You are a type specialist in a hostile region. How do you best represent your chosen element?

while Gastrodon was cut from Gen 3

Doesn't that mean you can't use it?

Dustox:dustox:: Most people prefer Beautifly over it, even the anime had one of the protags (May) get one while Dustox was given to Jessie to forever suffer defeat.

Male Gardevoir:gardevoir:: One Gen too early to have a more masculine evo; if a trainer didn't already skip over male Ralts until they encountered a female, any male Ralts they was caught and fully evolved to a Gardevoir is now forever awkwardly telling everyone "I'm a guy".

Spore-less Breloom:breloom:: Poor Spore-less Breloom, little did your trainer know you had to learn Spore as a Shroomish before evolving, now you're sitting in a box as your trainer catches another Shroomish to evolve it into a Spore-having Breloom.

Vigoroth:vigoroth:: Vigoroth has a bit of a sad fate. GF made Truant Slakoth evolve into a speedy, never-sleeping attacker only to then make it a tank that only moves every other turn again. And for what, just to be a gimmick for a Gym Battle where most only remember the Slaking anyway?

Kadabra:kadabra:: Only allowed to exist in the games, a lawsuit that goes on for way too long means Pokemon Company didn't feel okay making any products based on Kadabra, notably TCG cards.

Flygon:flygon:: Such a cool Pokemon, yet that's as much a curse as a blessing. Having gone through a handful of for changing Super Gimmicks, Mega Evolution notably, it's a surprise Flygon hasn't received one... which is revealed because GF admitted having artist block so chose to move on from it.

Absol:absol:: A non-meta one, Absol's ability to sense incoming disasters has made it a hated Pokemon from people who misunderstand it, believing it to be causing them.

Wobbuffet:wobbuffet:: Too good to be allowed, a simple gimmick made Wobbuffet the bane of competitive players that it was either banned to the higher tiers where it couldn't perform as well or just outright banned.

Huntail:huntail: & Gorebyss:gorebyss:: Another Pokemon which stats dynamically changes upon evolution, discarded is the shell that Clamperl spent the early years of its life in, now its a fish with only reference to its previous shell-life are the shape of their fins.

Relicanth:relicanth:: YOU want to talk about forgotten? Relicanth was so forgotten its species was thought to be extinct for MILLIONS of years!

Luvdisc:luvdisc:: Oh, there's something people love about Luvdisc alright: it's Heart Scales, especially by Move Tutors. How many were caught or encountered to only have their Heart Scales taken and released/KOed to go to the next?
 
Doesn't that mean you can't use it?

Dustox:dustox:: Most people prefer Beautifly over it, even the anime had one of the protags (May) get one while Dustox was given to Jessie to forever suffer defeat.

Male Gardevoir:gardevoir:: One Gen too early to have a more masculine evo; if a trainer didn't already skip over male Ralts until they encountered a female, any male Ralts they was caught and fully evolved to a Gardevoir is now forever awkwardly telling everyone "I'm a guy".

Spore-less Breloom:breloom:: Poor Spore-less Breloom, little did your trainer know you had to learn Spore as a Shroomish before evolving, now you're sitting in a box as your trainer catches another Shroomish to evolve it into a Spore-having Breloom.

Vigoroth:vigoroth:: Vigoroth has a bit of a sad fate. GF made Truant Slakoth evolve into a speedy, never-sleeping attacker only to then make it a tank that only moves every other turn again. And for what, just to be a gimmick for a Gym Battle where most only remember the Slaking anyway?

Kadabra:kadabra:: Only allowed to exist in the games, a lawsuit that goes on for way too long means Pokemon Company didn't feel okay making any products based on Kadabra, notably TCG cards.

Flygon:flygon:: Such a cool Pokemon, yet that's as much a curse as a blessing. Having gone through a handful of for changing Super Gimmicks, Mega Evolution notably, it's a surprise Flygon hasn't received one... which is revealed because GF admitted having artist block so chose to move on from it.

Absol:absol:: A non-meta one, Absol's ability to sense incoming disasters has made it a hated Pokemon from people who misunderstand it, believing it to be causing them.

Wobbuffet:wobbuffet:: Too good to be allowed, a simple gimmick made Wobbuffet the bane of competitive players that it was either banned to the higher tiers where it couldn't perform as well or just outright banned.

Huntail:huntail: & Gorebyss:gorebyss:: Another Pokemon which stats dynamically changes upon evolution, discarded is the shell that Clamperl spent the early years of its life in, now its a fish with only reference to its previous shell-life are the shape of their fins.

Relicanth:relicanth:: YOU want to talk about forgotten? Relicanth was so forgotten its species was thought to be extinct for MILLIONS of years!

Luvdisc:luvdisc:: Oh, there's something people love about Luvdisc alright: it's Heart Scales, especially by Move Tutors. How many were caught or encountered to only have their Heart Scales taken and released/KOed to go to the next?
Buddy, I'm in this for the fun of creation. If Q doesn't want to include it in voting, that's fine. See also: Totem Exeggutor and three Hydreigrons
 
Double Based team with moves that that either kill the user, damage it or require the user to die in order to succeed:

:wailord: Item: Silk Scarf. Ability: Water Veil. Moves: Self Destruct, Surf, Astonish, Rain Dance. This is a team in which everyone dies or attempts to do it, in order to have a Ghost theme related to death. So, the first Mon that suicides is a Wailord. Did you ever wonder why Wailord of all things learns Self Destruct? Well, this is actually a real life phenomenom that happens to already dead whales: https://en.wikipedia.org/wiki/Exploding_whale The Wailord of this team explodes (which doesn,t affect the lead partner) or uses Surf if the opponent has Normal resists. Astonish is just so that it has an actual Ghost move, meanwhile Rain Dance works to disuade a tourist from another region using a Tyranitar...
:shedinja: Item: Quick Claw. Moves: Protect, Confuse Ray, Silver Wind, Grudge. First actual Ghost. Immune to Surf or Self Destruct from Wailord. Attracts some moves and uses Protect. It has a suicide move in Grudge that steals PPs, but can also make the opponent suicide with Confuse Ray. STAB Silver Wind. With Wonder Guard, some opponent might be unlucky enough to not being able to touch Shedinja after Wailord explodes.
:muk: Item: Choice Band. Ability: Sticky Hold. Moves: Sludge Bomb, Shadow Punch, Explosion, Dynamic Punch. Muk is death itself. Its pollution, whenever it goes, plants die, life ends. It learns a lot of Ghost moves in future Gens, but even in RSE, Shadow Punch is right there. Of course, the biggest threat is the theme move of Explosion, which in Double Battles can kill 2 foes.
:absol: Item: Focus Band. Moves: Perish Song, Spite, Rock Slide, Thunder Wave. Absol predicts natural disasters. When Absol appears, death follows. This Absol takes advantage of the 2 Explosions that happened previously. Opponent at this point can have as low as 2 Mons, but even if he has more, Perish Song puts pressure (haha, funny ability Absol has) on them. It also uses Spite to abuse Pressure and Thunder Wave + Rock Slide combo.
:banette: Item: Salac Berry. Moves: Shadow Ball, Double Edge, Endure, Destiny Bond. A Ghost that can hit hard and take another foe with Endure + Destiny Bond combo. Banette has 2 suicide moves, since Double Edge damages it too.
:dusclops: Item: Leftovers. Moves: Rest, Curse, Will-o-Wisp, Night Shade. An unortodox (though Phoebe would approve) ace. Curse is Dusclops's suicide move. If it survives long enough, it can use Rest In Peace to abuse Pressure while opponent slowly dies. Night Shade is the only offensive option, while WoW burns.
 
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It's hard to come up with an idea when you feel like someone else has already nailed it with their submission! Nevertheless, we persist.

