You are a type specialist in a hostile region. How do you best represent your chosen element?

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My take on this prompt is to go with 2 of the available steel fully evolved types - the OG Magneton and Alolan Sandslash, while picking mons that have steel-type regional variants (Meowth) or evolutions (Onix, Scyther) in other games. Kabutops is here following Steven Stone apparently giving honorary steel status to fossils, and it gives the team a sub-theme of slashy hands.

I do not care for Alolan Dugtrio's Fabio hair; I would rather add Magnemite to the team.
 
I found it interesting that pretty much every theme I thought of went with a couple Water types. Adding in Rock or other mons I considered cute as first stages both lead to Omastar and Kabutops, while a focus on precision mirroring Smart Strike, Magnet Bomb, and Lock-On really wants the (absent) Thunder+Rain combo. High defenses? Cloyster and possibly Slowbro. Weapons? Kabutops has blades and Blastoise has cannons. I ended up focusing on the Light aspect, given that Flash Cannon is one of only two Steel moves left.

:electrode:
Electrode
- Light Screen
- Reflect
- Explosion
- Thunderbolt
Screens lead. Both moves are described as walls of light, making them on theme. Most Electric types have had Light Screen for a while, but Reflect has much higher distribution in gen 1 and LGPE specifically. I wanted to show that off, which meant using a mon that doesn't have other access to it, of which Electrode was the least organic.

:magneton:
Magneton
- Flash Cannon
- Thunderbolt
- Tri Attack
- Thunder Wave
Needs no introduction.

:sandslash-alola:
Sandslash-Alola
- Ice Shard
- Iron Tail
- Earthquake
- Stealth Rock
Possibly not the greatest fit as an Ice type for the theme despite actually being Steel. Flash cannon is pretty common among mons actually made of ice (as well as Aurorus), but all the Kanto ice types are organic. I do like that movepool aspect, reminds me of Signal Beam on Electric types: inbuilt coverage for a shaky secondary matchup (rock/grass) while still leaving a hard counter type (fire/ground) alone. I miss Signal Beam.

:porygon:
Porygon
- Recover
- Tri Attack
- Toxic
- Teleport
I miss Signal Beam. Porygon fits the broader theme with how prevalent it is to have data stored, retrieved, and transmitted with optical devices, and Signal Beam would have encapsulated that perfectly. Guess I'm settling for Tri Attack once again.

:starmie:
Starmie
- Flash Cannon
- Recover
- Psychic
- Hydro Pump
Possibly the most overt light theme in Kanto. Illuminate is rare as an ability, and nearly every dex entry Starmie has is about its core glowing and/or giving of radio signals. And yes, this is another theme idea that failed to escape from including Water types.

:blastoise-mega:
Blastoise-Mega
- Flash Cannon
- Scald
- Aqua Jet
- Ice Beam
While by relearner only, Blastoise is the only nonlegendary mon to have Flash Cannon in its natural learnset in gen 4, and gets it as an evolution move in gen 8. Mega because I had the slot free.
 
:dugtrio_alola: Moves: Earthquake, Flash Cannon, Stealth Rock, Rock Slide. A Steel Mon. Puts Rocks and dies. A shame in LGPE there is no Iron Head.

:blastoise: Moves: Fake Out, Hydro Pump, Dragon Tail, Flash Cannon. Has cannons, which are made from Steel. In fact, it learns FLASH CANNON. Does chip with Fake Out, then uses offensive moves and abuses Rocks with Dragon Tail.

:sandslash_alola: Moves: Ice Punch, Ice Shard, Iron Tail, Counter. Another Steel Mon. Just clicks moves, hopefully surprising something with Counter.

:machamp: Moves: Brick Break, Superpower, Fire Punch, Ice Punch. This Mon doesn,t have Steel moves, but has a metalic belt. Its also used in mines to collect metals and minerals pretty often. As for the moves, it also just attacks.

:magneton: Moves: Thunder Wave, Thunderbolt, Flash Cannon, Hyperbeam. Another Steel. Sets up the para for the final Mon.

