9300 was the pitfall number we kept coming to, so dont worry about ending up in the 9200 range, you can go higher (also don't forget you have 2 sharks in hand, you will need both for this solution)Is Rabbit banished by it's own card effect or by the opponent's card effect?
This is the most damage I can think of assuming Rabbit is banished by an opponent's card effect:
Normal Summon Wind-Up Magician -> Special Summon Wind-Up Shark
Trigger Magician Effect: Special Summon 1 Wind-Up Magician from your Deck in face-up Defense Position
Shark Effect: Level 3, Trigger Magician Effect: Special Summon 1 Wind-Up Rat from your Deck in face-up Defense Position
2 Magician into Photon Papilloperative
Detach 1 Wind-Up Magician; Change Wind-Up Rat into face-up Attack Position
Wind-Up Rat effect: Special Summon 1 Wind-Up Magician from the Graveyard
Wind-Up Shark and Wind-Up Rat into Zenmaighty
Zenmaighty Detach Shark; Special Summon Wind-Up Rat
Trigger Magician effect: Special Summon 1 Wind-Up Shark
Wind-Up Magician + Wind-Up Shark into Gem-Knight Pearl
Wind-Up Rat Special Summon Wind-Up Shark from your Graveyard
Xyz into Acid Golem
End Field:
Photon Papilloperative, Wind-Up Zenmaighty, Gem-Knight Pearl, Acid Golem
Only 9200 ):
I lose.
I was just going by how much it was around the end of last format / beginning of this one.Maxx C was like $110 at its peak
I would go:http://i.imgur.com/2Y3xa.png
First attempt at building my own Dino Rabbit deck. Fix it please. Might put Reaper and Mole in here.
Macro does far more to the meta than anything one shitty duality and maxx can do.I would go:
-2 Macro -- It's better in the sideboard, IMO.
+1 Pot of Duality -- It's underused in Dino Rabbit, and I don't understand why. Extremely helpful when you have those inevitably awful hands.
+1 Maxx "C" -- This is one of my favorite techs, and I always fit at least one into the main deck when I can. It will save your ass against Wind-Ups and stuff.
-1 Soul Taker -- You have a ton of Thunder King hate as it is
+1 Pot of Avarice -- It's too good, man
That's all I can think of right now. Solid build.
I hate to be so blunt, but your deck isn't very good. Watts aren't very competitive, but they can make a good deck (Probably my fav archtype). The problem is you don't really have a win condition. Watts are slow compared to most other decks, and pushing for 1000 lp every turn isn't going to win you game because most decks can win in 3 turns if you don't stop them. You use a lot of bad cards seemingly just because they have the word "watt" in them. You also use a lot of single copies and not much general thunder support which is available. Cards like wattcube, robbin goblin, and wattcastle aren't that good, compared to cards like thunder seahorse.http://i.imgur.com/MxosOr2.png
Can someone help me? Attempted to build this deck, but I'm not sure how good it is. Also sorry about if the last post was old, but i've seen some older bumps in the thread.
One of my favorite decks ever <3~Monsters: 21
03 Gellenduo
02 Genex Neutron
01 Honest
03 Photon Thrasher
03 Shining Angel
01 Vylon Tesseract
03 Vylon Cube
03 Vylon Prism
01 Vylon Tetra
02 Vylon Sphere
Spells: 15
01 Galaxy Zero
02 Iron Call
01 Monster Reborn
01 Pot of Duality
01 Reinforcement of the Army
01 Rod of Silence - Kay'est
01 Vylon Element
01 Vylon Component
03 Vylon Material
01 Vylon Matter
02 Vylon Segment
Traps: 3
03 Royal Decree
Extra Deck: 15
01 Ally of Justice Catastor
01 Beastlord Volcan
01 Ancient Fairy Dragon
01 Vylon Delta
01 Vylon Sigma
01 Stardust Dragon
01 Stardust Radiance Dragon
01 Vylon Epsilon
01 Vylon Alpha
01 Vylon Omega
01 Abyss Dweller
01 Constellar Omega
01 Photoknight Paladius
01 Number 16: Shock Master
01 Constellar Ptolemys Messier 7
it's banlist season bitches, here's my list, feel free to critique it but be prepared to get shitslammed about why you're wrong =]
VERBOTTEN:
monster reborn Fine with
heavy storm Wait what? Remember last time that shit happened. Night shot isn't going to do much against the Rai-oh, set 4 BS that happened last time.
pot of avarice Fine with
mind control See above
shock master Seeing how strong shock lock is, i'm good with.
inzektor hornet Annoying as hell, but I think Centi limit wouldn't kill Inzekts completely while still dealing with them
leviair the sea dragon Unlocks too many combos, fine with
judgment dragon Sacky card is sacky
royal tribute Opening sacky cards is sacky
rekindling Knee jerk reaction, would bring to 1 instead
gateway Fine with
card destruction Fine with also
honest On the fence on this one, as much as i didn't like it at 3, i don't mind it sitting at 1, but i do see your reasoning in it
black luster soldier Agreed
one day of peace would bring to 1 instead, instabanning is too extreme
LIMITED:
DMoC you know prophecies can get this out right? No, i don't want this
atlantean dragoons need to hit mermailanteans somehow, so i'll take your word for it
wind-up factory Would rather limit Magician instead as I hate cards that can special summon it's archetype INCLUDING itself
rescue rabbit Fine with
TGU fine with
master hyperion Fine
grapha Fine
tribe infecting virus At best a lightning vortex on legs, fine with
SEMI LIMITED:
magician of faith Might test the waters with putting it to 1, but 2's ok
deep sea diva See dragoons
lonefire blossom Happy to see plants get the boost
high priestess Hyperion cards are annoying, so agreed with
grand mole Would rather keep to 1 as he's repeatable removal that's slightly difficult to deal with
book of moon Good
wind-up shark See Factory, although would be ok with 1 magician, 3 shark
UNLIMITED:
TER Fine with as it's pretty slow to actually get use out of it
tsukoyomi See above
transmigration Never understood why this was hit in the first place
scapegoat wouldn't put it past 2
lumina Fine with the JD hit
spore Expected
agent earth Kind of iffy on it, but venus doesn't really do much with 1 hyperion
exodia pieces Keep at 1 so the non stall exodia deck don't piss me off
plaguespreader Fine
tg striker is this at 2 no, if not, then put it at 2; if so, i'm fine with it
primal seed banned BLS so expected
summoner monk not really that annoying at 2, so fine with that
a hero lives AHL decks only really worked in the OCG anyways
e-call Hero fan, so I'm fine with it
duality Fair card is fair, fine with this
inzektor dragonfly Fair with the hornet hit, although I would rather do the centi thing
kristya Still as easy with this list to get her out as it is now, keep at 2.