Zapdos (Analysis)

komodo didnt stamp his check -_-

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[SET]
Name: Offensive
Move 1: Thunderbolt
Move 2: Heat Wave
Move 3: Hidden Power Ice
Move 4: Roost
Item: Life Orb / Leftovers
Nature: Timid
Evs: 4 HP / 252 SpA / 252 Spe

[Set Comments]
<p>This set fully takes advantage of Zapdos's wonderful attacking capabilities. It carries an element of surprise due to the popularity of defensive sets . With Hidden Power Ice, no Pokemon beside Swampert resists the attacking combination of Electric / Ice / Fire. Leftovers and Life Orb are both viable choices to use on Zapdos, each with its pros and cons. Timid is preferred but you can use Modest if you really want that power boost.</p>

Swampert doesn't resist Ice. Maybe you were thinking of Lanturn?
 
The bit about Fire / Electric / Ice's coverage might need to be removed. Stuff like Rotom-h and Lightningrod Seaking also resist that combination, however uncommon they might be.
 
Does anyone think it would be ok if I said only a few resisted?

Not that I mind taking it out.

EDIT: Added in the changes I suggested.

DOUBLE EDIT: Oh crap R_D, I look like a noob now. Getting rid of stamp and b bringing this back to Copyediting.
 
Uh, hey, NatGeo, just so you know that second stamp doesn't actually count. You can't just stamp your own analysis because you fixed some errors that you, yourself, found in it. I have set this back in Copyediting and it will need +1 check still.
 
[Overview]
<p>Zapdos has great offensive stats, with base 125 Special Attack and base 100 Speed. Assisting this offensive prowess is amazing typing, Electric / Flying, which only Borutorosu, Emonga, and Rotom-F share; this typing allows for easy switching. However, Zapdos is weak to Stealth Rock,. Thankfully, this can be alleviated by Roost. Zapdos has a wide vast movepool, allowing it to run a variety of movesets for all play-styles, including Offense, Semi-Offense, Stall, and even Baton Pass. Zapdos has very few noticeable flaws and counters, which are all very easily remedied. Zapdos is a very usable Pokemon and a notable threat, albeit one that hasn't been changed much since HeartGold and SoulSilver. However, this is not necessarily a good thing; with the introduction of Borutorosu Thundurus, Zapdos will be competing for a team spot with an opponent that can hit physically and specially with almost equal power. However, Zapdos has an edge in the form of its considerable bulk, access to Roost, Baton Pass, and Heat Wave, allowing it to hit both Steel- and Grass-types super effectively.</p>

[SET]
Name: Substitute
Move 1: Substitute
Move 2: Roost
Move 3: Thunderbolt
Move 4: Heat Wave / Hidden Power Ice / Toxic
Item: Leftovers
Nature: Timid
Evs: 192 HP / 64 Def / 252 Spe

[Set Comments]
<p>This set is very good at stalling the opponent into oblivion, draining HP with poison, and PP with Pressure respectively. Many walls are easy prey to this set. Anything that flies can be fried by Thunderbolt, though Zapdos needs Hidden Power Ice to effectively handle Gliscor and Landorus. Toxic is an option, although it does the same job as Toxic Spikes. If you cannot fit hazards onto your team, or you want to hit Flying-Types and Levitators, then Toxic is a viable option. Ice Punch Metagross, Calm Mind Jirachi, and Heatran are some of the few Steel-types that can switch into this set. However, Metagross without Ice Punch can be handled by Heat Wave fairly easily.</p>

[Additional Comments]
<p>This set manages to juggle two important feats: outspeeding most counters, and beating many walls. Baton Pass can be used if you want to pass a Substitute to a sweeper. Lucario is a great example, covering Zapdos' weaknesses, and being able to take out counters. U-turn may be used to scout opponents, the same being true for Volt Change. Toxic Spikes are an absolute must, and they are required to make this set efficient. The best users are Forretress and Tentacrual, since they have access to Rapid Spin, the ability to set up Toxic Spikes, and the typing to cover many of Zapdos' weaknesses. Smeargle and Roserade get mentions as they have access to sleep moves like Spore or Sleep Powder, however, they are not as effective as other Toxic Spikes users.</p>

<p>248 HP / 228 SpD / 32 Spe can be used as an alternative EV spread, giving Zapdos the ability to stall opponents such as Burunguru Jellicent and Blissey, which who focus more on special attacks. This allows Zapdos to come in on different opponents compared to the physically defensive set.</p>

[SET]
Name: Offensive
Move 1: Thunderbolt
Move 2: Heat Wave
Move 3: Hidden Power Ice
Move 4: Roost
Item: Life Orb / Leftovers
Nature: Timid
Evs: 4 HP / 252 SpA / 252 Spe

[Set Comments]
<p>This set fully takes advantage of Zapdos's wonderful attacking capabilities. It carries an element of surprise due to the popularity of defensive sets.(Spacing issue) With Hidden Power Ice, very few Pokemon resist the attacking combination of Electric / Ice / Fire. Leftovers and Life Orb are both viable choices to use on Zapdos, each with its pros and cons. Timid is preferred but you can use Modest if you really want that power boost.</p>

<p>Roost is usually the better option over Volt Change, since it allows Zapdos to differentiate itself from Borutotosu Thundurus, who lacks recovery to aid a sweep. It also gets rid of an annoying Rock weakness, which can make a difference in a metagame filled with Rock- and Ground-types. However, it gets rid of its Fighting resistance, which is risky in a metagame also filled with Fighting-types. It should be noted that with Volt Change being used over Roost, Zapdos is acting as an inferior Borutorosu.</p>

[Additional Comments]
<p>As almost nothing resists Zapdos's attacking combo, Blissey will do just fine in countering it. That said, Blissey can be taken out by strong Pursuit users. Those with powerful Fighting-type moves are good for this job, such as Scizor, who has Superpower. This set is actually frail and weak to priority, especially when compared to the more defensive sets. Thus, a Pokemon that resists common priority moves will do great as a partner. Skarmory gets an honorable mention for resisting priority, as well as having high Defense, and the ability to set up hazards. While it is somewhat frail to start off, if you decide to run Volt Change instead off Roost you are not going to last as long, so support is a must if you decide to use a more hit-and-run playstyle.</p>

(This whole paragraph just seems really off and jumps around quite a bit. It would be better to just re-write it.)

