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XY UU Viability Ranking Thread

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Yo, in what scenario is chansey being hit by a knock off = ''chansey wins''?

Mega Absol uses Knock off, does exactly 1/3, Chansey uses Seismic Toss. Mega Absol goes for Sucker Punch, fails, you go for Wish, next turn Mega Absol uses Knock Off (or Sucker Punch) you go for Seismic toss, get heals, Mega Absol goes for Knock Off (assuming he predicted Wish) you got for wish, go for Protect, go for Wish, go for Seismic Toss.

I'm just saying on 1 v 1 situation, as he asked, I know chansey will be crippled, but knocking Mega Absol is something.
 
Mega Absol uses Knock off, does exactly 1/3, Chansey uses Seismic Toss. Mega Absol goes for Sucker Punch, fails, you go for Wish, next turn Mega Absol uses Knock Off (or Sucker Punch) you go for Seismic toss, get heals, Mega Absol goes for Knock Off (assuming he predicted Wish) you got for wish, go for Protect, go for Wish, go for Seismic Toss.

I'm just saying on 1 v 1 situation, as he asked, I know chansey will be crippled, but knocking Mega Absol is something.
Or, mega absol setups swords dance on chansey's face?
 
Or, mega absol setups swords dance on chansey's face?

+2 doesn't KO, though +4 has ~94% chance to KO, you'd done ~74%, and that's better than what Alomomola does.

+4 26% Mega Absol > +6 25% Mega Absol. though doesn't matter if you have priority.

But if you don't have Knock Off, you lose, while you have ~49% chance to win against an Alomomola without Knock Off.
 
Youre not refuting my points, just confirming then. Absol can get 2 swords dances against chansey and ohko it then run through the rest of the team. Chansey does not win against absol in any normal situation.
 
That's true, but I know that not every player will go for 2 SDs right away ... Stupid argument, I know.
 
The arguments for Alomomola have been pretty good, Wish Passing + Regenerator is a wonderful combination that Alomomola can pull off with its physical bulk, in theory. My biggest concerns about Alomomola are the fact that it is really predictable and the fact it is basically acting as a free switch on a lot of threatening Pokemon and its downright bad special defense.

Magnezone for instance laughs in the face of Alomomola, a Wish from Alomomola won't be useful to many Pokemon switching into Analytic Magnezone. Hydreigon can switch into it as well with ease fearing a Toxic at the very worst and proceed to set up a substitute. Houndoom can set up on those without Waterfall, Suicune again laughs in the face of Alomomola as it gives it free turns to set up CM.

It has massive Physical Defense but can it truly face off against things like Haxorus, Hawlucha, Victini, Heracross, Crawdaunt etc? The worst it can actually do is toxic them while Haxorus commonly runs Lum Berry, Heracross benefits from toxic (or scald burn) and possible 2hko with band anyway, Hawlucha and Crawdaunt sets up on it with ease etc.

In my opinion, Alomomola is a decent physical wall and it definitely has a small niche in WishPassing + Regenerator but I would deem it more trouble than it's worth due to the abundance of other wish passers that can be used (Vaporeon, Florges etc), the fact it has very little offensive presence which means it can give free switches to things like Houndoom, Magnezone, Hydreigon, Haxorus which can simply set up on it. At the very highest I would give it C rank but I think it fits moreso in D.
 
a special wall shouldn't be staying in on a physical attacker that it can't touch while being able to boost once and run through it easily...

re: claydol: the only niche it has is a hazard clearer that actually resists every hazard in the game. unfortunately that's pretty much it as it just sits there and... dies? idk. it just doesn't even do anything. this is probably c- at best lol
 