1746915038376.png


I think the notion of an empty, lifeless space that nonetheless pulls you in is an underrated theme for Ghost-types. The fundamental idea behind ghosts is that they are the 'something' that exists where there should be nothing. All of the Pokemon on my team have some connection to this idea of the void, the vacuum, the abyss.

Shedinja
Ability: Wonder Guard
- Shadow Ball
- Silver Wind
- Agility
- Grudge

If you look in the hole, it'll steal your soul! The warnings about Shedinja's hollow body suggest that it functions as a spiritual vacuum of sorts. Similarly, an opposing Pokemon can be lured into attacking, only to have its move PP sucked away in exchange by a fast Grudge.

Gorebyss
Ability: Swift Swim
- Hydro Pump
- Ice Beam
- Confuse Ray
- Rain Dance

The dark emptiness at the bottom of the ocean is perhaps the closest you can get on Pokearth to the void, even if it's not actually empty. Gorebyss, in both name and behaviour, evokes a sense of amoral annihilation and absorption.

Absol
Ability: Pressure
- Shadow Ball
- Thunder
- Rock Slide
- Perish Song

What's more voidlike than a creeping sense of impending doom? Absol may not be responsible for the disasters augured by its presence, but advance knowledge of your fate can be even more apathy-inducing than the calamity itself.

Absol's learnset in Gen 3 is weird and not great, but if nothing else, it can kinda make use of Gorebyss' rain. Maybe it'll even get to do some para-flinching? Perish Song is always fun, at least.

Swalot
Ability: Liquid Ooze
- Sludge Bomb
- Protect
- Nightmare
- Yawn

Swalot is the void personified, with its impossibly huge maw and ability to swallow anything whole. Yawn and Nightmare put foes on a timer, counting down quickly to their demise.

Gardevoir
Ability: Synchronize
- Psychic
- Fire Punch
- Calm Mind
- Destiny Bond

We all know about Gardevoir's special black hole powers, imagined in this moveset as a form of mutually assured destruction. The void is amoral and doesn't play favourites, so 1-for-1 trades are just a quicker path to its ultimate goal.

Dusclops
Ability: Pressure
- Night Shade
- Toxic
- Protect
- Pain Split

Pokedex entry from Pokemon Ruby:
"Dusclops's body is completely hollow - there is nothing at all inside. It is said that its body is like a black hole. This Pokémon will absorb anything into its body, but nothing will ever come back out."
'Nuff said.

I've moved away from character-focused teams lately, but I could easily envision this as the team used by Phoebe's grandmother. Same specialty type, same ace, same potential for contrast between the trainer's persona and their chosen Pokemon.
 
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"Come. Bring your youth, your fight, into my place. We'll see what is left."
Hoenn Ghost.png

Optional secret boss, encountered deep in a hidden portion of Mt. Pyre, called just "The Old Woman." This is an entire team composed of mons that have some relationship with life energy and feeding on people. Glalie eats the spirits of stranded hikers(also Froslass exists), Banette is formed of hate it turns into life force and then it uses it's own life to lay curses, Dusclops is a singularity that traps anything that enters it's body forever, Sableye and Shedinja steal souls from people who look at them, and Shiftry is based on a Tengu(japanese spirits with various interactions with people, including consuming their minds/sanity and forcing people to eat things).
Glalie @ Bright Powder
Ability: Inner Focus
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- Sheer Cold
- Spikes
- Taunt
- Explosion

Banette @ Salac Berry
Ability: Insomnia
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Shadow Ball
- Hidden Power [Fighting]
- Endure
- Destiny Bond

Dusclops @ Leftovers
Ability: Pressure
EVs: 12 HP / 244 Def / 252 SpD
Careful Nature
- Night Shade
- Seismic Toss
- Curse
- Pain Split

Sableye @ Lum Berry
Ability: Keen Eye
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Shadow Ball
- Brick Break
- Recover
- Toxic

Shedinja @ Choice Band
Ability: Wonder Guard
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Shadow Ball
- Silver Wind
- Return
- Sleep Talk

Shiftry @ Chesto Berry
Ability: Early Bird
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Rest
- Brick Break
- Swords Dance
- Shadow Ball
In that spirit, every mon here has a weird relationship with HP. Spikes lead Glalie uses Sheer Cold and Explosion. Banette has Endure+DBond+Salac in case you set up on Glalie. Stall Dusclops has Curse+Pain Split and set-damage moves. Stall Sableye has Recover+Toxic. Shedinja has 1 HP(of course). And Shiftry uses Early Bird+Rest.


There were lots of possibilities this time. I'm glad to be back in Hoenn, but damn, I had choice paralysis. I eventually decided to use every fully-evolved ghost, and looking for similarities there led to the theme I settled on. Glad to see a few I couldn't make work have shown up. Movesets were harder. I hate resorting to HP Fighting on Banette, but OMG its coverage is bad. Rest on Shiftry really limited the options there, lots of things I wanted to use didn't work. With everyone else, it was mostly about figuring out where I could fit certain things and where I had to double up. And speed is a nightmare.
 
Hoenn Ghost hasn't been done before? (Phoebe doesn't count. :P)

Shedinja is my favorite gimmick in any game, but there's three possibilities for what happens if an in game trainer uses one: It's a complete pushover, it feels unfair to players who have no idea how Wonder Guard works, or it's the Battle Frontier. We can rule out the third one because this is 6v6, not 3v3... Wait, if I make 2 teams of 3... Tag Teams from previous rounds were allowed and they're 2 Teams of 3, so maybe this won't be disqualified. Then again, the Tag Battles are 1 Battle instead of 2. Anyway, I like this idea enough that I don't care if it counts as breaking the rules. :P

This is a Battle Facility Boss using 2 Teams of 3 instead of 1 Team of 6.


:Sableye::Leftovers:
Sableye@Leftovers
Keen Eye
Bold 252 HP/54 Def/204 SpD
-Night Shade
-Toxic
-Double Team
-Recover

Sableye used to be the only Pokemon with no weaknesses. Then they introduced Spiritomb in Gen 4... then an Evolution Chain of Electric types with Levitate in Gen 5... then the Fairy type was introduced in Gen 6... Being special was nice while it lasted. :P Anyway, this moveset is made to take advantage of the lack of weaknesses because there's not much of Sableye to take advantage of before Prankster. Have fun with the RNG! (I'm so sorry.)

I was going to have the EVs be 170 HP/170 Def/170 SpD because the way EVs are spread in Battle Facility Pokemon is they're divided evenly across the stats the Pokemon has EVs in, but I was surprised to see that Frontier Brains have custom EVs. (They also use 510 EVs even though only 508 do anything because 510 is the limit. The EVs are split so both Defense stats are even with 18 IVs in each stat. (I'll talk about why the first team has 18 IVs with the last Pokemon of this team.) They're both 104 at Level 50 or 204 at Level 100. When you have no idea what to do with mixed defenses, just balance them and hope for the best. Also, there's 54 instead of 52 in Def because all 510 EVs are used instead of 508. The extra 2 never matter, but Game Freak used them anyway because 510 is the limit.

:Ninjask::Lum Berry:
Ninjask
Speed Boost
Adamant 6 HP/252 Atk/252 Spe
-Shadow Ball
-Silver Wind
-Aerial Ace
-Dig

Every Attack is STAB for someone in the Evolution Chain. I went for a moveset that both Ninjask and Shedinja could learn, but it ends up Nincada learns all those moves too. (NGL, I forgot about about Ninjask until I saw it in someone else's team.) The item choice isn't the best for Ninjask, but it's still good and it's the absolute best item Shedinja.

