Sticky X/Y Sprite Project

I'm really not interested in starting ORAS stuff until after e3 when we get a bit more footage available and official art releases that aren't from magazine pages.

Also there is still a lot of work to be done with the current sprites, we are in no rush.
 
Ok since we have seen the new scans, are we going to do make the sprites for Primal Kyogre, Primal Groudon, Mega Diancie, Mega Swampert and Mega Sceptile. Yes the Kyogre and Groudon have been confirmed to be in battles, either they are just mega or legit new forms are unconfirmed.
Also Mega Swampert is said to learn the move hammer arm. I am not sure if this is supported on normal swampert through level up.

If are gonna at least start on the mega evolutions, may I start on Mega Sceptile?
Swampert learns Hammer Arm Lvl 1.

Speaking of megas, I have had a mega swampert nearly finished, and unlike my old sprites, it doesn't suck shit.
 
Oh yay, so much replied after I edited. XD
Is it fine that I do start working on a mega sceptile? I guess I just want to do him as Treecko was my first pokemon :)
As just stated in my edited message. Our current Mega Pinsir's wings are too round, I'll take care of that in a few minutes.
As for current Kalos Pokemon, did anybody notice my shiny versions of Flabebe and Floette?
 
I'm really not interested in starting ORAS stuff until after e3 when we get a bit more footage available and official art releases that aren't from magazine pages.

Also there is still a lot of work to be done with the current sprites, we are in no rush.
Agreed. The last thing we need are more butt flowers
 
Here's the next update on my Mega Pinsir sprite. It isn't complete yet, but I'd like to get some feedback on it:

First Update:
megapinsir.png

Color Palette

Second Update:
megapinsir.png

Outlines and Shading

What I'm seeing right now is maybe the lightness of the outlines... Hopefully, I got part of the shading, though the outline could be a bit messy.
 
I decided to just tweak Mega Pinsir slightly:
  • OLD:
    pinsir-mega.png
    mega pinsir - edit.png
    :NEW
It may appear to be not different at all, but I made the horns a bit darker, with its body a bit lighter, as the current one is a tad too dark compared to:
mega pinsir - edit.png
Mega_Pinsir.png
pinsir-mega.png

See? The edit on the left is a bit closer than on the right. Its horns were a bit too plain, so I made them darker to add a tad more contrast. Finally, the wings are pointed, but I didn't really know how to fix this, so I just made the right wing more pointed and straight, while the 'line' in its right wing I accidentally edited, but it turned out nicely. The things that need fixing imo are the wings and the eyes, which look a tad too small, but I am unsure here honestly.
 
All right! I believe it's ready for QC!

Phases 1 - 3:
megapinsir.png
megapinsir.png
127_1.png

Rough Sprite:
127_1.png


It's a good thing Layell reminded me to use the correct color palette. No wonder I was headed in the wrong direction... (^_^') If there's anything else I need to improve on, please let me know. I'm going to take a wild guess and say that the horns would need more work to look like BW's Pinsir's horns:
127.png

Look at how detailed they are...
 
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Honestly, I based it almost completely off of the Sugimori art. When I look at them both in the same dimensions (96x96), they look almost the same... but that's just me.
 
Sugimori art doesnt always transition well as a sprite. It might be a better idea to find that "magic spot" between the model and the art. The body just looks too small imo.
 
Hm... I'll most likely have to start over if it's the body that's the problem. I can handle the shininess; I decided to play around with the light colors before finishing. My only concern was the wingspan; when I started it, the width of the wingspan reached to 96 px, and I'm the type of guy to create based off of concept; because it isn't my own - it's somebody else's, and I don't want to distort it (not much if not at all).
 
Ok, I'm back from... business. In any case, since I see that my sprite probably won't be used, I created the Shiny sprite. Did some research to verify the color palette; still nervous about the wing color since both normal and shiny Mega Pinsirs' wings are green in-game.

Front Sprites: Normal and Shiny
127_1.png
127_1.png


I may do the back sprites just to add to the collection. I'll figure it out. If these aren't accepted, I'm satisfied with at least putting these out there. Glad I could help.

EDIT: Did some touch-ups on the horns as far as shading and shaping is concerned; as well as the claws on the hands and feet.
 
