XY OU Threat List [Compiling Entries]


Togekiss
Type: Fairy / Flying
Base Stats: 85 HP / 50 Atk / 95 Def / 120 SpA / 115 SpD / 80 Spe
Ability: Hustle / Serene Grace / Super Luck

With solid bulk, respectable Special Attack, and a great boon in the Fairy/Flying type, Togekiss is an excellent special wall. Its crucial type advantages against Dragon, Ground, and Fighting enables it to handle dangerous special threats as Latios and Landorus, and even some physical ones as Salamence and Conkeldurr, with ease. Though somewhat held back by a Stealth Rock weakness, it has access to reliable recovery to offset the damage. Its support movepool is expansive, containing such hidden gems as Defog, Baton Pass, and Heal Bell. Its Serene Grace ability makes it an infamous abuser of the "paraflinch" strategy, in which slowed-down opponents are whittled as successive flinches and full paralysis immobilise them. Thanks to Nasty Plot and good offensive coverage, it can even work its defensive set into an effective boosting sweeper. Overall, Togekiss' durability, utility, versatility, and even disruptive potential makes it a major defensive threat which no team should underestimate.

EDIT: that's probably it for tonight, but I would like to reserve Staraptor and Roserade.
 
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Gyarados
Type: Water / Flying
Base Stats: 95 HP / 125 Atk / 79 Def / 60 SpA / 100 SpD / 81 Spe
Ability: Intimidate / Moxie

Gyarados has many great traits to make it a very threatening Dragon Dance user in the metagame. Alongside its great attack stat, Gyarados has two excellent abilities that make it even more dangerous of a sweeper. Intimidate helps it take hits better and Gyarados has several useful resistances and a decent bulk in order to set up on a myriad of Pokemon; these resistances include one to many common priority moves seen in OU, Fire, Fighting, and more. This makes it not uncommon for Gyarados to find the opportunity to set up multiple Dragon Dances without too much of a problem. Moxie can alternatively allow Gyarados to get progressively harder to wall as it continues to defeat opponents. Its Water STAB gets good coverage on its own and a STAB Bounce allows it to take on Grass-types that usually threaten Water-types, and it has many coverage moves, such as Stone Edge, Return, and Earthquake, to deal with other Pokemon as well, making it tough to wall.


Mega Gyarados
Type: Water / Dark
Base Stats: 95 HP / 155 Atk / 109 Def / 70 SpA / 130 SpD / 81 Spe
Ability: Mold Breaker (Intimidate / Moxie)

Just like Gyarados, Mega Gyarados is a threatening Dragon Dance sweeper. However, Mega Gyarados has the potential to lure and KO a wide variety of Pokemon, as many Pokemon the regular Gyarados struggles with are threatened by its mega forme. The first reason for this is Mold Breaker, which allows it to ignore the abilities of Pokemon such as Rotom-W and Gastrodon and subsequently OHKO them after it uses Dragon Dance. The second reason is due to its Dark-typing—while this does mean it loses the benefits of the Flying-typing, it allows Mega Gyarados to defeat Pokemon such as Latios with a STAB Bite. The additional bulk, which sits at a great 95/109/130, is also helpful, and unlike Gyarados it doesn't have to deal with any 4x weaknesses or a Stealth Rock weakness, meaning it is difficult to outright KO. Water/Dark also has 6 useful resistances and immunities, allowing Mega Gyarados to potentially force a switch before it set up. All these traits allow Mega Gyarados to simultaneously act as a threatening sweeper and lure.

To continue this trend, reserving Both Tyranitars (Defensive for regular Tyranitar)
 
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CyclicCompound

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Mega Scizor

Type: Bug / Steel
Base Stats: 70 HP / 150 Atk / 140 Def / 65 SpA / 100 SpD / 75 Spe
Ability: Technician

Thanks to Technician and an extremely high base 150 Attack stat, Mega Scizor finds itself in possession of one of the strongest priority moves in the game in the form of Bullet Punch, allowing it to revenge kill many weakened threats. Furthermore, Swords Dance lets Mega Scizor easily sweep late-game once its counters have been sufficiently weakened, and Scizor can easily use its above-average bulk and nice typing to set up one or even two boosts. Access to STAB U-turn lets Mega Scizor exit the field while dealing significant damage to many of the defensive threats that may attempt to check it. With a movepool consisting of many other options such as Pursuit, Knock Off, and more, Mega Scizor has a way to threaten or cripple just about every other Pokemon in the tier.


Rotom-W

Type: Electric / Water
Base Stats: 50 HP / 65 Atk / 107 Def / 105 SpA / 107 SpD / 86 Spe
Ability: Levitate

Rotom-W is a defensive threat that cannot be overemphasized. Its fantastic mixed defenses allow it to switch in on a number of attackers, also largely in part due to its nice defensive typing and ability that let it take on any Ice-, Fire-, Ground-, Flying-, or Steel-type move. Possessing only a weakness to Grass-type moves and multiple semi-reliable methods of recovery, Rotom-W can be a serious pain to take down. In addition, Rotom-W has access to the coveted move Will-O-Wisp, preventing many physical attackers from attempting to stay in and muscle past Rotom-W. Finally, Rotom-W is one of the only defensive Pokemon with access to Volt Switch, which allows it to grab momentum on many of the switches it forces. These unique qualities combine to make Rotom-W a defining presence in the metagame.