Every Frontier Brain in Emerald has one Pokemon they use in both battles, that's not exactly an option when the rules say 6 different Pokemon, but both Pokemon that can evolve from the Nincada would be an interesting twist on the signature Pokemon.

If you think I copy/pasted this moveset and description for someone on the other team, that's because I did. :P

:Banette::Salac Berry:
Banette@Salac Berry
Insomnia
Jolly 6 HP/252 Atk/252 Spe
-Shadow Ball
-Hidden Power (Fighting 70 Power)
-Screech
-Endure

For the final Pokemon of the first battle team, one of Hoenn's two Fully Evolved Mono Ghost types. Ghost and Fighting is an unresisted type combo. Endure and a Salac Berry lets Banette outspeed Pokemon with upto Base 120 Speed. It's not perfect, but Banette is frail anyway and it's way better than an unboosted Base 65 Speed. Screech is like a bad Sword Dance, but no support move seemed like a good idea with Endure and the only other Physical attacks Banette learns are Normal. Destiny Bond is tempting, but I know the AI would spam it instead of attacking.

Hidden Power can only be one of two types because of every IV being the same for Battle Facility Pokemon. Dark is not only redundant with Ghost, but a Special Attack because this is before Gen 4's Physical/Special Split. The other possible type, Fighting, is the type Banette wants most for coverage, so that's perfect. IVs are 31 Frontier Brain rematches, but Emerald has IVs of 16, 20, 24, or 31 in the Frontier Brain first batttles. (The 31 is the Battle Factory. Nice to know he actually is harder than random trainers even with a random team.) All of those result in 30 Power because Hidden Power used to have different Power for each Pokemon instead of just a different Type, so I went the first team having IVs of 18 because it's between the two most common first match IVs of 16 and 20.


:Sableye::Ninjask::Banette:

I stuck the worst two Ghost types on the first battle team and Ninjask foreshadows Shedinja on the rematch team. I'm not sure how easy or hard a Battle Facility Boss's first battle should be, but I did the best I could for the movesets.


:Lanturn::Leftovers:
Lanturn@Leftovers
Volt Absorb
Modest 252 HP/144 Def/114 SpA
-Confuse Ray
-Thunder Wave
-Surf
-Thunderbolt

The rematch team has no mercy! I know this team had no mercy on me when I was making it. This was the last Pokemon on the team I chose and it was the hardest to chose for any team because it needed to be good enough to consider when playing seriously (It's UU in Gen 3, but I've used it kind of seriously in Gen 8.), be in the Hoenn Dex. (Not a Gen 3 Pokemon, but still in the Hoenn Dex.), and fit a Ghost team (Anglerfish are nightmarish deep sea predators that lure prey to them with their ominous light. Even though this one is cute, the light is still a bad sign in the depths.)

This felt like banging my head against a wall.

*bang* Why. *bang* Does. *bang* Every. *bang* Thing. *Bang* Suck! *BANG*

The problem with Making a Battle Facility Leader is I can't settle for what I think is a good enough for a Ghost Team if it's not very good competitively. This would be so much easier if Legendary Pokemon were allowed and I could use Curse Registeel. Resisting 4 out of 5 types Shedinja is weak to (I don't know why Steel used to resist Ghost and Dark, but I'm not complaining.) makes me still tempted even though it's against the rules. Restrictions breed creativity? Sure, but restrictions can also breed madness!

A Dark type? Maybe if Umbreon was allowed.

Curse Skarmory? Steel resists Dark and Ghost, but how can Skarmory fit the Ghost theme?

Weezing? How does its typing help?

Medicham? Strong and thematically good because of where it's found, but weak to Flying and Ghost.

Curse Swampert? A swamp dweller sounds spooky, but it feels like a stretch... Would be fun to use the moveset from the Emerald All Gold Symbols Speedruns though... (BTW, multiple people have completed a run of from starting a new game to claiming the Starf Berry in under 20 Hours.) Wait, that one doesn't know Curse. Probably not.

Parafusion Lanturn? Resists the Flying and Fire Shedinja is weak to, but easily walled.

Metagross? It's weak to Fire, resists Flying and Rock, but doesn't resist Ghost or Dark... Also, it'd let me use a moveset from the Emerald All Gold Symbols Speedruns.

I chose Parafusion Lanturn even though Confuse Ray is one of my least favorite moves because Thunder Wave used to have 100 Accuracy and Paralysis used to cut speed to 1/4 instead of 1/2. With how much the next Pokemon's best hope for outspeeding anything with a Speed stat is slowing them to 1/4 speed, I thought it seemed like a not bad idea even though I hate both using and facing Confusion. (Also, I'm still sorry about using RNG BS.) I would have used Waterfall instead of Surf is just for the 20% Flinch insult to injury since I'm already being a horrible person, but Waterfall couldn't make Pokemon flinch until Gen 4... (Why do you get an HM that's a worse Surf way after Surf?!)

The EVs are Max HP, enough in Defense to make it match Special Defense (They're both 188 at Level 100 or 96 at Level 50), and the rest in Special Attack to make sure it can deal damage with its attacks. Doing that with a Modest Nature instead of Bold results in 237 SpA instead of 233 (or 121 instead of 119 at Level 50.) I put EVs in offensive stats because Lanturn needs to be able to do something to opponents before they can do anything back. If you want to say Confusion causes damage, no. Relying on Confusion's damage is begging to lose.


:Shedinja::Lum Berry:
Ninjask
Speed Boost
Adamant 6 HP/252 Atk/252 Spe
-Shadow Ball
-Silver Wind
-Aerial Ace
-Dig

Every Attack is STAB for someone in the Evolution Chain. I went for a moveset that both Ninjask and Shedinja could learn, but it ends up Nincada learns all those moves too. (NGL, I forgot about about Ninjask until I saw it in someone else's team.) The item choice isn't the best for Ninjask, but it's still good and it's the absolute best item Shedinja.

Every Frontier Brain in Emerald has one Pokemon they use in both battles, that's not exactly an option when the rules say 6 different Pokemon, but both Pokemon that can evolve from the Nincada would be an interesting twist on the signature Pokemon.

If you think I copy/pasted this moveset and description for someone on the other team, that's because I did. :P


:Dusclops::Chesto Berry:
Dusclops@Chesto Berry
Prerssure
Bold 252 HP/252 Def/6 SpA
-Ice Beam
-Calm Mind
-Will-o-Wisp
-Rest

For the final Pokemon of the rematch team, the other one of Hoenn's Fully Evolved Mono Ghost types. Not going to lie about how I "came up with" this moveset, I took this moveset from the Gen 3 OU Analysis for Dusclops. It seemed like a good idea when I'm trying to make a team as strong as possible. Will-O-Wisp to weaken Physical Attacks and Calm Mind to weaken Special Attacks while boosting your own power? Sounds perfect for a tank! My only problem is there's no Ghost move, but I can deal with that because being a Ghost already makes them represent their type.

The reason for the Chesto Rest combo over Leftovers is Rest was going to be on the moveset either way and the Item Clause means only one Pokemon gets Leftovers. As funny as it would be to give Bright Powder to Lanturn, I thought the free turns from Paralysis and Confusion would make them benefit from Leftovers more. Also, not knowing Rest makes them need it more anyway.


:Lanturn::Shedinja::Dusclops:

The rematch team feels... kind of weak. Maybe I'm setting my goals too high in terms of power. It looks better than Pike Queen Lucy's team though... Maybe I shouldn't compare it to the Battle Facility Leaders with Legendary Pokemon. Anyway, it's a good thing this is about making a good Ghost Team instead of a good Battle Facility Boss because I think it works better as that.