:alakazam_mega: Moves: Kinesis, Substitute, Psychic, Dazzling Gleam. Originally I wanted to set a team around Blastoise, but many people had the same idea already, so this is the second best Mega. It has Steel spoons and even uses them with Kinesis (which could have been a Steel Move in another universe). Ideally, by the time Alakazam appears, Magneton has paralyzed something prior to that, so Alakazam uses Kinesis and Substitute before attacking. Yes, it could have been a Calm Mind set, but we are still in an in-game environment and Kinesis fits more as a move in a Steel theme. Its weird how Kinesis is a Gen 1 Move that was given to Alakazam and currently still is only learned by a single line.
 
:dugtrio-alola: :sandslash-alola: :magneton: :golem-alola: :slowbro-mega: :onix:
Movesets Here!

Besides the actual steels, I decided to focus on physically resilient pokemon that still fit the theme. Golem’s LGPE pokedex entry mentions that it produces magnetism, and the strange facial hair bears a strong resemblance to probopass’s metal filings. Mega slowbro was chosen over other waters both to have a mega that isn’t a starter and because the ultra moon entry literally mentions it having an “iron defense”. Lastly, onix is a reference to it’s evolution and is a pretty generic physically defensive option
 
:sm/blastoise-mega::sm/sandslash-alola::sm/dugtrio-alola::sm/magneton::sm/arcanine::sm/aerodactyl:
THEME: Construction Work.

I Imagine one Type a construction boss (or manager or contractor) who is a Pokemon trainer would specialize in be Steel. What better Pokemon to work with building with metal than Pokemon of that element, or at least have some affinity to it. Luckily I can see a role all the Steel-types available in LGPE having a job they can do, and my three additional Pokemon both filling in roles & Type gaps (I tried not to repeat any Type except for Steel).
Mega Blastoise: A popular pick for this challenge for several reasons, but probably not the reason why I'm picking it: waterjet cutting. While probably not great for fine cutting, M-Blastoise can still use its powerful cannons to puncture and bend steel, as well as generally knocking things down if needed. Also on hot days could provide the workers with a nice cool drizzle on their break. (It also learns Flash Cannon)

Alolan Sandslash: Now here's the mon I would use for finer detail work, its claws sharp enough to cut steel. Not only that, if I need something cooled, probably in metal tampering work alongside Arcanine, it's the mon for that. And like Blastoise, on hot days workers could probably cool themselves a bit by just standing near it.

Alolan Dugtrio: Foundation work and maybe seismic testing. Could also use its whiskers to sense how the entire structure is doing and sense any weak points that need reinforcing.

Magneton: Gotta have power for the power tools! Could also use its magnetic abilities to move around metal materials, maybe even hold them in place while the workers fasten them into place. Could also be used in the later stages of building construction to keep track of electrical flow so that no one accidentally shocks themselves from a loose wire.

Arcanine: Metal is easier to bend and shape with heat applied. Just in general Arcanine is a strong and agile Pokemon so can deliver supplies, messages, and even workers around the construction site quickly. And on the colder days can provide the workers with some warmth, either by being near it or it can set up a small bonfire. (It can also learn Iron Tail)

Aerodactyl: Probably my surprising choice, and one reason I did pick it is because it learns Iron Tail and didn't repeat an already used Type. However a strong, flying Pokemon is not unwelcomed on a construction site. Whereas Arcanine can deliver supplies, messages, and people horizontally, Aerodactyl can do so vertically. And being its pretty fast, workers working high up can work worry free as if they start to fall they have the boss's pterasaur to swoop in and catch them.
 
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Call it hunch, but I don't think the Kanto Dex was made wih Steel types in mind.

Scyther is a must have because of Scizor. Let's see what it learns in Let's Go... Steel Wing isn't a TM in Let's Go?! There only TMs are Iron Tail and Flash Cannon. Um... Okay. No Scyther. I guess that makes this more challenging. So, the Steel Moves in Let's Go are... Iron Tail and Flash Cannon. They even cut Iron Defense?!


:Onix:
Onix
-Iron Tail
-Toxic
-Stealth Rock
-Dragon Tail

This is the most obvious non-Steel choice. Onix would evolve into Steelix in a game that isn't restricted to the original 151 and it learns Iron Tail through Level up.