<p>While speed is usually important on an all-out offensive set like this, it is important to note that the base 100 speed tier in which Zapdos resides is much less important than it was last generation, with threats usually being a ways much faster or slower. It is an interesting option to take the EVs you would normally place in Speed and put them in Defense, Special Defense, or HP, so as to create more of a bulky offensive Pokemon, which is a role Zapdos can fill very easily to check threats or just cause damage. It's also possible to take some of the Speed EVs and put them into a defensive stat to turn Zapdos into a bulky attacker.</p>

[SET]
Name: Physical Wall
Move 1: Thunderbolt
Move 2: Roost
Move 3: Heat Wave / Hidden Power Ice
Move 4: Thunder Wave / Roar
Item: Leftovers
Nature: Bold
evs: 248 HP / 228 Def / 16 SpDef / 16 Spe

[Set Comments]
<p>With 125 base Special Attack and with only its Defense under base 90, Zapdos makes an ideal tank, able to absorb hits with ease from physical attackers, tanks, and walls alike. Heat Wave and Thunder Wave make a more defensive set altogether, with paralysis support, and being able to hit Steel-types and Grass-types simultaneously, especially the likes of Nattorei Ferrothron. Hidden Power Ice should be used with Roar, creating a pseudo-BoltBeam combo with Thunderbolt. However, since there are always Pokemon that resist both attacks, Roar is used to remove the opponent from the field.</p>

<p>New attackers are giving Zapdos a run for its money, being much more powerful. Many Bulk Up users can take advantage of Zapdos, setting up and recovering health as it tries to Roost, since Drain Punch has gotten a considerable upgrade this generation. However, Zapdos still has great walling capabilities, being able to manage several key threats.</p>

[Additional Comments]
<p> Like almost any specially-oriented Pokemon, this set is walled by Blissey, so pack a good Pursuit user like Tyranitar. Zapdos is also weak to Stealth Rock, making a Rapid Spinner like Starmie or Forretress very helpful.</p>

<p>Depending on what moves you run, different Pokemon can counter this Zapdos. Swampert will easily counter Zapdos lacking Hidden Power Grass, likewise, without Hidden Power Ice, Dragon- and Ground-types like Hippowdon and Salamence are a threat. When Heat Wave is not in a moveslot, Ice-types will be a pain. Tyranitar is a good all-around counter to this set, with boosted Special Defense in sandstorm, it can take all of Zapdos's attacks and hit hard with STAB Rock-type moves. Finally, this generation of Pokemon has brought very powerful physical attackers which can easily OHKO this set, which is why it is recommended you bring Zapdos in on a weaker attacker, or resisted attacks.</p>


(These paragraphs can easily be merged)


<p>Many of these Pokemon are easily taken out by their appropriate counters. Swampert is very afraid of Celebi, who can damage to it with Grass Knot or Leaf Storm. Mamoswine takes care of Ground- and Dragon-types with a powerful Ice Shard, nullifying the Speed of Choice Scarf Garchomp. Powerful Ice-type attackers on the special side, like Rotom-F, can take care of physically defensive Pokemon like Hippowdon. Rotom-F is a good choice as it gets STAB Blizzard and Levitate, allowing it to take on many Ground-type attacks without problems.</p>

[SET]
Name: Special Wall
Move 1: Thunderbolt
Move 2: Roost
Move 3: Thunder Wave / Light Screen
Move 4: Heat Wave / Hidden Power Ice
Item: Leftovers
Nature: Calm
evs: 248 HP / 16 Def / 228 SpD / 16 Spe

[Set Comments]
<p>At first glance, this set is similar to the physical wall, though it is meant to be used in a different way. This set can switch into special attackers, like Starmie, while keeping decent all-around defenses. It can still take neutral physical attacks, though super effective hits will hurt.</p>

<p>Thunderbolt, its main STAB attack, always does a large amount of damage, even without investment in Special Attack. It can keep firing off Thunderbolt, while Roost helps restore half of its HP and alleviating its Rock weakness, which helps against several Pokemon. Thunder Wave can be used to cripple switch-ins. Light Screen may be used for team support,increasing Zapdos's ability to sponge special attacks. The last moveslot can be used to hit Steel-types and Grass-types with Heat Wave, or Dragon-types and others with Hidden Power Ice, creating a pseudo-BoltBeam combo. Heat Wave gets extra merit as it hits Nattorei Ferrothron, a prominent threat.</p>

[Additional Comments]
<p>Blissey is a pain in the neck, as is Tyranitar; make sure you pack something like Scizor or Roobushin Conkeldurr, both of which can cover its weaknesses, and eliminate Zapdos's counters. Swampert and Celebi can also switch on this set, although they have a hard time dealing damage. This set welcomes Toxic Spikes from users like Tentacruel. Also, since this set lacks Defense, Pokemon like Nattorei Ferrothorn and Gliscor work with Zapdos, especially if Light Screen can cover their weaker defensive side.</p>

