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Other XY OU Viability Ranking Thread (V2) (Last update on post #5189)

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@ Blacklight I already mentioned Ferro, Exca is often scarfed so Mega Man has some trouble here, Breeloom takes lots of dmg from HP Ice, no need for Overheat and Magnezone is hardly relevant in OU. Intimidate is a thing certainly, as i said, against physical stuff Mega Man is better, against special stuff Raikou is. The speed argument basicly revolves around Greninja, Dragonite and Gyara so thats nothing new you brought up here. I ve mentioned all that already.
You asked for significant things that Manectric can do that Raikou can't, I made you a list. Yeah, it has been gone over before, but you did ask for it.

252 SpA Mega Manectric Flamethrower vs. 4 HP / 0 SpD Breloom: 306-360 (116.7 - 137.4%) -- guaranteed OHKO
252 SpA Raikou Hidden Power Ice vs. 4 HP / 0 SpD Breloom: 182-216 (69.4 - 82.4%) -- guaranteed 2HKO

Lots of damage is true, but the difference between a 2HKO and an OHKO is more important than just dealing damage. Raikou needs SR and two layers of Spikes to guarantee the OHKO with HP Ice (SR + 1 Spikes is a solid 1.6% chance). This is definitely a problem since Breloom has a solid chance of OHKOing Raikou with Bullet Seed.

Exca isn't always Scarved, and finding out isn't exactly difficult either. Raikou can't do anything to Excadrill whatsoever, while Manectric can at least deal with your standard LO / Air Balloon variants.

Both Mega Man and Raikou are B+, this thread just hasn't been updated yet.
Oh woops, my arguments are for naught. Thanks for the heads up.
 
252 SpA Mega Manectric Hidden Power Ice vs. 4 HP / 0 SpD Dragonite: 272-320 (83.9 - 98.7%) -- guaranteed 2HKO

252 SpA Mega Manectric Thunderbolt vs. 32 HP / 0 SpD Mega Gyarados: 242-288 (71.3 - 84.9%) -- guaranteed 2HKO after Stealth Rock

He gets Dragonite after SR, against Mega Gyara there is a chance that Gyara lives EVEN after SR.

252+ SpA Raikou Thunderbolt vs. 32 HP / 0 SpD Mega Gyarados: 236-282 (69.6 - 83.1%) -- guaranteed 2HKO after Stealth Rock

252+ SpA Raikou Hidden Power Ice vs. 4 HP / 0 SpD Dragonite: 268-316 (82.7 - 97.5%) -- guaranteed OHKO after Stealth Rock

Scarfed Raikou can bascily do the same here. And plz drop that "he beats it with x layers of Spikes on the field" Its ok to assume SR but beeing able to do something after SR and 2 or 3 layers of Spikes is not a good argument.

And I am not saying that Raikou completely outdoes Mega Manetric, on the physical end Mega Mane is better than Raikou thats self evident. The point is that this is NOT enough to justify an A- ranking compared to Raikous B rank. You guys want to promote him to A- so its your turn to offer reasons for that, reasons that make him that much better than Raikou that he deserves beeing 2 ranks higher than him. So far I ve seen 2 things he can do better (outspeeding Geninja and Dragonite/Gyara) is that it? If there is more, go ahead and tell me, if not I will stick to what I ve said earlier, B is fine for Mega Man, leave him there.

That Gyarados calc is terrible if you're going with standard sets why is Gyarados running 32 hp the standard analysis set is 252 speed, 4 hp investment (and the default usage set on the calculator) don't mess the with the calculator just to make yourself look better.

This is the real calc
252 SpA Mega Manectric Thunderbolt vs. 4 HP / 0 SpD Mega Gyarados: 242-288 (72.8 - 86.7%) -- 87.5% chance to OHKO after Stealth Rock

Also Raikou should always go Timid, Rash is for nubs who think Aura Sphere makes up for getting outsped by positive base 101s and above and don't put a goddamn scarf on a Raikou ever its fast enough as is go LO or Assault Vest.

How much have you used either Raikou or Mega Manectric in the current meta I can say after using both extensively Manectric outclasses Raikou by a decent margin. Not only is intimidate awesome as it allows Manectric to help a team out by preventing greater residual and survive normally fatal hits but it also gives Manectric good synergy with lots of wallbreakers who enjoy easier switch-ins. Raikou is not nearly as threating as it doesn't get coverage to smash grass types like ferrothorn making it harder to clean late-game. Manectric also doesn't get worn down with LO damage like Raikou (if Raikou wants to hit hard) making it way more survivalable and useful against stall as unlike Raikou, Manectric can switch in multiple times to Volt Switch without LO residual and force out Skarm or Mandibuzz and bring in a wallbreaker to force out the switch-in which really wears down stall when combined with SR damage. Assault Vest Raikou is better at taking special hits but loses a great deal of power which makes it way harder to be threatening with.