The moveset isn't just an annoying tanky moveset for the sake of giving a Steel team's defensive Pokemon an annoying tanky moveset. The non-Steel moves are desperately needed for Onix to do anything. Its stats are bad enough that I seriously considered Flash Cannon instead of the much less accurate Iron Tail because Onix's base 30 Special Attack isn't much worse than its Base 45 Attack! (I went with Iron Tail because Onix is the only Pokemon in Let's Go to learn Iron Tail without a TM.) Toxic is more effective than any attack, Stealth Rock has an effect that lasts the entire battle, and Dragon Tail forcing switches makes Stealth Rock way more damaging than Rock Slide and lets Onix use Toxic on more Pokemon. It's a mean moveset limited by Onix only having two Base Stats above 45. Just have a Pokemon that can outrun Onix's Base 70 Speed and KO with any Special Attacks and the moveset will mean nothing!

I'd usually lead with a Steel type for a Steel team but Onix evolves into a Steel type, I was giving it Stealth Rock either way, and I want what's clearly the worst Pokemon to get KOed first. (Sorry Onix fans for the hate, but I'll gladdly sing its praises when you give it a Metal Coat.)

:Dugtrio-Alola:
Alolan Dugtrio
-Flash Cannon
-Dig
-Substitute
-Sucker Punch

Dude... I'm trying to make a defensive team. Why'd the frailest Gen 1 Pokemon get a Steel Regional Variant of all Types?

Dig's invincibility turn and hoping to use Substitute on a turn the opponent isn't attacking are about as good as you can get with Dugtrio defensively without spamming Protect. Sucker Punch's priority can also help with not taking much damage if it KOs before damage is dealt to them. The idea behind this moveset would be better with Toxic, but Dugtrio surviving a turn to be able to use it isn't very likely.

:Porygon:
Porygon
-Iron Tail
-Psychic
-Toxic
-Recover

With Steel being the second most associated type with the modern world and technology (Electric being first) Porygon being man made made it a better thematic fit IMO than pretty much any other Pokemon that could learn Iron Tail. (In other words, any other Pokemon with a tail.) You'd think I'd keep complaining about stats with Porygon, but its stats aren't bad for a Pokemon that can evolve twice and I like Porygon enough to not want to bash it too much. That said, I considered Foul Play so Porygon would be able to not use its stats. :P

Psychic is used instead of Tri Attack because 5 Pokemon on this team are weak to Fighting. (It's not a very good team, but you could've told that by the use of Onix. :P) I don't think I need to explain the last two moves when trying to be defensive. Stall is fun! :D

:Blastoise:
Blastoise
-Flash Cannon
-Scald
-Dragon Pulse
-Rest

Blastoise learns Flash Cannon through the Move Reminder, making it and Onix the only Non-Steel Pokemon able to learn Steel moves in Let's Go without a TM. For the choice of STAB, I had to go with the one that can make it easier to take hits for a defensive themed team. (if I can even call it that after the first three Pokemon...) I'd usually go with an Ice attack for any Water Type, but Steel and Water are already both resisted by Water. I went with Dragon Pulse instead because it's not resisted by Fighting and I din't want Earthquake when two other Pokemon on the know Ground attacks too. Rest is for the sake of more than just Porygon having a recovory move and Blastoise is probably the best Pokemon on this team for tanking hits.

Blastoise isn't Mega because it isn't Steel.

:Sandslash-Alola:
Alolan Sandslash
-Iron Tail
-Ice Punch
-Earthquake
-Bide

Two STAB attacks and an attack that's STAB for the original Sandslash. Not much to say about that. Counter replaced Metal Burst as a Level Up move in Let's Go and with Sandslash's Defense and resistances, I couldn't say no to a move that not only only works if you endure a hit but retaliates with even more damage than you take.

:Magneton:
Magneton
-Flash Cannon
-Thunderbolt
-Tri Attack
-Thunder Wave

For the Ace, the only Steel Type that isn't a Regional Variant. Magneton's coverage options are limited to Normal attacks and Toxic. Magneton's stats are more offensive than defensive and Normal is good enough because it isn't resisted by Electric, so Tri Attack works. There's so few fourth good move options, so I went with Thunder Wave for even more status problems after Toxic and Scald. I would've gone with Metal Sound instead for pseudo-setup, but that's not in Let's Go.


:Onix: :Dugtrio-Alola: :Porygon: :Blastoise: :Sandslash-Alola: :Magneton:

This team could easily get 6-0ed by a Fighting type and honestly feels uninspired to me. Maybe being over analytical with my approach to team building can cause more problems than it solves.
 