[SET]
Name: AgilPass
Move 1: Agility
Move 2: Baton Pass
Move 3: Substitute
Move 4: Thunderbolt
Item: Leftovers
Nature: Timid
evs: 248 HP / 140 Def / 88 SpA / 16 SpDef / 16 Spe

[Set Comments]
<p>The idea of this set is to come in on something weak to Zapdos, use Agility on the switch, and proceed with either Substitute or Baton Pass. Since you Zapdos will outspeed the majority of OU after a +2 boost, you don't need many Speed EVs, Not many Speed Evs need to be invested. The extra EVs can go into defenses. 16 Speed EVs are used to outspeed Base 70 Speed Pokemon like Breloom and Metagross. The EVs in Defense can be put in Special Defense to withstand special attackers and vice-versa. Each support move has its own benefits; Agility helps slow, bulky, Pokemon like Roobushin, while Substitute gives frail Pokemon like Hihidaruma Darmanitan a buffer against attacks. Above all, be careful: this is not meant to sweep.</p>

[Additional Comments]
<p>Zapdos is fairly unique among Baton Passers, with its blend of resistances, great bulk, and amazing special attacking prowess. Baton Pass users are usually hard to defeat one-on-one, this one more so due its high defenses. Fighting- and Steel-types are excellent recipients of boosts as they resist most of Zapdos's weaknesses.</p>

<p>There are some important Speed tiers you must watch for once you use Agility. 246 makes you tie with Scarfed base 100 Pokemon after an Agility. Likewise, 223 makes you tie with Choice Scarf Genosect after an Agility. Lastly, 213 Speed helps avoid a speed tie with Choice Scarf Shandera Chandelure. All of these numbers are important, because if Zapdos ties with any of these, the recipient has a chance of getting hit. In many cases, that is undesirable.</p>

[SET]
Name: Choice
Move1: Thunderbolt
Move 2: Heat Wave
Move 3: Volt Change / U-turn
Move 4: Hidden Power Ice
Item: Choice Scarf /Choice Specs
Nature: Timid
evs: 4 Def / 252 SpA / 252 Spe

[Set Comments]
<p>With a Choice Scarf equipped, Zapdos makes an excellentanti-lead, especially with great Speed, offense, and passable bulk. It can hit many leads super effectively, especially since Drizzle Politoed will be running around, as well as other leads that set up hazards, like Azelf and Nattorei. Zapdos can outspeed many opposing leads, and has the ability to hit many of them for hard damage, especially with good coverage in Electric / Ice /Fire.</p>

(This paragraph also needs to be re-written considering that due to Team Preview, someone can just put something that beats Zapdos as their lead)

<p>Thunderbolt can take out many leads by itself. Heat Wave allows it to take out Nattorei, one of the most prominent defensive Pokemon this generation, especially with its use of Stealth Rock. Hidden Power Ice allows it to take out Dragonite and Flygon. If in a tight spot, Volt Change can be used to make an offensive pivot towards a counter. If you feel nervous about it failing on a Ground-type however, U-turn may be used. U-turn can also be used to a degree of effectiveness due to the ever-common Deoxys-S.</p>

(Oh, and this one too

[Additional Comments]
<p>Regular counters to Zapdos will suffice here. Blissey and Evolution Stone Eviolite Chansey will be able to stall till the cows come home, and Swampert and Tyranitar can counter Zapdos who lack Hidden Power Grass. Water-types take Hidden Power Ice and Heat Wave, though it is unlikely your opponent take that risk, though if they do, you are forced to switch, taking Stealth Rock damage. Strong physical attackers like Roobushin Conkeldurr, Ononokusu Haxorus, and Scizor can take on many of these these threats with boosted attacks.</p>

<p> Unfortunately, without Roost at its arsenal, Zapdos is decidedly inferior to Borutorosu Thundurus. Also, without Roost, Zapdos loses one of its major assets, its longevity. Rapid Spin support is a definite must from users like Forretress. If however, you cannot fit this, Wish support is a good idea, especially with the updated Wish mechanics, making Chansey and Blissey very viable teammates. Also, Choice Specs is a viable option on Zapdos, acting like a tank of sorts, with its decent bulk and typing, as well as its powerful Special Attack stat.</p>

[Team Options]
<p>Every set listed can be walled by Blissey and Chansey in some form, so Fighting-types and Pursuit users are welcome, as well as status absorbers. Tyranitar and Scizor both fill in a Pursuiter niche with their sky-high Attack and access to Superpower, allowing them to create holes in entire opposing team. Guts users, such as Machamp and Heracross, are a good choice for absorbing Blissey's Thunder Wave. Snorlax also gets a mention for its immunity to Toxic.</p>

<p>The sole reason Hidden Power Grass is mentioned on most of these sets is to prevent you from getting walled by Swampert, whois a dangerous threat otherwise. There are many times where Hidden Power Grass cannot be put in a moveslot, so Grass-types like Shaymin-S, Celebi, and Virizion are reliable teamm ates. Water-types like Burungeru, Kerudio, Daikenki, and Swampert are also good Ground-type counters.</p>

<p>Zapdos's Flying-type grants it several resistances and immunities, though at the high cost of being weak to Stealth Rock. Thus, sets without Roost, and even sets that have Roost, will all need Rapid Spin support. Starmie gets a mention for its good defensive synergy, as well as hitting hard off of base 110 Special Attack. Doryuuzu can fill this role to an extent, though it is only effective in sandstorm. This forces many of its teammates to run Leftovers, which causes a loss of power for the offensive sets, though defensive sets will already be running them. Defensive sets also appreciate Toxic Spikes to stall out the opponent. Forretress and Tentacruel can fill this niche nicely, having access to both Toxic Spikes and Rapid Spin.</p>