With those done, I'd like to reserve Heatran (defensive) and Mega Venusaur (defensive).

Also, Jukain , you didn't give Landorus-T a mention in the offensive threatlist.
This is a little more complicated, but should Cofagrigus be in offensive threats or defensive? While its stats are very defensive, its niche is in sweeping with Nasty Plot, Trick Room, or Calm Mind.
 
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Alter

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I will now reserve Mega Lucario and Suicune.


Mega Lucario
Type: Fighting / Steel
Base Stats: 70 HP / 145 Atk / 88 Def / 140 SpA / 70 SpD / 112 Spe
Ability: Adaptability (Steadfast / Inner Focus / Justified)

Sporting remarkable 145 / 140 offensive stats, superb coverage, and an excellent Speed tier, Mega Lucario stands out as one of the most powerful offensive threats in OU. Its already excellent damage output is only compounded by Adaptability, one of the most useful abilities in the game, which causes even its resisted STABs to deal tremendous damage. Although Mega Lucario may sometimes have difficulty setting up due to its questionable bulk, its sheer power after a Nasty Plot or Swords Dance boost along with its access to a bunch of priority moves certainly make up for this shortcoming. In truth, Mega Lucario can dictate what counters it depending on which moves it opts to run and whether it goes physical or special, so you'll never know exactly what to expect. Once its few counters have been eliminated, Mega Lucario can break through most teams in a heartbeat and should not be underestimated.


Suicune
Type: Water
Base Stats: 100 HP / 75 Atk / 115 Def / 90 SpA / 115 SpD / 85 Spe
Ability: Pressure / Water Absorb (Unreleased)

With a great defensive typing, formidable bulk, and access to Calm Mind, it is not wonder that Suicune is a notable defensive threat in the OU metagame. Through the use of these mentioned attributes, Suicune can be a solid and sturdy late-game sweeper. Invested in physical bulk, the fabled CroCune set fears not the likes of status or offensive measures after it begins boosting. Indeed, it can only be stopped with extraordinary power before it has begun accumulating Calm Mind boosts or with phazing. Suicune is also capable of deterring Pokemon that try to set up on it thanks to Scald, which possesses a nasty burn chance of 30% to almost any setup sweeper that dare try. Deal with Suicune as soon as possible or face the consequence being victim to its offensive and defensive capabilities.
 
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Ash Borer

I've heard they're short of room in hell
I'm familiar with Offensive threats Victini and Terrakion, reserving


Victini
Type: Fire / Psychic
Base Stats: 100 HP / 100 Atk / 100 Def / 100 SpA / 100 SpD / 100 Spe
Ability: Victory Star

Victini as an offensive pokemon is typically employed as a wallbreaker, as well occasionally a revenge killer. Victini's stats may not look to fit these roles, even with a solid 100 base speed, and great natural bulk for an offensive pokemon Victini's true power lies in its access to some legendary moves. Typically using a choice band the exorbitant base power of the STAB V-create lets it demolish anything that does not resist it. As well Victini has access to a wide array of coverage moves, highlights including the powerful Bolt Strike that punishes water types that resist V-create, as well Brick Break to muscle through Tyranitar and Heatran, and lastly U-turn, staple of the choice band set allowing it to pivot out of switch ins. Choice Scarf Victini again thanks to the massive power of V-create can act as a revenge killer easily KOing offensive threats, and utilizing u-turn to create momentum on switch forces. Finally, going for ambush tactics Victini is capable of a special set, typically Life Orb boosted which can take physically defensive pokemon by surprise, and has plenty of power to back it up with Victory Star boosted Focus Blast, Blue Flare, and Thunder.

Terrakion
Type: Fighting / Rock
Base Stats: 91 HP / 129 Atk / 90 Def / 72 SpA / 90 SpD / 108 Spe
Ability: Justified

Terrakion is a premier physically offensive Fighting-type in the OU tier. Capable of sweeping, wall breaking, revenge killing, cleaning and more Terrakion's ability to break down the majority of the defensive metagame, as well as beat a large portion of the offensive is very threatening. Solid bulk, great speed, and high attack are just the right things to compete in OU. Commonly seen sporting a choice band, Terrakion is very challenging to switch in to, the coverage between Close Combat, Stone Edge, and Earthquake put immense offensive pressure on the opponent and backed up by STAB and 129 attack Terrakion will usually get a kill with a free switch in. Complimentary of a great 108 base speed choice band Terrakion's ability to check slower offenisve pokemon is difficult to rival, anything but the bulkiest attackers fall to Close Combat or Stone Edge. With a choice scarf Terrakion is a premier revenge killer, easily taking on the likes of Mega Charizard X, Dragonite, Volcarona, and other dangerous speed boosting sweepers. As well as a choice set Terrakion has access to boosting moves Rock Polish and Swords Dance letting it sweep defensive teams, and offensive teams depending on what the situation calls for. Finally, Terrakion is occasionally seen sporting a mixed set including hidden power ice to help defeat usual counters Gliscor, and Landorus-Therian.