252 SpA Raikou Hidden Power Ice vs. 4 HP / 0 SpD Garchomp: 276-328 (77 - 91.6%) -- guaranteed 2HKO after Stealth Rock
252 SpA Raikou Hidden Power Ice vs. 252 HP / 4 SpD Landorus-T: 292-344 (76.4 - 90%) -- 18.8% chance to OHKO after Stealth Rock
252 SpA Raikou Thunderbolt vs. 4 HP / 0 SpD Mega Gyarados: 218-258 (65.6 - 77.7%) -- guaranteed 2HKO after Stealth Rock (The real calc factoring in regular Gyarados SR damage is a 3/17 chance of a OHKO)

Raikou doesn't have a fire type move too so it has no way to beat Excadrill, Bisharp and Scizor and can lose momentum against them if it does anything but Volt Switch which is pretty significant. If Raikou is B+ then Manectric deserves to A- at least IMO for the greater speed and the reasons above.
 
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So far I ve seen 2 things he can do better (outspeeding Geninja and Dragonite/Gyara) is that it? If there is more, go ahead and tell me, if not I will stick to what I ve said earlier, B is fine for Mega Man, leave him there.
Just to clarify: Kaikou is a very solid mon, which I love using, and I think is Worth of B+ ranking. but...

Well, I guess fire coverage is huge. The ability to OHKOing Ferrothorn (hazards), Forretress (lol, but hazards again), Scizor, Mega Scizor (both potential defogger), Non-AV Excadrill (Spinner) is huge. Does this things have a pattern? Yeah, they all have something to do with hazards. Since HO teams and VoltTurn things hate to have hazards removed and (especially VoltTurn teams, which usually have multiple Pokemon coming in 4-5 times per match) hate switching in hazards, they need their hazards up and the other team's removed. His best partner usually is another Hazard setter, Lando-T. MMane is better than Raikou at this. It's not his sheer power that puts pressure, it is his coverage (and speed).

Generally, Ice/Electric/Fire coverage is better than Electric/Psychic/Fighting or Fire/Ice (and Raikou has to resort on the considerably weaker HP Fire compared to Flamethrower and Overheat, and cannot have both, as MManectric), simply hitting MVenusaur is not worth the trade, imho.

Moreover, Raikou is 20 BP slower than MMane, it can't outspeed: +1 TTar (but MManectric can't touch him too, I'll give you that), Gyara, MGyara, Dragonite, Greninja, Alakazam (not that relevant), Aerodactlyl (even less), Noivern (which, if you lack HP Ice, is gonna screw you over gifting you with a Scarf or Specs)... just food for thoughts. Ah, and he speed ties with Starmie, another spinner, and he risks taking and Hydro Pump before OHKOing him.
Raikou is way more specially bulk, especially with AV. But, with AV, it doesn't match MManectric's power (and, having worse coverage, it's not something to overlook). With LO it does, but LO recoil is not the best thing in the world on a Pokemon that's supposed to switch here and there (that's what he needs to do, if you compare it with Mega Manectric).

Manectric is way more physically bulk, though, and if until GenV it could have been a 1-on-1 trade, it is not in genVI, mainly due to special moves nerf and, hironically, Assault Vest. In addiction, as I've stated in the Manectric trade, Intimidate Volt Switching is gonna give more set-up opportunities to M-Manectric (especially something like Gyarados, a potential third Intimidate user, which, guess what, can attract a +1 on MManectric with Lightingroad).

In conclusion, both are at least very good. But, having used both heavily, I can state this: MegaManectric is a better team player. And, when facing him, MegaManectric is a nightmare. He's gonna come in, lower your Pokemon attack, and before you can touch him, he's gone. If he leads, he's gonna break your hazard setter's sash (only an idiot would lead with him against Greninja) and get out, bringing in a spinner (already!? WTF?!) or something that can really threaten you.

In short: Raikou does better on the special side. Everything else he does, Manectric does better. And he also does other things. That's my opinion, for sure. As Raikou would in my opinion B+, Mega Manectric, logically, belongs in A- or even A.
 
