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Wish

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Texas Cloverleaf

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Me said:
So the Wish EN formula is totally fucked. We have a healing move that heals 25%, so 25 HP on a given standard rank 3 mon, that delays until the next round. Conventional healing methods heal 20 HP. Conventional healing methods cost around 12 energy.

Wish costs 19 for that 100 HP mon.

6 + (Max HP / 7.5) is the current formula

Its broken as fuck. I propose a slight change that makes it at least somewhat reasonable which is the following:

6 + (Max HP / 12.5)

Given 100 HP mon now costs 14 EN to use Wish. Much more reasonable.

Gerard said:
My proposal: 4 + (max Hp / 10)

This makes it cost the same than a 20 Hp recover when it recovers 20 Hp & escalates depending on the Hp of the pokemon (100 Hp for example costs 14, the same as Texas' formula but this makes it do that HP has a (slightly) higher weight when it comes to energy cost [the most extreme case being Blissey's 17.6 [texas] vs 18.5 [mine] energy cost without STAB)

Notable characteristics of Wish: heals for a higher value than standard healing moves, transferrable to another Pokemon via switch, restricted to one use per round, delayed healing to following round.

What EN Formula should Wish use?
6 + (Max HP / 7.5)
6 + (Max HP / 12.5)
4 + (Max HP / 10)

Texas Cloverleaf Birkal Rediamond Its_A_Random Pwnemon Dogfish44 zarator
 
6 + max hp / 7.5
4 + max hp / 10
6 + max hp / 12.5


i wrote my vote as i did for two reasons: first, the parentheses make anyone who isn't shitty at math cringe it's like writing π(r^2). second, i hate buff culture so i refuse to enable this bullshit by voting to change it.
 
fuck you pwnemon 19 energy for a 25 hp recovery move that delays a round is fucking stupid and you know it. not even close to buff culture

6 + (Max HP / 12.5)
4 + (Max HP / 10)
6 + (Max HP / 7.5)
 
4 + (Max HP / 10)
6 + (Max HP / 12.5)
6 + (Max HP / 7.5)

With all the 1v1 heads up not lasting even 3 rounds, we want to buff a healing move for a change, and that would be "buff culture"?
 
4 + (Max HP / 10)
6 + (Max HP / 12.5)
6 + (Max HP / 7.5)


Much of a muchness on the first two there. Really, Wish Buffs will not create a brand new meta ¬_¬
 
4 + (Max HP / 10)
6 + (Max HP / 12.5)
6 + (Max HP / 7.5)

This is a really inconsequential change to correct a move with a strangely high energy cost for the effect. I voted with the 4+ one because it keeps high HP wish passing a little more in check.
 
I was going to vote for the HP / 10 option until I saw that it was 4 + HP / 10 instead of 6 + HP / 10, which would have kinda made more sense imo. I think I would have voted the HP / 10 option anyway since yay nice EN numbers with no recurring values...

But nevertheless, my vote does not matter since majority has been reached; Wish will now have an EC of 4 + (Max HP / 10). This change is effective immediately in all new battles & challenges.
 
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