k these r done ^
 
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Molk

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Mega Charizard X
Type: Fire / Dragon
Base Stats: 78 HP / 130 Atk / 111 Def / 130 SpA / 85 SpD / 100 Spe
Ability: Tough Claws (Blaze / Solar Power)

Mega Charizard X is Charizard's second Mega Evolution known at the moment, and its plain to see that the black dragon is just as threatening as its Y counterpart, if not more so, as Mega Charizard X has pretty much everything it needs to be a threatening Dragon Dance sweeper. Dragon Dance boosts both Mega Charizard X's Attack and Speed stats significantly when used, and with the ability to force multiple switches and somewhat beefy 78/111/85 bulk, it's not hard to get at least one Dragon Dance under its belt. On top of this, Mega Charizard X's STAB combination of Fire and Dragon is absolutely fantastic, and only a fair few Pokemon such as Heatran and Azumarill boast the ability to resist the combination, which of course makes its offensive presence quite potent. Combine this with Mega Charizard X's Tough Claws ability, which gives the equivalent of a Life Orb boost to moves Charizard X will be commonly using like Flare Blitz, Dragon Claw, and Outrage, and the ability to restore hp at will with Roost, and you have an absolute monster on your hands, capable of plowing through team after team once set up correctly. Overall, Mega Charizard X is a formidable offensive threat, and its Dragon Dancing prowess makes it a threat to offensive and defensive teams alike


Keldeo
Type: Water / Fighting
Base Stats: 91 HP / 72 Atk / 90 Def / 129 SpA / 90 SpD / 108 Spe
Ability: Justified

With an excellent base 129 Special Attack stat, a high BP STAB in the form of Hydro Pump, and a good Speed tier, Keldeo is a massively powerful Specially offensive threat that should always be prepared for. With a Choice Specs equipped, Keldeo's Hydro Pump becomes a force to be reckoned with, and can punch holes through a large spectrum of teams quite easily. On top of this, Keldeo has access to the exclusive Fighting-type move Secret Sword, which targets the opponent's Defense instead of Special Defense, letting Keldeo easily break past incredibly Specially Bulky Pokemon that might be able to take multiple Hydro Pumps quite easily, such as Goodra, Chansey, and Blissey. Choice Specs isn't the only set Keldeo can effectively run, though, Keldeo can also effectively run a Choice Scarf set, using its boosted Speed to revenge kill a variety of threats such as Mega Gyarados, Mega Tyranitar, Genesect, and Mega Lucario, as well as a Calm Mind set, boosting its Special Attack and Special defense stats in preparation for a game ending sweep, making it somewhat versatile. All in all, Keldeo is an excellent Special Attacker, and should never be underestimated.


(keldeo is wip)
 
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CyclicCompound

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Heatran
Type: Fire / Steel
Base Stats: 91 HP / 90 Atk / 106 Def / 130 SpA / 106 SpD / 77 Spe
Ability: Flash Fire / Flame Body

With a staggering nine resistances, five of which are doubly resisted, and two immunities, one of which is an immunity to popular and powerful Fire-type moves, Heatran is a full stop to many popular Pokemon. It has great mixed defenses that, when fully invested, allow it to take on a significant portion of attackers. With access to both Will-O-Wisp and Toxic, as well as the high burn rate of its most popular STAB, Lava Plume, Heatran can easily cripple many of its common switch-ins. Finally, it can phaze its opponents out with Roar, preventing them from attempting to boost up against Heatran and also collecting entry hazard damage after it sets up Stealth Rock. All in all, Heatran's decent stats, phenomenal typing, and wide support movepool make it a dangerous defensive threat.


Mega Venusaur
Type: Grass / Poison
Base Stats: 80 HP / 100 Atk / 123 Def / 122 SpA / 120 SpD / 80 Spe
Ability: Thick Fat (Overgrow / Chlorophyll)

With extremely high 80/123/120 defensive stats, Mega Venusaur is certainly no defensive pushover. It carries valuable resistances to Fighting-, Grass-, Water-, Electric-, and Fairy-type moves, and its ability Thick Fat curbs the effectiveness of the Ice- and Fire-type coverage moves that offensive Pokemon commonly carry. An immunity to Toxic and access to semi-reliable recovery make Venusaur very hard to take down for defensive teams and offensive teams alike. Finally, Venusaur has access to status moves such as Leech Seed and Sleep Powder, letting it wear down or greatly cripple the few Pokemon that can actually threaten it. All of these qualities come together to make Mega Venusaur one of the tier's most resilient and self-sufficient defensive Pokemon.

