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Media Yu-Gi-Oh discussion

If u really wanna have fun and u have the set try 1x Genex ally birdman and 3x Reborn tengu in the Dragunity deck it gives it even more explosive results. Also a red eyes darkness metal dragon is recommended.
 
I would add Tengus, but I'm low on budget. I feel like my list is decent for my budget, I just need better Synchros. But nice suggestion
 
For better synchs if your on a budget off say $15 to add I would get a black rose + Gaia= black rose is a easy nuke gaia is a cheap way to wreck 1st turn stardust.
 
Thanks for the responses. I'm gonna try something other than this Macro (which makes Avarice impossible to use) when I get tired of it, so I can use it and some others.
 
Try making a stun deck (plays as defensively as macro) they can be cheap and very effective.

Oh, the cost isn't an issue, becuase there's no way in hell I am going ot buy any cards again. Just gonna play on simulators.

But I've looked up Stuns and find them interesting and more suiting my playstyle somewhat. Thanks for the suggestion.

So many cards and strategies you wanna try out. Now if I could just get on DN any time I want, haha.
 
Oh, the cost isn't an issue, becuase there's no way in hell I am going ot buy any cards again. Just gonna play on simulators.

But I've looked up Stuns and find them interesting and more suiting my playstyle somewhat. Thanks for the suggestion.

So many cards and strategies you wanna try out. Now if I could just get on DN any time I want, haha.
If you want a more defensive deck that's still powerful, try Gravekeepers.
 
If you want a more defensive deck that's still powerful, try Gravekeepers.

He could try my build as a skeleton too.

Monsters:14
3 Gravekeeper's Spy
3 Gravekeeper's Commandant
3 Gravekeeper's Descendent
3 Gravekeeper's Recruiter
1 Gravekeeper's Assailant
1 Blackwing - Gale the Whirlwind

Spells: 12
1 Book of Moon
1 Dark Hole
2 Royal Tribute
2 Gravekeeper’s Stele
3 Necrovalley
3 Pot of Duality

Traps:14
3 Seven Tools of the Bandit
3 Dimensional Prison
2 Solemn Warning
2 Bottomless Trap Hole
1 Mirror Force
1 Royal Oppression
1 Torrential Tribute
1 Solemn Judgment

You can also try tech like Fiendish Chain, Morphing Jar, Sangan, Magical Dimension, a 3rd Stele, Effect Veiler, second Assailant, Forbidden Lance, Malefic stuff, Smashing Ground, extra copies of Seven Tools etc. This is just the build I like to run.
 
-1 Commandant
+1 cheif
-1 Recruiter
+1 or 2 effect vieler (3 rec's is too much dead draw.)

-1 pot of duality
+1 allure (trust me on this.)
 
-1 Commandant
+1 cheif
-1 Recruiter
+1 or 2 effect vieler (3 rec's is too much dead draw.)

-1 pot of duality
+1 allure (trust me on this.)

Commandant is never a dead card because he has 2100 attack with Necrovalley out, thins the deck, is another Stele target, and guarantees you will get Necrovalley more often which is key to the success to the deck.

Cheif has the potential to be a dead card which can hinder Royal Tribute, and I only really like it when used with Visionary. You do not need any extra power, and the recursion is also unneccesary. If they Mind Control Chief, they have a full graveyard rescource and can also use Monster Reborn on your own grave if they don't Mind Control it.

Recruiter is the card which broke Gravekeeper, and they can also search themselves for the Descendent loop so it is never really dead. I usually sidedeck Effect Veiler, although he can try dropping an Assailant for one.

Allure of Darkness can sometimes be a dead card, and the lack of solid targets to remove hinder its playability. You would never want to remove a Recruiter or a Spy. Pot of Duality optimizes your topdecks, and is neccesary if you want to consistently Royal Tribute turn one.

I guess it is just personal preference, but that is why I am hesitant on doing it.
 
Lizard just try out the fixes. 3 Recruiters can be a bad hand. Plus duality can fix your top decks but it can prevent you from going off on the turn. Dont get me wrong POD is a great card but not in a deck that deals with such a explosive ko. Hll u can even try solidarity in the build and trample over crap.
 
Lizard just try out the fixes. 3 Recruiters can be a bad hand. Plus duality can fix your top decks but it can prevent you from going off on the turn. Dont get me wrong POD is a great card but not in a deck that deals with such a explosive ko. Hll u can even try solidarity in the build and trample over crap.

3 tengus can also be a bad hand, but who cares if its a busted card. i've NEVER seen a gravekeepers deck without 3 recruiters. the fact that it gets you necro and is an instant +1 every time you use it with descendant makes it insanely good. plus in game 2 it can bait out noc's while still being effective if destroyed normally. its just too good... especially with the TCG xyz ruling
 
I'm thinking of building a Crusher Control deck.

For those of you who don't know, you use Genex Ally Crusher and others to destroy everything... very good.
 
I'm thinking of building a Crusher Control deck.

For those of you who don't know, you use Genex Ally Crusher and others to destroy everything... very good.
Crusher's a little unreliable. If anything, try a Black Knight Dark deck - typically around 30+ monsters, very, very, fun. Abuses Birdman and Gallis to no end.
 