Jesus Christ, I just read through three fucking pages of Mega Manectric banter. Please someone with large influence over this thread such as Gary give their input. This is what Zapdos is:
  • Bulky Defogger
Rotom-W:
  • Bulky Pokemon
  • Scarfer
  • Defensive Pivot
Mega Manectric:
  • Powerful
  • Offensive Pivot
  • Super fucking fast
The whole argument of Raikou vs. Mega Manectric is moot if Raikou uses Aura Sphere, as then it is super duper slow. Let me try to explain Mega Manectric's jon: Mega Manectric is a really speedy Pokemon who's main purpose is to keep up Offensive pressure and be a fast pivot. It isn't supposed to break walls or anything, it's supposed to get in and Volt Switch, keeping up momentum. And for those who say Mega Manectric is weak, it's got a higher Special Attack than Kyurem-B, a higher Special Attack than Latios, and a higher Special Attack than Garchomp's attack. Now you may be thinking: what about Life Orb? Take into consideration that Kyurem-B often runs either Choice Band, Leftovers, or Choice Scarf, and Garchomp often runs Leftovers, Rocky Helmet, or Choice Scarf. Latios however does have a higher Special Attack after Life Orb, I'll give you that. But if you manage to nab a Lightningrod boost, you're far more powerful than any of the aforementioned Pokemon. It's unlikely, but still a common case. If anything you should be comparing Thundurus and Mega Manectric, both fast offensive Electric-types. But what Mega Manectric has over any Electric-type is Intimidate and the blazing fast 135 Speed. Mega Manectric's one huge flaw is having to Mega Evolve. Also, Karxrida , you say Mega Blastoise is a Mega outclassed by Excadrill in Rapid Spinning, therefore not making it worth it, but what exactly is outclassing Mega Manectric so much to not deserve the Mega slot? Everything said about that argument stands, tell me one other Mega Pokemon who is meant to pivot like Mega Manectric. Do you really want me to post some battles, it's a really big threat and therefore, once again: Mega Manectric for A-!
 
I Was thinking for some time, this comparison with Raikou bothers me, because I've never seem anyone using Raikou the way people use megaman. And I figured out why. Megaman has better offensive power. Raikou needs an item to equal Manectric's offensive power. But using such an item prevents it from being played the way megaman does, i. e, spamming volt switches and coming in and out for the entire match. Life orb places a strict limit on the number of times it will be able to come, specially with rocks, while specs prevents it from having an easy escape button with volt switch and forces it into a guessing game that megaman itself doesn't have to do. Assault Vest is great, but then it's not really an offensive pivot anymore, just a special tank.

Manecteic is just more spammable. Raikou doesn't last as long, the people who use it usually let it faint sooner. They may look similar, but their roles are different.
 
Jesus Christ, I just read through three fucking pages of Mega Manectric banter. Please someone with large influence over this thread such as Gary give their input. This is what Zapdos is:
  • Bulky Defogger
Rotom-W:
  • Bulky Pokemon
  • Scarfer
  • Defensive Pivot
Mega Manectric:
  • Powerful
  • Offensive Pivot
  • Super fucking fast
The whole argument of Raikou vs. Mega Manectric is moot if Raikou uses Aura Sphere, as then it is super duper slow. Let me try to explain Mega Manectric's jon: Mega Manectric is a really speedy Pokemon who's main purpose is to keep up Offensive pressure and be a fast pivot. It isn't supposed to break walls or anything, it's supposed to get in and Volt Switch, keeping up momentum. And for those who say Mega Manectric is weak, it's got a higher Special Attack than Kyurem-B, a higher Special Attack than Latios, and a higher Special Attack than Garchomp's attack. Now you may be thinking: what about Life Orb? Take into consideration that Kyurem-B often runs either Choice Band, Leftovers, or Choice Scarf, and Garchomp often runs Leftovers, Rocky Helmet, or Choice Scarf. Latios however does have a higher Special Attack after Life Orb, I'll give you that. But if you manage to nab a Lightningrod boost, you're far more powerful than any of the aforementioned Pokemon. It's unlikely, but still a common case. If anything you should be comparing Thundurus and Mega Manectric, both fast offensive Electric-types. But what Mega Manectric has over any Electric-type is Intimidate and the blazing fast 135 Speed. Mega Manectric's one huge flaw is having to Mega Evolve. Also, Karxrida , you say Mega Blastoise is a Mega outclassed by Excadrill in Rapid Spinning, therefore not making it worth it, but what exactly is outclassing Mega Manectric so much to not deserve the Mega slot? Everything said about that argument stands, tell me one other Mega Pokemon who is meant to pivot like Mega Manectric. Do you really want me to post some battles, it's a really big threat and therefore, once again: Mega Manectric for A-!
I have already listed the mons that outclass Mega Manectric in its 3 roles (pivot, cleaner, revenge killer) at least twice before, but here's the TL;DR version.
Rotom-W > Mega Man for Pivot
Greninja > Mega Man for Clearn
Huge Fucking List > Mega Man for Revenge Killer
 
I have already listed the mons that outclass Mega Manectric in its 3 roles (pivot, cleaner, revenge killer) at least twice before, but here's the TL;DR version.
Rotom-W > Mega Man for Pivot
Greninja > Mega Man for Clearn
Huge Fucking List > Mega Man for Revenge Killer

Rotom-W = Defensive pivot
Mega Manectric = Offensive pivot
Greninja = Wallbreaker
Mega Manectric = Offensive pivot
Huge fucking list = Revenge killers
Mega Manectric = Offensive pivot

Seriously, do you not get that it's offensive and should be played as such? Rotom-W is not Offensive, Greninja is not a pivot. Please show me a better offensive pivot than Mega Manectric. And you've said what's the point of being a pivot if you can't take hits about 20 times now, do you have any other argument? I'm done with this argument, it's just going to go on until one of us gives in and I'm doing that now, although I do not agree with you, no point in fueling this fire.
 