With those two done, I'll be reserving Sylveon (defensive) and Mandibuzz (defensive).
 
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Jukain

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The OP should be fully updated. If you spot an error, drop me a line.

Reserving Mega Venusaur (offensive) and Mega Charizard X (defensive).

sidakarya, which Roserade are you looking to do? There are offensive and defensive entries open for reservation. Please specify so I can properly index your reservation.

AuraIllusions, you've written Noivern, but I'm not going to mark it as complete because it's not really there.

What Noivern needs to cover:
  1. Insane Speed lets it revenge kill whilst running Choice Specs, which boosts its already decent Special Attack stat and allows it to fire off fairly potent Draco Meteors.
  2. Infiltrator.
  3. U-turn to gain momentum.
  4. Switcheroo that hits behind Substitutes, allowing it to cripple even Substitute sweepers (and murder Sub Kyurem-B !_!).
If you can redo what you have to ensure these topics are covered, then we can call it done. However, if you can't, I will have to reopen it for reservation.
 

ScraftyIsTheBest

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Greninja
Type: Water / Dark
Base Stats: 72 HP / 95 Atk / 67 Def / 103 SpA / 71 SpD / 112 Spe
Abilities: Torrent / Protean

With high Speed, good Special Attack, a solid offensive movepool, and a rare ability in Protean, Greninja makes for a very dangerous cleaner in OU. Its ability changes its type to that of whatever move it uses, meaning Greninja receives STAB off of every move. Along with a great offensive movepool with tools such as Hydro Pump, Dark Pulse, Ice Beam, and Extrasensory, Greninja can consistently pose a threat to many Pokemon. In addition, it can gain momentum with U-turn, which is further complemented by its high Speed. Access to Spikes and Toxic Spikes mean that Greninja can also function as a good offensive hazard setter; setting up hazards for its team while still posing a strong offensive threat thanks to Protean. While its frailty and slight lack of power prevent Greninja from reaching the top of the charts, its speed and great coverage make it a threat to many teams in OU.


Scolipede
Type: Bug / Poison
Base Stats: 60 HP / 100 Atk / 89 Def / 55 SpA / 69 SpD / 112 Spe
Abilities: Poison Point / Swarm / Speed Boost

Scolipede sees use in OU mainly due to its ability Speed Boost. This, along with access to Spikes and Toxic Spikes, make Scolipede a perfect candidate for a fast entry hazard setter in the OU metagame. In addition to this, Scolipede also has access to Baton Pass, and along with good boosting moves in Iron Defense and Swords Dance, make Scolipede a formidable user of the move. In addition, thanks to its naturally high Attack and Speed along with a good offensive movepool in Megahorn, Earthquake, and Poison Jab, Scolipede can also sweep on its own, with its access to Swords Dance further helping it. Although its slight lack of power and many weaknesses can hold it back, Scolipede's versatility ensures that it can make for a solid addition to a team.

Also, I'm surprised Krookodile isn't up for an entry, since Krookodile is very good in OU right now, thanks to the new buffs like the slight Defense boost, Knock Off, and in general its typing is very useful in the metagame, especially to beat Aegislash and in general a good offensive and defensive threat and deserves an entry for both.
 

DarkSlay

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I will take both Landorus-T (Offensive) and (Defensive). I wrote the analysis, so shouldn't be too hard. I'll get on that after I wrap up the analysis.
 

Ash Borer

I've heard they're short of room in hell
Doing Latios and Dragonite (offensive)



Dragonite
Type: Dragon / Flying
Base Stats: 91 HP / 134 Atk / 95 Def / 100 SpA / 100 SpD / 80 Spe
Ability: Inner Focus / Multiscale

Dragonite sits near the top of the hierarchy of OU dragons. With stats and typing similar to a handful of others, what sets Dragonite apart is its marvelous ability, and a movepool only second to the likes of Mewtwo and Arceus. As a Dragon Dancer Multiscale lets it get to +1 on damn near anything, typically in combination with a Lum Berry to avoid status. After that Dragonite has all the coverage it needs to topple over the OU tier, as well the raw power of Outrage to get past walls and even priority with Extremespeed letting it defeat the likes of priority based revenge killers Talonflame, and Mamoswine. Besides being a Dragon Dance user that is challenging to stop from setting up, Dragonite has many other tactics. With a Choice Band it can check almost anything, and break down many walls as Multiscale, Outrage, Extremespeed, and its coverage go a long way. Dragonite is fully capable of a specially offensive set, typically in the rain, as powerful attacks such as Thunder, and Hurricane can be freely used. Roost can be utilized on offensive sets as well, letting Dragonite set up in the face of even more Pokemon.


