Obviously not as I consider it almost completely outclassed by a couple of other options and pretty much useless overall.
So you haven't used it?
Obviously not as I consider it almost completely outclassed by a couple of other options and pretty much useless overall.
So then if multiple people are saying its good, why are you arguing against it if you have no experience with it? ?_?Nope and i doubt i ever will cuz its bad.
So then if multiple people are saying its good, why are you arguing against it if you have no experience with it? ?_?
Bro, you forgot to move megazam up to B or B+. It doesnt die to every priority attack that exists, and with a stellar base 150 speed, it can run a modest nature and outspeed the entire unboosted metagame sans megaman and deo-s. With a modest nature and a HUGE base 175 special attack, it just hits BRUTALLY. and with its ability trace, it might trace protean, sheer force, or some other useful ability and just shit all over the tier. it doesnt even need to trace a good ability! as long as it has speed and power, it can do a number on any team. literally all the support it needs is a talonflame switch-in(should be on every team), a pursuit user, and a decent fighting type. and its just way better than things like mega ampharos and mega absol, and it is more comparable to or better than things like lucario and amoonguss. just get the cereal killer out of B-, pls.
Nope and i doubt i ever will cuz its bad.
bro, first off normal zam SUCKS as a revenge killer, when deo-s exists. and second, it can outspeed base 132s with a modest nature, thus allowing it to hit harder than standard LO zam. and you never kept ANY alakazam on stuff like scizor, let alone bisharp. it can just pop right in and dish out some hurt against any pokemon that doesnt resist its moves. also since when does priority dominate the meta? it didnt stop greninja from being OU. it didnt stop (mega) gardevoir from being OU. when does it stop mega alakazam from literally shitting all over stall and offense? you should learn the meta fren.The problem with Mega Zam is that not only does Life Orb Alakazam hit harder than Mega Zam, but Focus Sash is a much more dedicated and efficient revenge killer. (With the combination of magic guard and sash, you will always hit twice guaranteed.) In a metagame full of Bulky Offense and Priority Mega Alakazam looks better on paper than in actual practice. It's fraility will always be it's downfall. It is taken care of by even the most common priority users (Talonflame, Bisharp, Scizor) and will usually get one or two hits off before it is KO'd. I'm surprised it's B- and regular Alakazam is C+, actually. It should be the other way around in my opinion.
If you've never used it, and you obviously don't know that much about it going by your posts, don't post about it. Simple as that. You don't have a good enough understanding to make an opinion.
Basically, Ghost-, Flying-, Poison-, and Fairy-types make him their bitch. Fighting/Bug coverage is resisted by a lot of things due to this, notable Pokemon include Mega Charizard Y, Gengar, Intimidate Gyarados, Zapdos, Dragonite, Azumarill, Togekiss, Gliscor, Scolipede, Volcarona, Landorus-T, Talonflame, Aegislash, Sylveon, and Mega Pinsir. Aside from Mega Evolving, Heracross only has the Choice Scarf set to be viable in OU, and while he does have Stone Edge, Knock Off, and Earthquake to hit many of the Pokemon that I mentioned either very hard or super-effectively, Choice locked Pokemon generally prefer it if their STAB attacks aren't resisted by too many threats. Also, his defensive typing leaves him weak to common Fire-, Flying-, and Fairy-type moves, and most of the mentioned threats carry moves of these types either as STAB or coverage.Hey I have a question: Why is heracross in UU?
It's just way too good for me. It has literally swept entire teams. It's not even a mega, it's just max Attack and speed with choice scarf
Hey I have a question: Why is heracross in UU?
