3
Spe 43 (-10% Evasion)
SC 4 / WC 5
Abilities: Chlorophyll, Leaf Guard, Regenerator
Atk 4
Def 5
SpA 4
SpD 3
Spe 43 (-10% Evasion)
SC 4 / WC 5
Abilities: Chlorophyll, Leaf Guard, Regenerator
HP 90
Atk 2
Def 4
SpA 5
SpD 4
Spe 86
SC 2 / WC 3
Abilities: Levitate
Atk 2
Def 4
SpA 5
SpD 4
Spe 86
SC 2 / WC 3
Abilities: Levitate
HP 100
Atk 3
Def 3
SpA 4
SpD 4
Spe 60 (-10% Evasion)
SC 3 / WC 4
Abilities: Swift Swim, Rain Dish, Own Tempo
Atk 3
Def 3
SpA 4
SpD 4
Spe 60 (-10% Evasion)
SC 3 / WC 4
Abilities: Swift Swim, Rain Dish, Own Tempo
HP 120
Atk 6
Def 3
SpA 4
SpD 3
Spe 59 (-10% Evasion)
SC 4 / WC 4
Abilities: Sap Sipper, Grass Pelt
Atk 6
Def 3
SpA 4
SpD 3
Spe 59 (-10% Evasion)
SC 4 / WC 4
Abilities: Sap Sipper, Grass Pelt
HP 110
Atk 1
Def 5
SpA 5
SpD 3
Spe 80
SC 4 / WC 4
Abilities: Shield Dust, Static, Overcoat
Atk 1
Def 5
SpA 5
SpD 3
Spe 80
SC 4 / WC 4
Abilities: Shield Dust, Static, Overcoat
HP 100
Atk 6
Def 4
SpA 3
SpD 5
Spe 70 (-10% Evasion)
SC 3 / WC 3
Abilities: Forewarn, Telepathy
Atk 6
Def 4
SpA 3
SpD 5
Spe 70 (-10% Evasion)
SC 3 / WC 3
Abilities: Forewarn, Telepathy
HP 110
Atk 2
Def 4
SpA 5
SpD 4
Spe 29
SC 2 / WC 2
Abilities: Healer, Aroma Veil
Atk 2
Def 4
SpA 5
SpD 4
Spe 29
SC 2 / WC 2
Abilities: Healer, Aroma Veil
Targets: 3/8, 5/7, 6/6
Crit roll (1-625): 2850/10000
Water Bolt Volley (Rotom): (20 [BP] + 3 [STAB] + 3 [Stat Dif]) * 0.67 = 17 damage, Rotom will lose 6 energy per action for 4 actions
Crit roll (1-625): 9928/10000
Water Bolt Volley (Cyclohm): (20 [BP] + 3 [STAB] + 4.5 [Stat Dif]) * 0.67 = 18 damage, Cyclohm will lose 6 energy per action for 4 actions
Crit roll (1-625): 2177/10000
Water Bolt Volley (Aromatisse): 20 [BP] + 3 [STAB] + 3 [Stat Dif] = 26 damage, Aromatisse will lose 6 energy per action for 4 actions
Crit roll (1-625): 3448/10000
Energy Ball (Phione): (9 [BP] + 1.5 [Stat Dif] + 3 [Grassy Terrain]) * 1.5 = 20 damage, 7 energy
Crit roll (1-625): 1124/10000
Seed Bomb (Phione): (12 [BP] + 3 [STAB] + 3 [Grassy Terrain]) * 1.5 + 4 [Miracle Seed] = 31 damage, 7 energy
Crit roll (1-1250): 5214/10000
Leaf Blade (Phione): (9 [BP] + 3 [STAB] + 3 [Stat Dif] + 2 [Rare Candy] + 3 [Grassy Terrain]) * 1.5 = 30 damage, 6 energy
Crit roll (1-625): 9029/10000
Energy Ball (Phione): (9 [BP] + 3 [STAB] + 3 [Grassy Terrain]) * 1.5 + 4 [Miracle Seed] = 27 damage, 6 energy
Crit roll (1-1250): 2649/10000
Leaf Blade (Phione): (9 [BP] + 3 [STAB] + 3 [Stat Dif] + 3 [Grassy Terrain]) * 1.5 + 4 [Miracle Seed] = 31 damage, 6 energy
Crit roll (1-625): 8385/10000
Paralysis roll (1-1000): 6161/10000
Thundershock (Phione): (4 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 6 [Tainted Matrix]) * 1.5 = 22 damage, 2 energy
Twisted Matrix: 3 charges.
Crit roll (1-625): 6393/10000
Paralysis roll (1-1000): 6407/10000
Thundershock (Phione): (4 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 6 [Tainted Matrix]) * 1.5 = 22 damage, 2 energy
Tainted Matrix: 3 charges.