[Optional Changes Other Options]
<p>With infinite rain appearing on many teams, Thunder is a viable option to replace Thunderbolt, having a higher Base Power and a good chance to paralyze the opponent. That said, Sunny Day teams are also common, so Rain Dance is an interesting option, allowing Zapdos to fire off Thunder and nullifying the benefits of sun.</p>

<p>Hidden Power Grass was standard on almost all Zapdos in previous generations to combat its arch-enemy, Swampert. However, Swampert usage as a whole is not nearly as high as it was last generation, due to the input of better Stealth Rock users and bulky Water-types, specifically Nattorei and Burungeru. Thus, Hidden Power Grass is not needed on any of these sets. However, if you have a serious problem with Swampert, or any Water / Ground Pokemon, Hidden Power Grass can work as an option.</p>

<p>A RestTalk set is viable, being the standard in ADV, though it most certainly has lost its effectiveness with the advent of powerful attackers. Thunder Wave is another interesting option, allowing it to pave a way for slower sweepers like Rhyperior Landorus and Shibirudon Escavalier. Discharge can be used if you want a damaging move with a chance to paralyze the opponent, though the loss of power is not reccommended. Metal Sound has a niche role, though it requires more investment and less payoff than other sets.</p>

<p>Defensive sets generally have near max HP and heavy investment on one of its defensive stats, with the rest being put into Speed. 248 is the norm for HP investment, since it allows you to switch into Stealth Rock five times instead of four, not counting Leftovers. If you are worried about Leftovers, you can still run max HP. Max Speed and a Speed-boosting nature are an absolute must on offensive sets, allowing you to, at worst, speed tie with positive-natured base 100s like Celebi. If you want Lucario to be out of the picture on defensive sets, however, you will generally need 176 EVs in Speed to outspeed all non boosted Lucario. Remaining EVs should be placed in HP, then the rest thrown into Defense or Special Defense. Also, 32 Speed EVs can be used to run absolutely all unboosted Tyranitar, but it is not really necessary.</p>

(I really don't think the above paragraph is needed, but you can keep it if you want.)


[Counters Checks and Counters]
<p>Special walls like Blissey and Evolution Stone Chansey will wall all special attackers, including Zapdos. Other Pokemon with high Special Defense can take Zapdos well. Snorlax gets an honorary mention for being immune to Toxic Spikes due to Immunity, though Thick Fat versions will have to be on their toes. Anything resistant to Thunderbolt, its main STAB, will be fine as well, including Jolteon and Zeburaika.</p>

<p>Hidden Power also makes a big decision on what you can and cannot counter. Non-Hidden Power Ice Zapdos can be countered by Ground-types like Gliscor and Hippowdon. Dragons are in the same boat, though to a lesser extent due to special bulk in Pokemon like Latias. Swampert can take all variants of Zapdos without Hidden Power Grass.</p>

<p>Fighting-types can be a threat to Zapdos if they carry Drain Punch or a Rock-type move. Roost is useless in the face of many Fighting-types, since they are most likely to be slower. The exception would be Terakion, which has good enough STABs that it can run two boosting moves, and threaten with boosted Rock-type moves.</p>

<p>Tyranitar is the greatest threat to Zapdos. Its Special Defense is boosted in sand, and it can fire back with powerful STAB moves. Lastly, powerful attackers introduced this generation can take all Zapdos out, defensive or not, such as Hihidaruma Darmanitan, Ononokusu Haxorus, and Shandera Chandelure.</p>

[DREAM WORLD]

<p>Zapdos got a major upgrade this generation in Lightningrod. Whenever it switches into an Electric attack, it has no risk of paralysis, and raises its Special Attack to astonishing levels. With max investment and a Timid nature, it hits 524, which is nothing to laugh at. Lightningrod and Heat Wave are illegal together, as is the same for Lightningrod and Baton Pass. With these limitations kept in mind, Lightningrod would likely be most viable on the special wall, as it allows Zapdos to beat its opponents easier. This is also because all the other sets need one of the illegal moves or Pressure.</p>

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Ok, this is way below the standard of what I expect out of an analysis written by a GP checker. I would highly recommend getting this checked by 2 more GP checkers just to make sure it's adaquete, but hey, what do I know?
 
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Im stamping Berserker_Lord's check. I agree with all of the suggestions on where to merge, delete, rewrite, etc. I am also requesting one more gp check so all the things rewritten get checked and that the op double checks all Pokemon names are changed from Japanese to English.
 
@Berserker_Lord / Reid:

Thanks for the check, all changes have been implemented including romanizations. I rewrote the paragraphs that needed to be, so agreeing with Dr.Reid in that this will need one more GP check, especially for the rewritten paragraphs.

Also B_L to boost some self esteem:

[09:03:40] <@Fatecrashers> oh cool berserker lord is p good
 
I got bored...so. Yeah. I'm new to this whole thing, but I saw some grammatical/spelling errors in the post and felt I should contribute.

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Status: Done, approved in all categories, blah blah blah.

QC: [2 / 2] [Locopoke] / [Kevin Garrett]
GP: [2 / 3] [Komodo] / [Dr.Reid]

Zapdos

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[Overview]

<p>Zapdos has great offensive stats, with base 125 Special Attack and base 100 Speed. Assisting this offensive prowess is amazing typing, Electric / Flying, which only Thundurus, Emolga, and Rotom-S share; this typing allows for easy switching. However, Zapdos is weak to Stealth Rock, thankfully, this can be alleviated by Roost. Zapdos has a vast movepool, allowing it to run a variety of movesets for all play-styles, including Offense, Semi-Offense, Stall, and even Baton Pass. Zapdos has very few noticeable flaws and counters, which are all very easily remedied. Zapdos is a very usable Pokemon and a notable threat, albeit one that hasn't been changed much since HeartGold and SoulSilver. However, this is not necessarily a good thing; with the introduction of Thundurus, Zapdos will be competing for a team spot with an opponent that can hit physically and specially with almost equal power. However, Zapdos has an edge in the form of its considerable bulk, access to Roost, Baton Pass, and Heat Wave, allowing it to hit both Steel- and Grass-types super effectively.</p>

It seems like "very" was used an awful lot in this intro paragraph. I decided taking one of them out wouldn't hurt the meaning, and it didn't seem to be placed quite right either.