Kanto Steel 4.png


(no moveset due to me having no clue what works in LGPE. This was a weather team at one point before I realized...)

The core concept is a scientist researching new resilient materials, and the team was taken to reflect that while also all being things that fit the Steel type(slow, bulky, requiring effort to break rather than just power).

So the lead's a psychic/fairy jokester. :P But seriously, Screens Mr. Mime is great for boosting your team's impressive defenses further, and makes sense for someone researching how to make more durable materials.

Aerodactyl is fast and destructive rather than slow, but I felt we needed at least one. It's still rock-hard(I couldn't not add a rock-type of some sort to this team), and is pretty heavily tied to the concept of pokemon scientists. My char specifically is looking for new materials from the past as well as the future.

Slowbro(Mega if we allow those, but it works well either way) is a slow, defensive mon that, again, matches the style we're playing for and looks metallic.

Porygon's a computer program, which is so close to being a steel type it's silly it's not. No eviolite, but Conversion 2 gives it a particularly annoying defense. And again, perfectly on-brand for a researcher.

Dugtrio-A is a steel-type, so obviously I wanted to include it, but they're specifically described as having weird metallic hairs that form a protective helmet and are unique to each Diglett, so it's basically perfect as something my scientist can study.

And then Magneton, the OG Kanto Steel, electric as well and common on in-game Scientist's teams, basically perfect for what we're doing here.

The gym challenge is simple, collect samples from(defeat) a bunch of Alolan Diglett, with basic puzzles as the player tries to chase them around their enclosure.

I went back and forth a LOT on this, tbh. Alolan Sandslash was skipped because this is a KANTO team, darnit, and also it's the steel that least-fits the concept(and it sucks). Blastoise was on the team until I decided to bite the bullet and included Mega-Slowbro. If Bullet Punch existed I'd probably have included Machamp. I considered every single Rock before settling on Aerodactyl as the most scientist-esque. And fortunately, the final team has solid answers to all 3 of the Steel-type's common weaknesses.
 
Steel-Types have been known for a couple of things from the very beginning, the focus of this team composition being their high physical Defense stats. Off of memory I wanted to see what I could make with a high Defense theme, and this is the best I could come up with:

:sm/onix: :sm/magneton: :sm/sandslash-alola: :sm/dugtrio-alola: :sm/cloyster: :sm/slowbro:

A quick disclaimer before I get into the Pokémon descriptions: I haven’t played Let’s Go in years and it’s easily the game I know the least about. I would have rather had a FRLG remake in between the Hoenn and Sinnoh remakes instead but that’s unrelated.

Onix would be this team’s lead because of its ability to set up Stealth Rock and generally being one of the team’s faster members alongside Dugtrio. STAB Earthquake has paired well with Steel since the beginning of the type’s onset, and the other two moves could just kind of be whatever since this Onix won’t be sticking around for very long most of the time anyways.

Magneton is the first of three actual Steel-Types on this squad and helps with its ability to hit the Water-Types that resist Steel-Type attacks for super effective damage with its Electric STAB. Magnetron’s moveset wouldn’t be anything too flashy given Let’s Go’s limited options.

The Alolan forms of Sandslash (personally I like to call this one “Snowslash” instead) and Dugtrio actually both have higher Defense stats than their original variants, as is custom for Pokémon that gained the Steel typing in the later generations. Ice and Ground respectively help provide more offensive flexibility in various matchups. Dugtrio is notable for being this team’s fastest member, ideally taking advantage of the Stealth Rocks set up by Onix.

Cloyster has the highest base Defense stat of any native Kanto Pokémon, clocking in at an impressive base 180. If Onix’s evolution into Steelix in Johto is taken into account, this record would technically be broken eventually, but luckily Cloyster offers more than just Defense investment. I’m not sure what Cloyster’s moveset would be given Let’s Go’s limited options, but so long as you’re not doing anything questionable with that Onix of yours, you should be fine to include this one. (Please tell me at least some of you get that reference.)

Slowbro rounds out the team as what seems like an oddball pick, but let me explain. Its physical Defense is actually higher than it’s counterpart Slowking who isn’t present in Kanto’s lineup, and it also gets access to the very fitting Iron Defense that pairs nicely with Slowbro’s specially inclined movepool. In addition to this, Slowbro also gives the team something it desperately needs- a Fighting-Type resist. Water/Psychic typing pairs incredibly well with Steel, having winning matchups against all three of Steel’s weaknesses while also resisting two of those types.
 