Crit roll (1-625): 5225/10000
Leaf Storm (Phione): (13 [BP] + 3 [STAB] + 3 [Stat Dif] + 3 [Grassy Terrain]) * 1.5 = 33 damage, 8 energy
Leaf Storm: -2 Sp. Attack
Targets: 3/7, 4/6
Crit roll (1-625): 6836/10000
Freeze roll (1-1000): 9076/10000[/I]
Blizzard (Tangrowth): (11*0.75 [BP] + 3 [Stat Dif]) * 1.5 = 17 damage
Crit roll (1-625): 3370/10000
Freeze roll (1-1000): 5444/10000
Blizzard (Ludicolo): 11*0.75 [BP] + 1.5 [Stat Dif] = 10 damage
Crit roll (1-625): 5556/10000
Blizzard (Cyclohm): (11*0.75 [BP] + 3 [Stat Dif]) * 1.5 = 17 damage
Rotom loses 6 energy
Cyclohm loses 6 energy
Aromatisse loses 6 energy
Tangrowth restores 2 HP for Grassy Terrain
Rotom restores 2 HP for Grassy Terrain
Ludicolo restores 2 HP for Grassy Terrain
Cyclohm restores 2 HP for Grassy Terrain
Necturna restores 2 HP for Grassy Terrain
Aromatisse restores 2 HP for Grassy Terrain
Manaphy restores 2 HP for Grassy Terrain
Phione restores 2 HP for Grassy Terrain
--------------------------------------------------------------------------
Chill: Restores 12 energy
Chill: Restores 12 energy
Chill: Restores 12 energy
Chill: Restores 12 energy
Crit roll (1-625): 707/10000
Power Whip (Phione): (12 [BP] + 3 [STAB] + 3 [Stat Dif] + 3 [Grassy Terrain]) * 1.5 + 4 [Miracle Seed] = 36 damage, 7 energy
Phione fainted!
Chill: Restores 12 energy
Tainted Matrix: 0 charges.
Chill: Restores 12 energy
Tainted Matrix: 0 charges.
Chill: Restores 12 energy
Crit roll (1-625): 1204/10000
SpD drop roll (1-1000): 373/10000
Psychic (Ludicolo): 10 [BP] + 3 [Stat Dif] = 13 damage, -1 Sp. Defense
Rotom loses 6 energy
Cyclohm loses 6 energy
Aromatisse loses 6 energy
Tangrowth restores 2 HP for Grassy Terrain
Ludicolo restores 2 HP for Grassy Terrain
Necturna restores 2 HP for Grassy Terrain
Aromatisse restores 2 HP for Grassy Terrain
Manaphy restores 2 HP for Grassy Terrain
Grassy Terrain for 1 more round
Gravity for 1 more round
Trick Room for 1 more round
Evocation: Manaphy takes 300% damage from all sources for 1 round. Manaphy can't attack while under the effects of Evocation. All actions during Evocation cause no threat
Crit roll (1-625): 2850/10000
Crit roll (1-625): 9928/10000
Crit roll (1-625): 2177/10000
Crit roll (1-625): 3448/10000
Crit roll (1-625): 1124/10000
Crit roll (1-1250): 5214/10000
Crit roll (1-625): 9029/10000
Crit roll (1-1250): 2649/10000
Crit roll (1-625): 8385/10000
Paralysis roll (1-1000): 6161/10000
Twisted Matrix: 3 charges.
Crit roll (1-625): 6393/10000
Paralysis roll (1-1000): 6407/10000
Tainted Matrix: 3 charges.
Crit roll (1-625): 5225/10000
Targets: 3/7, 4/6
Crit roll (1-625): 6836/10000
Freeze roll (1-1000): 9076/10000[/I]
Crit roll (1-625): 3370/10000
Freeze roll (1-1000): 5444/10000
Crit roll (1-625): 5556/10000
Rotom loses 6 energy
Cyclohm loses 6 energy
Aromatisse loses 6 energy
Tangrowth restores 2 HP for Grassy Terrain
Rotom restores 2 HP for Grassy Terrain
Ludicolo restores 2 HP for Grassy Terrain
Cyclohm restores 2 HP for Grassy Terrain
Necturna restores 2 HP for Grassy Terrain
Aromatisse restores 2 HP for Grassy Terrain
Manaphy restores 2 HP for Grassy Terrain
Phione restores 2 HP for Grassy Terrain
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Crit roll (1-625): 707/10000
Tainted Matrix: 0 charges.
Tainted Matrix: 0 charges.
Crit roll (1-625): 1204/10000
SpD drop roll (1-1000): 373/10000
Rotom loses 6 energy
Cyclohm loses 6 energy
Aromatisse loses 6 energy
Tangrowth restores 2 HP for Grassy Terrain
Ludicolo restores 2 HP for Grassy Terrain
Necturna restores 2 HP for Grassy Terrain
Aromatisse restores 2 HP for Grassy Terrain
Manaphy restores 2 HP for Grassy Terrain
Grassy Terrain for 1 more round
Gravity for 1 more round
Trick Room for 1 more round
Aggro threshold: 151
116
116
77
36
35
30
15
10
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