I have already listed the mons that outclass Mega Manectric in its 3 roles (pivot, cleaner, revenge killer) at least twice before, but here's the TL;DR version.
Rotom-W > Mega Man for Pivot
Greninja > Mega Man for Clearn
Huge Fucking List > Mega Man for Revenge Killer
Mega-Man's role isn't revenge killing or cleaning, but it can do those to a certain extent. Honestly there is no Pokemon that does offensive pivoting better than Mega-Man, because it's faster and harder to wall than any other, as well as gets intimidate to make it even more safe for teammates coming in. Rotom-W is a defensive pivot most of the time who takes hits. Mega-Man has to be played without taking a hit, like mentioned before. I know scarf-Rotom-W exists, but not being able to switch really hurts. All in all, Mega-Man is very effective in its role, and can be played with much less support than B+ pokes such as Mega-Garchomp. It deserves A- or B+ at the very least.
 
So if I'm understanding the definition of "offensive pivot" it's this:

offensive pivot: (n) - a useless, made up role because it cannot switch in on things defensively so it must wait until something else has died in order to come in and do anything. Can be performed by essentially anything with U-turn.

This is NOT what Mega Manectric should be doing (or anything for that matter since you have to kill something off to do it lol .-.), instead, Mega Manectric is a revenge killer, cleaner, and Thundurus/Flying check for offensive teams. Does it do that well? Yes I believe it does that job excellently. But please don't make up roles for Mega Manectric just because it's not a great pivot. Admit that it can't do that and move on to focus on what it CAN do, because it's actually a good Pokemon. It can come in the late-game and clean up, it can revenge kill certain Pokemon, or it can check Thundurus. There is no such thing as an offensive pivot (the only thing I can think of is Genesect, but Mega Manectric is nothing like Genesect so please don't make that comparison). You're either a pivot or not. You can either switch into things or you can't.

EDIT: I talked to Gary2346 about this before and we both agreed B+ is perfect for Mega Manectric. It just doesn't fit with the Pokemon of A- or B.
 
So if I'm understanding the definition of "offensive pivot" it's this:

offensive pivot: (n) - a useless, made up role because it cannot switch in on things defensively so it must wait until something else has died in order to come in and do anything. Can be performed by essentially anything with U-turn.

This is NOT what Mega Manectric should be doing (or anything for that matter since you have to kill something off to do it lol .-.), instead, Mega Manectric is a revenge killer, cleaner, and Thundurus/Flying check for offensive teams. Does it do that well? Yes I believe it does that job excellently. But please don't make up roles for Mega Manectric just because it's not a great pivot. Admit that it can't do that and move on to focus on what it CAN do, because it's actually a good Pokemon. It can come in the late-game and clean up, it can revenge kill certain Pokemon, or it can check Thundurus. There is no such thing as an offensive pivot (the only thing I can think of is Genesect, but Mega Manectric is nothing like Genesect so please don't make that comparison). You're either a pivot or not. You can either switch into things or you can't.

EDIT: I talked to Gary2346 about this before and we both agreed B+ is perfect for Mega Manectric. It just doesn't fit with the Pokemon of A- or B.
You cannot check Thundurus effectively when it either gets a Defiant bonus off of you or when it can potentially OHKO after one Nasty Plot boost.
 
You cannot check Thundurus effectively when it either gets a Defiant bonus off of you or when it can potentially OHKO after one Nasty Plot boost.

Even at +2, Thundurus can't OHKO Mega Manectric unless it runs something weird like NP 3 attacks with Focus Blast (people don't run that), whereas you 2HKO it with Thunderbolt. I would say that, by definition, means it checks Thundurus.
 
Even at +2, Thundurus can't OHKO Mega Manectric unless it runs something weird like NP 3 attacks with Focus Blast (people don't run that), whereas you 2HKO it with Thunderbolt. I would say that, by definition, means it checks Thundurus.

Uh NP + 3 Attacks is a very common set on Thundurus. It's what shows up on the Damage Calculator.

Also the only good offensive pivot in OU this gen was Genesect, who could switch in on its resists/immunities and passable defenses, scare a large majority of the field (even when it got the wrong Download boost!) and then U-turn out for significant damage as a check/counter comes in. Gene was also versatile, since it could go mixed, it could go Choice or not-Choiced, and it could be a sweeper rather than a scouter. Predict the wrong set/move, and you're losing at least two members of your team. No wonder it got banned!