[SET]
name: SubRoost
move 1: Substitute
move 2: Roost
move 3: Thunderbolt
move 4: Heat Wave / Hidden Power Ice / Toxic
item: Leftovers
nature: Timid
evs: 192 HP / 64 Def / 252 Spe

[SET COMMENTS]

<p>This set is very good at stalling the opponent into oblivion, draining HP with poison, and PP with Pressure respectively. Many walls are easy prey to this set. Anything that flies can be fried by Thunderbolt, though Zapdos needs Hidden Power Ice to effectively handle Gliscor and Landorus. Toxic is an option, although it does the same job as Toxic Spikes. If you cannot fit hazards onto your team, or you want to hit Flying-Types and Levitators, then Toxic is a viable option. Ice Punch Metagross, Calm MSind Jirachi, and Heatran are some of the few Steel-types that can switch into this set. However, Metagross without Ice Punch can be handled by Heat Wave fairly easily.</p>

"Respectively" is only used when you're linking a word back to another, and they maintain the same order. As in "You can use Thundurus and Heatran to beat Jellicent and Ferrothorn respectively." So I suggest not using that word. Also, you still didn't fix the CMJirachi. xD You still got that S in there.

[ADDITIONAL COMMENTS]

<p>This set manages to juggle two important feats: outspeeding most counters and beating many walls. Baton Pass can be used if you want to pass a Substitute to a sweeper. Lucario is a great example, covering Zapdos' weaknesses, and being able to take out counters. U-turn may be used to scout opponents, the same being true for Volt Switch. Toxic Spikes7 are required to make this set efficient. The best users are Forretress and Tentacrual, since they have access to Rapid Spin, the ability to set up Toxic Spikes, and the typing to cover many of Zapdos' weaknesses. Smeargle and Roserade get mentions as they have access to sleep moves like Spore or Sleep Powder, however, they are not as effective as other Toxic Spikes users.</p>

That comma does not need to be there as the second part is a dependent clause. Therefore a comma usage is not required. You also somehow managed to put a 7 after Toxic Spikes. xD

<p>248 HP / 228 SpD / 32 Spe can be used as an alternative EV spread, giving Zapdos the ability to stall opponents such as Jellicent and Blissey, who focus more on walling special attacks. This allows Zapdos to come in on different opponents compared to the physically defensive set.</p>

[SET]
name: Special Attacker
move 1: Thunderbolt
move 2: Heat Wave
move 3: Hidden Power Ice
move 4: Roost
item: Life Orb / Leftovers
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]

<p>This set fully takes advantage of Zapdos's wonderful attacking capabilities. It carries an element of surprise due to the popularity of defensive sets. With Hidden Power Ice, very few Pokemon resist the attacking combination of Electric / Ice / Fire. Leftovers and Life Orb are both viable choices to use on Zapdos, each with its pros and cons. Timid is preferred but you can use Modest if you really want that power boost.</p>

You have inconsistencies with your possessive form of Zapdos. Your first mention had simply Zapdos' as opposed to what you have here. This issue shows up later as well. Pick one or the other and keep it consistent.

<p>Roost is usually the better option over Volt Change, since it allows Zapdos to differentiate itself from Thundurus, who lacks recovery to aid a sweep. It also gets rid of an annoying Rock weakness, which can make a difference in a metagame filled with Rock- and Ground-types. However, it gets rid of its Fighting resistance, which is risky in a metagame also filled with Fighting-types.</p>

[ADDITIONAL COMMENTS]

<p>As almost nothing resists Zapdos's attacking combo, Blissey will do just fine in countering walling it. That said, Blissey can be taken out by strong Pursuit users. Those with powerful Fighting-type moves are good for this job, such as Scizor, who has Superpower. This set is actually frail and weak to priority, especially when compared to the more defensive sets. Thus, a Pokemon that resists common priority moves will do great as a partner. Skarmory gets an honorable mention for resisting priority, as well as having high Defense, and the ability to set up hazards. While it is somewhat frail to start off, if you decide to run Volt Change instead off Roost, you are not going to last as long, so support is a must if you decide to use a more hit-and-run play-style.</p>

I wouldn't say Blissey counters exactly, but walls. Off/of problems. The comma there isn't necessary, but it adds a good sense of pacing to the sentence, and the hyphen stays consistent with your previous mention of play-style.

<p>While speed is important on this set, the base 100 speed tier in which Zapdos resides is less important this generation than before. This creates the option of putting EVs in a defensive stat rather than Speed, and giveing Zapdos a Modest Nature. This gives Zapdos the feel of a bulkier Pokemon as opposed to a fast attacker.</p>

Parallel structure issue. Verb tenses should stay consistent.