Almost time to vote again! Well, I'm typing this a little while before the deadline so by the time I finish writing this post it will be. Let's use that time to do some analysis.

This round has been different for a few reasons - for one, fewer teams; for two, much greater uniformity than previous occasions. While I'm fairly sure none of the teams are identical to any other, the picks are on the whole very, very close. I guess that's down to Kanto's extreme poverty of Steel moves, even in LGPE. ...makes me very curious as to what we'd see if I ever do "Steel in FRLG Kanto" at some point down the line. I'm sure we'll get to it eventually. But not for a while yet. Trying to move around.

Only 10 entries this time, but I've been playing around with a new poll tool which allows the choice of 5 options. Neat, that. Quite pleased with Strawpoll so far, seems to have everything I need.

Let's tot up what's been picked before I link the ballot.

Magneton - 10

Alolan Sandslash - 9

Alolan Dugtrio - 8

Blastoise - 5

Onix - 4
Porygon - 4

Alolan Golem - 3
Slowbro - 3

Alakazam - 2
Aerodactyl - 2
Cloyster - 2

Mr Mime - 1
Scyther - 1
Kabutops - 1
Starmie - 1
Machamp - 1
Arcanine - 1
Electrode - 1
Meowth - 1

Magneton is, predictably enough, omnipresent. Interesting to see justifications for why people went with A-Sandslash but not A-Dugtrio, or vice-versa. Mr Mime was curious to see since I checked and it gets Iron Defence by levelling up in PLA! I know it's always had an association with Barrier but that's a really weird move choice. Unsurprising to see Onix show up, but 3/9 feels a little low in hindsight.

Aerodactyl and Kabutops again, but still no Omastar. Justice for Omastar!

Blastoise (Mega or otherwise) definitely felt like a natural pick, unsurprised to see that appear a few times. The other Megas were Alakazam and Slowbro; I'd assumed that nearly all teams would use Megas but only 5/9 did. On that note, something just occurred to me - the frequency of Dark, Steel, Ghost, and Dragon among Alolan Forms is generally agreed to be a corrective to the scarcity of those types in the Kanto Dex, but funnily enough none of the Mega Evolutions in Kanto are Steel. Kanto has 15 Mega forms and sure, three of those are Dragon, Ghost, and Dark but there's enough type variance among them that that's probably just law of averages.

Stuff I'm surprised not to see more of, or at all:

Fire-types: (chiefly) Rapidash, Flareon, Magmar. In games where we see forges, ironworks, or any place with lots of Steel Pokemon, you often see the NPCs there use Steel-types, but also Rock, Fighting, and Fire-types too.

Fighting-types. As mentioned, Rock is often close to Steel, and fittingly we got a lot of Rock-types here: Aerodactyl, Onix, Alolan Golem, Kabutops. But outside of one appearance from Machamp, not many Fighting-types. Thinking this over, the specific flavour of most of the species in Kanto's pool of Fighting-types don't particularly lend themselves to association with Steel - barring maaaayyybe Hitmonchan, which has the fairly weak justification of learning Bullet Punch - unless you were specifically going for a team where the general idea is based around hammering and shaping iron or something similar (and even then Machamp is still probably the most fitting).

Electric-types (not named Magneton). Just... in general, given Steel's frequent closeness to Electric in various contexts. Alolan Golem felt an appropriate pick, though I'd almost forgotten it was Electric until writing this section. We had Electrode on one team, but I'm surprised it didn't show up more.

Cloyster: Pleased to see this appear on two teams (it's one of my favourite Pokemon, after all) but its titanic Defence and longstanding association with Iron Defence make it seem like a no-brainer (much more so than (M/)Slowbro in my opinion).

Scyther: For similar reasons to Onix, but as stated LGPE's lack of good Steel moves holds it back

Rhydon. It doesn't have particularly large associations with Steel in general but has at least always learned Iron Tail, one of LGPE's few Steel moves, and is a "hard" sort of Pokemon that's quite easy to fit into other categories (it's vaguely draconic, learns elemental moves, Blaine even uses one in the anime)

Ditto. Fits the inorganic theme that's so often synonymous with Steel, and is occasionally used by Scientists and Researchers in the games.