:Sableye::Ninjask::Banette: - :Lanturn::Shedinja::Dusclops:

If it weren't for the idea of making two Battle Facility Leader teams, I wouldn't be using Shedinja. One side effect of making two teams of 3 happens to to be that when they're put together they look like one team of 6 Pokemon. Isn't that weird? :P
 
Fuck your nuzlocke and fuck you
:banette: :dusclops: :wobbuffet: :wynaut: :shiftry: :shedinja:

Banette @ Quick Claw
Ability: Insomnia
- Knock Off
- Snatch
- Shadow Ball
- Destiny Bond

Knock off permanently deletes your item in gen 3. Snatch discourages status, shadow ball for offensive pressure, destiny bond for a cheap kill.

Dusclops @ Bright Powder
Ability: Pressure
- Mean Look
- Curse
- Destiny Bond
- Taunt

Mean look + curse melts hp. Destiny bond and taunt for another cheap kill.

Wobbuffet @ Leftovers
Ability: Shadow Tag
- Counter
- Destiny Bond
- Encore
- Mirror Coat

If the opponent is still cursed, they're still trapped. Leftovers because the softlock is funny.

Wynaut @ Lum Berry
Ability: Shadow Tag
- Counter
- Destiny Bond
- Encore
- Mirror Coat

Round 2.

Shiftry @ Choice Band
Ability: Early Bird
- Explosion

boom

Shedinja @ Focus Band
Ability: Wonder Guard
- Shadow Ball
- Toxic
- Endure
- Mind Reader

Hopefully everything that can damage shed is trapped or killed by now. If not, band cheese.
 
Good evening - new poll is up.

You have until May 18th, 9PM GMT to make your choice!

Let's look at the numbers...

Dusclops: 9

Shedinja: 8

Banette: 7

Sableye: 5

Duskull: 1

Absol: 3
Glalie: 3

Claydol: 2
Ninjask: 2
Wobbuffet: 2
Shiftry: 2

Castform: 1
Wailord: 1
Muk: 1
Seviper: 1
Spinda: 1
Lanturn: 1
Swalot: 1
Gorebyss: 1
Gardevoir: 1
Ninetales: 1
Altaria: 1
Delcatty: 1
Starmie: 1
Medicham: 1
Sandslash: 1
Vileplume: 1
Roselia: 1
Jigglypuff: 1
Spoink: 1
Masquerain: 1
Cradily: 1
Wynaut: 1


Well, four Ghost-types, and several Pokemon with pretty clear Ghost associations. This should be a pretty open-and-shut round without too much variance, right?

...oh.

So, rather a vast array of wildcards instead of a set of more commonly-used ones. And as for actual Ghost-types... complete variance in how frequently they were chosen. Dusclops won out, which I think makes sense for a Ghost-type with such an imposing presence: its single eye and smokelike wisps coming off its body give it an intimidating and somewhat alien character, and its considerable bulk, impressive movepool, and punishing Pressure ability make it a tough foe to face. Shedinja being second is curious, but its uniqueness gives it a mystique few other Pokemon can hope to match, and it's hard to ignore that factor when crafting a team. Banette came a middle-of-the-road third, but Sableye came a distant fourth. Let's not forget Duskull getting a token inclusion.

So, what kind of teams did we see? Not just those focused around Ghost-type moves or abilities but those focused around the actual concept of death itself; suicidal tactics, the process of dying and burial, and the removal of vitality through tricks and attrition. Luckily, there's lots to play with here.

Stuff I expected to see more (or at all)

I anticipated Ninjask showing up, but I honestly thought it'd be on much more teams. Given that having one is basically a canonical requirement to having a Shedinja, you'd think more Ghost specialists would find a way to incorporate it. Plus there's the living/dead dichotomy (that the people who used it did actually acknowledge).

Similarly, most of the wildcards only used once or twice were those I expected to see more of: Ninetales, Muk, Starmie, Gardevoir. The last of those is a particularly interesting choice, since it gets a LOT of Ghost-adjacent moves in Gen III: Destiny Bond, Mean Look, Memento, Will-o-Wisp, Nightmare, Imprison.

For some reason I expected Salamence to make an appearance at least once, though on reflection I'm not really sure why.
 
Shocked Sableye was the lowest of the ghosts, I was expecting him to beat out at least Dusclops.
Absol/Glalie/Wobbuffet/Claydol/Ninjask/Shiftry all fit well enough that I'm surprised we saw any wildcards outside of those. (Maybe Gardevoir as well). Ghost in general as a type has a lot of flavor you can lean on, which I think led to a lot of people(including me) looking for something more niche. It's interesting that the games have often included poison on Ghost-specialist teams, but we were much heavier on Psychic and Dark.


Also, Magnus0 I tried to make an eyespots-based team work and couldn't. Good job finding a way.
 
New topic promptly selected, and this time we're back to a type which I cannot believe we've not returned to sooner than this.

You are a Fairy-type specialist in LGPE Kanto. How do you best represent your chosen type?

A reminder to please read the guidelines in the OP before commenting, especially if you're new to the thread. You have until May 28th, 9PM GMT to make your case!

LGPE dex is here: https://www.serebii.net/letsgopikachueevee/kantopokedex.shtml

Dusk Mage Necrozma: Clefable, Wigglytuff, Kabutops, Nidoking, Nidoqueen, Exeggutor
Pikachu315111: Clefable, Wigglytuff, Ninetales, Mr Mime, Persian, Chansey
Cobalt Empoleon: Clefable, Mr Mime, Clefairy, Raichu, Primeape, Dewgong
WarriorGallade: Jigglypuff, Charizard, Chansey, Pikachu, Squirtle, Bulbasaur
Magnus0: Clefable, Wigglytuff, Mr Mime, Vileplume, Jynx, Gengar
Ironmage: Clefable, Wigglytuff, Pidgeot, Parasect, Muk, Chansey
Eeveeto: Wigglytuff, Ninetales, Mr Mime, Beedrill, Arcanine, Persian
 
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:wigglytuff::nidoqueen::exeggutor::kabutops::nidoking::clefable:
The Moon Stone
Two of Kanto's three Fairy-types evolve with a Moon Stone, and it and the associated mountain are closely tied to the most iconic one, Clefable.

:wigglytuff:

Wigglytuff
Modest Nature
- Dazzling Gleam
- Tri Attack
- Ice Beam
- Stealth Rock
I think it's right to lead with a Fairy-type. I'm using Rock-type moves where possible to allude to the Stone, so in this case Stealth Rock.

:nidoqueen:
Nidoqueen
Adamant Nature
- Earthquake
- Poison Jab
- Superpower
- Rock Slide
I'm spacing out the Nidos, so Nidoqueen is next. I felt that the bulkier of the Nidos should come first, and let the more offensively inclined Nidoking come in later in the battle.

:exeggutor:
Exeggutor
Modest Nature
- Mega Drain
- Psychic
- Sludge Bomb
- Leech Seed
Now for the weird choice. Per Bulbapedia:
"Through a glitch in the Generation I games, Pokémon that would normally require an Evolution stone to evolve can be evolved without it, provided that the Pokémon levels up in the battle and the player has sent out a specific Pokémon in the same battle. In the case of the Moon Stone, this Pokémon is Exeggutor."​
Okay.

:kabutops:
Kabutops
Jolly Nature
- Waterfall
- Rock Slide
- Aqua Jet
- Swords Dance
In a playthrough, Mt. Moon is most notable for the Helix and Dome Fossils within. There is no special Rock move in LGPE for Omastar to use, so Kabutops it is.

:nidoking:
Nidoking
Adamant Nature
- Earthquake
- Poison Jab
- Megahorn
- Rock Slide
And now for the other Nido. Both carry the same STABs as well as Rock Slide for flavor, with their high-BP coverage move differentiating them.