It's just way too good for me. It has literally swept entire teams. It's not even a mega, it's just max Attack and speed with choice scarf
probs just gonna assume you are right or say that the counter argument is biased anyway like you have been doing for the past 131 pages so arguing does nothing imo
The problem with Mega Zam is that not only does Life Orb Alakazam hit harder than Mega Zam, but Focus Sash is a much more dedicated and efficient revenge killer. (With the combination of magic guard and sash, you will always hit twice guaranteed.) In a metagame full of Bulky Offense and Priority Mega Alakazam looks better on paper than in actual practice. It's fraility will always be it's downfall. It is taken care of by even the most common priority users (Talonflame, Bisharp, Scizor) and will usually get one or two hits off before it is KO'd. I'm surprised it's B- and regular Alakazam is C+, actually. It should be the other way around in my opinion.
bro, first off normal zam SUCKS as a revenge killer, when deo-s exists. and second, it can outspeed base 132s with a modest nature, thus allowing it to hit harder than standard LO zam. and you never kept ANY alakazam on stuff like scizor, let alone bisharp. it can just pop right in and dish out some hurt against any pokemon that doesnt resist its moves. also since when does priority dominate the meta? it didnt stop greninja from being OU. it didnt stop (mega) gardevoir from being OU. when does it stop mega alakazam from literally shitting all over stall and offense? you should learn the meta fren.
1st point: Deoxys-S exists, which utterly eclipses sash zam.Wow. Well let's decipher what you just said.
"first off normal zam SUCKS as a revenge killer" - I'm confused. Alakazam has the ability to outspeed a vast portion of OU and 2HKO most of them. With a sash it is guaranteed firing something off, living whatever is being fired off at it and doing some serious damage back to your opponent, AGAIN. You don't pay attention to any type of hazards, residual damage or status so I really am confused as to how Alakazam "sucks" as a revenge killer because that is one of it's main roles and why it became OU in the first place..
Modeset Nature hits harder: Yes, Modest Mega Zam does hit harder than regular Alakazam with Life Orb. Congrats. But it is by such a small margin that it is barely noticeable. (If you don't believe me, do the calcs for yourself.) But what exactly is stopping you from using A Modest Life Orb Alakazam that would hit harder than Modest Mega Alakazam?
"you never kept ANY alakazam on stuff like scizor, let alone bisharp" - This is the beauty of Alakazam. If you run the sash set, you live whatever Bisharp and Scizor can throw at you and can throw off an HP fire or a Focus Blast... if you're feeling ballsy. The difference between Sash Zam and Mega Zam is that you actually have a chance to do something back instead of getting straight up OHKOd.
"since when does priority dominate the meta?" -And you tell me to learn more about the meta...? Pinsir, Talonflame, Bisharp, Conkeldurr, Scizor ETC. Hello?
Actually he is argued for A- and Talonflame was argued to move to A only a few pages ago so I do think that the comparison here is adequat. Ohkoing Deo-D is a nice feat but not that important, especially not for a late game cleaner (Deo-D is usually dead lategame) and the lead set doesnt do much else aside from beating Deo-D as it cant set up rocks and spikes/toxic spikes are useless unless you run HO where you will always go for Deo-D/S yourself instead of scoli.
Talonflame is by no means countered by Tyranitar, CB Sets run U-turn which hurts Ttar alot and other sets often have wow to cripple it. Deo-S LO set usually carries Knock Off, however its still checked by Aegi as it fails to 2hko. Anyway just because there are 2 pokemon that somewhat check Talon/Deo and not scoli it doesnt mean that he is worth using.
Question is can it afford to run it on the LO set without missing out on crucial coverage? Megahorn, EQ, Protect, if you go for Poison Jab your hard stopped by basicly every flying type if you go for Rockslide you cant touch fairys.
Ofc speed matters, but if I pick a poke for a single role i.e lategame cleaning I expect it to be very good at that, and beeing hard stopped by priority is a big letdown here. Talonflame/Deo-S can also act as revengekillers, lategame cleaning isnt even their primariy role, Scolipede cant realy do that as he has to wait for speed boost. And even if you try doing that via Protect, what can he stop anyway? Pinsir easily ohkoes with Quick Attack, Zard X can take adamant LO EQ and ohko with Dragon Claw, Dragonite has a good chance of ohkoing with Espeed at + 1, Gyara can get past him if he stays in base form, Azumarill walks all over him with Aqua Jet so what is he good for? And its not even like he is good at stoping Aegi as Shadowball does 80%+ to Scoli making it easy to finish it of with Shadow Sneak, with SR on the field Scoli is a ohko. Honestly aside from stoping (Mega) TTar I dont see much benefit in running Scoli and Deo-S can do that just as well along with common scarf users like Terra and Garchomp.