...the irony of me forgetting to post this precisely at 9pm. Oh, well. Anyway, here's the poll link!


You have until June 30th 9PM GMT to cast your vote. Good luck to all who participated.
 
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I think lack of Fire & Fighting is because people were associating more with steel characteristics and not relation their "antithesis" might lead

I'd also say no Ditto is because its extremely organic. It might be the most organic! Contrast with Porygon, the most inorganic Pokemon, which was a common pick comparatively.


Rhydon not getting a single vote is pretty odd. Thought for sure it'd be a popular pick, but maybe everyone did what I did and tried to put it aside for something "more interesting". Ah....Porygon....
 
I think lack of Fire & Fighting is because people were associating more with steel characteristics and not relation their "antithesis" might lead

I'd also say no Ditto is because its extremely organic. It might be the most organic! Contrast with Porygon, the most inorganic Pokemon, which was a common pick comparatively.


Rhydon not getting a single vote is pretty odd. Thought for sure it'd be a popular pick, but maybe everyone did what I did and tried to put it aside for something "more interesting". Ah....Porygon....

Inorganic probably wasn't the right word. I guess non-natural or non-typical might have been what I was going for. It's organic but it has that same alien vibe species like Magnemite and Porygon have.
 
Now that I have some extra time, I did want to comment on the previous round winners (Ghost-type in GS).

Ironmage (Paranormal Investigator): Solid theme and opens up room for some unique picks, though the reasoning you give for each makes sense why any GS Ghost-user would pick them.
Naturaltropius (Instill Fear): Also a good theme opening some options like Ariados; I like you tried giving each one their own role/gimmick.
Hugin (Alive/Dead Counterparts): Very interesting concept, letting you add in Scyther and Kabutops (and of course Clefable paired with Gengar). And yes I know you're theme isn't exactly counterparts, as we see with Marowak & Misdreavus, just simplyfing for myself.

And notably many below them either had no (mentioned) theme teams or the themes were a bit more "out there" (side glances at my "glowing" team). So a good theme goes a long way, especially if you can maybe link it to a profession or hobby.

I'm also noticing that the top winner had included a Moveset. While not sure if they had any affect on who won, it is still a present factor. It does certainly make a team look more "complete", or at least when compared to another team which don't have Moves.

As for lack of Fire (hello) & Fighting, as R_N said you have to be thinking of a specific theme for them, such as mine. Fun Fact, I was thinking of adding a Machamp onto my team, but it didn't learn any Steel-type Moves and I then got the idea with Aerodacyl so went with it instead (I did want to add a Fire-type which ended up being Arcanine as it learned Iron Tail). Also, being a construction site, there are probably plenty of Machop family members brought in anyway so the foreman having one seemed redundant. Electric is in a similar note but for themes relating with tech, and though Steel can be connected to it would be a secondary or even tertiary thought (which, as I've pointed out from the last round, may not be the best pull to do unless you can really make it impressive).

Also, and this is something which would effect Rhydon from not being picked, it people trying to ignore doubling on Types. Got Mangeton for Electric and A-Dugtrio for Ground,
 
As for lack of Fire (hello) & Fighting, as R_N said you have to be thinking of a specific theme for them, such as mine. Fun Fact, I was thinking of adding a Machamp onto my team, but it didn't learn any Steel-type Moves and I then got the idea with Aerodacyl so went with it instead (I did want to add a Fire-type which ended up being Arcanine as it learned Iron Tail). Also, being a construction site, there are probably plenty of Machop family members brought in anyway so the foreman having one seemed redundant. Electric is in a similar note but for themes relating with tech, and though Steel can be connected to it would be a secondary or even tertiary thought (which, as I've pointed out from the last round, may not be the best pull to do unless you can really make it impressive).

Also, and this is something which would effect Rhydon from not being picked, it people trying to ignore doubling on Types. Got Mangeton for Electric and A-Dugtrio for Ground,

Eh, plenty of teams this round had two Water-types so I'd be surprised if that was the main reason. But maybe...
 
Eh, plenty of teams this round had two Water-types so I'd be surprised if that was the main reason. But maybe...

