Both Mega Man and Raikou are B+, this thread just hasn't been updated yet.
				
			You asked for significant things that Manectric can do that Raikou can't, I made you a list. Yeah, it has been gone over before, but you did ask for it.@ Blacklight I already mentioned Ferro, Exca is often scarfed so Mega Man has some trouble here, Breeloom takes lots of dmg from HP Ice, no need for Overheat and Magnezone is hardly relevant in OU. Intimidate is a thing certainly, as i said, against physical stuff Mega Man is better, against special stuff Raikou is. The speed argument basicly revolves around Greninja, Dragonite and Gyara so thats nothing new you brought up here. I ve mentioned all that already.
Oh woops, my arguments are for naught. Thanks for the heads up.Both Mega Man and Raikou are B+, this thread just hasn't been updated yet.
252 SpA Mega Manectric Hidden Power Ice vs. 4 HP / 0 SpD Dragonite: 272-320 (83.9 - 98.7%) -- guaranteed 2HKO
252 SpA Mega Manectric Thunderbolt vs. 32 HP / 0 SpD Mega Gyarados: 242-288 (71.3 - 84.9%) -- guaranteed 2HKO after Stealth Rock
He gets Dragonite after SR, against Mega Gyara there is a chance that Gyara lives EVEN after SR.
252+ SpA Raikou Thunderbolt vs. 32 HP / 0 SpD Mega Gyarados: 236-282 (69.6 - 83.1%) -- guaranteed 2HKO after Stealth Rock
252+ SpA Raikou Hidden Power Ice vs. 4 HP / 0 SpD Dragonite: 268-316 (82.7 - 97.5%) -- guaranteed OHKO after Stealth Rock
Scarfed Raikou can bascily do the same here. And plz drop that "he beats it with x layers of Spikes on the field" Its ok to assume SR but beeing able to do something after SR and 2 or 3 layers of Spikes is not a good argument.
And I am not saying that Raikou completely outdoes Mega Manetric, on the physical end Mega Mane is better than Raikou thats self evident. The point is that this is NOT enough to justify an A- ranking compared to Raikous B rank. You guys want to promote him to A- so its your turn to offer reasons for that, reasons that make him that much better than Raikou that he deserves beeing 2 ranks higher than him. So far I ve seen 2 things he can do better (outspeeding Geninja and Dragonite/Gyara) is that it? If there is more, go ahead and tell me, if not I will stick to what I ve said earlier, B is fine for Mega Man, leave him there.
Just to clarify: Kaikou is a very solid mon, which I love using, and I think is Worth of B+ ranking. but...So far I ve seen 2 things he can do better (outspeeding Geninja and Dragonite/Gyara) is that it? If there is more, go ahead and tell me, if not I will stick to what I ve said earlier, B is fine for Mega Man, leave him there.
I have already listed the mons that outclass Mega Manectric in its 3 roles (pivot, cleaner, revenge killer) at least twice before, but here's the TL;DR version.Jesus Christ, I just read through three fucking pages of Mega Manectric banter. Please someone with large influence over this thread such as Gary give their input. This is what Zapdos is:
Rotom-W:
- Bulky Defogger
Mega Manectric:
- Bulky Pokemon
- Scarfer
- Defensive Pivot
The whole argument of Raikou vs. Mega Manectric is moot if Raikou uses Aura Sphere, as then it is super duper slow. Let me try to explain Mega Manectric's jon: Mega Manectric is a really speedy Pokemon who's main purpose is to keep up Offensive pressure and be a fast pivot. It isn't supposed to break walls or anything, it's supposed to get in and Volt Switch, keeping up momentum. And for those who say Mega Manectric is weak, it's got a higher Special Attack than Kyurem-B, a higher Special Attack than Latios, and a higher Special Attack than Garchomp's attack. Now you may be thinking: what about Life Orb? Take into consideration that Kyurem-B often runs either Choice Band, Leftovers, or Choice Scarf, and Garchomp often runs Leftovers, Rocky Helmet, or Choice Scarf. Latios however does have a higher Special Attack after Life Orb, I'll give you that. But if you manage to nab a Lightningrod boost, you're far more powerful than any of the aforementioned Pokemon. It's unlikely, but still a common case. If anything you should be comparing Thundurus and Mega Manectric, both fast offensive Electric-types. But what Mega Manectric has over any Electric-type is Intimidate and the blazing fast 135 Speed. Mega Manectric's one huge flaw is having to Mega Evolve. Also, Karxrida , you say Mega Blastoise is a Mega outclassed by Excadrill in Rapid Spinning, therefore not making it worth it, but what exactly is outclassing Mega Manectric so much to not deserve the Mega slot? Everything said about that argument stands, tell me one other Mega Pokemon who is meant to pivot like Mega Manectric. Do you really want me to post some battles, it's a really big threat and therefore, once again: Mega Manectric for A-!
- Powerful
- Offensive Pivot
- Super fucking fast
I have already listed the mons that outclass Mega Manectric in its 3 roles (pivot, cleaner, revenge killer) at least twice before, but here's the TL;DR version.