This wil probably be controversial but Im interested to see the counterarguments.
I think Mega Manectric deserves to go even higher up to maybe A+ or S tier.
With intimidate, this pokemon has the equivalent base stats of 70/75/128/135/80/135, which is equivalent of 623 BST. It also outspeeds the entire tier apart from mega aerodactyl, meaning the entire tier struggles to hit it before it switches out- with no glaring weaknesses to priority and a great defense stat uninvested, mega manectric will be able to always scout and switch out without taking much damage whatsoever- ground types trying to switch in on a volt switch can be smacked with hp ice or even roared out again, shuffling the team and allowing mega manectric to spread paralysis if it choose to use a more support orientated moveset (which it can do well due to high speed, good defense paired with access to moves like light screen, electric terrain and roar). It has high powered coverage in overheat, meaning it can break through the grass types that resist its STAB.
I know a lot of people think mega manectric is quite one-dimensional with its moveset, almost always carrying volt switch + overheat + hp ice, but even when it does decide to go this route it is very difficult to stop. It also provides a good counter to the water types that currently sit in S tier, being able to force out slowbro and suicune, or roar out both of these pokemon if they have gained a couple of calm mind boosts. It also beats hawlucha, resisting its flying stab and being strong enough to withstand the high jump kick. If scouting, manectric also has the option of running protect which can really screw over hawlucha too.

Infact, looking at tiers S to A, these are the pokemon that mega manectric can beat with volt switch, thunderbolt, and overheat:
S
______________
Magnezone (56% ohko with overheat)
Slowbro (56% ohko with thunderbolt)
Suicune (phase with roar, or hit for 3/4 with thunderbolt)

A+
______________
Blastoise (checks it well- avoids the ohko from all attacks after stealth rock from the usual 252+ blastoise apart from the rare hydro pump)
Chesnaught (81% ohko with overheat)
Crawdaunt (ohko with volt switch. cant switch in on crabhammer from any set)
Hawlucha (ohko with volt switch)
Tornadus-T (ohko non-assault vest sets with thunderbolt)

A
______________
Celebi (offensive threats cant ohko with earth power and are ohkod by overheat after SR)
Heracross (ohko with overheat)
Crobat (ohko with thunderbolt)
Keldeo (ohko with thunderbolt)
Jirachi (beats most common physical variant, being immune to paralysis, having intimidate, and overheat dealing 83% minimum to offensive variants)
Roserade (ohko with overheat)
Shaymin (same as celebi except easier due to lack of recovery)


He cant switch in to all of these threats reliably but he can revenge them all reliably, which is pretty impressive and goes to show how powerful fire/electric coverage is in uu with so many previous counters locked away in ou. I know mega manectric doesn't enjoy stealth rock, but he is at least neutral to it and also has good synergistic typing to pair with any flying or levitating defogger (both zapdos and latias jump out as great partners)- not to mention that electric is actually a fairly decent defensive typing with only 1 weakness, and with all STAB ground attacks in uu being physical and therefore lowered by intimidate, it becomes actually quite improbable that you will ohko mega manectric with anything. (for example, non-invested hippowdon does 74%ish to 0/0 mega manectric)
Also Im sure he has the ability to run a few more sets than the most common ones. He is probably the best setter of electric terrain in the game due to speed and defense boosts, and like I said before can play around ground types with roar, or just 2hko ones such as hippowdon with a little prior damage. Due to intimidate, manectric avoids the ohko from any non-stab earthquakes, for instance darmanitan, and can therefore beat him with two thunderbolts or 1 if he chooses to use flare blitz and take recoil. Also as said before, he can take up protect to improve his scouting and duck under any high jump kicks from hawlucha or mienshao- this becomes a viable option due to good 3 move coverage and gaining the ability to mega evolve completely safely and outspeed something which previously outsped you.
And all of this is achieved at +0, and manectric has the ability to absorb an electric attack before mega evolving and gain +1. At +1 basically anything not called chansey becomes a very shaky switch-in provided they are not immune to thunderbolt.

The definition of S rank is "Reserved for Pokemon who can sweep or wall significant portions of the metagame with little support, and Pokemon who can support other Pokemon with very little opportunity cost ("free turns"). Also the home of Pokemon who can easily perform multiple roles effectively, increasing their versatility and unpredictability. If the Pokemon in this rank have any flaws, those flaws are thoroughly mitigated by their substantial strengths."

