I'm not really big on forums so I hope my lack of reputation wont make my message lose any value.
But I would just like to point out as someone who has used the miracle shooter in-game that the points max out at 14, the cost of a max revive, so waiting to use a max revive is a huge drawback as if you dont use it immediately you are wasting turns in which you could be gaining points.
the same applies to all the high cost items really, using them really puts a huge damper on how long it takes to get the points back.
basically the use of higher powered items can come with some major drawbacks that may go against the benefit of them.
overall my opinion is that the item shooter is an incredibly useful feature and I am looking forward to it being played. regardless of what people are arguing it is a fact that it is balanced. The new metagame (albeit a side-meta) will be incredibly interesting to witness and participate in.
But I would just like to point out as someone who has used the miracle shooter in-game that the points max out at 14, the cost of a max revive, so waiting to use a max revive is a huge drawback as if you dont use it immediately you are wasting turns in which you could be gaining points.
the same applies to all the high cost items really, using them really puts a huge damper on how long it takes to get the points back.
basically the use of higher powered items can come with some major drawbacks that may go against the benefit of them.
overall my opinion is that the item shooter is an incredibly useful feature and I am looking forward to it being played. regardless of what people are arguing it is a fact that it is balanced. The new metagame (albeit a side-meta) will be incredibly interesting to witness and participate in.