Ah, but the Water-types weren't picked for their Type but rather for having another trait matching that team's theme. Ironmage has a light theme (good luck, my glowing theme didn't work out so well for me last round) working off reflection (Flash Cannon) which leads to light generation like an additional Electric-type (Electrode) and Starmie. bdt2002 focused on a physical defense team which natural led to Cloyster and Slowbro (aka a Slowpoke who has a special form of Cloyster on its tail).

Looks like most people focused on the material itself thus made teams based on "material" (especially Hugin who made it his entire theme). It's actually interesting because that led to quite a few more than I expect to pick Porygon as a wild card, a Pokemon you'd normally associated with Electric-types (though Porygon2 got picked a few times for GS Ghost so it's a pretty versatile family if you can spin it right).
 
Surprised to see that I wasn’t the only :sm/slowbro: nominee, even though I didn’t choose for it to be a Mega on my team I still think Megas are pretty cringe. Voting this time is going to be pretty close, I feel like. In any case, I’m glad I finally remembered to make a submission this time :)
 
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Surprised to see that I wasn’t the only :sm/slowbro: nominee, even though I didn’t choose for it to be a Mega on my team I still think Megas are pretty cringe. Voting this time is going to be pretty close, I feel like. In any case, I’m glad I finally remembered to make a submission this time :)

Ideas for Future Polls:
  • Black & White 1 Fairy-Types (good luck)
  • Diamond & Pearl Dark-Types (Cyrus moment)
  • GSC Ground-Types (as a Giovanni replacement)
  • Ice-Types in any Alola game (try to use as many native Alolan Pokémon as possible)

  • Edit: I don’t know why the bullet points kept going, but for the sake of a thread I’m making soon, does anyone know how to ping/mention certain users in a post like that? Random question, I know, but I promise I have a reason for this ;)
I believe in the first post QQ doesnt want suggestions

If you want to break the bullets hit enter twice

ping someone by typing @ followed by the name, no space
 
I believe in the first post QQ doesnt want suggestions

If you want to break the bullets hit enter twice

ping someone by typing @ followed by the name, no space
I must have missed where QQ said that, so I do apologize. Thanks for the help :)
 
  • Black & White 1 Fairy-Types (good luck)
  • Diamond & Pearl Dark-Types (Cyrus moment)
  • GSC Ground-Types (as a Giovanni replacement)
  • Ice-Types in any Alola game (try to use as many native Alolan Pokémon as possible)

  • Edit: I don’t know why the bullet points kept going, but for the sake of a thread I’m making soon, does anyone know how to ping/mention certain users in a post like that? Random question, I know, but I promise I have a reason for this ;)

BW Fairy has Audino & Whimsicott in the Fairy Egg Group, so it's something to work with, on par with GS Ghost.
DP Dark has 5 FE options.
GS Ground has more than 6 FE options.
SM Ice has more than 6 FE options.
 
Ideas for Future Polls:
  • Black & White 1 Fairy-Types (good luck)
  • Diamond & Pearl Dark-Types (Cyrus moment)
  • GSC Ground-Types (as a Giovanni replacement)
  • Ice-Types in any Alola game (try to use as many native Alolan Pokémon as possible)

  • No suggesting new type and region combinations - this is my thread, I post the concepts.

Apparently I need to put a big multicoloured "read the rules in the OP" sign on every post I make in this thread. In case it wasn't clear, I'd rather this thread wasn't derailed by people suggesting their own concepts.

Reserving the right to be pissy because it's literally the second time in less than a week someone's done this.
 
Apparently I need to put a big multicoloured "read the rules in the OP" sign on every post I make in this thread. In case it wasn't clear, I'd rather this thread wasn't derailed by people suggesting their own concepts

Reserving the right to be pissy because it's literally the second time in less than a week someone's done this.
Again, I do apologize for the misunderstanding. In any case, I say we focus on getting this train back on track, if you know what I’m saying. With that in mind… it honestly surprises me that Kanto doesn’t have more actual Steel-Types. From my knowledge that section of IRL Japan feels like it would have a surprising amount of stuff to pull from. I get it’s because “Steel wasn’t in Gen 1”, but in an alternate timeline where it was, I’d be interested to see what they came up with for the type.
 
