I'm taking it easy this time. Druddigon is based on gargoyles, is generally craggy, and learns Stealth Rock in B2W2 as a tutor move, while Haxorus as Fraxure sharpen their tusks on river stones like a whetstone.
I was just miffed that nobody said Cofagrigus, one of the Pokemon that felt had a lot of people go "shouldn't this have been Ghost/Rock" followed by "okay so surely Runerigus should have been rock instead at least???"
I have never seen someone suggest Cofagrigus be part Steel, with the rock being used for the same reasoning of "made of gold". Since its a really obvious mineral and the coffin/nuggets have very rocky appearencesI always saw people say Cofagrigus should have been Ghost/Steel since its coffin in made of gold (and it eats gold nuggets).
I am pretty sure the only reason Runeigus is ground because they go "oh well its a CLAY tablet" but it's like come the heck on gamefreak. that is a giant stone slab and you gotta walk it under a stone arch! Give us the dang ghost/rock type already!!It is odd Runerigus isn't Rock.
My only guess why is maybe because Cofagrigus itself is a ghost and its simply possessing, manipulating, and modifying its coffin, but only thing it gains from doing so is a high defense. Likewise, maybe Runerigus has a similar relation with the stones its possessing, BUT it has the additional Ground-type because, unlike Cofagrigus, its cursed and bound to both the stone and the mortal realm.
I have never seen someone suggest Cofagrigus be part Steel, with the rock being used for the same reasoning of "made of gold". Since its a really obvious mineral and the coffin/nuggets have very rocky appearences
That's now, but back then Rock was the one I saw, probably because the coffin had such a heavy carved aesthetic as opposed to Gholdengo's shiny coin golem body.Gholdengo would like to have a word with you.
I think the NFEs were avoided because there were so many decent options. Once one person made a 6-rock team, the concept is kind of off the table(which is why I don't look until I've posted).
Of course, the games have done basically every type of Rock trainer a few times over by now, so you really can't make any non-standard concepts.
...huh. I thought I saw one when I was reading through the thread before the poll was made, but nope. My brain just glitched. I'm shocked, it seems like this is the easiest type to make the pre-evos viable, given Sturdy and hazards/weather/suicide moves all being common.Except no one made a full Rock team.
lso, fun fact, Rock/Ground is not a common typing. It's Geodude, Larvitar, and Rhyhorn(and their evos).
honestly this is a factor. poison/flying is actually a combination exclusive to the zubat line but zubat has been so damn common in the first... 7 minus unova...? generations that the fact is barely acknowledged lolTo be fair, Geodude and Graveler probably make up 90% of all Rock types encountered due to the devs insisting them being commonly available throughout the first four regions.
Also, fun fact, Rock/Ground is not a common typing. It's Geodude, Larvitar, and Rhyhorn(and their evos). It's just that, like Grass/Poison or Water/Ice, the mons were so common in Gen 1 and brought back so often that people forget that it's a very rare dual-type.
My first time here !
Here's the explanation ! Of course we have the 3 Ghost types available in Island of Armor, a big purple Balloon, a sand castle, and a Blue Mr. Pringles !
Zoroark add some "false" Ghost type with Illusion and reduces the team weakness to Ghost and Dark, Marowak should have been a ghost type (event before his Alolan counterpart), and Slowbro of Galar is clearly a Pokemon associated with the DLC/IoA and he seems to be "dead" killed by the Shellder
Zoroark (Illusion. Life Orb . Knock Off, U-turn, Flamethrower, Sludge Bomb)
Slowbro-G (Regenerator. Life Orb . Shell Side Arm, Psyshock, Flamethrower, Ice Beam)
Drifblim (Unburden. Sitrus Berry . Calm Mind, Shadow Ball, Air Cutter, Strength Sap)
Palossand (Water Compaction. Leftovers . Shadow Ball, Earth Power, Shore Up, Giga Drain)
Marowak (Battle Armor. Thick Club . Bonemerang, Fire Punch, Electric Punch, Ice Punch)
Jellicent (Water Absorb. Leftovers . Hex, Scald, Will-o-Wisp, Recover)
I first started with Galar Slowking because Shellder is more important here and it seems to be more "dead" but IIRC it's only available in Crown TundraOne thing to point out though: I think Galar Slowking would be a better choice than Slowbro, you said it's seemingly been "killed" by the Shellder but I think the concept of Slowking being possessed by the Shellder would really fit here and add some nice flavoring to the ghostly theme. Possession is a staple trope of ghostly horror movies/other media after all
Hi! Also new to the thread, kudos for being brave enough to post first. My early concept is similar to this in some areas but I really like what you did here (I have a feeling Zoroark leads will be quite a trend, now you can take credit for setting it ).
One thing to point out though: I think Galar Slowking would be a better choice than Slowbro, you said it's seemingly been "killed" by the Shellder but I think the concept of Slowking being possessed by the Shellder would really fit here and add some nice flavoring to the ghostly theme. Possession is a staple trope of ghostly horror movies/other media after all
My first time here !
Here's the explanation ! Of course we have the 3 Ghost types available in Island of Armor, a big purple Balloon, a sand castle, and a Blue Mr. Pringles !
Zoroark add some "false" Ghost type with Illusion and reduces the team weakness to Ghost and Dark, Marowak should have been a ghost type (event before his Alolan counterpart), and Slowbro of Galar is clearly a Pokemon associated with the DLC/IoA and he seems to be "dead" killed by the Shellder
Zoroark (Illusion. Life Orb . Knock Off, U-turn, Flamethrower, Sludge Bomb)
Slowbro-G (Regenerator. Life Orb . Shell Side Arm, Psyshock, Flamethrower, Ice Beam)
Drifblim (Unburden. Sitrus Berry . Calm Mind, Shadow Ball, Air Cutter, Strength Sap)
Palossand (Water Compaction. Leftovers . Shadow Ball, Earth Power, Shore Up, Giga Drain)
Marowak (Battle Armor. Thick Club . Bonemerang, Fire Punch, Electric Punch, Ice Punch)
Jellicent (Water Absorb. Leftovers . Hex, Scald, Will-o-Wisp, Recover)
Hi! Also new to the thread, kudos for being brave enough to post first. My early concept is similar to this in some areas but I really like what you did here (I have a feeling Zoroark leads will be quite a trend, now you can take credit for setting it ).
One thing to point out though: I think Galar Slowking would be a better choice than Slowbro, you said it's seemingly been "killed" by the Shellder but I think the concept of Slowking being possessed by the Shellder would really fit here and add some nice flavoring to the ghostly theme. Possession is a staple trope of ghostly horror movies/other media after all
I have a couple questions concerning eligibility for this challenge: you do get an Alolan Marowak as a gift, and it is in the Dex - albeit because the Kantonian form is catchable, but still, would it be OK?
Also, what about Dhelmise? It is notably catchable in the IoA, but not actually in the Dex. Is this enough to DQ it, or is it still good?