:clefable:
Clefable
Modest Nature
- Moonblast
- Ice Beam
- Thunderbolt
- Flamethrower
The ace, and the reason for the team's existence. The preceding two Pokemon are probably more threatening but it does have good coverage.

:wigglytuff::nidoqueen::exeggutor::kabutops::nidoking::clefable:
 
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The Incredibly Beautiful Woman
VSBeauty_PE.png
:sm/mr_mime::sm/clefable::sm/wigglytuff::sm/chansey::sm/persian::sm/ninetales_alola:
Mr. Mime (Psychic/Fairy. Dazzling Gleam/Psychic/Light Screen/Reflect)
Clefable (Fairy. Moonblast/Tri Attack/Calm Mind/Metronome)
Wigglytuff (Normal/Fairy. Play Rough/Body Slam/Seismic Toss/Sing)
Chansey (Normal. Dazzling Gleam/Soft-Boiled/Light Screen/Reflect)
Persian (Normal. Play Rough/Slash/Fake Out/U-turn)
Alolan Ninetales (Ice/Fairy. Dazzling Gleam/Blizzard/Dark Pulse/Nasty Plot)

In Saffron City, where there's the most muscular of Black Belts and the powerful of Psychics, there is a Beauty whose very presence feels almost ethereal. This aura is matched with a Type of Pokemon she has grown an affinity toward, a Type that presence in Kanto also feels extraordinary despite having some native members: Fairy.

Mr. Mime :mr_mime:: The oddball of her team, though while many find Mr. Mime creepy she personal finds him charming. Usually the first one out, his main focus is using his barrier creating abilities to set up Light Screen and Reflect. Some nasty rumors say she's so willing throws it out there because it's a boy and symbolizes all the men who have become infatuated with her and give their blinding support. But anyone who believes that usually finds themselves on an end of a strong Dazzling Gleam or Psychic, Mr. Mime able to hold its own as her first line of defense.

Clefable :clefable: & Wigglytuff :wigglytuff:: Cute, pink, and Fairy; their adorableness said to enhance her beauty even more when they're alongside her. But that's not the only trick they bring. Clefable is a defensive wall that has some fun using Metronome while Wigglytuff sticks with its species specialty of singing to you sleep before bringing the beatdown. They may not be the best moveset the two can have, but these girls just want to have fun.

Chansey :chansey:: Another cute pink blob, Chansey comes just in time to stall and reset Light Screen and Reflect. It's easy to forget that Chansey isn't a Fairy-type, but it's spot on the team is no mistake, even having Dazzling Gleam as it's only attacking Move. Plus when you're a girl-on-the-go you'd want to have some first-aid on-hand.

Persian :persian:: From cute to grace, Persian changes the battle's pace. Bringing its own sense of classiness, Persian is not short of tools to make it just as menacing as any Fairy. It's favorite trick: Fake Out for quick damage and flinch, then U-turn to safely switch and reset its use of Fake Out. But don't let the low damage fool you, it can hit hard when the going gets tough.

Alolan Nintetales :ninetales_alola:: But when the air grows cold you know things have finally gotten serious. Alolan Ninetales is her ace and likewise the powerhouse of the team. As foreign as the Fairy-type yet in a familiar form as the other Kanto native Pokemon, Alolan Ninetales channels the same alluring etherealness her trainer exudes.

Alas, with the ephemeral nature of the Fairy-type, and the Psychic-type having control of the City's main Gym (as well as the previous Fighting-type Gym being turned to the Fighting Dojo), not many outside Saffron City would know of her; even some in the city thinking her an urban legend. Though she has one outside admirer: her little cousin in Goldenrod City (though she may have gotten confused why Type she liked).
 
I always find LGPE Kanto uninspiring tough, but I'll have a go this time!

1747622126430.png


Just as Tinkerbell was revived by belief expressed through clapping, this team hopes to clap its way to victory. In honour of their Fairy forebear, every Pokemon here knows the move Encore, alongside ways to take advantage of it.

Clap your hands if you believe!

Clefairy :clefairy:
- Encore
- Reflect
- Thunder Wave
- Stealth Rock

With no Friend Guard or Eviolite, Clefairy is at risk of being a sitting duck. Ideally, the opponent will try to use it as setup fodder and be punished for it, but you're kidding yourself if you expect Clefairy to accomplish much. Still, self-delusion is a form of belief, and a powerful one at that!

Primeape :primeape:
- Encore
- U-Turn
- Low Kick
- Poison Jab

Once the opponent is locked into a non-threatening move, Primeape can freely pivot with U-Turn to preserve momentum. Primeape's unbridled rage requires a strong devotion to its grievances, which is perhaps its own kind of belief system.

Dewgong :dewgong:
- Encore
- Toxic
- Ice Beam
- Drill Run

Dewgong can only really pressure most opponents with Toxic, hopefully nabbing free turns to spread it with Encore. While Ice Beam and Drill Run have excellent coverage in general, their main function is to provide perfect super-effective coverage against almost all Poison- and Steel-types in LGPE.

Mr. Mime :mr-mime:
- Encore
- Dazzling Gleam
- Psychic
- Foul Play

Foul Play adds to the trickery here. Is there any purer metaphor for the power of belief than the way Mr. Mime turns illusions into reality?

Raichu :raichu:
- Encore
- Reflect
- Thunderbolt
- Iron Tail

Raichu is a secondary Reflect setter (note that every team member is frailer on the physical side) but otherwise doesn't have a whole lot to do, owing to LGPE's awful learnsets.

Clefable :clefable:
- Encore
- Calm Mind
- Minimize
- Moonblast

With just a couple of free turns from Encore, you better believe that Clefable can become truly terrifying.

---------------------------------------------------

There really isn't much more to say! The simplified mechanics of LGPE really reduce the number of decisions you have to make when crafting a team.

now who's gonna do the "Jigglypuff as seen from above" team??
 
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Fairies have an interesting relationship with Kanto, like Dark and Steel, given the type trio's posthumous introduction. Kanto's been five generations without fairies, and four with them, so they're probably not too well known. If you asked a random Kantonian what a Fairy might be, their response might be along the lines of: "A ferry? You'll have to go to Vermilion for that." As such, this team tries to convey what exactly a fairy is, to the average Kantonian who may not have any idea what the type represents - fun, whimsy and a bit of deviousness sprinkled in.

Anyway, I initially wanted this team to focus on the rarity of a fairy in Kanto, or well, some of the rarest Pokemon for the region, that on first sight, would make a person think they've spotted a fairy. As I looked at the list of rare spawns, I saw something a bit familiar, and an idea began to take form. What was it? Well, children often believe in fairy tales, the magic of something mystical, and they often play with toys. What could be associated with Pokemon, this premise, and my idea of a Fairy type? Smash Bros! That's right, this team features (nearly) entirely Smash Bros. playable characters! As such, each fighter will have at least one of their Smash moves reflected in their moveset in italics.


:Jigglypuff:
- Bide
- Play Rough
- Sing
- Dream Eater
First up, Jigglypuff.
It's very convenient that one of the Smash Bros. fighters is a Fairy type, and that marks Jigglypuff as the lead team member. If it's up against a strong foe, it can Bide to inflict massive damage, given its high HP and low defenses. For more passive foes, it can slowly whittle them down through Sing and Dream Eater, but alas drawing on their faces with marker would probably be against league regulations, so it settles for playing rough instead.


:Squirtle:
- Skull Bash
- Withdraw
- Scald
- Rest
Second up, Squirtle.
As one of the statistically weakest Pokemon on the team, Squirtle aims to be a bastion of Defense, raising it through either Skull Bash or Withdraw, or further weakening the foe's attacks via Scald burns. And when its HP falls low, Rest is there to top it right back up, resuming the war of attrition.