[SET]
name: Physically Defensive
move 1: Thunderbolt
move 2: Roost
move 3: Heat Wave / Hidden Power Ice
move 4: Thunder Wave / Roar
item: Leftovers
nature: Bold
evs: 248 HP / 228 Def / 16 SpDef / 16 Spe

[SET COMMENTS]

<p>With 125 base Special Attack and with only its Defense under base 90, Zapdos makes an ideal tank, able to absorb hits with ease from physical attackers, tanks, and walls alike. Heat Wave and Thunder Wave make a more defensive set altogether, with paralysis support, and being able to hit Steel-types and Grass-types simultaneously, especially the likes of Ferrothorn. Hidden Power Ice should be used with Roar, creating a pseudo-BoltBeam combo with Thunderbolt. However, since there are always Pokemon that resist both attacks, Roar is used to remove the opponent from the field.</p>

<p>New attackers are giving Zapdos a run for its money, being much more powerful. Many Bulk Up users can take advantage of Zapdos, setting up and recovering health as it tries to Roost. However, Zapdos still has great walling capabilities, being able to manage several key threats.</p>

[ADDITIONAL COMMENTS]

<p> Like almost any specially-oriented Pokemon, this set is walled by Blissey, so pack a good Pursuit user like Tyranitar. Zapdos is also weak to Stealth Rock, making a Rapid Spinner like Starmie or Forretress very helpful. Depending on what moves you run, different Pokemon can counter this Zapdos. Swampert will easily counter Zapdos lacking Hidden Power Grass, likewise, without Hidden Power Ice, Dragon- and Ground-types like Hippowdon and Salamence are a threat. When Heat Wave is not in a moveslot, Ice-types will be a pain. Tyranitar is a good all-around counter to this set, with boosted Special Defense in sandstorm, it can take all of Zapdos's attacks and hit hard with STAB Rock-type moves. Finally, this generation of Pokemon has brought very powerful physical attackers which can easily OHKO this set, which is why it is recommended you bring Zapdos in on a weaker attacker, or resisted attacks.</p>

<p>Many of these Pokemon are easily taken out by their appropriate counters. Swampert is very afraid of Celebi, who can damage dent it with Grass Knot or Leaf Storm. Mamoswine takes care of Ground- and Dragon-types with a powerful Ice Shard. Rotom-F is a good choice as it gets STAB Blizzard and Levitate, allowing it to take on many Ground-type attacks without problems.</p>

[SET]
name: Specially Defensive
move 1: Thunderbolt
move 2: Roost
move 3: Thunder Wave / Light Screen
move 4: Heat Wave / Hidden Power Ice
item: Leftovers
nature: Calm
evs: 248 HP / 16 Def / 228 SpD / 16 Spe

[SET COMMENTS]

<p>At first glance, this set is similar to the physical wall, though it is meant to be used in a different way. This set can switch into special attackers, like Starmie, while keeping decent all-around defenses. It can still take neutral physical attacks, though super effective hits will hurt.</p>

<p>Thunderbolt, its main STAB attack, always does a large amount of damage, even without investment in Special Attack. It can keep firing off Thunderbolt, while Roost helps restore half of its HP and alleviating its Rock weakness, which helps against several Pokemon. Thunder Wave can be used to cripple switch-ins. Light Screen may be used for team support,increasing Zapdos's ability to sponge special attacks. The last moveslot can be used to hit Steel-types and Grass-types with Heat Wave, or Dragon-types and others with Hidden Power Ice, creating a pseudo-BoltBeam combo. Heat Wave gets extra merit as it hits Ferrothorn, a prominent threat.</p>

[ADDITIONAL COMMENTS]

<p>Blissey is a pain in the neck, as is Tyranitar; make sure you pack something like Scizor or Conkledurr, both of which can cover its weaknesses, and eliminate Zapdos's counters. Swampert and Celebi can also switch on this set, although they have a hard time dealing damage. This set welcomes Toxic Spikes from users like Tentacruel. Also, since this set lacks Defense, Pokemon like Ferrothorn and Gliscor work with Zapdos, especially if Light Screen can cover their weaker defensive side.</p>

[SET]
name: Baton Pass
move 1: Baton Pass
move 2: Agility
move 3: Substitute
move 4: Thunderbolt
item: Leftovers
nature: Timid
evs: 248 HP / 140 Def / 88 SpA / 16 SpDef / 16 Spe

[SET COMMENTS]

<p>The idea of this set is to come in on something weak to Zapdos, use Agility on the switch, and proceed with either Substitute or Baton Pass. Since Zapdos will outspeed the majority of OU after a +2 boost, not many Speed EVs need to be invested. The extra EVs can go into defense 16 Speed EVs are used to outspeed Base 70 Speed Pokemon like Breloom and Metagross. The EVs in Defense can be put in Special Defense to withstand special attackers and vice-versa. Each support move has its own benefits; Agility helps slow, bulky, Pokemon, while Substitute gives frail Pokemon a buffer against attacks. Above all, be careful: this is not meant to sweep.</p>

[ADDITIONAL COMMENTS]

<p>Zapdos is fairly unique among Baton Passers, with its blend of resistances, great bulk, and amazing special attacking prowess. Baton Pass users are usually hard to defeat one-on-one, this one more so due its high defenses. Fighting- and Steel-types are excellent recipients of boosts as they resist most of Zapdos's weaknesses.</p>

<p>There are some important Speed tiers you must watch for once you use Agility. 246 makes you tie with Scarfed base 100 Pokemon after an Agility. 213 Speed helps avoid a speed tie with Choice Scarf Chandelure. All of these numbers are important, because if Zapdos ties with any of these, the recipient has a chance of getting hit. In many cases, that is undesirable.</p>

[SET]
name: Choice
move1: Thunderbolt
move 2: Heat Wave
move 3: Volt Change / U-turn
move 4: Hidden Power Ice
item: Choice Scarf /Choice Specs
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe

[SET COMMENTS]

<p>With a Choice Scarf equipped, Zapdos makes an excellent anti-lead, especially with great Speed, offense, and passable bulk. It can hit many leads super effectively, especially since Drizzle Politoed is running around, as well as other leads that set up hazards, like Azelf and Nattorei Ferrothorn. Zapdos can outspeed many opposing leads, and has the ability to hit many of them for hard damage, especially with good coverage in Electric / Ice /Fire.</p>