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A few things:

Just a head's up, I wouldn't make a shiny pallet until it's gotten the approval of Layell or Princessofmusic, just because they really know what they're doing and will generally do QC on even the best of sprites before pushing them through as ready for shinification and animation, as if there are any changes to the main sprite, the shiny must also be updated, making earlier efforts more or less useless.


Moving on:
1) Your eyes look really cool, but they're also overall too big for the body and face. They looked good in the first stage, but they started getting too large after that; could honestly just be because the adding of detail made them look more squished, though. You could try widening the body maybe a pixel or two just to be able to fit a touch more detail without smooshing it in if you find that creatively reducing the size/increasing the gap between them [the main problem, looks a tad cross-eyed] doesn't work.
2) Typhlito's right about the wings; they look great so far, though!
3) Your outlines probably need darkening overall. Notice how regular Pinsir has a black outline? Yours should as well.


It really is a cool start, though, and I definitely agree that Mega-Pinsir needed some touch-ups [and to potentially call Jenny], so good call on your part.
 
Shiruba said:
1) Your eyes look really cool, but they're also overall too big for the body and face. They looked good in the first stage, but they started getting too large after that; could honestly just be because the adding of detail made them look more squished, though. You could try widening the body maybe a pixel or two just to be able to fit a touch more detail without smooshing it in if you find that creatively reducing the size/increasing the gap between them [the main problem, looks a tad cross-eyed] doesn't work.
2) Typhlito's right about the wings; they look great so far, though!
3) Your outlines probably need darkening overall. Notice how regular Pinsir has a black outline? Yours should as well.

I've done two of those three things in this picture:
megapinsir.png


1: I moved the body one pixel to the right and reworked any necessary details to make it fit in. The eye separation does look better, so I was a bit surprised at the results.
2: I drew the rest of the shell through the wings with half-transparency. Should it be more or less transparent, or is it fine the way it is?
3: I'll wait until steps 1 and 2 have been verified to continue in darkening the outline. Though, I will mention that I've had trouble in my discretion of dark outlines in terms of shading; if you can probably see in both sets of claws on the feet, it's been guesswork the majority of the time.

I scrapped the Shiny form; thanks for the notice. By the way, based on the information we have from the E3 trailer of Omega Ruby and Alpha Sapphire, we should have enough to begin doing Mega Sceptile's and Mega Swampert's sprites, but I'll leave that to Layell. My guess: probably not, but I'm throwing this out there. Mega Sceptile stands just as it is in the Sugimori art, as well as Mega Swampert.
 
Some QC I've been meaning to do
lTIupBn.png
9WAkiU7.png


It's a 3k post, time for something fantastic I suppose, well actually now I'm very busy with smogon stuff and back in the day I just laid around here for fun. But a 3k is a 3k, I got to 1k in about 5 years and it took me a year and a half each for the other two. So here are a bunch of shout-outs to cool people that I have gotten to know much better during my 2k-3k journey.

If you don't get a mention it's e3 week so be kind.

Zarel Thanks for just giving me the chance to run with everything I've done so far with art and sprites for PS. Nobody knew how much work it would take to make custom sprites for all the new mons, and at the time nobody really saw how great of a spriter I was. I promise I'll get you some of the big (and small) things ready for ORAS the moment I can.

Pwnemon You rose to dubs co-leader and I have no doubt you'll continue to make it a fantastic tier. We've often spouted about how much the game is centred around dubs and you've embraced it wholeheartedly. I don't think anyone argue you are now one of the smogon top tier.

Stellar Hi loser we didn't get to hang out enough at worlds I won't forgive you for this, aside from that you run the forum everyone thinks is a joke but can have some of the best pokemon discussion gj.

TheMantyke We need more glitch streams that is all, quit posting and getting so many likes

THE_IRON_KENYAN Your suspect test swagger victory was an inspiration to us all, you should make a RMT post so we can remember how annoying that team was.

LonelyNess I always enjoy horsing around with you, though you are a funny guy and more people should realize that.

skylight I'd visit you in Australia but like I said I don't plan on having a criminal record soon.

Lady Salamence You always say you're leaving but then you never do, enjoy staying here longer than I ever have.