:Ivysaur:
- Leech Seed
- Toxic
- Reflect
- Razor Leaf
Third up, Ivysaur.
The middle ground is aptly met as Ivysaur focuses on a disruptive yet balanced moveset, recovering health, dealing damage, and raising its own defense. With Razor Leaf, it can fish for critical hits on foes that aren't too bothered by the accumulating combo of Leech Seed and Toxic.

:Charizard:
- Fly
- Will-O-Wisp
- Roost
- Fire Spin
Fourth up, Charizard.
Given the high BST of this Pokemon, it'd need to take a back seat in terms of moves so as to not overpower its teammates. As one of few with access to reliable recovery in Roost, Charizard specializes in inflicting passive damage through Fire Spin and Will-O-Wisp, racking up free damage along the way with Fly.

:Pikachu:
- Iron Tail
- Quick Attack
- Thunder
- Thunderbolt
Fifth up, Pikachu.
As another standalone Smash Bros. fighter, and being part of the Fairy egg group, Pikachu's spot here was another easy pick. The moveset was chosen to most closely mimic moves chosen by Ash's Pikachu, given the focus on fun...but why can't it learn Charm or Play Rough in these games D:

:Chansey:
- Dazzling Gleam
- Soft-Boiled
- Calm Mind
- Defense Curl
Last up, Chansey.
Unfortunately, I couldn't put Mewtwo here, as funny as it might've been. Instead, we move on to the (Gen 1) Pokemon that would probably be your best shot at contending with a Mewtwo besides Mew - Chansey (which is also in the Fairy egg group). As the name implies, one takes a chance on Chansey - either this moveset sweeps your team as it snowballs quickly, or gets knocked out by a single strong physical hit before it can get started. Soft-Boiled technically counts as a Smash Bros. move, since Chansey appears as a Pokeball Pokemon (almost forgot about those!).



:jigglypuff: :squirtle: :ivysaur: :charizard: :pikachu: :chansey:





:wigglytuff:
:nidoqueen:
:exeggutor:
:kabutops:
:nidoking:
:clefable:

The Moon Stone

Have to say, I loved this idea! I hadn't realized the Moon Stone was such a common ground for the fairies, and the Exeggutor was a particularly novel inclusion.
 
Can I just quickly ask: how do you make those little icons of the Pokemon that everyone uses? I've been on this forum for over ten years, and I still haven't learned how to do that :row:. Can't find any info on it anywhere.
 
Can I just quickly ask: how do you make those little icons of the Pokemon that everyone uses? I've been on this forum for over ten years, and I still haven't learned how to do that :row:. Can't find any info on it anywhere.

Sure!
You use it like so:
Code:
:pikachu:
will give you :pikachu:. If you wanted portrait data like how the PMD series does it, then
Code:
:pmd/pikachu:
is what you're looking for :pmd/pikachu:.
 
The type specialist for this team is a flamboyant musical star and writer. All of his Pokemon serve a role in the fairy tale musical that he has written. A well known theory amongst fans is that this trainer absolutely refuses to use the move play rough on his team, despite specialising in fairy types, because of the potential negative connotations it could have on his plays.

So many flavour moves are not present in LGPE, which is a shame because creating themed movesets is the most fun part of the teambuilding proces for this thread (for me anyway). As such, I'm just going to shamelessly ignore the LGPE learnsets, as it's not against the rules anyway. Here is the team overview:
1747642794866.png


Lead Vocalist / Narrator
:jynx:
- Hyper Voice
- Psychic
- Ice Beam
- Fake Tears

Jynx was selected as lead vocalist for her superb stage presence. She also narrates the plot to fill in any gaps after acting scenes. She really knows how to get to the audience by using fake tears to make her vocal performance extra emotional.

Lighting & Special Effects / Backing Vocals
:wigglytuff:
- Light Screen
- Dazzling Gleam
- Flamethrower
- Echoed Voice

Wigglytuff really wanted to be lead vocalist, but she was relegated to doing backing vocals for Jynx with her move Echoed Voice. As such, she is intensely envious of Jynx, and the two have a big one-sided rivalry going on, although it's unclear if Jynx has really noticed the grudge that Wigglytuff holds. Wigglytuff is also responsible for lighting and special effects. She uses a combination of light screen and dazzling gleam to make sure the light always falls in the right place, and she occasionally uses flamethrower from under the stage for dramatic effect during especially intense moments in the story.

Backup Dancer
:vileplume:
- Teeter Dance
- Petal Dance
- Moonblast
- Moonlight

Vileplume never really wanted to be a dancer, but his sister Belossom, who lives abroad, convinced him to give the performing arts a try. As it turns out, Vileplume actually loved doing graceful pirouettes on stage, and he has been working as a professional dancer ever since. When he was offered a job in this fairy tale play, he felt right at home with its fairy type moves moonblast and moonlight.

Supporting Actor
:mr. mime:
- Role Play Mimic
- Encore
- Psychic
- Hyper Beam

As someone who has never played PLGE, imagine my surprise when I learned there are no abilities in that game, so my excuse to use the most obscure move ever suddenly vanished into thin air. Mr. Mime can still practise a more 'yes and' style of acting with moves like mimic and encore though. Hyper beam is the strongest and most dramatic move a Pokemon can learn, so naturally this gets used to attempt to defeat the villain right before the climax of the play. Little does Mr. Mime know that it has no effect on the villain though, and only the protagonist has what it takes to defeat its evil plot. Mr. Mimes heroic act ending in failure is the most dramatic and well-know part of the play, and one of the main reasons the play is so popular with fans.

Lead Actor: Villain
:gengar:
- Nasty Plot
- Perish Song
- Shadow Ball
- Dazzling Gleam

Gengar is honestly a bit sick of always being typecast as the villain, but he still needs to earn a living, so he begrudgingly took on another villain role in this new hit fairy tale play. It channels these feelings of frustration in its acting though, which is why he always gives an inspired performance. It's a vicious cycle in a cruel industry.

Gengar plays a dark shadow of the protagonist Clefable, and a representation of the protagonist's inner struggles. It asks the audience, is the greatest villain in our lives not the villain within? Within the story, it uses nasty plot during the scene where it lays out its evil plan, accompanied by a villain song where it wishes death upon the protagonist. It knows dazzling gleam to signify that Gengar was created from Clefable's inner doubts and struggles.

Lead Actor: Protagonist
:Clefable:
- Calm Mind
- Metronome
- Stored Power
- Dazzling Gleam

Clefable's family really wasn't sure what to think when their son wanted to become an actor. The Clefable line typically don't like to be seen in front of people after all. This Clefable is different however. It set aside all of its doubts to learn how to be an actor, which is part of the inspiration the type specialist used for the the themes of this play.

The supporting actor Mr. Mime has already failed to stand up to the villain, so Clefable is extra stressed within the narrative. The theme of the play is about letting go of doubt to deal with your inner struggles, which is why Clefable uses calm mind to prepare for the final interaction with Gengar. Once it has cleared its mind enough, it can land the final blow on Gengar with stored power. It uses metronome to keep on beat during musical scenes, and the finger wagging doubles as a cute signature dance move that is all the rage with fans. Finally, it knows dazzling gleam, which again, signifies its connection with the villain Gengar.
 
Let's talk about changelings, shall we? There are plenty of stories around about humans being swapped with fey at brith, stories often used to explain when a child has different thought patterns than expected. Perhaps you are talking with a natural-born fairy whose interactions with the world from an alien level are innate. Perhaps instead a human victim recently released or escaped, forever changed by the experience. Regardless, they know of a realm more vibrant and more terrifying than where they find themselves today. They cannot think of the mundane.

:rb/wigglytuff:
Wigglytuff
- Double-Edge
- Stealth Rock
- Disable
- Teleport

The significance lies beyond the veil...

