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Help, I cannot stop using NFE as a crutch. But it justified since BW introduce Eviolite, this will demonstrate the item.
I'm actually really surprised it took as long as it did for someone to pick Whirlipede.
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Help, I cannot stop using NFE as a crutch. But it justified since BW introduce Eviolite, this will demonstrate the item.
I know it isn’t necessary, but it does make it a lot more fun. I love the extra brain exercise.Everyone out here listing out full movesets and items and abilities and im just over here making teams by vibes
Considering we're talking about full teams of 6 here, the implication is that we're designing rematch or post-game facility teams considering usually even the eighth gym leader won't have 6 Pokémon when you first battle them. These teams tend to have 6 held items, and at times (such as in the PWT) are basically ladderable teams. One thing I've enjoyed seeing is that pretty much everyone as some kind of unspoken rule has obeyed Item Clause, because enemy boss teams always do that in-game.I will say, some people are taking the sets a bit too seriously. Held items are rare in-game cause it feels bad to get got by them, and fainting to optimal coverage after hours of mooks isn't a good feeling either. There's a middle ground between naming 6 mons and preparing for ladder. A memorable Gym team is a synthesis between mechanics and flavor, not optimizing for one of them.
Yeahhhh, I think this one is good to go :)"When attacked, it defends itself by closing the lid of its shell. It can spit a sticky, poisonous liquid."
I’m actually trying the second half as well more. I saw a couple of mons that I could probably justify that would be stronger for the team than Stunfisk. But Stunfisk just fits better thematically. But once I have a team, definitely going to try to make it as viable as possible.Considering we're talking about full teams of 6 here, the implication is that we're designing rematch or post-game facility teams considering usually even the eighth gym leader won't have 6 Pokémon when you first battle them. These teams tend to have 6 held items, and at times (such as in the PWT) are basically ladderable teams. One thing I've enjoyed seeing is that pretty much everyone as some kind of unspoken rule has obeyed Item Clause, because enemy boss teams always do that in-game.
I actually did make my team with more thought put into its place in-game (and the fact it'll be controlled by an AI and has to be foolproof for that) than just building a competitive team, to the extent of having a physical Galvantula just so it would use a Poison-Type attack that wasn't Gastro Acid and having Defence Curl + Rollout Amoonguss because it's humorously effective in-game on enemy teams, but I understand the people who find it more fun to take it as a challenge to make the type as strong as possible in a more competitive sense. It's basically just the difference between a DPPt Battleground or final in-game gen 3 rematch team, or a PWT World Leaders Tournament team.
- Move restrictions are not a consideration; therefore you may justify usage of a Pokemon based on a move it did not learn until a later generation. But stick to what is actually learned by Pokemon in the games rather than assigning moves to species that don't learn them.
(I updated the count for the final person). First off, I'm glad you liked the idea. I'm a big fan of trying to find meaning in weird data, and this is more of that.Hugin had a good idea the last time around, so I'mma do the same: let's look at people's picks by numbers:
(same caveats apply: this was just counted by me, pls don't yell if I'm off by 1 somewhere, order within each tier is essentially random)
Scolipede: 16
Amoonguss: 16
Garbodor: 15
Seismitoad: 9
Accelgor: 7
Eelektross: 5
Stunfisk: 4
Zoroark: 3
Jellicent: 3
Scrafty: 2
Cofagrigus: 2
Reuniclus: 1
Chandelure: 1
Galvantula: 1
Maractus: 1
Mandibuzz: 1
Beartic: 1
Hydreigon: 1
Klinklang: 1
Cincinno: 1
Druddigon: 1
Musharna: 1
Durant: 1
Whirlipede: 1
Shelmet: 1
Not going to post my thoughts on this outside of saying some of those wildcards are really interesting picks, did not expect to see a couple of the names there. But loving reading everyone's justifications!
Considering how easy it is to get around those IP locks with a VPN I think it makes sense to just have a universal policy of trust.Went to check the results and did not realize that the website you used doesn't lock by IP or anything
Like I don't think anyone here would stuff the ballot on a thing that didn't matter but , ah, oops
Went to check the results and did not realize that the website you used doesn't lock by IP or anything
Like I don't think anyone here would stuff the ballot on a thing that didn't matter but , ah, oops
Considering how easy it is to get around those IP locks with a VPN I think it makes sense to just have a universal policy of trust.
Because yeah if someone tries to rig an unserious thought exercise with no prize for winning whatsoever (not even clout, really!) they need to seriously review their priorities lol
- Move restrictions are not a consideration; therefore you may justify usage of a Pokemon based on a move it did not learn until a later generation. But stick to what is actually learned by Pokemon in the games rather than assigning moves to species that don't learn them.
Seconding this or at least being able to vote for multiple people. (Especially because you can vote for yourself.)QuentinQuonce just wondering, would you ever consider having ranked voting instead of just picking your favourite option? I think it would make voting more interesting![]()
Now that voting's done I'll comment on how the round went.
Which is that I'm actually really quite surprised with how it turned out? Obviously I ended up with 2 mons that only I suggested (and only 1 vote) but the popular mons are really surprising to me. In all honesty, I don't see the connection that Zoroark or Cofagrigus have at all -- Cofagrigus does learn Toxic Spikes but outside of ninja lore this is only ever given to walls that aren't Poison-Type so I've always just viewed it as a gameplay rather than lore decision. Stunfisk also really surprised me because flounders aren't poisonous or venomous they're genuinely just regular fish. And though Eelektross does learn Acid Spray, a quick google taught me that eels aren't poisonous or venomous either which is why I went with Galvantula instead.
I guess of the mons that got more than one nomination, Accelgor, Seismitoad, Jellicent, and Scrafty are really the only ones I "get"? And even Scrafty is in a looser "Poison-Type is associated with punk" vein because Dark-Type is more associated with punk nowadays! I'm very surprised that Reuniclus, Galvantula, Mandibuzz, Druddigon, and Musharna weren't more popular choices -- all of these were Pokémon I thought about (and Galvantula I included) when making my own submission. Cofagrigus, Zoroark, Stunfisk... they didn't even come to mind. And this isn't me hardcoring on Maractus being robbed, even I admit that was a slightly loose connection, even if I feel it's more poisonous than several of the popular picks.
It's just cool to see how differently all of our minds work. I actually didn't include Reuniclus because I submitted after Hematite but still pretty early, and I figured Reuniclus would be a really popular choice so I'd end up getting lost in the fray.
I'll also say that of the three tied frontrunners, I do like that Just A Seaking won. They were my second preference for a vote, I liked the route of taking a very character-minded approach. Depending on the next prompt I may try my hand at that, or not, we'll see.
QuentinQuonce just wondering, would you ever consider having ranked voting instead of just picking your favourite option? I think it would make voting more interesting![]()