This is a shout out to the general spriting crew, and a big special thanks to the inner circle of spriters (they know who they are). Sometimes a lot more spriting and feedback happen behind the scene than most people realize. They are a rather dedicated lot, and I know great things are going to be scene very soon from all of them.

princessofmusic

I remember the pit in my stomach feel I had almost six months ago as I was waiting at the corner of some dingy subway station. Every person that passed by I wondered, "is that her?", "will she even recognize me?", "maybe she isn't coming". I had arrived early and knew you'd be a bit late, and wasn't even paying attention by the time you walked up the stairs and pointed right at me.

We've had our own meet-up fun, chatting fun, and arguing about spriting fun experiences since then. I look forward to more of all three of course. There is much more I could say about how talented and kind you are but I'll just say that princessofmusic lives up to that alias. Thank you for keeping the spriting project alive, thank you for stepping up and taking leadership. I knew from the moment I gave you the ladybug badge that I would inevitably be giving you the animation veto. The 28 day wait in between your badges was really just a formality. You are the best, ice-cream is still happening right?

To end this, princessofmusic is the only smogon member that has seen some of my theatre work, but she has yet to see me actually perform live onstage. Luckily this one was recorded at a part of a public performance that we only had a week to make, you'll see me a bit setting up at the start, and I am the third singer. To say more would ruin the fun, enjoy!

https://www.dropbox.com/s/urk5z7q3k2alb8r/IC YorkU - Umbrella - Manifest Augmentation.mp4
 
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wow I had three whole paragraphs dedicated to me wow

You are the best, ice-cream is still happening right?

yesssss ♥


I was meaning to comment on a few recent things itt, and I suppose that now's a good chance to do that.

Can I reserve Mega Sceptile for when we start doing these guys?

Presently, I'm going to say yes because you seem really enthusiastic about it, and I'd like to give you a chance to try. However, keep in mind that drastic QC is a lot of trouble to do, so we won't take what you make if we feel that it isn't up to scratch.


Regarding Pinsir, here are the issues I have with the new one.

The body is too small. In most cases, Megas are the same size as their regular counterparts or even larger; in this case, Mega Pinsir is almost a foot taller. I'd say that the body of the Mega sprite shouldn't be any smaller than official Pinsir, and those horns don't have to be so large. The outlines are a big issue: the horns are too light, while some other parts have incomplete outlines such as the claws or even no outlines at all. Overall, it resembles a work in progress and doesn't follow the official style well.

The old Pinsir has its own problems, but I have faith that someone will fix it up someday.


Regarding ORAS sprites, I'd like to hold off on those until we have access to better references, especially clear back references. This is to avoid the amusing yet highly frustrating phenomenon known as the buttflower, which Typh mentioned and is when the back has a surprise element that isn't visible from the front.


Thanks Shiruba for doing the shiny speech, us sprite leaders get tired of that.


EDIT: Also forgot to mention that the Bunnelby and Diggersby QC from last page were done by the eternally fabulous Wobblebuns.
 
princessofmusic said:
Regarding Pinsir, here are the issues I have with the new one.

The body is too small. In most cases, Megas are the same size as their regular counterparts or even larger; in this case, Mega Pinsir is almost a foot taller. I'd say that the body of the Mega sprite shouldn't be any smaller than official Pinsir, and those horns don't have to be so large. The outlines are a big issue: the horns are too light, while some other parts have incomplete outlines such as the claws or even no outlines at all. Overall, it resembles a work in progress and doesn't follow the official style well.

The old Pinsir has its own problems, but I have faith that someone will fix it up someday.
I couldn't help but smile and throw a slight laugh... This is potentially the best criticism I've had since starting this thing.

As far as my spriting skills are concerned, I'm usually more aware of the shading mechanics than in specific mechanics (such as the BW style she and Layell brought up), so I was hoping to get some tidbits on the style itself. You can see that I merely used the normal Pinsir palette to apply the necessary shading and highlights; I kept mentioning I'd have trouble with the outlines since I wasn't familiar with the style.

Overall, I now realize that I've been doing this my way and not by the required standard, and that I'll probably have to scrap it. lmao

Eh, no biggie. I just need to learn the style. Thanks again, princessofmusic.

quanyails said:
Thankfully, sprites can be scaled down relatively easily--it's less likely that a spriter creates a sprite too small and must scale it up.
I make up the "less likely" of the ratio. lol
 
go ahead with what you will.

I am not even going to concern myself with committing to any ORAS sprites until at least the end of the month.
 
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