Manectric, on the other hand, is supremely inferior not only compared to Gene, but it doesn't look good compared to Zapdos, Raikou, or Rotom-W either. Regardless on the offensive vs defensive pivot thing, a pivot is still expected to switch in multiple times, and MegaMan just takes way too much (even on resisted Physical Attacks!) to be a serious contender. MegaMan is also entirely predictable and one-dimensional - everyone with half-decent experience knows what set he's running, and the only difference is Overheat vs Flamethrower because he literally has no other choice and no other role.

I also don't get the talk about how he's great vs offensive teams - offensive teams either start out with a lead who will naturally outspeed basic Manectric turn one and risk OHKOing, or else start with Deoxys-D who can set-up hazards with impunity to ensure MegaMan will take significant damage when it comes back in after its inevitable Megavolve->Volt Switch. HO also runs strong priority, almost all of which screws MegaMan over (especially when it takes previous damage, which is going to happen because lol HO team, or hazards, which, Deoxys D) unless it's a Scizor BP. In other words, why bother running Megaman when he is not only predictable (when you see him on Team Preview, you automatically know that he's the Mega. You can now breathe easy, because they are going to try to Volt-turn their way through the game thinking this was Gen IV.) but he makes your whole team more predictable (Oh, look, switch to Lando-T. So surprised.) Therefore, in conclusion, MegaMan is a terrible pokemon who makes your team terrible.
 
Uh NP + 3 Attacks is a very common set on Thundurus. It's what shows up on the Damage Calculator.

Also the only good offensive pivot in OU this gen was Genesect, who could switch in on its resists/immunities and passable defenses, scare a large majority of the field (even when it got the wrong Download boost!) and then U-turn out for significant damage as a check/counter comes in. Gene was also versatile, since it could go mixed, it could go Choice or not-Choiced, and it could be a sweeper rather than a scouter. Predict the wrong set/move, and you're losing at least two members of your team. No wonder it got banned!

Manectric, on the other hand, is supremely inferior not only compared to Gene, but it doesn't look good compared to Zapdos, Raikou, or Rotom-W either. Regardless on the offensive vs defensive pivot thing, a pivot is still expected to switch in multiple times, and MegaMan just takes way too much (even on resisted Physical Attacks!) to be a serious contender. MegaMan is also entirely predictable and one-dimensional - everyone with half-decent experience knows what set he's running, and the only difference is Overheat vs Flamethrower because he literally has no other choice and no other role.

I also don't get the talk about how he's great vs offensive teams - offensive teams either start out with a lead who will naturally outspeed basic Manectric turn one and risk OHKOing, or else start with Deoxys-D who can set-up hazards with impunity to ensure MegaMan will take significant damage when it comes back in after its inevitable Megavolve->Volt Switch. HO also runs strong priority, almost all of which screws MegaMan over (especially when it takes previous damage, which is going to happen because lol HO team, or hazards, which, Deoxys D) unless it's a Scizor BP. In other words, why bother running Megaman when he is not only predictable (when you see him on Team Preview, you automatically know that he's the Mega. You can now breathe easy, because they are going to try to Volt-turn their way through the game thinking this was Gen IV.) but he makes your whole team more predictable (Oh, look, switch to Lando-T. So surprised.) Therefore, in conclusion, MegaMan is a terrible pokemon who makes your team terrible.

My God, you're terrible. Again, we've already established this a shit ton of times. The Blue Bomber is faster and stronger than Zapdos and Raikou and provides better offensive pressure and momentum than Rotom-W. Everyone with Half-decent experience knows what he's running but that doesn't mean they have something to take the incoming super effective move or volt switch.

Unevolved, Manectric can absorb electric attacks and grab a boost. Volt Switch allows Manectric to switch out on the obvious switch out and let something else handle it (predictable doesn't really mean bad). How about you use him first before you throw him away like garbage.
 
Uh NP + 3 Attacks is a very common set on Thundurus. It's what shows up on the Damage Calculator.

Not at all. The set that comes up on the damage calc is Thunder Wave + 3 attacks. I can honestly say I've seen Nasty Plot + Twave, Nasty Plot + Sub, Nasty Plot with Psychic + HP Ice, and even Nasty Plot + Taunt but I cannot remember the last time I saw Nasty Plot with Focus Blast. If you think Mega Manectric doesn't check Thundurus, then I honestly don't think you've ever used it.
 
My God, you're terrible. Again, we've already established this a shit ton of times. The Blue Bomber is faster and stronger than Zapdos and Raikou and provides better offensive pressure and momentum than Rotom-W. Everyone with Half-decent experience knows what he's running but that doesn't mean they have something to take the incoming super effective move or volt switch.

Unevolved, Manectric can absorb electric attacks and grab a boost. Volt Switch allows Manectric to switch out on the obvious switch out and let something else handle it (predictable doesn't really mean bad). How about you use him first before you throw him away like garbage.

Faster and Stronger than Zapdos and Raikou, yes, but not by a significant margin. The part about better offensive pressure and momentum than Rotom-W, on the other hand, is very disputable. Rotom-W's coverage, while not as super-effective as MegaMan's, has higher BP on top of the fact that Rotom-W counters/checks a large swath of the S/A tier just by switching in.