Pokemon
Type: Dragon / Psychic
Base Stats: 90 HP / 90 Atk / 80 Def / 130 SpA / 110 SpD / 110 Spe
Ability: Levitate

Latios has the highest special attack of any Dragon in the OU tier, sturdy defensive stats and great speed. To compliment this, Latios' movepool has plenty of options. It's no surprise that Latios is commonly seen breaking down defenses with a pair of Choice Specs, firing off Massive Draco Meteors, getting past specially defensive pokemon with Psyshock, using coverage move to defeat would be counters, as well as occasionally tricking its choice item to especially resilient specially defensive walls rendering them crippled. Besides wall breaking Latios has access to the coveted Defog allowing it to utilize its excellent bulk, nice set of resistances, and offensive pressure to remove entry hazards. Unchoiced sets can also be seen with recovery moves letting Latios stay in the fight after being worn down. Latios is seen with a Choice Scarf more often than not giving it blazing fast speed, and impressive ability to revenge kill with its super effective coverage and power. Latios is a specially offensive monster with good defensive attributes that will burn you if you do not have a solid dragon resist in your team, plain and simple.
 
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Jukain

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Mega Venusaur
Type: Grass / Poison
Base Stats: 80 HP / 100 Atk / 123 Def / 122 SpA / 120 SpD / 80 Spe
Ability: Thick Fat (Overgrow / Chlorophyll)

Mega Venusaur utilizes its stellar defensive capabilities to switch into numerous attacks with ease and fire off powerful Sludge Bombs and Giga Drains from its solid base 122 Special Attack. Boasting Thick Fat, Mega Venusaur is not threatened by Fire- and Ice-type attacks, a trait many other Grass-types would kill for. With this and resistances to numerous common attacks, it is among the easiest attackers in OU to switch in, providing offensive power and defensive utility in one slot. Its STABs alone pose a massive threat; with the coverage to take out the Fire- and Steel-types that resist them and reliable recovery, Mega Venusaur can fell many foes and persist throughout each battle as a force to be reckoned with, both offensively and defensively, for any team.


Mega Charizard X
Type: Fire / Dragon
Base Stats: 78 HP / 130 Atk / 111 Def / 130 SpA / 85 SpD / 100 Spe
Ability: Tough Claws (Blaze / Solar Power)

While renowned as a devastating offensive threat, Mega Charizard X is also seen filling the role of defender, boasting an excellent defensive typing and a solid base 111 Defense stat. Thanks to its resistances, defensive Mega Charizard X stands out as an excellent way to handle Mega Charizard Y, a top OU wallbreaker. It can switch into many physical attackers and cripple them with a burn, thereby ruining them for the remainder of the match. It is one of the best available switch-ins to offensive Electric-, Steel-, Bug-, and Grass-types of all kinds, taking their attacks with ease and smacking back hard with its Tough Claws-boosted attacks whilst Roosting off damage as needed, allowing it to persevere throughout each battle. With investment, Mega Charizard X proves an excellent defensive pivot that can cripple foes while still packing quite a punch.
 

Jukain

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sorry for double post, but the notifications won't work if I edit them in

Molk, in your 'Type' and 'Ability' sections for Mega Charizard X, ensure that there is a space before and after the slash. So, Type: Fire(space)/(space)Dragon, Ability: Tough Claws (Blaze[space]/[space]Solar Power).

CyclicCompound, you need to put Venusaur's abilities in parentheses after Mega Venusaur's ability, as shown in my post and the posts of others.

Swamp-Rocket, you need to do the same thing for Mega Gyarados. Also, it is 'Ability' no matter how many the Pokemon has -- never 'Abilities'.

---

I have added Krookodile under both offensive and defensive, in addition to Weezing and Gyarados under defensive.

---

I am reserving Krookodile (defensive) and Weezing (defensive).

cheers~
 
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Swamp-Rocket, you need to do the same thing for Mega Gyarados. Also, it is 'Ability' no matter how many the Pokemon has never 'Abilities'
I fixed the first issue but I'm pretty sure I had the word Ability for the regular Gyarados already? Am I missing something?

(will edit this with Tyranitars later)


Tyranitar
Type: Rock / Dark
Base Stats: 100 HP / 134 Atk / 110 Def / 95 SpA / 100 SpD / 61 Spe
Ability: Sand Stream / Unnerve

To put it bluntly, Tyranitar has an absurd special defense when under Sandstorm. Due to this and its typing, it makes an excellent check against threats such as Talonflame, Gengar, Latios, and more while being able to set up Stealth Rock, a move which checks many Pokemon on its own. Pursuit helps it become almost a checkmate to Ghost- and Psychic-types, especially if they cannot hit Tyranitar back for very much damage. Although its 4x weakness to Fighting may seem offputting, even without an Assault Vest it can survive every special attack in the game, including Mega Lucario's Aura Sphere. With an Assault Vest, however, it becomes practically impossible to break through using special attacks. Even without investment, Tyranitar can still manage to wear down the opponent with ease thanks to its great movepool and an attack stat that is still fantastic without any investment. Sand Stream also has the benefit of allowing Tyranitar to wear down foes further, and with other weather inducers being uncommon, it is difficult to remove. All these traits make Tyranitar a very sturdy, yet somewhat hard hitting, wall.