I currently run this deck irl and would greatly appreciate some help with it if you guys don't mind suggesting things

GK Assailant x3
GK Commandant x2
GK Descendant x3
GK Spy x3
GK Spear Soldier x1
GK Guard x3
GK Recruiter x3
GK Visionary x2

Monsters: 20

Allure of Darkness x1
Book of Moon x1
Necrovalley x3
Enemy Controller x1
MST x2
Solidarity x1

Spells: 9

Compulsory Evacuation Device x2
Bottomless Trap Hole x2
Magician's Circle x3
Rite of Spirit x3
Mirror Force x1

Traps: 11

I haven't used it since xyz's got introduced so I'm not sure what I need to do to improve my deck
 
I currently run this deck irl and would greatly appreciate some help with it if you guys don't mind suggesting things

GK Assailant x3
GK Commandant x2
GK Descendant x3
GK Spy x3
GK Spear Soldier x1
GK Guard x3
GK Recruiter x3
GK Visionary x2

Monsters: 20

Allure of Darkness x1
Book of Moon x1
Necrovalley x3
Enemy Controller x1
MST x2
Solidarity x1

Spells: 9

Compulsory Evacuation Device x2
Bottomless Trap Hole x2
Magician's Circle x3
Rite of Spirit x3
Mirror Force x1

Traps: 11

I haven't used it since xyz's got introduced so I'm not sure what I need to do to improve my deck

-1 Spear Soldier
-2 Visionary
-1 Solidarity
-1 ECon
-3 Magician's Circle
-2 Rite of Spirit

+1 Commandant
+2 Royal Tribute
+2 Gravekeeper's Steele
+1 Solemn Judgement
+2 Solemn Warning (if your budgeting, then Black Horn of Heaven would be a decent substitute)
+2 Seven Tools of the Bandit/Dark Bribe (either or)

Visionary will most likely be a dead card, since you'll be tributing your Recruiters/Spys for Descendant instead. Spear Soldier, piercing is nice and all, but otherwise it's ehhh.

Most Gravekeeper decks I know dont run Guard, but I dont see a real reason to remove it. Bounce isn't a bad thing to run, since it screws over Synchros/Xyz's, and 2400 Def after Necro isnt that easy to penetrate.

Solidarity isn't necessary. On average, you'll have attackers ranging from 1700-2100 as it is. It's also another dead draw. I'm not exactly sure about ECon either, but thats probably because I just dont like the card to begin with. If you wanna keep it around, you're not doing yourself any harm.

Rite of Spirit. Idk, I've never found more than one to be required, like ECon, you're not exactly missing out on anything, but that space could be put to better use (since Steele will generate more pluses than Rite). Magician's Circle is way too slow.

Also, don't let the kids fool you with Wonder Wand + Recruiter. In my experiences it's an average combo at best.
 
Lizard just try out the fixes. 3 Recruiters can be a bad hand. Plus duality can fix your top decks but it can prevent you from going off on the turn. Dont get me wrong POD is a great card but not in a deck that deals with such a explosive ko. Hll u can even try solidarity in the build and trample over crap.

searchers are never dead. 3 searchers is a good hand.
 
Reason for not running guard is it isnt explosive and cant really combo off.
Also running one solidarity makes you run over dragunity very very quickly. Also gives u a backbone if you dont have necrovalley out. The issue with gravekeepers is if I established my field control first and prevent a necro I stop the deck dead in tis tracks.
 
I thought people didn't run Guard was the fact that you cannot reliably search it out and use its effect.

Gravekeeper is more of a control deck rather than a OTK kill style deck. It is capable of a fast swarm if needed, but it is much more passive than other top tier decks right now.

You can always sidedeck for Dragunity because they are seen much less. Also that issue with GK could be said for many different decks, and Effect Veiler only goes so much to stop it.

Chief and Allure of Darkness also do not help in that respect, while Pot of Duality, Commandant, or Recruiter will help you keep control of the game with Necrovalley. Whatever works for you, stick with it and keep on winning. I just don't think it is a very good idea.

The only deck I would consider running Solidarity in is Machina Gadget, and this thread pretty much explains why. http://www.yugiohforums.com/showthread.php?t=61967
 
solidarity's best use is troll people with infinite loops/awkward game states

for example, you control red gadget/solidarity/pole position. it is illegal for your opponent to summon or set any monster with an attack higher than 1200 but lower than 2000.
 
solidarity's best use is troll people with infinite loops/awkward game states

for example, you control red gadget/solidarity/pole position. it is illegal for your opponent to summon or set any monster with an attack higher than 1200 but lower than 2000.

brb siding Pole Position in Machina Gadget
 
solidarity's best use is troll people with infinite loops/awkward game states

for example, you control red gadget/solidarity/pole position. it is illegal for your opponent to summon or set any monster with an attack higher than 1200 but lower than 2000.
Wait what how does that work?
 
With Pole Position on the field, Red Gadget is not affected by Solidarity. If you opponent summons a monster in the 1300-1900 attack range, Red Gadget is no longer has the highest attack, so it is now affected by Solidarity. But then it has the highest attack, so it is affected by Pole Position etc. Thus, it causes an infinite loop, and moves that cause that cannot be done.
 
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