Also the "Lando-T+MegaMan" core you guys keep praising to the high heavens?

252 SpA Mega Manectric Volt Switch vs. 0 HP / 0 SpD Kyurem-B: 64-76 (16.3 - 19.4%) -- possible 8HKO after Leftovers recovery
252 SpA Mega Manectric Thunderbolt vs. 0 HP / 0 SpD Kyurem-B: 83-98 (21.2 - 25%) -- possible 5HKO after Leftovers recovery
252+ SpA Teravolt Kyurem-B Ice Beam vs. 0 HP / 4 SpD Mega Manectric: 183-216 (65.1 - 76.8%) -- guaranteed 2HKO
252+ Atk Landorus-T Earthquake vs. 0 HP / 0- Def Kyurem-B: 217-256 (55.4 - 65.4%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Landorus-T U-turn vs. 0 HP / 0- Def Kyurem-B: 102-120 (26 - 30.6%) -- 3.4% chance to 4HKO after Leftovers recovery
252+ Atk Landorus-T Stone Edge vs. 0 HP / 0- Def Kyurem-B: 290-342 (74.1 - 87.4%) -- guaranteed 2HKO after Leftovers recovery
252+ SpA Teravolt Kyurem-B Ice Beam vs. 252 HP / 4 SpD Landorus-T: 732-864 (191.6 - 226.1%) -- guaranteed OHKO

Kyurem-B's Earth Power cleanly OHKOs MegaMan too, btw. With no prediction, Kyurem-B wrecks this team with its MOST spammable move.

VS Hippowdon:
252 SpA Mega Manectric Hidden Power Ice vs. 252 HP / 0 SpD Hippowdon: 178-210 (42.3 - 50%) -- guaranteed 3HKO after Leftovers recovery
-1 4 Atk Hippowdon Earthquake vs. 0 HP / 0 Def Mega Manectric: 192-228 (68.3 - 81.1%) -- guaranteed 2HKO after sandstorm damage
And that's without investment in SpD for Hippowdon. Even if MegaMan switches out to Lando-T, Hippowdon is free to set-up hazards/slack-off in the process since Lando-T can't do anything to him.

I think that's the other thing I dislike about MegaMan - he forces you to run Lando-T, when Lando-I is much more viable.
 
252 SpA Mega Manectric Hidden Power Ice vs. 4 HP / 0 SpD Dragonite: 272-320 (83.9 - 98.7%) -- guaranteed 2HKO

252 SpA Mega Manectric Thunderbolt vs. 32 HP / 0 SpD Mega Gyarados: 242-288 (71.3 - 84.9%) -- guaranteed 2HKO after Stealth Rock
It's a guaranteed OHKO when regular Gyarados switches into SR and THEN Mega Evolves.

He gets Dragonite after SR, against Mega Gyara there is a chance that Gyara lives EVEN after SR.

252+ SpA Raikou Thunderbolt vs. 32 HP / 0 SpD Mega Gyarados: 236-282 (69.6 - 83.1%) -- guaranteed 2HKO after Stealth Rock

252+ SpA Raikou Hidden Power Ice vs. 4 HP / 0 SpD Dragonite: 268-316 (82.7 - 97.5%) -- guaranteed OHKO after Stealth Rock

Scarfed Raikou can bascily do the same here. And plz drop that "he beats it with x layers of Spikes on the field" Its ok to assume SR but beeing able to do something after SR and 2 or 3 layers of Spikes is not a good argument.

And I am not saying that Raikou completely outdoes Mega Manetric, on the physical end Mega Mane is better than Raikou thats self evident. The point is that this is NOT enough to justify an A- ranking compared to Raikous B rank. You guys want to promote him to A- so its your turn to offer reasons for that, reasons that make him that much better than Raikou that he deserves beeing 2 ranks higher than him. So far I ve seen 2 things he can do better (outspeeding Geninja and Dragonite/Gyara and beating Ferro) is that it? If there is more, go ahead and tell me, if not I will stick to what I ve said earlier, B is fine for Mega Man, leave him there.

@ Blacklight I already mentioned Ferro, Exca is often scarfed so Mega Man has some trouble here, Breeloom takes lots of dmg from HP Ice, no need for Overheat and Magnezone is hardly relevant in OU. Intimidate is a thing certainly, as i said, against physical stuff Mega Man is better, against special stuff Raikou is. The speed argument basicly revolves around Greninja, Dragonite and Gyara so thats nothing new you brought up here. I ve mentioned all that already.