Full teams:
Hugin - Magneton, Dugtrio-A, Slowbro, Aerodactyl, Porygon, Mr. Mime
RocketSurgery - Magneton, Sandslash-A, Onix, Scyther, Kabutops, Meowth
Ironmage - Magneton, Sandslash-A, Porygon, Blastoise, Electrode, Starmie
BDT2002 - Magneton, Sandslash-A, Dugtrio-A, Onix, Slowbro, Cloyster
Pikachu315111 - Magneton, Sandslash-A, Dugtrio-A, Aerodactyl, Blastoise, Arcanine
SturdyShedinja - Magneton, Sandslash-A, Dugtrio-A, Onix, Slowbro, Golem-A
ImperialMagala - Magneton, Sandslash-A, Dugtrio-A, Golem-A, Blastoise, Alakazam
Eeveeto - Magneton, Sandslash-A, Dugtrio-A, Machamp, Blastoise, Alakazam
CTNC - Magneton, Sandslash-A, Dugtrio-A, Onix, Porygon, Blastoise
R_N - Magneton, Sandslash-A, Dugtrio-A, Porygon, Golem-A, Cloyster

I was surprised by the lack of fires/fightings this time, too, but...3 steel types, a rock, that leaves very few slots left. Only 2 teams didn't have a Rock, one of those added Machamp, which seems to say that people thought one "big hard dude" was enough and they could move on to the more interesting points. The fact that every team had a water type says something about how we think, too, though I'm not sure what.

I'm personally surprised so few people dropped one of the Alolan forms, and some even had 3 A-forms. It's fine by the OP's rules, of course, but I wanted to keep the Kanto focus.

Scyther and Meowth both would have made a lot of sense getting more votes, IMO. Onix filled the "big beatslot" for a lot of people, but that doesn't mean the other cross-gen evos aren't worth considering.
 
I'm personally surprised so few people dropped one of the Alolan forms, and some even had 3 A-forms. It's fine by the OP's rules, of course, but I wanted to keep the Kanto focus.

I guess it depends to what extent you consider a regional form part of the generation the species is part of. Like, if I were asked to make a team consisting solely of Unova Pokemon (not, to be clear, a team in Gen V - subtle but important difference) could I include Hisuian Zoroark? It is a Zoroark, so technically an Unova Pokemon. But obviously it's also in many ways not an Unova Pokemon.

LGPE obviously included the Alola forms so (for that game at least) I'd say the intent was that we consider those species part of Kanto. Then again they're explicitly non-native in that game.

It's another factor that makes for interesting variance in teams, though. Everyone in this round used at least one Alolan form but I'd not have been surprised to see someone deliberately eschew regional forms and go for "pure" Kanto. Something to look forward to when I do "Steel in FRLG Kanto" one day
 
I kept the alolan forms (and added a third) because the alolan distinction didnt matter too much to me: they're still kanto Pokemon at the end of the day.
Also using the regional forms is a novel experience, not like we'll be able to really do that again; we're prrrrobably not touching Alola or Paldea ever without several additioanl caveats. Galar maybe if QQ decides to get granular on what is a regional dex. Hisui dex let's us have them but aside from Alola Vulpix you're kind of forced to use them because none of the other regionals are even available.
 
Also using the regional forms is a novel experience, not like we'll be able to really do that again; we're prrrrobably not touching Alola or Paldea ever without several additioanl caveats. Galar maybe if QQ decides to get granular on what is a regional dex. Hisui dex let's us have them but aside from Alola Vulpix you're kind of forced to use them because none of the other regionals are even available.

Later regions are, generally speaking, off the table thanks to their typically wider array of options but we'll definitely get to Kalos before long. For the most part NPCs in the first two thirds of Kalos don't use mons not from their area (to the point that you can literally open the Coastal Dex with nothing registered in it) so I've got a couple of ideas in mind for it - won't be the next one though.
 
Later regions are, generally speaking, off the table thanks to their typically wider array of options but we'll definitely get to Kalos before long. For the most part NPCs in the first two thirds of Kalos don't use mons not from their area (to the point that you can literally open the Coastal Dex with nothing registered in it) so I've got a couple of ideas in mind for it - won't be the next one though.
Kalos doesn't have any regional variants, which was the point of my statement; that we're not likely to get to use them again....did you misread Galar for Kalos? I was referring to Galar's DLC Zone dexes, not Kalos and its split dex options
 
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