Mega Manectric fits this as a supportive pokemon, as it gives away very few free turns when played correctly- Mega Manectric will almost always be able to leave the field before it can be dealt with due to volt switch, similar to Genesect in OU, whilst also deaing a lot of damage. Unlike other volt switchers, mega manectric can avoid ground type switch-ins with roar. Electric/Fire is great coverage in UU which allows mega manectric to revenge kill very successfully and a high power coverage move in overheat also helps for this. While it may not be able to reliably sweep on its own, it can still easily clean up a weakened team due to high speed whist retaining the ability to switch moves, and requires very little support to clean up due to potent coverage which fits the uu tier very well. I think this pokemon should be at very least A+, but probably deserves to be S considering how easily it synergises with and also beats top uu threats.
 
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The definition of S rank is "Reserved for Pokemon who can sweep or wall significant portions of the metagame with little support, and Pokemon who can support other Pokemon with very little opportunity cost ("free turns"). Also the home of Pokemon who can easily perform multiple roles effectively, increasing their versatility and unpredictability. If the Pokemon in this rank have any flaws, those flaws are thoroughly mitigated by their substantial strengths."

Mega Manectric fits this as a supportive pokemon, as it gives away very few free turns when played correctly- Mega Manectric will almost always be able to leave the field before it can be dealt with due to volt switch, similar to Genesect in OU, whilst also deaing a lot of damage. Unlike other volt switchers, mega manectric can avoid ground type switch-ins with roar. Electric/Fire is great coverage in UU which allows mega manectric to revenge kill very successfully and a high power coverage move in overheat also helps for this. While it may not be able to reliably sweep on its own, it can still easily clean up a weakened team due to high speed whist retaining the ability to switch moves, and requires very little support to clean up due to potent coverage which fits the uu tier very well. I think this pokemon should be at very least A+, but probably deserves to be S considering how easily it synergises with and also beats top uu threats.

I'll echo this for the most part. Outside of being frail as fuck (it wasn't designed to take hits, so that doesn't necessarily mean anything) and inability to break Chansey and Florges (which only 3 special attackers can do anyways), Mega-Manectric is really good. It outspeeds everything it needs to, is backed by a fair bit of power, has solid coverage, can create momentum simply by switching in, and has a decent offensive movepool. While I don't neccessarily think S-Rank is right for Mega-Manectric, A+ Rank should be an easy fit for Mega-Manectric, as it's definitely a threat you need to be wary of.
 
The arguments for Alomomola have been pretty good, Wish Passing + Regenerator is a wonderful combination that Alomomola can pull off with its physical bulk, in theory. My biggest concerns about Alomomola are the fact that it is really predictable and the fact it is basically acting as a free switch on a lot of threatening Pokemon and its downright bad special defense.

Magnezone for instance laughs in the face of Alomomola, a Wish from Alomomola won't be useful to many Pokemon switching into Analytic Magnezone. Hydreigon can switch into it as well with ease fearing a Toxic at the very worst and proceed to set up a substitute. Houndoom can set up on those without Waterfall, Suicune again laughs in the face of Alomomola as it gives it free turns to set up CM.

It has massive Physical Defense but can it truly face off against things like Haxorus, Hawlucha, Victini, Heracross, Crawdaunt etc? The worst it can actually do is toxic them while Haxorus commonly runs Lum Berry, Heracross benefits from toxic (or scald burn) and possible 2hko with band anyway, Hawlucha and Crawdaunt sets up on it with ease etc.

In my opinion, Alomomola is a decent physical wall and it definitely has a small niche in WishPassing + Regenerator but I would deem it more trouble than it's worth due to the abundance of other wish passers that can be used (Vaporeon, Florges etc), the fact it has very little offensive presence which means it can give free switches to things like Houndoom, Magnezone, Hydreigon, Haxorus which can simply set up on it. At the very highest I would give it C rank but I think it fits moreso in D.


I feel like there is some form of stigma against Alomomola, I admit it is definitely not an A rank pokemon -I feel it probably floats between B+ and B-. In all honesty Alomomola's main shortcomings is its weak damage output and the fact it possess 4 move syndrome, however on the other hand I personally feel its pros completely outweigh these issues.