Just take a look at the S and A ranks and count the number of things you need gone before attempting a lategame sweep with Scoli
basicly the whole S Ranks, most of A+ (ttar and clefable have trouble with it), in the A ranks only Latios, Heatran and possibly Zard Y have trouble with it (the latter only against sets with Rock Slide), A- is a similar case. The number of things its good against is fairly small, will be very hard to get a late game sweep done with it with so many common things beeing able to put a hard stop to it.
If beating Deo-D and TTar makes a poke A- worthy we will have to adjust the rankings alot.
It does not? What does Scoli have over it then? Killing TTar? (if Megahorn hits that is). Talon has better stab coverage, hits harder, has priority, recovery, tons of utility options and better typing
I hardly see any reason to ever run Scoli over it aside from "I want to run Scoli cuz its cool" and thats not a reason to move it up.
For now I'm going to use a set with Rock Slide, not Poison Jab. And due to Speed Boost, I'm just going to assume it outspeeds everything in the meta, which it can with only two boosts.
Do you not know what a LATE GAME Cleaner is?!?
Mega Heracross Definetly needs to be built around to do even ok. I've found the main way to use Him well is on a sticky web team. Problem with that is well defog exists. Remove their hazard clear first and then mega heracross really is scary for offense teams and stall alike. If you are just looking for a strong pokemon for stall Mega Medicham or Mawile is definitely more useful overall.and now the rudeness starts lol. Stating an observation doesn't give you the right to be rude, but to each his own. In regards to mega heracross it's a nightmare for stall tbh but struggles against offensive teams and is hard to slot onto a team. If you plan on building a heracross team you pretty much have to base the entire team around him and provide a ton of support for it to do it's job well. As far regular heracross goes I don't really have any kind of initiative to use it simply because it's ass in OU :/ too many things stop it from doing it's job well and it struggles so damn much to be a good revenge killer, plus it loses to a lot of common revenge killers (tflame, mega pinsir, keldeo, azumarill, chomp, etc)
getting them shout outs, nb. I agree with raising nape to B- as it can still play well given the right support. It's defensive set was at first used as a gimmick but now I see that tbh it's a monster. For reasoning just look at the RMT that I am too lazy to link :] It's offensive stats are not the greatest but a lot of stall teams do still have trouble vs infernape. HP grass / grass knot takes out quag handily, Fire Blast smashes Skarmory, Ferro, Amoonguss and to a leser extent Mega Venusaur. Close Combat can start to hurt from a banded set and Char X doesn't like CC, Rock Slide, or eq. It's stall break set plays pretty much like how Landorus does in that you have to use the same pokes on stall to beat it (sdef dnite, mantine, etc).Um it's great and all to see everyone being rude too each other and arguing, but can we please discuss moving Infernape to B-?
I made a post about it yesterday which can be found right here
Um it's great and all to see everyone being rude too each other and arguing, but can we please discuss moving Infernape to B-?
I made a post about it yesterday which can be found right here
What Nog said. Also, Mixed Ape does a good job too guaranteeing safety from Bisharp, Greninja, TTar, and stuff with that Mach Punch while screwing over Gyara and switch ins to Talonflame and Azumarill with Thunderpunch+Mach Punch while still being a good wallbreaker.getting them shout outs, nb. I agree with raising nape to B- as it can still play well given the right support. It's defensive set was at first used as a gimmick but now I see that tbh it's a monster. For reasoning just look at the RMT that I am too lazy to link :] It's offensive stats are not the greatest but a lot of stall teams do still have trouble vs infernape. HP grass / grass knot takes out quag handily, Fire Blast smashes Skarmory, Ferro, Amoonguss and to a leser extent Mega Venusaur. Close Combat can start to hurt from a banded set and Char X doesn't like CC, Rock Slide, or eq. It's stall break set plays pretty much like how Landorus does in that you have to use the same pokes on stall to beat it (sdef dnite, mantine, etc).
I like Infernape but it realy has a hard time finding a slot on a team when there are Keldeo and Terrakion available who do most of the things Infernape can do, just better. I think the C ranks are ok for it since its outclassed for the most part, we could argue for moving it to C+ as its still good but i think thats the limit.