I completely revamped Flabébé over the weekend, tagging my friend Sidneyfluff because he was interested in seeing these
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/me collapses from exhaustion
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/me collapses from exhaustion
Well these look pretty. I've been meaning to do the same with Floette as its colors are interfering with shinies and its eternal form. I think I might get onto it next if anyone doesn't mind.I completely revamped Flabébé over the weekend, tagging my friend Sidneyfluff because he was interested in seeing these
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/me collapses from exhaustion
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Sometimes I need to remind myself I actually run things here.
Frist draft of new Sharpedo, that original had a number of problems especially around nose and markings and just overall anatomy. Wasn't worth a QC, a whole redo was more appropriate. Keeps mouth and outline style consistent with base sprite.
As always, great job with the new sprite, Layell. I'm interested in the edits TrainerSplash is intending to make, so let's just await his QC and take a look.>![]()
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Sometimes I need to remind myself I actually run things here.
Frist draft of new Sharpedo, that original had a number of problems especially around nose and markings and just overall anatomy. Wasn't worth a QC, a whole redo was more appropriate. Keeps mouth and outline style consistent with base sprite.
As always, great job with the new sprite, Layell. I'm interested in the edits TrainerSplash is intending to make, so let's just await his QC and take a look.
Just a small heads-up: I've taken some screenshots of Mega Salamence that'll help both making the sprite and animating it. I'm also doing more work on the sprite, first and foremost resizing it to make the wing fit in.
The images at least show that Mega Salamence is capable of flapping its wing, so having the wing in a flapped pose is ideal to fit it into the canvas. My idea for the animation is to have it straighten its wing and hover in midair, sometimes flapping it a single time and as a rare animation, tucking out its legs, opening the braces and roaring. I'll attempt to make the open-brace sprites as well.
That's all for now. Sayonara.
You're completely right about that, but I may've illustrated in a previous post: The wing needs to be in a flapped position at least somewhat in order not to sacrifice quality on the sprite. Otherwise, we'll have to make it absolutely minuscule, like what happened to Yveltal. To preserve the scale, I think I'll need to get the wing in a flapped position, but I'll try to preserve the aerodynamic look.First off, I'd like to say great job! You guys have shown dedication since I first made comments about this magnificent undertaking. Way to go!
Alright, you may be wondering why I quoted the above. Here's why:
Mega-Salamence's wing looks like a glider, and not a flapper, so I agree with this here, but we need to make sure that the majority of the sprite is wings out, and straight. If it's bent, the aerodynamics look off.
Again, we really need to look at the gameplay pictures of Sharpedo, not just the Sugi Art.
It doesn't have spikes in the gameplay idle. It leads me to believe that they will jut out when it attacks.

Since hes so long and snake like, cant we just give him a coiled look like his regular form? It might save a bit of space like that.Ah, yeah, the grey bits. Didn't think about them. Don't know about losing the lightest grey, since MegaRay's body looks a lot more reflective then it used to be.
Anyway, here's the basic sketch: I started pixelling the lineart meticulously until I got to the four finned midsections, which are just the worst shape, and after that it's more rough.
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Gonna take a break before I retackle the midsections, so if there's any changes you'd suggest, especially for size and pose, now would be the time.
seriously screw those midsections
Ah, yeah, the grey bits. Didn't think about them. Don't know about losing the lightest grey, since MegaRay's body looks a lot more reflective then it used to be.
Anyway, here's the basic sketch: I started pixelling the lineart meticulously until I got to the four finned midsections, which are just the worst shape, and after that it's more rough.
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Gonna take a break before I retackle the midsections, so if there's any changes you'd suggest, especially for size and pose, now would be the time.
seriously screw those midsections
God that design is a fustercluck.
Anyway, the main thing I have against the design is that I think he's too dynamic. While badass, the pose is very active, which is very rarely the case with Gen V sprites. Put it next to just about any other sprite, including most legendaries, and you'll see what I mean.
That aside, if you did want to keep with this pose, the back third of the tail probably shouldn't be bending that much, as it breaks the momentum of the rest of the body. Maybe it would look better with shading, but currently, it looks like his front half is undulating vertically while the bottom half is undulating horizontally, which isn't something that serpents can pull off. Similarly, although to a lesser extent, the chains coming off of his jaws could also benefit from having either more of a consistent curvature with the rest of the sprite, as it currently looks like they start off trying to undulate only to end up going straight, which again breaks the momentum of the pose.
Again, I really feel that this pose is currently just too dynamic, and many of the issues stem from that.
Edit@Typhlito: tbh, I feel like this design could pulled off better than with a coil. Maybe drawing inspiration from the likes of Gyarados/Serperior wouldn't be a bad idea? If anything, I feel that it'd be better to break from the old coil pose if only to further differentiate the two, and because it'd likely look better uncoiled due to the silly head chains.
I like the new edits, we should reapply those orange/reddish circles though. As from how detailed and how much changes to the original design was given, I don't think we should be in any rush. We have a little over a month to finish this guy, no sweat. We should at least be able to have this done as a reasonable base/placeholder like how I plan to make a new Mega Sceptile and Greninja.I agree the chains won't work with a coil, so I guess I have to figure out how to make the pose look less dynamic. I don't think I can easily make it exactly like the in game pose; even if I had it at an angle it's too long. I need to somehow make it less of an S shape within the size constraints, which I guess means changing either the middle or the head.I kinda don't want to change the head, I just got its mandibles looking straight.
There's going to end up being some degree of activeness in the post though; Rayquaza always looks like it has to be constantly in motion in order to stay in the air, but instead it just sort of just hovers mid twist.
Edit: This better? Even rougher I'm afraid, gimp crashed half way through.
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