It is fair to say that Alomomola is outclassed by Florges and Umbreon thanks to there offensive pressure and even Chansey - who in my opinion only outclasses it because of seismic toss -but to say that Alomomola is outclassed by Vaporeon is ridiculous. The difference between Vaporeon and Alomomola is really down to personal preference and asking yourself whether you want a wish passer that provides reliable offensive pressure at the cost of bulk ( Vaporeon ) or a wish passer that provides great utility at the cost of damage output (Alomomola)

Lets take a closer look at both Pokemons defensive stats

Vaporeon 130/60/95
Alomomola 165/80/45

While the difference between Alomomola and Vaporeon spdef is significant, Alomomola possess higher hp and def subsequently, allowing it more flexibility with its EV spread, furthermore it also means that Vaporean will never possess more physical bulk than Alomomola. Vaporeans most common spread, Bold 252hp, 252def, 4spa possess less Hp and def than careful 252def, 252sdef, 4hp Alomomola, with Momola only possessing 20 points less in spdef than Vaporeon.

now yes Vaporeon has offensive pressure in the form of scald but in all honesty unless vaporean is up against a pokemon that it has a type advantage against scalds output is definitely lacklustre, Vaporean is also under the pressure of having to maintain itself and its team. while not possessing any offensive pressure Alomomola on the other hand is a much harder defensive pokemon to defeat, as thanks to regenerator it can use its wishes on its team-mates which is the whole purpose of a wish passer. Alomomola also has knock off a hidden gem in its arsenal. As so many pokemon rely on damage boosting items to defeat Alomomola the fact that it can actually completly neuter these pokemon is something that should not be undervalued, life orb Mienshao for example 2HKOs Vapoeraon with Hi-Jump-Kick with Vaporeon's only chance of surviving being scalds burn chance. On the other hand life orb Mienshao only has a measly 24.2% chance of 2HKOing 252def, 252sdef, 4hp Alomomola, but thanks to knock off and its two forms of reliable recovery Mienshao will only be able to defeat Momola with a crit.

As a result of these factors I am proposing for Alomomola to be ranked as a B+ Pokemon as it is definitely a viable alternative to Vaporeon,
 
yeah, been using alomomola a bit more, and took a closer look at the descritions for B rank and C rank.

B Rank:
Reserved for Pokemon who cannot sweep through or wall significant portions of the metagame, but can properly fulfill a given offensive/defensive niche. Support Pokemon in this category have flaws that prevent them from doing their job or are setup bait for dangerous sweepers. Pokemon who are partially outperformed by a Pokemon in A or S Rank, but are otherwise very dangerous, may also fall into this category.


C Rank:
Reserved for Pokemon who can be effective given the right support, but either have crippling flaws that prevent them from consistently executing their strategy or are completely eclipsed by a Pokemon in the above ranks.


if you test alomomola, it tends more to fit in the B category than in the C:

C category:
-can it be effective given the right support? yes, using special walls or physic walls that beat the stuff it can't.
-have crippling flaws that prevent it from consistently executing its strategy? well, not much, because its low spdef doesn't prevent it from passing wishes and beating physic sweepers.
-is it completely eclipsed by a pokemon in the avobe ranks? the only physically defensive water pokemon that can pass wishes is vaporeon, and momola is significantly bulkier, has regenerator, has knock off and has larger wishes. it's not straight out 'eclipsed'.

now, look at

B category:
-can it properly fulfill a given defensive niche? yes, wall physic fire/rock/ground types, pass large wishes
-does it have flaws that prevent it from doing its job? yes, very low special defense and offenses
-is setup bait for dangerous sweepers? yes, zygarde, haxorus, mienshao, heracross
-partially outpeformed by a pokemon in A or S? maybe suicune who has much better offenses and actually higher overall mixed bulk (but only partly, since suicune lacks wish)

the real discussion should be if it's B-/B/B+, but it deserves being on the list for sure


as for mega manectric, i still think it's being much overhyped. it's a special attacker that can beat none of the special walls. and it consumes your mega slot. like, i am losing one of: mega houndoom's sweeping power/mega aggron's defensive power/mega absol's magic bounce and powerful moves/mega blastoise rapid spin/mega aero's typing and stallbreaking power; and i am gaining a special attacker that cannot hope to beat any of the special walls. mega manectric's justification needs more elaborating.
 
as for mega manectric, i still think it's being much overhyped. it's a special attacker that can beat none of the special walls. and it consumes your mega slot. like, i am losing one of: mega houndoom's sweeping power/mega aggron's defensive power/mega absol's magic bounce and powerful moves/mega blastoise rapid spin/mega aero's typing and stallbreaking power; and i am gaining a special attacker that cannot hope to beat any of the special walls. mega manectric's justification needs more elaborating.