Mega Tyranitar
Type: Rock / Dark
Base Stats: 100 HP / 164 Atk / 150 Def / 95 SpA / 120 SpD / 71 Spe
Ability: Sand Stream (Sand Stream / Unnerve)

In a stark contrast to its regular form, Mega Tyranitar finds its place in the metagame as a threatening Dragon Dance sweeper. While the increase in speed to its mega form is small, it makes Mega Tyranitar much more difficult to revenge kill. After 1 Dragon Dance it outspeeds everything up to 130 base speed, notably Pokemon such as Alakazam and Greninja, and after 2 it is no longer revenge killed by fast Choice Scarf users such as Landorus-I or Terrakion. Mega Tyranitar's amazing 100 / 150 / 120 defenses, which are further bolstered by the sandstorm it activates, make Mega Tyranitar able to set up on practically anything without a Fighting-type attack and then attempt to sweep the foe with its massive 164 base attack. Its STABs have great offensive coverage, and to make things better, Tyranitar also has a wide physical movepool for alternative moves such as Earthquake, Fire Punch, Aqua Tail, and many more in order to ensure very few Pokemon are absolutely safe after Tyranitar has set up.
 

Jukain

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oh, sorry, ScraftyIsTheBest is the one that had this issue


Krookodile
Type: Ground / Dark
Base Stats: 95 HP / 117 Atk / 80 Def / 65 SpA / 70 SpD / 92 Spe
Ability: Intimidate / Moxie / Anger Point

Upon looking at Krookodile's stat spread, running it defensively might seem like some sort of cruel joke; it has only decent 95/80/70 defenses and a solid base 117 Attack stat to take advantage of. However, with full defensive investment and Intimidate, Krookodile proves to be a formidable physical wall. With the foe at -1, even neutral physical attacks—and even some super effective ones, such as Aegislash's Sacred Sword (Krookodile is one of the best ways to handle it in OU)—don't do much to it, and Krookodile has a number of tools to steal the momentum away from the opponent. Its STAB Knock Off cripples foes, making them easier for defensive teammates to wear down and handle overall. Taunt stops setup sweepers like Calm Mind Clefable that aim to boost up and stop defensive teams in their tracks, and prevents the foe from damaging or healing against Krookodile. Combine these two stellar moves with Stealth Rock, a crucial hazard for every team, and a threatening STAB Earthquake and you have a Pokemon that has a solid niche on defensive teams.
 

CyclicCompound

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Sylveon
Type: Fairy
Base Stats: 95 HP / 65 Atk / 65 Def / 110 SpA / 130 SpD / 60 Spe
Ability: Cute Charm / Pixilate

With its 95 HP and 130 Special Defense stats, Sylveon makes itself known as a great special tank. A Mono-fairy typing gives Sylveon three resistances, one immunity, and only two weaknesses. In particular, Sylveon's complete immunity to Dragon-type attacks makes powerful moves such as Draco Meteor useless. Its two weaknesses are both uncommon special attacking types, making Sylveon extremely tough to break through on the special side without substantial boosts. With access to Wish and Heal Bell, Sylveon not only has a fairly reliable method of recovery for itself, but can also heal up and cure teammates, so giving free turns to Sylveon can have far-reaching implications for the entire team.


Mandibuzz
Type: Dark / Flying
Base Stats: 110 HP / 65 Atk / 105 Def / 55 SpA / 95 SpD / 80 Spe
Ability: Big Pecks / Overcoat / Weak Armor

Mandibuzz is a serious defensive threat, possessing defensive stats that can cover most physical and many weaker special attacks. Mandibuzz is also in possession of a unique typing that makes it one of the few Pokemon that resists Ghost-type attacks but isn't weak to Fighting-type attacks, making it one of the best counters to the popular Ghost-types such as Gengar and Aegislash that rely on Ghost/Fighting coverage. However, Mandibuzz's movepool is even more impressive, with staples such as Roost and Whirlwind to solidify its position as a reliable wall, and useful utility options such as Defog to help out its team. Mandibuzz is no sitting duck, either, as Foul Play can heavily damage the physical threats it checks, while Knock Off can be a serious pain for any Pokemon reliant on their item. Overall, Mandibuzz remains a defensive threat that must be accounted for, both for its walling potential and its ability to seriously disrupt the opponent's strategy.

Jukain , I fixed the thing about Mega Venusaur's abilities.

With those done, I'll be reserving Mega Scizor (defensive) and Chansey (defensive), who isn't actually on the list but I assume was meant to be there.
 