<p>Thunderbolt is a great attack, hitting any Pokemon that doesn't resist it hard. Heat Wave allows it to hit Ferrothorn, who resists Thunderbolt. Ferrothorn also sets up Stealth Rock, which is debilitating for this set more so than the others. Hidden Power Ice rounds out off coverage for Zapdos, allowing it to hit threats such as Salamence and Garchomp. If you come in on a bad situation, Volt Switch can be used to keep offensive momentum going to a counter. U-turn can also be used, since common Ground-types such as Excadrill and Landorus are immune to Volt Switch. U-turn also has the advantage of hitting many common Psychic-types for super effective damage, such as Reuniclus and Deoxys-S.</p>


[ADDITIONAL COMMENTS]

<p>This set shares counters with most of the other sets. Blissey and Eviolite Chansey will be able to stall 'till the cows come home, while Swampert and Tyranitar can counter Zapdos who lack Hidden Power Grass. Water-types can take everything from Zapdos except for an Electric-type attack. However, Water-types usually don't switch in, so this is not as important as other issues. Strong physical attackers can take these threats easily, providing Zapdos with support.</p>

I'm curious as to why this was mentioned at all if it's not a problem.

<p>Regular counters to Zapdos will suffice here. Blissey and Evolution Stone Chansey will be able to stall 'till the cows come home, and Swampert and Tyranitar can counter Zapdos who lack Hidden Power Grass. Water-types take Hidden Power Ice and Heat Wave, though it is unlikely your opponent take that risk, though if they do, you are forced to switch, taking Stealth Rock damage. Strong physical attackers like Conkledurr, Haxorus, and Scizor can take on many of these these threats with boosted attacks.</p>

<p> Unfortunately, without Roost at its arsenal, Zapdos is decidedly inferior to Thundurus. Also without Roost, Zapdos loses one of its major assets, its longevity. Rapid Spin support is a definite must from users like Forretress. If however, you cannot fit this, Wish support is a good idea, making Chansey and Blissey very viable teammates. Also, Choice Specs is a viable option on Zapdos, acting like a tank of sorts, with its decent bulk and typing, as well as its powerful Special Attack stat.</p>

[Other Options]

<p>With infinite rain appearing on many teams, Thunder is a viable option to replace Thunderbolt, having a higher Base Power and a good chance to paralyze the opponent. That said, Sunny Day teams are also common, so Rain Dance is an interesting option, allowing Zapdos to fire off Thunder and nullifying the benefits of sun.</p>

<p>Hidden Power Grass was standard on almost all Zapdos in previous generations to combat its arch-enemy, Swampert. However, Swampert usage as a whole is not nearly as high as it was last generation, due to the input of better Stealth Rock users and bulky Water-types. Thus, Hidden Power Grass is not needed on any of these sets. However, if you have a serious problem with Swampert, or any Water / Ground Pokemon, such as Quagsire, Hidden Power Grass can work as an option.</p>

I haven't seen usage stats in a while, but I know that Unaware Quagsire is a pain to deal with without a decent grass attack, so I feel he's worth mentioning. If I'm wrong, ignore me on this. xD

<p>A RestTalk set is viable, being the standard in ADV, though it most certainly has lost its effectiveness with the advent of powerful attackers. Thunder Wave is another interesting option, allowing it to pave a way for slower sweepers like Eelektross and Escavalier. Discharge can be used if you want a damaging move with a chance to paralyze the opponent, though the loss of power is not reccommended. Metal Sound has a niche role, though it requires more investment and less payoff than other sets.</p>

<p>Defensive sets generally have near max HP and heavy investment on one of its defensive stats, with the rest being put into Speed. 248 is the norm for HP investment, since it allows you to switch into Stealth Rock five times instead of four, not counting Leftovers. If you are worried about Leftovers, you can still run max HP. Max Speed and a Speed-boosting nature are an absolute must on offensive sets, allowing you to, at worst, speed tie with positive-natured base 100s like Celebi. If you want Lucario to be out of the picture on defensive sets, however, you will generally need 176 EVs in Speed to outspeed all non boosted Lucario. Remaining EVs should be placed in HP, then the rest thrown into Defense or Special Defense. Also, 32 Speed EVs can be used to run absolutely all unboosted Tyranitar, but it is not really necessary.</p>

[Checks and Counters]

<p>Special walls like Blissey and Evolution Stone Chansey will wall all special attackers, including Zapdos. Other Pokemon with high Special Defense can take Zapdos well. Snorlax gets an honorary mention for being immune to Toxic Spikes due to Immunity, though Thick Fat versions will have to be on their toes. Anything resistant to Thunderbolt, its main STAB, will be fine as well, including Jolteon and Zebstrika.</p>

<p>Hidden Power also makes a big decision on what you can and cannot counter. Non-Hidden Power Ice Zapdos can be countered by Ground-types like Gliscor and Hippowdon. Dragons are in the same boat, though to a lesser extent due to special bulk in Pokemon like Latias. Swampert can take all variants of Zapdos without Hidden Power Grass.</p>

<p>Fighting-types can be a threat to Zapdos if they carry Drain Punch or a Rock-type move. Roost is useless in the face of many Fighting-types, since they are most likely to be slower. The exception would be Terrakion, which has good enough STABs that it can run two boosting moves, and threaten with boosted Rock-type moves.</p>

<p>Tyranitar is the greatest threat to Zapdos. Its Special Defense is boosted in sand, and it can fire back with powerful STAB moves. Lastly, powerful attackers introduced this generation can take all Zapdos out, defensive or not, such as Chandelure, Darmanitan, and Haxorus.</p>