Consumption of the Mega slot is a restriction for EVERY Mega Pokémon, so that's a bullshit argument. It's basically the downside to every Mega Pokémon.

What makes Mega Manectric so dangerous is its ability to scout and cripple physical attackers with Intimidate, while keeping up momentum with Volt Switch, which allows it to be used in a VoltTurn core with, for example, Mienshao. It's really easy to fit on teams because of these factors. Sure, it may not have mind-boggling power, but what it does have over Raikou and Jolteon is Fire-type coverage. Pair that with HP Grass/Ice and you have a fast, decently hard-hitting scouting Pokémon that's sure to keep up the pressure.
It does suffer from relative frailty, especially on the special side, but Intimidate definitely helps it take hits and soften up a physical threat to let another Pokémon enter the field after a Volt Switch.

The sheer utility that Mega Manectric brings, as well as its capacity to keep up offensive pressure really nicely and deal out some decent damage in the process, have all convinced me that Mega Manectric should be A+-Rank, if not potentially S-Rank.
 
Megas consuming the mega slot is a legitimate concern you have to consider while teambuilding, I don't think it's a faulty argument. There is definitely a real opportunity cost to using certain megas, that is, that you can't use the other ones. I mean, there's definitely more electric type pokemon in the tier that can be used for pivoting - some rotoms, jolteon, magnezone - that bring similar things to mega-manectric. Plus Mega-manectric basically has 1 set to run - all you have to do is figure out if it's hp grass or hp ice, and you can usually work that out by looking at how weak your opponent's team is to Zygarde.

Having said that, I agree that mega-manectric is a serious threat in the current metagame, but I don't think it brings so much to the table that it needs to be moved from A.

Edited so the sentences make any sort of coherent sense.
 
it's not a "bullshit argument". the point is that the other megas i mentioned are extremely exclusive and straight out best at what they do (with the exception of mega aero who might be relatively outclassed by mew). now, lets compare manectric to other electric types:

mega manectric vs magnezone:
mega manectric loses in
-specs magnezone is 2x stronger
-it has a much worse typing
-it has no means of beating dominant special walls like florges, latias, umbreon and snorlax
-it's 25% less physically bulky EVEN after factoring intimidate
-it's 10% less specially bulky
-it's walled by swampert, gastrodon, quagsire, etc if using hp ice, or every other dragon if using hp grass
-magnezone resists stealth rock and is immune to toxic/toxic spikes
-magnezone doesn't consume a mega slot
magnezone loses in:
-manectric's speed gets a jump in gligar, adamant aerodactyl, mega houndoom, mienshao, heracross, zygarde and chandelure and those are the only pokemon that magnezone would like to outspeed.
-overheat/flamethrower lets it get past... ferroseed, steelix, opposing magnezone and thats it
-it can survive random earthquakes i guess?
-???

mega manectric vs raikou
mega manectric loses in:
-raikou can use leftovers, choice specs, choice scarf, life orb
-LO raikou is 17% stronger
-raikou is 28% more specially bulky
-raikou has calm mind
-raikou can setup/defeat florges, latias, suicune, etc.
-raikou doesn't consume a mega slot
raikou loses in
-manectric gets a speed jump on adamant aerodactyl, and thats it
-manectric is 40% physically bulkier IF it has used intimidate
-overheat/flamethrower lets it get past... again, ferroseed, steelix, opposing magnezone and it hits celebi better i guess?

