
#523 Zeburaika -

The electric Zebra is one of the coolest Pokémon that B/W brought us. With an awesome base 116 Speed it is faster than most Pokémon and thanks to a decent base 100 Attack it is also able to hit quite hard. Offensively speaking Electric type is one of the best in the game but unfortunately Zeburaika's narrow movepool limits its usefulness.
Type Chart:
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Base Stats: Hp 75 - Atk 100 - Def 63 - SAtk 80 - SDef 63 - Spe 116 (BST: 497)
Abilities:
-Lighting Rod: Whenever the Pokemon absorbs an Electric-type attack, its Special Attack is boosted by one stage and it seems that it doesn't damage the ability-wielder.
-Motor Drive: The Pokémon takes no damage from Electric-type attacks and Speed raises by one level.
-Herbivore: The Pokémon takes no damage from Grass-type attacks and Attack raises by one level.
Movepool:
- Egg Moves: Me First - Take Down - Sand-Attack - Double Kick - Screech - Rage - Endure - Double-Edge - Shock Wave
- Level-Up Moves: Lv1: Quick Attack, Lv1: Tail Whip, Lv1: Charge, Lv1: Thunder Wave, Lv4: Tail Whip, Lv8: Charge, Lv11: Shock Wave, Lv15: Thunder Wave, Lv18: Nitro Charge, Lv22: Pursuit, Lv25: Spark, Lv31: Stomp, Lv36: Discharge, Lv42: Agility, Lv47: Wild Bolt, Lv53: Thrash
- Learnable TMs: TM06 - Toxic, TM10 - Hidden Power, TM15 - Hyper Beam, TM16 - Light Screen, TM17 - Protect, TM18 - Rain Dance, TM21 - Frustration, TM24 - Thunderbolt, TM25 - Thunder, TM27 - Return, TM32 - Double Team, TM42 - Facade, TM43 - Nitro Charge, TM44 - Rest, TM45 - Attract, TM48 - Troll, TM50 - Overheat, TM57 - Charge Beam, TM68 - Giga Impact, TM70 - Flash, TM72 - Volt Change, TM73 - Thunder Wave, TM87 - Swagger, TM90 - Substitute, TM93 - Wild Bolt, TM94 - Rock Smash
Name - Type - PPs - Power - Accuracy - Description
Nitro Charge: Physical Fire 20 50 100 May raise the user's Spe.
Troll: Special Normal 15 60 100 Raises Base Power the more Pokemon you have with the attack.
Wild Bolt: Physical Electric 15 90 100 Returns to user 1/4 of HP lost by opponent due to this attack (recoil).
Volt Change: Special Electric 20 70 100 After this attack is used, if this attack is successful, if user has at least 1 HP, and if user's party has at least one non-active Pokémon and the opposing Pokemon's party has at least one unfainted Pokémon that isn't an egg, this attack causes the user to switch even if it cannot switch. (The new Pokémon becomes active immediately. Effect of Destiny Bond and Grudge takes precedence over this attack's effect.)
Nitro Charge: Physical Fire 20 50 100 May raise the user's Spe.
Troll: Special Normal 15 60 100 Raises Base Power the more Pokemon you have with the attack.
Wild Bolt: Physical Electric 15 90 100 Returns to user 1/4 of HP lost by opponent due to this attack (recoil).
Volt Change: Special Electric 20 70 100 After this attack is used, if this attack is successful, if user has at least 1 HP, and if user's party has at least one non-active Pokémon and the opposing Pokemon's party has at least one unfainted Pokémon that isn't an egg, this attack causes the user to switch even if it cannot switch. (The new Pokémon becomes active immediately. Effect of Destiny Bond and Grudge takes precedence over this attack's effect.)
Banded Zebra
Zeburaika @ Choice Band
Ability: Herbivore/Lighting Rod (only if it's running a special attack in the last move slot)
Nature: Hasty (+Spe, -Def)
EVs 252 Atk/4 SpD/252 Spe
- Wild Bolt
- Return
- Pursuit
- Volt Change/HP Grass/Double Kick/Quick Attack
There is not much to say: it is able to outspeed base 115 Pokés running a postive nature and deals good damage thanks to the CB boost. Wild Bot is the most powerful STAB move it has access to and with Return it provides decent coverage. Pursuit is a very good move to trap and eliminate Ghost and Psychic type opponents while Volt Change is useful for scouting. Quick Attack, despite having low base power, is a good alternative if you'd like to revenge kill faster Pokémon while HP Grass or Double Kick can be used to hit Rock/Ground types.
Mixed Zebra
Zeburaika @ Life Orb
Ability: Lightning Rod
Nature: Hasty (+Spe, -Def)
EVs 4 Atk/252 SpA/252 Spe
- Thunderbolt/Volt Change
- Overheat
- Hidden Power Grass
- Wild Bolt
Thunderbolt is the obious special STAB and with Overheat+HP it provides immense coverage. Wild Bolt is useful against specially defensive walls like Chansey.
Other Options:
Life Orb can replace Choice Band if you prefer the ability of changing moves over more power and no recoil damage. It can run a MixedAgility set but with those bad defenses the only opportunity you have to set up is against Electric/Grass Pokémon. Charge Beam could be a nice option on the Mix set but then Zeburaika would suffer 4 slot syndrome. Rechargeable Battery (Boosts Attack by one stage if the holder gets hit by an Electric type move) is viable on every set, especially if you pair Zeburaika with a partner that lures Electric type attacks.
Conclusion:
What do you think about this Pokémon? Would you recommend any other set? What are its best counters and team mates?
Share your ideas with the rest of the community by leaving a comment.