[DREAM WORLD]

<p>Zapdos got a major upgrade this generation in Lightningrod. Whenever it switches into an Electric attack, it has no risk of paralysis, and raises its Special Attack to astonishing levels. With max investment and a Timid nature, it hits 524, which is nothing to laugh at. Lightningrod and Heat Wave are illegal together, as is the same for Lightningrod and Baton Pass. With these limitations kept in mind, Lightningrod would likely be most viable on the special wall, as it allows Zapdos to beat its opponents easier. This is also because all the other sets need one of the illegal moves or Pressure.</p>

There's my input. I left a bunch of comment in there about the not-so-obvious changes that I made. :] They're very minor edits, so they're a bit hard to find in some places. When scanning for my changes, do it slowly. I would make a C/P version, but I must go as of right now. Perhaps I'll drop by tomorrow and try and create a C/P version.
 
Just a little nitpick I noticed from the OC. HP Grass also takes care of the ground types Zapdos has a problem with quite well what with it being super effective on them and all meanwhile still serving the purpose of shutting out the water/ground combo pokemon. Really, the only reason for using HP Ice is that it can take out dragons extremely easy.

To be perfectly honest, I also think Thunderwave/Roar is a much inferior option than running Tbolt/Heatwave/HP Grass/Roost on the defensive sets. It has a lot more staying power and it can hit most threats super effectively as compared to thunderwave which still doesn't help the issue with ground types and roar which is only really good for shuffling. That's just my opinion though from use though.
 
To be perfectly honest, I also think Thunderwave/Roar is a much inferior option than running Tbolt/Heatwave/HP Grass/Roost on the defensive sets. It has a lot more staying power and it can hit most threats super effectively as compared to thunderwave which still doesn't help the issue with ground types and roar which is only really good for shuffling. That's just my opinion though from use though.

I don't think Quagsire, Gastrodon, and Swampert are bigger threats than Gliscor, Garchomp, and the many dragons and outspeeders crippled by HP Ice and TWave. HP Grass might be a good option if you're specifically using Zapdos to lure those out to KO them but the rest of the time HP Ice offers better coverage.
 
I don't think Quagsire, Gastrodon, and Swampert are bigger threats than Gliscor, Garchomp, and the many dragons and outspeeders crippled by HP Ice and TWave. HP Grass might be a good option if you're specifically using Zapdos to lure those out to KO them but the rest of the time HP Ice offers better coverage.

Well the thing is, Thunderwave really doesn't help Zapdos' problem with ground types or switch ins so I really don't see the merit of that move at the very least. I would consider other attacking options or even roar much over thunder wave. It really does seem Twave should be an OC move at least to me rather than a main option and HP Grass should be given more thought considering how often those water/ground types want to switch into Zapdos.
 
Well the thing is, Thunderwave really doesn't help Zapdos' problem with ground types or switch ins so I really don't see the merit of that move at the very least. I would consider other attacking options or even roar much over thunder wave. It really does seem Twave should be an OC move at least to me rather than a main option and HP Grass should be given more thought considering how often those water/ground types want to switch into Zapdos.

I believe it's also that the ground/water pokes are much less common than all of the threats hp ice handles, so overall hp ice is more useful than the few gastros and quagsires which i understand are a pain to kill without a grass move.
 
I'm with premboy on this. HP Ice offers not only better coverage, but handles the bigger threats, like Gliscor, who would wall you otherwise. And considering how common he is, I see HP Ice as being more useful. It also helps with stuff like Chomp.

I look at the choice between them as a team issue however. If you have enough ice moves on your team, go for grass. But if you only have, say, one other one, HP Ice is better. And it depends what you want to beat. Same for T-Wave.
 
vybig8.gif


[SET]
name: SubRoost
move 1: Substitute
move 2: Roost
move 3: Thunderbolt
move 4: Heat Wave / Hidden Power Ice / Toxic
item: Leftovers
nature: Timid
evs: 192 HP / 64 Def / 252 Spe

[SET COMMENTS]

<p>This set is very good at stalling the opponent into oblivion, draining HP with poison, and PP with Pressure respectively. Many walls are easy prey to this set. Anything that flies can be fried by Thunderbolt, though Zapdos needs Hidden Power Ice to effectively handle Gliscor and Landorus. Toxic is an option, although it does the same job as Toxic Spikes. If you cannot fit hazards onto your team, or you want to hit Flying-Types and Levitators, then Toxic is a viable option. Ice Punch Metagross, Calm MSind Jirachi, and Heatran are some of the few Steel-types that can switch into this set. However, Metagross without Ice Punch can be handled by Heat Wave fairly easily.</p>

[ADDITIONAL COMMENTS]

<p>This set manages to juggle two important feats: outspeeding most counters and beating many walls. Baton Pass can be used if you want to pass a Substitute to a sweeper. Lucario is a great example, covering Zapdos' weaknesses, and being able to take out counters. U-turn may be used to scout opponents, the same being true for Volt Switch. Toxic Spikes7 are required to make this set efficient. The best users are Forretress and Tentacrual, since they have access to Rapid Spin, the ability to set up Toxic Spikes, and the typing to cover many of Zapdos' weaknesses. Smeargle and Roserade get mentions as they have access to sleep moves like Spore or Sleep Powder, however, they are not as effective as other Toxic Spikes users.</p>

I'm not GP, but this stuck out to me. I figured i'd point it out incase they missed it.
 
In the Overview sentence, "However, Zapdos is weak to Stealth Rock, thankfully, this can be alleviated by Roost," the bolded comma should be changed into a semicolon.
 
I was cosidering using a choice zapdos on a drizzle team he would switch in on electric attacks and volt switch out any other ideas for its moveset??????
 
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