and manectric is A, while raikou is B+
 
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Points taken. I know how good Raikou is, as I've used it a lot during Gen V. Raikou's more meant to be a sweeper, while Mega Manectric's more of a scout. The latter also gets past Mega Aggron more easily. I've always found Pressure to be kind of useless on Raikou, personally, while Manectric can come in on a stray Thunder Wave or Electric-type move, get a boost from Lightning Rod, then inflict serious damage as Mega. It's not the easiest thing to do, but can definitely decide the match when it catches a boost. By the way, Overheat allows Mega Manectric to get past Mega Aggron much more easily as well.
Magnezone, on the other hand, is a wallbreaker, not a sweeper (Scarf is out of the question because Analytic). I've been using Mega Manectric and Magnezone in tandem to great effect, as Mega Manectric can clean some Pokémon for Magnezone to hit afterwards.

Thing is, IMO these Electric-types each have their own strengths/roles and excel in those, though the argument can be made that Raikou is outclassed by the harder-hitting Zapdos, who has reliable recovery as well and can perform defensive and offensive roles. Magnezone flat-out destroys everything, Raikou can set up to become difficult to stop and Mega Manectric scouts for the team and softens up physical attackers. They can each do well what another can't.
 
it's not a "bullshit argument". the point is that the other megas i mentioned are extremely exclusive and straight out best at what they do (with the exception of mega aero who might be relatively outclassed by mew). now, lets compare manectric to other electric types:

mega manectric vs magnezone:
mega manectric loses in
-specs magnezone is 2x stronger
-it has a much worse typing
-it has no means of beating dominant special walls like florges, latias, umbreon and snorlax
-it's 25% less physically bulky EVEN after factoring intimidate
-it's 10% less specially bulky
-it's walled by swampert, gastrodon, quagsire, etc if using hp ice, or every other dragon if using hp grass
-magnezone resists stealth rock and is immune to toxic/toxic spikes
-magnezone doesn't consume a mega slot
magnezone loses in:
-manectric's speed gets a jump in gligar, adamant aerodactyl, mega houndoom, mienshao, heracross, zygarde and chandelure and those are the only pokemon that magnezone would like to outspeed.
-overheat/flamethrower lets it get past... ferroseed, steelix, opposing magnezone and thats it
-it can survive random earthquakes i guess?
-???

mega manectric vs raikou
mega manectric loses in:
-raikou can use leftovers, choice specs, choice scarf, life orb
-LO raikou is 17% stronger
-raikou is 28% more specially bulky
-raikou has calm mind
-raikou can setup/defeat florges, latias, suicune, etc.
-raikou doesn't consume a mega slot
raikou loses in
-manectric gets a speed jump on adamant aerodactyl, and thats it
-manectric is 40% physically bulkier IF it has used intimidate
-overheat/flamethrower lets it get past... again, ferroseed, steelix, opposing magnezone and it hits celebi better i guess?

and manectric is A, while raikou is B+

The magnezone/manectric comparison is flawed with them having completely different roles. Regarding bulk- the overwhelming majority of the time mega manectric can avoid getting hit whatsoever, allowing it to deal free damage that magnezone can never do. Similarly while magnezone might hit twice as hard, it has to switch in and get hit twice first due to pathetic speed before it can do anything to basically anyone. Saying that magnezone only would like to outspeed 7 pokemon is a really bizarre argument seeings as later in the match magnezone doesnt offer anywhere near the same cleanup ability as manectric, which is perhaps the nicest combination of speed, coverage and power for cleanup in uu at the moment.
Fire type coverage hits about 5 pokemon in the S-A tiers, which is definitely not as negligible as you are making out... Im not gunna retype the whole post but comparing the two is basically worthless anyway seeings as Manectric is a fast electric type revenge killer, scout and cleanup and magnezone is a slow as balls wallbreaker.