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Mega Aerodactyl
Type: Rock / Flying
Base Stats: 80 HP / 135 Atk / 85 Def / 70 SpA / 95 SpD / 150 Spe
Ability: Tough Claws (Rock Head / Pressure / Unnerve)

What stands out about Mega Aerodactyl is its ungodly speed that lets it outpace practically everything, even some scarfers. It also has decent bulk and a good set of resistances that allow it to check many threats, while staying healthy with access to reliable recovery in Roost. Although Tough Claws doesn't boost Stone Edge, high base power and STAB allow that to hit hard on its own, while almost all coverage moves get a free Life Orb boost on top of the high attack stat to let Mega Aerodactyl wallbreak, clean, or revenge kill with great reliability. Mega Aerodactyl can even boost with Hone Claws and take a sweeping route on its own. Huge speed, great power, and solid bulk makes Mega Aerodactyl a threatening Pokemon to face, especially with a wide array of coverage options to make it unpredictable.


Hippowdon
Type: Ground
Base Stats: 108 HP / 112 Atk / 118 Def / 68 SpA / 72 SpD / 47 Spe
Ability: Sand Stream / Sand Force

In a metagame that only gets more powerful, Hippowdon manages to stand up against a huge spectrum of physical attackers with its outstanding bulk, access to reliable recovery, and good defensive typing that leaves it with few physical weaknesses. Despite lacking a Steel- or Fairy-type, Hippowdon can take on any physical Dragon with impunity, phazing them out with Whirlwind or hitting back with a surprisingly strong Earthquake. Slack Off distinguishes it from its competition, as recovery makes it very difficult to leave a lasting impact on it. Hippowdon provides great utility, supplies sandstorm to support the team, and checks a huge amount of physical attackers with ease, while also using its decent special bulk to take those attacks if necessary.

Reserving Thundurus-T and Zapdos.
 
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Wow, so many done in my absence.


Smeargle
Type: Normal
Base Stats: 55 HP / 20 Atk / 35 Def / 20 SpA / 45 SpD / 75 Spe
Ability: Own Tempo / Technician / Moody

Smeargle is the only Pokemon with access to the move Sketch, which essentially lets it copy any move and give it any possible moveset it desires. This enables it to fill almost any supporting role on your team; whether it is to lay down every entry hazard in the game, put foes to sleep with Spore, Taunt opposing leads, or even Baton Pass boosts such as Shell Smash. This diversity gives it a high level of unpredictability, and it enables it to tailor its moveset in order to best suit your team. Overall, Smeargle is quite dangerous due to its versatility, and should always be remembered in the metagame.

reserving Offensive Cloyster
 

Ditto
Type: Normal
Base Stats: 48 HP / 48 Atk / 48 Def / 48 SpA / 48 SpD / 48 Spe
Ability: Limber / Imposter

Ditto is an unparalleled revenge killer in the metagme, by virtue of its Hidden ability Imposter. This ability allows Ditto to copy the opponents stats bar HP, moveset, and possible stat boosts simply by switching in. With a Choice Scarf, Ditto will always be faster than the opposing Pokemon unless they are holding a Choice Scarf themself, and Ditto uses this to sweep through teams with the potential boosts it has acquired. Not only this, but Ditto's ability lets it scout the movesets of common leads and other Pokemon with a wide variety of options; this makes planning against those threats much easier to handle. It also has the advantage of being able to copy Mega Pokemon, allowing a possible two Mega Pokemon on one team. Ditto is a thorn in the side of setup sweepers, and its strange talent should never be forgotten.

reserving Defensive Quagsire
 
sidakarya, which Roserade are you looking to do? There are offensive and defensive entries open for reservation. Please specify so I can properly index your reservation.
I will be writing the offensive Roserade (which I'll post along with Staraptor fairly soon).

I've finished the Mawile analysis and made some changes to both of my entries to fit standards
 

Thundurus-T
Type: Electric / Flying
Base Stats: 79 HP / 105 Atk / 70 Def / 145 SpA / 80 SpD / 101 Spe
Ability: Volt Absorb / Defiant

Possessing a Special Attack stat that would make many Ubers proud, Thundurus-T is a massively powerful special attacker. Volt Absorb is a great ability that gives it switch-in opportunities while healing itself and it has a great speed tier that puts it just ahead of much of the metagame. Agility and Nasty Plot give it boosting moves that allow it to break through many different kinds of teams, and a good typing makes it very resistant to priority despite poor bulk. It can also run a potent Choice Scarf set that revenge kills and picks up momentum with Volt Switch. A good Attack stat allows it to go mixed if it so wishes to beat different counters as well. Thundurus-T possesses many of the ideal characteristics of an offensive Pokemon, and it is among the most dangerous threats of the metagame.


Zapdos
Type: Electric / Flying
Base Stats: 90 HP / 90 Atk / 85 Def / 125 SpA / 90 SpD / 100 Spe
Ability: Pressure / Static (Unreleased)

Zapdos has an amazing stat spread that has allowed it to be successful for all 5 previous generations, and this one is no different. Good defensive stats combine with a typing that lets it resist the main attacks of a plethora of metagame threats and work very effectively as a defensive Pokemon. Roost allows it to do its job throughout the match, and it is one of the best Defog users as it finds many opportunities to do so. Its Special Attack is also very threatening, letting it fight back against the threats that it walls. A powerful STAB Thunderbolt and good coverage options mean Zapdos is both difficult to break through and sponge attacks from. Zapdos is an extremely effective Pokemon and will cause trouble for many attackers when used correctly, and must be played around carefully.