Raikou and Mega Manectric are both officially B+ in the VR ranking, just putting that out there for ya. You've blatantly missed other good points, namely that Mega Manectric is a far better scout and offensive pivot than Raikou, due to its Ability to cripple the majority of physical threats in the metagame. Sure, it's not THE sturdiest Pokémon, but for a Pokémon like Mega Manectric, taking hits isn't the main priority. Intimidate allows it to come in more safely on weaker physical attacks and as has been addressed before, Mega Manectric tends to switch in on resisted hits (if in its regular state, Electric-types should be careful unless they want to amp up its Special Attack and actually allow it to sweep, which gives it Specs power, but with 135 Speed and the liberty to switch moves). I'm not stating Mega Manectric is perfect, far from it; no Pokémon is perfect, but I feel like you keep underestimating Mega Manectric and completely ignore its potential and uses in the Overused tier.
Scarf Raikou has the problem of being locked into moves and when it's locked into anything but Volt Switch, it's forced to hard-switch. Not exactly that useful, is it? Besides, as an attacker, Raikou is completely outclassed by Thundurus-Therian, who can run STAB HP Flying to deal with Mega Venusaur, while having awesome coverage with Thunderbolt and Focus Blast (do NOT bring up the low accuracy, everyone and their dog is aware of that).
Mega Manectric encompasses the traits of being a blazingly fast offensive pivot, a hard-hitting scout, a late-game cleaner and, with its powerful Volt Switches, combines its pivotal and scouting traits with hole punching on more vital Pokémon. There's no other Pokémon that can do all this at the same time. It's not meant to be a sweeper, nor a wallbreaker, nor a wall. Thundurus-I is the best Electric-type sweeper in OU and has great overall utility. Raikou simply lacks the utility that Mega Manectric has and can't hit as hard as Thundurus-I, as that gets Nasty Plot and better coverage. Raikou's a good pivot with Assault Vest, but on special attackers. Mega Manectric pivots physical attackers and is the best offensive pivot for that role, which at least guarantees it A- Rank.
 
Seconding Ender Wiggin about this

Ok, seriously people, I'm going to post this again, but seriously, can we stop talking about Mega Manectric? It's already been decided it's not moving from B+, so stop talking about it. All you're doing is making a fool of yourself, and in the end there is no way any of your changes are going to be made. If you want to sit and call Mega Manectric a bad/amazing Pokemon go do it somewhere else. But my god Mega Manectric isn't moving anywhere, so lets move on and discuss some other Pokemon already.
 
Can we drop the Mega-Man discussion for now and let whoever ranks this thing decide. Both sides have presented their arguments at least five times each and you're just talking in circles at this point.
Yeah, good idea. I've just made a final post, but now I've said everything I could. Let's move on and discuss other Pokémon.
 
That Gyarados calc is terrible if you're going with standard sets why is Gyarados running 32 hp the standard analysis set is 252 speed, 4 hp investment (and the default usage set on the calculator) don't mess the with the calculator just to make yourself look better.

This is the real calc
252 SpA Mega Manectric Thunderbolt vs. 4 HP / 0 SpD Mega Gyarados: 242-288 (72.8 - 86.7%) -- 87.5% chance to OHKO after Stealth Rock

Also Raikou should always go Timid, Rash is for nubs who think Aura Sphere makes up for getting outsped by positive base 101s and above and don't put a goddamn scarf on a Raikou ever its fast enough as is go LO or Assault Vest.

How much have you used either Raikou or Mega Manectric in the current meta I can say after using both extensively Manectric outclasses Raikou by a decent margin. Not only is intimidate awesome as it allows Manectric to help a team out by preventing greater residual and survive normally fatal hits but it also gives Manectric good synergy with lots of wallbreakers who enjoy easier switch-ins. Raikou is not nearly as threating as it doesn't get coverage to smash grass types like ferrothorn making it harder to clean late-game. Manectric also doesn't get worn down with LO damage like Raikou (if Raikou wants to hit hard) making it way more survivalable and useful against stall as unlike Raikou, Manectric can switch in multiple times to Volt Switch without LO residual and force out Skarm or Mandibuzz and bring in a wallbreaker to force out the switch-in which really wears down stall when combined with SR damage. Assault Vest Raikou is better at taking special hits but loses a great deal of power which makes it way harder to be threatening with.

252 SpA Raikou Hidden Power Ice vs. 4 HP / 0 SpD Garchomp: 276-328 (77 - 91.6%) -- guaranteed 2HKO after Stealth Rock
252 SpA Raikou Hidden Power Ice vs. 252 HP / 4 SpD Landorus-T: 292-344 (76.4 - 90%) -- 18.8% chance to OHKO after Stealth Rock
252 SpA Raikou Thunderbolt vs. 4 HP / 0 SpD Mega Gyarados: 218-258 (65.6 - 77.7%) -- guaranteed 2HKO after Stealth Rock (The real calc factoring in regular Gyarados SR damage is a 3/17 chance of a OHKO)

Raikou doesn't have a fire type move too so it has no way to beat Excadrill, Bisharp and Scizor and can lose momentum against them if it does anything but Volt Switch which is pretty significant. If Raikou is B+ then Manectric deserves to A- at least IMO for the greater speed and the reasons above.