People seem to have this weird assumption that you have to run max speed on mega manectric too. 96 speed with a timid nature lets you outspeed base 115s, giving you the option of a 160hp/252spa/96speed spread, which would both allow you to outspeed timid raikou, hit harder, and have both way higher physical bulk as well as closer special bulk. Alternatively you can run 32hp/252spa/220 speed with a modest nature on mega manectric, and still outspeed all those base 115s, while gaining access to a special attack which is comparable to LO raikou (407 compared to raikou's equivalent 427) without any issues of hampering you own bulk due to recoil. Also mega manectric coverage moves obviously outdamage raikou's by a huge margin.
Of course raikou also has the issue of having to run rash nature if he wants aura sphere, which is his only worthwhile coverage move- apart from hidden power.
Mega manectric outperforms rash raikou pretty heavily too. With rash nature raikou fails to outspeed positive base 101 and higher, which means it misses out on a lot.
Even with timid raikou, his speed is more of an issue than you are making out, and doesnt allow him to deal with the same threats that mega manectric can. Timid raikou is speed tying with dangerous pokemon such as mega absol, azelf and houndoom, and is outsped by hawlucha who proceeds to smack him in the face for up to 78%.. Timid raikou can't catch tornadus-T and takes a pretty surprising 30% maximum from a u-turn, meaning it can even be cleaned up relatively easily by tornadus-t later with heat wave doing 44% maximum and focus blast doing 55% maximum. Similarly for crobat, raikou can never catch the bat and he can shave off 25% with every u-turn. Mega manectric can deal with all of these pokemon easily. I feel like you really made an effort to glaze over mega manectrics several positive points?..

And its great that raikou has calm mind, except the weakness of hidden power ice is going to hurt him as a sweeper, and not to mention that pure electric typing and weak defense is hardly ideal for a calm mind user- you could be using suicune's far superior pure water typing, or latios who can actually heal himself and can hit opponents on their defense stat, as well as having a dual stab to play with. I think raikou's place in B+ is justified by that. Its a good pokemon but its outclassed in its individual roles, despite being quite good all round.
Meanwhile, mega manectric actually excels highly at its niche role- which is not to be an electric type, but to be a scout, revenge killer and cleanup.


Also, intimidate is a perfectly reliable defense boost for mega manectric's role, considering it is mainly going to be using volt switch. That defense boost stays up most of the time, and has the added benefits of "boosting" allied pokemon's defense if you switch out and they stay in.
 
manectric is not a revenge killer, the only sweeper it can outspeed and kill is adamant scarf heracross. also, fire type coverage is overrated. comparing electric/fire/ice with electric/stab steel/grass, i'd take the second one every day in the week. with the first you beat ferroseed, steelix and opposing magnezone, but lose against swampert, quagsire, gastrodon and rhyperior. and as a cleanup, i would still take scarf heracross, scarf darmanitan, mega houndoom, who are a lot stronger.

as for the raikou comparison, the only relevant mons that raikou fails to outspeed that manectric beats are adamant scarf heracross (which you should never risk being jolly), aerodactyl (mega aero still outspeeds the 2), crobat and tornadus. the last 2 still don't OHKO raikou anyways. and raikou has calm mind. after that, what are the objective reasons i should waste my mega slot on manectric?
 
Ok, I've used Mega Manectric pretty much since the start of XY UU, so I feel the need to step in here.

First of all, it is not M-Manectric's ability to fulfill a single role exceptionally well. It's the ability to fill multiple roles for a team with just one teamslot very effectively. Is it the best sweeper? Probably not. Raikou has CM. Is it the best Electric-type wallbreaker? No. Analytic Magnezone takes that title. Is it the best all-around supporting Electric-type? No. That's Zapdos. However, M-Manectric can fill all of these roles quite effectively in one teamslot. It might not have CM, but base 135 Special Attack and Speed can easily let M-Manectric sweep if faster threats are removed (basically Scarfers and Jolly M-Aero) and special walls are softened up. M-Manectric doesn't have Analytic like Magnezone, but Overheat lets it blast past the likes of M-Aggron, Metagross, and Jirachi without too much trouble. M-Manectric doesn't have Defog or Roost like Zapdos, but Intimidate+Volt Switch can let M-Manectric weaken physical attackers and allow something like Hippowdon, M-Aggron, or Slowbro take something on much more reliably and with less pressure.