Reserving Tentacruel and Salamence (that'll make 10!).
 
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Type: Water / Ice
Base Stats: 50 HP / 94 Atk / 180 Def / 85 SpA / 45 SpD / 70 Spe
Ability: Shell Armor / Skill Link / Overcoat

Boasting access to the amazing move Shell Smash, Cloyster is a deadly sweeper, being able to double its Attack, Special Attack, and Speed in one turn. In addition, its ability Skill Link makes its Icicle Spear and Rock Blast essentially 125 Base Power moves, which causes devastation even to Pokemon that resist it. It can also use Hydro Pump to get past physical walls, Razor Shell for Heatran and Jirachi, and it even has priority in the form of Ice Shard. When equipped with a Never-Melt Ice, it can break through even the sturdiest of threats such as Mega Venusaur and Tyranitar. Cloyster can even use a King's Rock, which in conjunction with its multi-hit moves gives Cloyster a 41% chance of flinching the opponent, which is handy for breaking through sturdy walls. All in all, Cloyster is a threatening sweeper after only one turn of setup, and it can wreak havoc on unprepared teams.

Type: Water / Ground
Base Stats: 95 HP / 85 Atk / 85 Def / 65 SpA / 65 SpD / 35 Spe
Ability: Damp / Water Absorb / Unaware

With its ability Unaware, Quagsire is able to take on the plethora of physical setup sweepers in the tier. Unaware ignores the opponents offensive stat boosts, allowing Quagsire to still be an efficient check even if the foe is at +6. It can spread burns with Scald, crippling physical attackers, while it can also use Toxic to take down more defensive threats. It still has Earthquake as some form of offense against Ground-type weak threats, as well as reliable recovery in the form of Recover; it can even lock an opponent into a move with Encore. It is very effective on stall teams, as it can help with some teammates potential problems, specifically their ability to be often used as setup bait, and it can even use Stockpile to become even more defensive. It is an excellent counter to many Pokemon in the tier, and it is a significant defensive threat.

Defensive Ferrothorn and Defensive Deoxys-D. Will be up when I have time.
 
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Roserade
Type: Grass / Poison
Base Stats: 60 HP / 70 Atk / 65 Def / 125 SpA / 105 SpD / 90 Spe
Abilities: Poison Point / Natural Cure / Technician

Roserade is an unique specimen among offensive support Pokémon. With exclusive access to Sleep Powder, Spikes and Toxic Spikes, it poses the dual threats of treacherous entry hazards and incapacitation by Sleep - the free turns from which it can use to its advantage as a hazard-setter. On the attacking side, Roserade's excellent 125 Special Attack and good offensive movepool, including the very rare Technician Hidden Power, means even Steel- and Dragon-types need to tread carefully around it. Thanks to its other viable ability, Natural Cure, it can also function as a serviceable status absorber and a solid counter to prominent threats as Rotom-W. Although its frailty and middling speed somewhat hold it back, it is a solid player in offensive teams, bringing a special utility shared by none other.
 
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CyclicCompound

is a bicycle person thing
is a Contributor Alumnus

Mega Scizor
Type: Bug / Steel
Base Stats: 70 HP / 150 Atk / 140 Def / 65 SpA / 100 SpD / 75 Spe
Ability: Technician

Mega Scizor's very high Defense and above average Special Defense stat allow it to tank a variety of attacks, especially because of its great defensive typing that leaves it with eight resistances, an immunity, and only a single weakness. With investment in Mega Scizor's HP, which isn't at all uncommon due to its fantastic Bullet Punch that negates the need for speed investment, Mega Scizor becomes very bulky and won't be taken down without a dedicated effort. Mega Scizor can wall certain attackers with the help of Roost, sporting better defenses than even Skarmory when fully invested, whereas moves such as Defog and Baton Pass make it a very resilient and game-changing support Pokemon.


Chansey
Type: Normal
Base Stats: 250 HP / 5 Atk / 5 Def / 35 SpA / 105 SpD / 50 Spe
Ability: Natural Cure / Serene Grace / Healer

Don't let Chansey's status as a NFE Pokemon fool you into thinking it's any less of a threat. With defenses exceeding even that of its evolved form Blissey thanks to Eviolite, Chansey is capable of taking a wide range of both physical and special attacks. Reliable recovery allows Chansey to stall while it wears down many of its opponents with either Toxic or Seismic Toss. Its ability, Natural Cure, prevents opponents from wearing it down with status, allowing it to out-stall even other defensive Pokemon. Finally, it has plenty of support options such as Wish, Stealth Rock, and Aromatherapy to help out its teammates, meaning giving free turns to Chansey is a dangerous ordeal. Make sure your team can break Chansey, as it is extremely difficult to wear down and will easily outlast its foes, given the chance.

With those two done, I will eat Gliscor (defensive) and Tangrowth (defensive).
 
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