Rotom-W > Mega Man for Pivot
Greninja > Mega Man for Clearn
Huge Fucking List > Mega Man for Revenge Killer
Mega-Man's role isn't revenge killing or cleaning, but it can do those to a certain extent. Honestly there is no Pokemon that does offensive pivoting better than Mega-Man, because it's faster and harder to wall than any other, as well as gets intimidate to make it even more safe for teammates coming in. Rotom-W is a defensive pivot most of the time who takes hits. Mega-Man has to be played without taking a hit, like mentioned before. I know scarf-Rotom-W exists, but not being able to switch really hurts. All in all, Mega-Man is very effective in its role, and can be played with much less support than B+ pokes such as Mega-Garchomp. It deserves A- or B+ at the very least.I have already listed the mons that outclass Mega Manectric in its 3 roles (pivot, cleaner, revenge killer) at least twice before, but here's the TL;DR version.
Rotom-W > Mega Man for Pivot
Greninja > Mega Man for Clearn
Huge Fucking List > Mega Man for Revenge Killer
You cannot check Thundurus effectively when it either gets a Defiant bonus off of you or when it can potentially OHKO after one Nasty Plot boost.So if I'm understanding the definition of "offensive pivot" it's this:
offensive pivot: (n) - a useless, made up role because it cannot switch in on things defensively so it must wait until something else has died in order to come in and do anything. Can be performed by essentially anything with U-turn.
This is NOT what Mega Manectric should be doing (or anything for that matter since you have to kill something off to do it lol .-.), instead, Mega Manectric is a revenge killer, cleaner, and Thundurus/Flying check for offensive teams. Does it do that well? Yes I believe it does that job excellently. But please don't make up roles for Mega Manectric just because it's not a great pivot. Admit that it can't do that and move on to focus on what it CAN do, because it's actually a good Pokemon. It can come in the late-game and clean up, it can revenge kill certain Pokemon, or it can check Thundurus. There is no such thing as an offensive pivot (the only thing I can think of is Genesect, but Mega Manectric is nothing like Genesect so please don't make that comparison). You're either a pivot or not. You can either switch into things or you can't.
EDIT: I talked to Gary2346 about this before and we both agreed B+ is perfect for Mega Manectric. It just doesn't fit with the Pokemon of A- or B.
You cannot check Thundurus effectively when it either gets a Defiant bonus off of you or when it can potentially OHKO after one Nasty Plot boost.
Even at +2, Thundurus can't OHKO Mega Manectric unless it runs something weird like NP 3 attacks with Focus Blast (people don't run that), whereas you 2HKO it with Thunderbolt. I would say that, by definition, means it checks Thundurus.
Uh NP + 3 Attacks is a very common set on Thundurus. It's what shows up on the Damage Calculator.
Also the only good offensive pivot in OU this gen was Genesect, who could switch in on its resists/immunities and passable defenses, scare a large majority of the field (even when it got the wrong Download boost!) and then U-turn out for significant damage as a check/counter comes in. Gene was also versatile, since it could go mixed, it could go Choice or not-Choiced, and it could be a sweeper rather than a scouter. Predict the wrong set/move, and you're losing at least two members of your team. No wonder it got banned!
Manectric, on the other hand, is supremely inferior not only compared to Gene, but it doesn't look good compared to Zapdos, Raikou, or Rotom-W either. Regardless on the offensive vs defensive pivot thing, a pivot is still expected to switch in multiple times, and MegaMan just takes way too much (even on resisted Physical Attacks!) to be a serious contender. MegaMan is also entirely predictable and one-dimensional - everyone with half-decent experience knows what set he's running, and the only difference is Overheat vs Flamethrower because he literally has no other choice and no other role.
I also don't get the talk about how he's great vs offensive teams - offensive teams either start out with a lead who will naturally outspeed basic Manectric turn one and risk OHKOing, or else start with Deoxys-D who can set-up hazards with impunity to ensure MegaMan will take significant damage when it comes back in after its inevitable Megavolve->Volt Switch. HO also runs strong priority, almost all of which screws MegaMan over (especially when it takes previous damage, which is going to happen because lol HO team, or hazards, which, Deoxys D) unless it's a Scizor BP. In other words, why bother running Megaman when he is not only predictable (when you see him on Team Preview, you automatically know that he's the Mega. You can now breathe easy, because they are going to try to Volt-turn their way through the game thinking this was Gen IV.) but he makes your whole team more predictable (Oh, look, switch to Lando-T. So surprised.) Therefore, in conclusion, MegaMan is a terrible pokemon who makes your team terrible.
Uh NP + 3 Attacks is a very common set on Thundurus. It's what shows up on the Damage Calculator.
My God, you're terrible. Again, we've already established this a shit ton of times. The Blue Bomber is faster and stronger than Zapdos and Raikou and provides better offensive pressure and momentum than Rotom-W. Everyone with Half-decent experience knows what he's running but that doesn't mean they have something to take the incoming super effective move or volt switch.
Unevolved, Manectric can absorb electric attacks and grab a boost. Volt Switch allows Manectric to switch out on the obvious switch out and let something else handle it (predictable doesn't really mean bad). How about you use him first before you throw him away like garbage.