Sure, M-Manectric may only be able to run one set, but it can provide so many different forms of utility with that set depending on the opposing team. It's almost never deadweight in any match I've used it in and almost always contributes in some way to the wins I have with the teams I use it on. It's one of the rare cases where a Pokemon can be useful no matter the situation because of the versatility provided by its stats, movepool, and ability.
 
Mega Manectric is probably my favorite Mega to use in UU. It's not meant to be a wallbreaker or a mid-game sweeper. It's meant to be a pivot/late-game cleaner. Intimidate+Volt Switch allows it to put pressure in a physical attacker and bring something in safely (especially if the opposing mon switches). Fire type coverage allows it to get past the likes of Jirachi and Metagross. 135 speed with a timid nature lets it outspeed some threats, like non-scarf Mienshao and Adamant M-Aero (the ones I face more often). I wouldn't put it on S-Rank, but it definitely needs a promotion. A+ rank.
 
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I definitely agree with moving Mega-Manectric up to at least the A+ rank. It gains so much momentum for the team with Volt Switch and Intimidate really helps with neutering physical attackers. He is an amazing offensive pivot that can really only be stopped by ground types or Volt Absorb/Lightningrod, which are kind of niche abilities. If the opposing team doesn't have one of these things there is nothing stopping Mega-Manectric Volt Switching on a defensive pokemon and allowing another pokemon to come in and sweep or do serious damage. Fire/Electric/Ice coverage is great for a pivot, meaning he is not completely useless if he faces something that tries to stop him. Not to mention he can outspeed the whole unboosted metagame aside from Mega-Aerodactyl. Definitely needs the A+ rank imo.
 
hi, i'd like to nominate Rhyperior for B+ rank (normal B is fine too i guess). Currently it's sitting in B- which doesn't do it justice imo. Obviously it gets huge competion from hippowdon for a slot on most teams and has a worse typing/no reliable recovery, however it does have advantages over the hippo. solid rock + fire resistances lets it check hp ice electrics and fire types (this is huge) better, among other things. most defoggers are scared to switch into it thanks to Rock STAB and it has good offensive presence even uninvested. feel free to disagree with me but i feel like rhyp's just too good for B-
 
M-Manectric doesn't have Defog or Roost like Zapdos, but Intimidate+Volt Switch can let M-Manectric weaken physical attackers and allow something like Hippowdon, M-Aggron, or Slowbro take something on much more reliably and with less pressure.
Just a nitpick, but Mega-Manectric cannot support Mega-Aggron in any way since they can't be on the same team. I agree with the rest of your post, however.
 
hi, i'd like to nominate Rhyperior for B+ rank (normal B is fine too i guess). Currently it's sitting in B- which doesn't do it justice imo. Obviously it gets huge competion from hippowdon for a slot on most teams and has a worse typing/no reliable recovery, however it does have advantages over the hippo. solid rock + fire resistances lets it check hp ice electrics and fire types (this is huge) better, among other things. most defoggers are scared to switch into it thanks to Rock STAB and it has good offensive presence even uninvested. feel free to disagree with me but i feel like rhyp's just too good for B-
As much as I like Rhyperior, I feel like the dominance of Water- and Grass-types are a huge thorn in its side. There are too many Pokémon that can easily deal with Rhyperior, though an Assault Vest set can be used to counter this. Overall, I'd say Rhyperior is worthy of B Rank.
 
I think its funny how people see using a mega slot as a bad thing. You shouldnt rank lower because you are a mega. You have the slot, so use it. People say that having a mega comes with the opportunity cost of not being able to use another. Using the mega slot is not a liability. You have it, so you may ass well use it.
 
I think its funny how people see using a mega slot as a bad thing. You shouldnt rank lower because you are a mega. You have the slot, so use it. People say that having a mega comes with the opportunity cost of not being able to use another. Using the mega slot is not a liability. You have it, so you may ass well use it.
This logic makes no sense. It's not that using a Mega is inherently bad (???), it's that using a Mega has an inherent opportunity cost of not being able to use other Mega Evolutions. You want to use Mega Absol? You can't use Mega Houndoom. That's an opportunity cost. This is the logic at play here.
 
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