Well for starters, 224 speed was the set in the analysis for quite some time they must have changed it recently and its only purpose is to outspeed Dragonite which isnt that important especialy if your not running Ice Fang. So the calc was totaly legit and anyway, its 1% difference doesnt matter at all.

The rest of your post is the same that has been mentioned like a million times already. Overhyping Intimidate, forgetting that Raikou has Extrasensory to beat mega Venu which Mega Man cant and the damage output totaly depends on Raikous Item. With AV its a bit lower, with LO its a bit higher, with specs its much higher. Its also been said multiple times already that Raikou doesnt need a fire type move to beat Scizor and that both have to hard switch out asap against Bisharp so that fire type moves helps against Ferro and Exca. Extrasensory helps against Venu and Conk, pretty even here imo.

For me it looks like this:

Raikou: Extrasensory, good special bulk, free item Slot, not a mega

Mega Man: Flamethrower, Intimidate, faster, mega

The first 2 points cancel each other out, both have something over the other but overall they are even. The last 2 points are the main issue. Even if we were to say that the higher speed to get the jump on a whooping 3 mons is worth losing the flexibility offered by a free item slot, and no I dont think its worth it, there is still the Mega issue and thats when Mega Man loses. He cant realy offer anything important over Raikou but takes up that important mega slot. Thats why I would pick Raikou over Mega Man 9 out of 10 times. It simply fits better and easier into most teams and can run different sets increasing its versatelity so if anything Raikou should be higher as its more viable.

It's a guaranteed OHKO when regular Gyarados switches into SR and THEN Mega Evolves.

No its not. SR does 25% against regular Gyarados, with uneven HP number Gyara will be at 76% after switching in. Mega Man does 71-85, not a guaranteed ohko.

The rest of your post is again just a summary of the arguments already mentioned and nothing new so I guess there is nothing else. That beeing said Mega Man is fine where he is and not worth A-, and since Gary thinks the same way I guess we can skip that stupid debate now cant we?
 
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Okay so in an attempt to deviate from the Megamandness,

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B- -> B/B+ : I know it just got a bump from C, but I feel Amoonguss is still more useful than it's new buddies at B-. Amoonguss effectively checks/counters Keldeo, Aegislash, Thundurus, and Azumarill's STABs. It's main downside being that it pretty much gets destroyed by everything else. Though it's not effective against the rest of the meta, it can still get a free Spore on anything that doesn't OHKO it. It plays an important role in most stall teams, on balanced teams which need to deal with what it checks, and from my experience, is a great inclusion on offensive rain teams by checking Grass attacks, Keldeo, Electric attacks, Rain-boosted water attacks, and becomes capable of taking Fire hits in the rain.

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B+ -> A- : I really detest this guy because of SubToxic, but yeah, SubToxic.

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C+ -> D/Unrank : I don't think Sharpedo belongs anywhere in OU let alone in the same tier as Togekiss, Entei, Smeargle and Espeon. Considering Sharpedo brings frailty and no utility along with it's mediocre offensive power, it's quite the waste of a team slot.

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C - -> C+/B- : Umbreon is one of the best mixed defenders and is capable of easily taking any non-super effective hit bar Zard Y's Fire Blast. It performs the same cleric role as Sylveon (which is at B) with better bulk, Foul Play instead of Hyper Voice, and inferior typing which could be situationally better depending on the rest of the team. With defensive investment, Umbreon becomes a cleric with the same specially defensive bulk as Sylveon as well as a wall with a defensive bulk just very slightly below that of Mandibuzz (and without the SR weakness) with STAB Foul Play to punish physical attackers. Also has an edge over Sylveon as a status absorber with Synchronize.
 
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Sharpedo and Crawdaunt should get out of C and go down to D/Unranked. Gen VI has been really terrible to Glass Cannons (see also: the fall of Alakazam, formerly a good-to-great Pokemon in Gen V) since a lot of the good offensive threats are now relatively bulkier and run priority/boosts.
 
For me, Mega manectric is more a revenge killer and a special attacker ore than a pivot. It can do the role of pivot but I don't think it's the man purpose while using this pokemon.

About other suggestions,

Amoonguss up from B-: No because it doesn't fit well in a variety of teams.

About other pokemon:
Suggesting hawlucha to D:
The only reason of why Hawlucha is ranked is because it's banned in UU and haven't been test yet. And Hawlucha was only banned because this set:
Hawlucha @ Red Card
EV: 4 HP/252 SpA/252 Spe
Nature: Adamant Ability: Unburden
-Substitute
-Swords Dance
-Hi Jump Kick
-Acrobatics.

This set was broken in UU because Hawlucha can come in a lot of physical attackers, hide behind a Sub, take the attack and forced it out to a random pokemon. However, this was a glitch of PS because in the actual game Red Card doesn't activate if you are hiding in a Substitute.
 
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