252 SpA Mega Manectric Hidden Power Ice vs. 4 HP / 0 SpD Dragonite: 272-320 (83.9 - 98.7%) -- guaranteed 2HKO
252 SpA Mega Manectric Thunderbolt vs. 32 HP / 0 SpD Mega Gyarados: 242-288 (71.3 - 84.9%) -- guaranteed 2HKO after Stealth Rock
It's a guaranteed OHKO when regular Gyarados switches into SR and THEN Mega Evolves.
He gets Dragonite after SR, against Mega Gyara there is a chance that Gyara lives EVEN after SR.
252+ SpA Raikou Thunderbolt vs. 32 HP / 0 SpD Mega Gyarados: 236-282 (69.6 - 83.1%) -- guaranteed 2HKO after Stealth Rock
252+ SpA Raikou Hidden Power Ice vs. 4 HP / 0 SpD Dragonite: 268-316 (82.7 - 97.5%) -- guaranteed OHKO after Stealth Rock
Scarfed Raikou can bascily do the same here. And plz drop that "he beats it with x layers of Spikes on the field" Its ok to assume SR but beeing able to do something after SR and 2 or 3 layers of Spikes is not a good argument.
And I am not saying that Raikou completely outdoes Mega Manetric, on the physical end Mega Mane is better than Raikou thats self evident. The point is that this is NOT enough to justify an A- ranking compared to Raikous B rank. You guys want to promote him to A- so its your turn to offer reasons for that, reasons that make him that much better than Raikou that he deserves beeing 2 ranks higher than him. So far I ve seen 2 things he can do better (outspeeding Geninja and Dragonite/Gyara and beating Ferro) is that it? If there is more, go ahead and tell me, if not I will stick to what I ve said earlier, B is fine for Mega Man, leave him there.
@ Blacklight I already mentioned Ferro, Exca is often scarfed so Mega Man has some trouble here, Breeloom takes lots of dmg from HP Ice, no need for Overheat and Magnezone is hardly relevant in OU. Intimidate is a thing certainly, as i said, against physical stuff Mega Man is better, against special stuff Raikou is. The speed argument basicly revolves around Greninja, Dragonite and Gyara so thats nothing new you brought up here. I ve mentioned all that already.
Yeah, good idea. I've just made a final post, but now I've said everything I could. Let's move on and discuss other Pokémon.Can we drop the Mega-Man discussion for now and let whoever ranks this thing decide. Both sides have presented their arguments at least five times each and you're just talking in circles at this point.
That Gyarados calc is terrible if you're going with standard sets why is Gyarados running 32 hp the standard analysis set is 252 speed, 4 hp investment (and the default usage set on the calculator) don't mess the with the calculator just to make yourself look better.
This is the real calc
252 SpA Mega Manectric Thunderbolt vs. 4 HP / 0 SpD Mega Gyarados: 242-288 (72.8 - 86.7%) -- 87.5% chance to OHKO after Stealth Rock
Also Raikou should always go Timid, Rash is for nubs who think Aura Sphere makes up for getting outsped by positive base 101s and above and don't put a goddamn scarf on a Raikou ever its fast enough as is go LO or Assault Vest.
How much have you used either Raikou or Mega Manectric in the current meta I can say after using both extensively Manectric outclasses Raikou by a decent margin. Not only is intimidate awesome as it allows Manectric to help a team out by preventing greater residual and survive normally fatal hits but it also gives Manectric good synergy with lots of wallbreakers who enjoy easier switch-ins. Raikou is not nearly as threating as it doesn't get coverage to smash grass types like ferrothorn making it harder to clean late-game. Manectric also doesn't get worn down with LO damage like Raikou (if Raikou wants to hit hard) making it way more survivalable and useful against stall as unlike Raikou, Manectric can switch in multiple times to Volt Switch without LO residual and force out Skarm or Mandibuzz and bring in a wallbreaker to force out the switch-in which really wears down stall when combined with SR damage. Assault Vest Raikou is better at taking special hits but loses a great deal of power which makes it way harder to be threatening with.
252 SpA Raikou Hidden Power Ice vs. 4 HP / 0 SpD Garchomp: 276-328 (77 - 91.6%) -- guaranteed 2HKO after Stealth Rock
252 SpA Raikou Hidden Power Ice vs. 252 HP / 4 SpD Landorus-T: 292-344 (76.4 - 90%) -- 18.8% chance to OHKO after Stealth Rock
252 SpA Raikou Thunderbolt vs. 4 HP / 0 SpD Mega Gyarados: 218-258 (65.6 - 77.7%) -- guaranteed 2HKO after Stealth Rock (The real calc factoring in regular Gyarados SR damage is a 3/17 chance of a OHKO)
Raikou doesn't have a fire type move too so it has no way to beat Excadrill, Bisharp and Scizor and can lose momentum against them if it does anything but Volt Switch which is pretty significant. If Raikou is B+ then Manectric deserves to A- at least IMO for the greater speed and the reasons above.
It's a guaranteed OHKO when regular Gyarados switches into SR and THEN Mega Evolves.
 
	 
	 
	