:rb/chansey:
Chansey
- Toxic
- Soft-Boiled
- Seismic Toss
- Rest

The significance lies beyond the veil...

:rb/pidgeot:
Pidgeot
- Roost
- Facade
- Agility
- Sand Attack

The significance lies beyond the veil...

:rb/parasect:
Parasect
- Leech Seed
- Spore
- Leech Life
- Mega Drain

The significance lies beyond the veil...

:rb/clefable:
Clefable
- Calm Mind
- Psychic
- Moonblast
- Rest

The significance lies beyond the veil...

:rb/muk:
Muk
- Dig
- Brick Break
- Rock Slide
- Headbutt

The significance lies beyond the veil...

:sv/scream tail:
Scream Tail @ Booster Energy
Ability: Protosynthesis
- Stealth Rock
- Encore
- Misty Explosion
- Boomburst

A strange and otherworldly being, gone as quick as it arrives.

:sm/chansey:
Chansey @ Eviolite
Ability: Natural Cure
Tera Type: Fairy
- Toxic
- Aromatherapy
- Wish
- Seismic Toss

Even before reaching its full growth, the child has a connection with the stars from an ancient and forgotten source.

:sm/altaria-mega:
Altaria-Mega @ Altarianite
Ability: Pixilate
- Dragon Dance
- Return
- Earthquake
- Roost

One that hides its true strength behind a projection of Normalcy.

:sm/shiinotic:
Shiinotic @ Leftovers
Ability: Effect Spore
- Spore
- Leech Seed
- Giga Drain
- Draining Kiss

A ring of toadstools grants passage to the fairy realm.

:sm/clefable:
Clefable @ Fairium Z
Ability: Magic Guard
- Calm Mind
- Stored Power
- Moonlight
- Moonblast

An unmistakable fey presence, with even the glamour helping little when its full power is manifest in material matters.

:swsh/melmetal-gmax:
Melmetal @ Assault Vest
Ability: Iron Fist
- Double Iron Bash
- Body Press
- High Horsepower
- Rock Slide

A being from an unknown region, the first glimpses of which were paired with the more famous Kanto shapechanger. The abilities of man cannot capture its true form alongside those of its brethren.
 
Fairy type appeared in Gen 6. This is the generation that started giving older Pokemon many new toys and gimmicks, in a "Fairy tale" way. We can assume it took a while for Fairy type to be discovered in the Pokemon world, so we can paint a story based on that:

Kanto region has a very long history and is constantly evolving. After many years, foreign technology (especially in regards of Pokemon abilities and moves) has started to enter this region too, bringing new strategies and battle styles. This, however, has rendered some older Pokemon somewhat obsolete, and some of them were already bad to beging with, meaning they became very unpopular and rarely caught or used.
Our protagonist is Karen's (still Elite Four) young nephew and been hanging with her a lot. As a result, he really wants to win with his favorite Pokemon. However, his team happens to be Beedrill, Mr. Mime, Jigglypuff and his starter Growlithe. Living in Saffron City and having limited battle experience, he is completely unable to win against the veteran Gym Leader Sabrina with his team, especially after one day Sabrina powered herself up and brought a Mega Stone for her already strong Alakazam.
That was too much for our trainer. He could never beat Sabrina with his team, no matter how many times he challenged her. The surrounding Saffron cities are far enough to need a full day to go there, challenge the Gym and go back to Saffron. Moreover, Gym leaders from those citys eventually also got Megastones, so while easier than Sabrina, they were still too strong for our protagonist.
His aunt Karen suggested training a Larvitar, but not only its hard to catch and train, our protagonist doesn,t really like Tyranitar. Instead, he asks for a big sum of money (after all, being an Elite Four, Karen is very well paid and wealthy) and goes to other regions, specifically Hoenn, Kalos, Galar, Alola and Sinnoh. He learns a lot during his journey, becomes much stronger and catches 2 new Pokemon, both of them similar to his native Kanto region. Now he is back to conquer Kanto Gyms and tell about his journey.

beedrill.png.m.1706150269

:beedrill: Item: Beedrillite. Moves: U-Turn, Poison Jab, Drill Run, Roost. Beedrill has always been a very unpopular Pokemon. Aside from Bug Catchers (who are not considered exactly strong trainers in Kanto, though Bugsy is close), no one ever used Beedrill due to it being extremely weak. However, in Hoenn, our trainer learned that Beedrill is one of the few Pokemon who can Megaevolve and searched its Megastone for a long time, before finally finding it at one of the Battle Tents that are througout the region. It became one of our trainer's strongest Pokemon and his lead in battle. Beedrill uses U-Turn to deal strong damage and escape, having Poison Jab as second STAB and Drill Run as coverage. Whenever Beedrill manages to face a Grass Mon, it can heal with Roost. From one of the worst Kanto Pokemon, Beedrill suddenly became a big threat, it has its fairy tale.

wigglytuff.png.m.1706150269

:wigglytuff: Moves: Stealth Rock, Dazzling Gleam, Tri Attack, Helping Hand. Like Beedrill, Wigglytuff has always been a very unpopular Pokemon. Moon Stones are limited and Nidoqueen, Nidoking and Clefable were much more viable choices to be used on, especially after it was discovered Clefable could have Magic Guard and Unaware abilities. By the time our trainer left Kanto, Fairy type was known in Kanto, but since no one used Wigglytuff in serious battles, no one bothered to check its Fight, Bug, Dragon and Dark interactions, so it was considered a full Normal type. Out trainer discovered in Kalos that Wigglytuff there is very respected due to being a Fairy type and since then, decided to specialize in the type, since he knew Kanto had no Fairy type expers. After finally using the Moon Stone, with the new typing, our hero got to challenge a Giratina during his journey and easily won the battle, but thats not what we are here to tell about. From several competitive trainers, our guy learned that Stealth Rock is a good move and taught it to Wigglytuff along with 2 STAB moves. Last slot is Helping Hand, reserved for Double battles, which sometimes are fought.

mr-mime.png.m.1706150269

:mr_mime: Moves: Calm Mind, Dazzling Gleam, Psychic, Shadow Ball. Only the dreaded Sabrina still used Mr. Mime in Kanto, no relevant challenger tried to make it work, since there are many other Psychic Mons. This also meant, that like Wigglytuff, no one used it against Lance's Dragons. When our trainer arrived to Galar, he saw that Mr. Mimes there are Ice Psychics, being much better than Kanto Mr. Mime. Still, he decided to keep using his old pal, especially since he knew since visiting Kalos that Kanto Mime was Fairy type. He taught Calm Mind, STABs and Shadow Ball to Mr. Mime in order to have the advantage vs Sabrina's Psychic.

persian-alola.gif.m.1746645701

:persian_alola: Moves: Dark Pulse, Foul Play, Play Rough, Pay Day. Our trainer has always wanted to have a Persian. However, after years of many criminals (especially the infamous Team Rocket, leaded by Giovanni) using the line in Kanto, an extermination campaign was launched around Saffron and as a result, Meowth became very rare there. When our hero arrive to Alola, he quickly found a local Meowth and added it to his team. It soon became clear that Alolan Persians are much better than Kanto ones, especially in terms of bulk. This one uses 2 Dark moves, a Fairy move and a move to get more money from other trainers in order to keep financing the journey.

ninetales-alola.gif.m.1746645701

:ninetales_alola: Moves: Hypnosis, Confuse Ray, Blizzard, Moonblast. Despite being a Fairy type, Comfey wasn,t liked by our trainer. When he was about to leave Alola, someone mentioned that there was a strong Fairy Mon on the top of Lanakila Mount. Intrigued by that fact, he climbed and explored the cold place, discovering Alolan Ninetales. Cautivated by her (75% female chance) beauty, our trainer challenged the fox to a battle and with Arcanine's type advantage, managed to win despite the heavy snowfall. This Ninetales uses both status moves and offensive moves to disrupt and defeat all her opponents before they can even move. Note from author: Ninetales doesn,t learn Moonblast in LGPE, but I don,t care, since it makes 0 sense, the move is present in those games.

arcanine.png.m.1706150269

:arcanine: Moves: Flare Blitz, Play Rough, Superpower, Teleport. In Sinnoh, the last region of the journey, our trainer encountered a strange blonde guy, who why looking young, behaved like he was much older. This strong trainer had an Arcanine too, but it was very different from Kanto one, having a type advantage too. After being defeated once, our protagonist trained his Arcanine to overcome the rocky Sinnoh one. This was achieved by being faster (95 base Speed compared to 90) and learning Superpower. Despite winning the Arcanine duel, our hero still lost the rematch against his misterious opponent, who this time tried to punish him for interfering in his evil plans. Fortunately, our hero's Arcanine knows Teleport, saving him from the demise. The move also works in some battles to bring Mega Beedrill safely to the field.

Our trainer has gained a lot of strength and experience during his journey. Will that be enough to conquer the now very strong Kanto Gyms? Only time will tell.
 
Good evening - new poll is up.

You have until June 1st, 9PM GMT to cast your vote! (A little longer than I usually have these polls open, but I'm away this weekend so won't get round to it until then.)

Let's look at the numbers.

Clefable: 5
Wigglytuff: 5

Mr Mime: 4

Ninetales: 2

Jigglypuff: 1
Clefairy: 1

Chansey: 3

Persian: 2

Jynx: 1
Gengar: 1
Vileplume: 1
Parasect: 1
Nidoking: 1
Kabutops: 1
Exeggutor: 1
Nidoqueen: 1
Arcanine: 1
Beedrill: 1
Pidgeot: 1
Pikachu: 1
Raichu: 1
Dewgong: 1
Squirtle: 1
Bulbasaur: 1
Muk: 1
Charizard: 1
Primeape: 1

Analysis

Ah, Clefable and Wigglytuff tied for the top, ever together. Those two truly are an inextricable pair.

In a way Kanto is where Fairy began. Because even though the type wasn't established until Kalos and generation VI, Clefable was always the original fairy Pokemon - it's right there in its Pokedex entries. And in a lot of ways it set the tone for what came afterward. If the next set of Pokemon games happen to introduce a Sound type we might say that Exploud or Noivern set the standard for what a Sound Pokemon should be - but Clefable feels very much like a template for what a Fairy Pokemon should be. Cute, pink, intractably linked to the moon, a tiny bit impish... and yet possessed of immense hidden potential.

Because, while Fairy Pokemon from more recent generations have leant more on the mythological connotations of fey cruelty and trickery, Fairy-type Pokemon from generations prior to Gen VI skew vastly more into stereotypical ideas of playfulness, elegance, and benevolent magic. Clefable, Wigglytuff, and Mr Mime all have this in common, although they span every dynamic: Clefable is cute and mysterious, but not really comical - that's Wigglytuff's job - while Mr Mime is ethereal and otherworldly. Even Ninetales, which had to wait for a dedicated regional form to acquire the type, is notably less malevolent in its Fairy form than in its original incarnation - Alolan Ninetales is noted for being serene and aloof in contrast to the Kantonian form's prickly and vengeful demeanor.

Wigglytuff has always been in Clefable's shadow a bit, and so I find its specific typing post-Gen V - retaining Normal alongside Fairy - particularly intriguing. One might even make the argument that Wigglytuff isn't as "true" a Fairy as Clefable is. Yet its particular characteristics - friendly yet stubborn and easily angered - play much more into the characteristics of tricky and dangerous fairies, while still giving it a childlike impetuousness and charm. Mr Mime's preoccupation with psychic barriers is another take on impetuous trickery, but its trickery isn't ever stated to be rooted in a desire to punish or ensnare victims - more to preen and entertain.

And Kanto has several Pokemon which, while not receiving the Fairy type in Gen VI's reshuffle, have always felt highly Fairy-coded to me. Chansey, of course, is the obvious one, being a Fairy-type in basically every regard but its actual type. Vileplume has an intriguing connection with Fairy, being a beautiful but deadly creature similarly associated with the moon. Looking to our wildcards, Persian is an unexpected choice for second most popular but a fitting one: capricious, fickle, and downright mean. Gengar, actually, has always felt a little like a Fairy-type to me - but maybe I'm influenced by that persistent conspiracy that Gengar is no more than a dead Clefable.



Stuff I expected to see more (or at all)

Surprising not to see Jynx crop up more. While Psychic and Fairy have a longstanding thematic and visual overlap, Jynx's peculiarity and visual appeal lends it a similarity with Wigglytuff I think is quite strong.

Lapras, too, has a certain Fairy vibe. It's intelligent and learns a wide array of moves, and its rarity and plaintive isolation from humans bring Clefable's deal to mind.

Interestingly for a Pokemon in the Fairy egg group, I feel like Raichu is often characterised as big and slow and dumb and somewhat of a bully (certainly whenever it comes up against Pikachu). But in the games it learns an immense amount of cutesy Fairy-adjacent moves like Charm, Sweet Kiss, Encore, Tickle, Disarming Voice, Bestow, Lucky Chant, and Play Nice. Just once I'd like to see a Raichu who was a big girl's blouse.

Looking at the list of Pokemon in Kanto, one omission jumps out at me: Hypno. Creepy forest-dweller that lures children away? That's got Fairy written all over it.
 
Congrats to everyone. I could not find a concept I loved, so just by posting you've done better than me this time. (Which at least meant I didn't even have to try to make sense of LGPE's battle system). Some thoughts:
Clefable/Wigglytuff/Mime being top 3 makes perfect sense. I think people(including me) just don't like the Regional-Trade-Evo method, which really hurt Ninetails-A. I was actually expecting Ninetails-K to make an appearance, given the lore around it. Everything else was basically random, which makes sense. There's a reasonable amount of obvious inclusions, but they all have drawbacks(weak, weight your team heavily towards 1 type, confusing flavor) that meant no one agreed on a clear way around that.

Also, Dusk Mage Necrozma, you got bumped up a rank purely for Exeggutor, good find.
 
Our winner has spoken. And for our next round it's a type and a location we've not been to in a while...

You are an Electric-type specialist in SM Akala Island. How do you best represent your chosen type?

A reminder to please read the guidelines in the OP before commenting, especially if you're new to the thread. You have until June 11th, 9PM GMT to make your case!

SM Akala dex is here if you need it: https://www.serebii.net/sunmoon/akalapokedex.shtml

Dusk Mage Necrozma: Lanturn, Jolteon, Vikavolt, Shiinotic, Pelipper, Goodra
Eeveeto: Lanturn, Jolteon, Vikavolt, Magmortar, Probopass, Gengar
Magnus0: Oricorio, Lanturn, Jolteon, Lumineon, Whiscash, Shiinotic
Cobalt Empoleon: Lanturn, Jolteon, Vikavolt, Starmie, Probopass, Corsola
Ironmage: Lanturn, Vikavolt, Magmortar, Palossand, Starmie, Crabominable
Pikachu315111: Oricorio, Lanturn, Jolteon, Vikavolt, Charjabug, Wigglytuff
DrPumpkinz: Vikavolt, Charjabug, Magmortar, Toucannon, Starmie, Probopass
WarriorGallade: Luxray, Charjabug, Starmie, Castform, Corsola, Haunter
Hugin: Oricorio, Lanturn, Jolteon, Vikavolt, Probopass, Whiscash
 
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